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xl8

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Everything posted by xl8

  1. Plz make the color selections stop resetting when cycling to the top of the options. Ty Also: Could the other selections stop resetting when switching body parts. Altho stopping the colors resetting would be sufficient for now.
  2. Think of another way a ninja could pin a group in place without it being caltrops. Too easy. Plus, I see it as a breathable attack like Neurotoxic Breath. This would simply be addressed by the amount of powers required to be on par with other pets.
  3. I want it to be realistic without and slightly different without adding any additional animation needs for the devs.
  4. Ninjitsu Dominator 1. Immobilizing Dart - Ranged Single Target Immobilize, Minor DoT(Toxic) 2. Choking Powder - Ranged Single Target Hold, Moderate Damage(Toxic) 3. Shuriken Pin - Ranged (Cone) Minor DoT (Lethal), Foe Immobilize, -Fly 4. Caltrops - Ranged (Location AoE) Minor DoT (Lethal), -Speed 5. Smoke Flash - PBAoE Foe -Perception, -ToHit 6. Flash Bomb - PBAoE Foe Disorient, Minor Damage (Psionic) 7. Poison Gas - Ranged Cone Foe Hold, Minor Dot(Toxic) 8. Blinding Powder - Ranged TAoE Foe -ToHit, -Perception, Confuse 9. Call Genin - Summon 2 Genin
  5. Would like to be able to retain 2.5% defense on Evasive Maneuvers when attacking. Mostly as a QoL change so it does what Combat Jumping does when on the ground. CJ t1, EM t4.
  6. Zero G-Pack as Back Pack option plz.
  7. Okay, can we get SOME fur shoulders. Jees...
  8. You're likely right, but if it can be doe with stances like ninja run, maybe it's just a case of finding the starting position and animating normally.
  9. Can we take one (or both) of the hover board powers and make them flight animations? Thx
  10. That was only the multi arm , not the left arm.
  11. Trollers control. If you want to do damage, invest in other pools. Trollers relied on containment back in the day, now you have proc slotting. I have a Dark/Time based on a comic book hero who uses flight and fighting to clobber held opponents. Works exceptionally well as the secondary pool attacks have short cast times. If that doesn't work for you or doesn't fit your theme, then there isn't much for you to do, but the game doesn't cater for every single possibility. Maybe try playing on New Dawn to see if you like freeform slotting?
  12. Robotic Arm 3 is the whole right arm. Let's have a RA4 which is the whole left arm.
  13. Plz move (or copy) detail 2 pieces Jounin Headband through to Wing over to detail 1 so we can use the various eye pieces WITH the mask extension pieces. Currently only applicable in Full Mask selection.
  14. That's only because YOU are using your primary for damage. When you could be "controlling" with it and using other powers to attack.
  15. This. I'd make it unresisatble, but with the caveat that AVs can break out fairly quickly.
  16. I agree the game is too easy at its core, at least for veterans which I would guess make up 80% of players, but defense is not the reason. There are many AE missions and even incarnate content that floor the defense boosted characters, especially those that have no DDR. My 70% boosted blaster can have its entire defense red zoned by one praetorian mob. The changes made to Crey and the new difficulty settings are an excellent step to balancing out the game but atm these settings only apply to TFs.
  17. While I like the idea, I think working with what we have to be more effective simply because change upsets a great number of players. As suggested before, merging the 2 sentinel components would be a huge bonus. That's plus health AND damage on every attack.
  18. You lost me at "No", because you offered nothing constructive at all.
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