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PLVRIZR

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Everything posted by PLVRIZR

  1. I still take Jab, since I put the +absorb ATO (SGF) in it. My flawed proc-math (aka butt-dyno) says it's more effective/fires more often. Could be wrong.
  2. I agree with everything Zem said, but this, especially. Just try to aggro "Romulus the Runner", in the ITF, without it. I one slot it with the Perfect Zinger psi damage proc, because without a recharge IO, it's more like 4-5 seconds, and I can't remember a time I needed it faster than that... Don't really need the damage, I just think it's hilarious, especially if it's the kill shot.
  3. If the AH is low on inventory or outrageously expensive, this is the best way. Having said that, you'll need 1,200 merits to get all twelve Tank ATOs, then 12 catalysts to "superior-ize" them.
  4. I've never done a direct comparison (time vs. infl), but my "feels meter" says I get more purple drops with the EB one. Probably should "farm" some data... I do average right at 15 min. on the non-EB and about 20-25 on the EB version, depending on how focused I am. I don't use any of the insp combining binds, either, I just chew what drops and when I notice three of a kind, convert to reds. Whatever drops for the tank, I give to the brute, as well. I also move on, after all the Lts and Bosses are dead, dragging the remaining EBs with me, to the next mob. Having the tank tagging along is a HUGE plus, to keep stragglers aggro'd and hugging close. Even though NUT's an ITF-focused build, he just stands there and shrugs off the fire attacks, while stomping away. Lots of AOE to keep whittling them down and I'll reach over to the other keyboard and throw some KoBs in there, as well.
  5. Personally, I'm still rolling with an old school Spines/Fire brute, dual boxing, with a Inv/SS tank on follow (w/ Foot Stomp on auto). Still running @BigGotter's tunnel fire farms, usually with EBs. Certainly not AFK-able and probably not the fastest or most optimized out there, but it works.
  6. Couple threads to help you out:
  7. Exc is the first Tuesday of the month....so coming up June 6th. Usually have a huge turnout for the Excelsior events, so come on out! WSTs are usually on the menu and there is always a missions team (or two), led by a 50, so newbies and/or lower-level toons can get into the action. The months with five Tuesdays then offer (like next week) an MSR or some other big event. Those also rotate, so this time the MSR is on Torch. The TTT thread is already linked, so you can get more info from @Warboss's posts and the basic rotation is in his signature: Tanker Tuesday and Tanker Tuesday Tour Info: 1st Tuesday-Excelsior 2nd Tuesday-Torchbearer 3rd Tuesday- Everlasting 4th Tuesday- Indomitable Special weekend run for Reunion/Europe
  8. I've been successful on three machines by a simple Windows uninstall of Mids (one still had both Mid's Hero Designer and Mid's Reborn) and using the 3.5.5.7 installer (also required an .Net update but driven by Mids), followed by the in-app update tool to 3.5.5.10. Then there's an option in Mids (under File menu) to "Legacy Import" from forum post. Hope that helps.
  9. @Nyghtmaire gave you the best resource, but from memory the ones you posted are: Thn = Thinner, or the Stephen King curse enhancement RctRtc = Reticulated Rectum, or the gravity control for intestinal manipulation enhancement SprBlsWrt = Superior Blistering Warts, or the poison control enhancement for skin damage
  10. Great take. Agree, 100%, but that would mean Brute. Still believable, for sure.
  11. Inv/BS tank. According to Wikipedia, his power originates from the sword, so any true homage should include the weapon (which appears most like a broad sword, to me), from the cartoon: More modern interpretation:
  12. PLVRIZR

    Rad/MA help?

    And @Sovera's "Brunker" (Fire/MA) was my inspiration (nay, plagiarism) for "Martial Mayhem". THAT is a fun toon. 😆
  13. I know it wouldn't be appropriate for the current intent and rating of the game, but how funny would it be for it to be the six MIDDLE fingers of shame... 🖕 🖕 🖕 🖕 🖕 🖕
  14. Everyone is always welcome, as long as they bring a tank!
  15. Thanks, Nyght! TTT (Tanker Tuesday Tour) is a unique experience, for sure. Had a player on Everlasting, last Tuesday, say they hadn't joined a TT since Live and was stoked that it was still a thing. He was on our Hess team and we had a blast. In some of those large Council base rooms (or caves), we easily had 50+ mobs herded (probably closer to 100). What a glorious sight/experience. Seriously, if you haven't experienced a TT event, we'll be on Indom, this coming Tuesday. We usually run one of the WSTs, but will *always* have a missions team, to assure tanks of all levels have something they can join. Missions teams usually run 50 content, so levels come quickly...for everyone! See the running thread, here: Tanker Tuesdays - Tanker - Homecoming (homecomingservers.com)
  16. And don't forget the +psi damage proc in the Perfect Zinger set. Conceptually, it is hilarious to me that a tank can cause mental harm by intimidation 😆
  17. SB is good. REALLY good, and a *whole* lotta fun to team with on Tanker Tuesdays!!! 😁
  18. My pleasure, as always. What a great Hess run we had. Full team but a mix of Ex'd Incarnates, SO builds and leveling tanks. Finished a +2 KM in 42 min. Lots of laughs and Witty only died a couple of times, as well! Hope to be on Reunion on Saturday (what should we be up to level-wise? 30-ish?) but definitely on Indom, next week.
  19. PLVRIZR

    Rad/MA help?

    Rad is a resistance armor, so make sure your resistances (will be harder to reach with cold) are 90%, with one stack of Might of the Tanker ATO proc. Your greatest strengths (clickie wise) are your absorb shield/regen in Particle Shielding and heal in Ground Zero (which is also damage proc-bombable), so pump up that recharge! You also get a bonus chance for a smaller absorb shield with the Gauntleted Fist ATO proc. There are different schools of thought on where to put the ATOs, I like fast charging, often used attacks, some prefer AOE damage auras. MA adds defense, but without DDR, your defense can (and will) be quickly stripped away by debuffers. Until that time, or in the absence of debuffers, it's just gravy, so not a bad thing.
  20. At rhe tailor.
  21. You can make Corruptors and Defenders pretty damned tanky with defense I/O sets and the S/L resist of Temp Invulnerability from the Power Mastery pool. Then you could heal ALOT (thinking Empathy), but your attacks would be more blasty than fisty.
  22. The only problem with the Medicine pool, as I see it (unless the power animation is adjustable), is it's a handheld device that heals. If that works, conceptually, then great. The only tank armor I know of that heals others is Radiation, with Ground Zero's group heal. I agree with @honoroit that the Sorcery Pool has some nifty options (Spirit Ward and Enflame for teammates, Rune of Protection for you). The Experimentation Pool also has some team support in Experimental Injection. I'm also not familiar with the canon, but your first choice of SS does have great punching attacks and animations. Foot stomp can be altered to be a punching attack on the ground. Energy Melee (glowing fists) or Martial Arts (mostly kicking attacks) might be applicable secondaries with the animations of EM, but the +def of Storm Kick would complement a resistance armor, like Rad. With RoP, you can spare some resist build and get some decent defense numbers, just be wary of debuffers. As @Doomguide2005 also noted, once you unlock the incarnate system, there are a lot of additional options, like the aforementioned heal in Rebirth Destiny.
  23. Always a pleasure to have you SB and... Ha! Not only were you there but this "leader" was constantly chasing you and your darned speedster...what with Electric Armor and Lighning Reflexes and probably a Synapse's Shock run speed mixed in there somewhere 😆 Also, not much else in this game compares to seven tanks herding nearly 100 Council in a giant room, then melting them away with multiple tanker AOE attacks, ah so satisfying. If you haven't checked out a TTT, you're really missing out. See ya'll next Tuesday on Everlasting, for sure!
  24. Happy to...and we had a blast! Not sure who dropped on the LFG port, but we ran seven tanks on a +2/8 kill most (like you have much choice on Cit), even killing (errr arresting) all the way to Vandal and finished in 53 min. Fun times and many levels (WB, you got three, right: lvl 39 - 42?) were had.
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