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RogerWilco

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Everything posted by RogerWilco

  1. Things are down (again). Looks like they are aware of the problems. Good luck solving the issues. I help maintain a few hundred servers myself, it can be hard to figure out such problems.
  2. I think that it's actually quite good that people are not confronted with pool powers at level 1. I had two friends who joined the game for the first time last month, and things were confusing enough. The starter zones are small. I also believe that the original developers did not give all the travel powers the same max speeds on purpose, as some are "easier" than others. Speedsters often need to take a detour and should be the fastest. Flight is the easiest and should be the slowest. Superjump and Teleport are somewhere in between. I don't know the numbers of Sorcery, Experimentation and Force of Will well enough to know if they are balanced against those, they feel more powerful and versatile, although not by a lot.
  3. I agree that the current Teleport feels clunky, but I would not want to make it into another fly power. Maybe a reverse of what Mystic Flight does. Where Teleport also gives you a form of Hover, like Mystic Flight gives you Translocation. I like that CoH Teleport is an "actual" teleport. If I think about my characters that have Teleport, it's mostly the frantic clicking before gravity takes over, and the high endurance usage that I find limiting on the power. This would solve the first problem. I think Teleport's endurance usage also needs some love, as I can't even cross Mery on a low level character before I run out of endurance, while the other travel powers have no such problem. The team teleport does seem useless.
  4. Yes. I like most of his ideas, but especially this one. I like the power pools for giving the option to make character concepts that would otherwise be hard or impossible because of how AT's are structured. Melee guy with a gun? Archer gal that likes kicking people? I want to use Force of Will attacks on a Katana wielder, to create the feel of a Force user. I would say not to limit the visual options compared to the standard AT pistol options, especially because of the role-playing aspect. For that reason, having melee weapons in Fighting or something similar, would also be cool. Might be a pain in the costume designer though.
  5. Mac's have supported right-click since MacOS 8, in 1997. There are other reasons to hold a grudge against Macs and/or Apple, but this is not one of them. (I personally do not like the keyboard of this computer, and think the Touch Bar is a really bad idea).
  6. It also seems linked to the forum reputation system. I'm not sure a facepalm should add to your reputation?
  7. It seems to be calling a drawJoinedFrame2Panel() in /Game/src/UI/uiBaseProps.c line 1454 It seems to scale the top part of this two frame panel depending on the font size/scale factor. And then it doesn't account for this in the bottom half, which gets computed as height - size of text frame. There are a couple of points where it does ht - (ty-y) My guess is that somewhere there, it needs to do a ht*sc -(ty-y) or something similar, as ty scales with sc It does something weird with the width of the window decoration as well, so maybe there needs to be a wd*sc in there somewhere as well. I'm on a Mac at the moment, and not familiar (yet) with the code, so I can't easily build and debug things myself.
  8. I had an issue with IslandRum changing the first line of /Applications/coh/islandrum.sh adding a line of garbled characters before the line the file should start with. 1) Remove everything before #!/bin/sh 2) Make the file read-only so IslandRum cannot touch it any more. This solved things for me.
  9. Here are two screenshot demonstrating the effect.
  10. I found that if you disable "automatic UI scaling" and set the scale to 100%, the UI for permissions scales correctly and does work. "automatic UI scaling" seems to set it to 150% at 4K, but the permissions screen seems to not handle something correctly, it's possible that it scales in the wrong direction and there is some kind of extra minus sign somewhere, as the panel drawn is clearly a lot smaller than the window border. But at least, that should give you a work around.
  11. I wasn't aware that "Ninja Blade" basically also is a Katana. I will have a look at that. I just made my first character with Force of Will, and that seems to fit the theme rather well too. I went the Scrapper/Stalker route because of Zapp, I know that feels very Force Lightning on my Elec Corruptor. But maybe a Katana/? Brute could work as well? Thanks for the replies and advice.
  12. That's quite a sizeable Python project. I only just joined Homecoming a couple of weeks ago, and still need to redo all my macro's. This looks to be a nice help with that. I might have a look if I can get PyInstaller to cook up a Mac version. Thanks!
  13. I'll try to make some contributions as well. I find a good wiki to be very useful for a game like this. But I'll spend most of my time finally wandering the streets of Paragon City, Rogue Isles and Praetoria again. Thanks for getting a new wiki up, Homecoming has all kinds of subtle differences with live.
  14. I added the information in this thread to the wiki. https://hcwiki.cityofheroes.dev/wiki/Attuned It seemed especially the (Homecoming specific?) way the Auction House handles Attunement was not mentioned anywhere. I could not find it in any patch notes either. Maybe things worked like that on live as well, but I don't remember it did.
  15. Thanks, that does indeed have some nice builds, although it focusses more on a Jedi than a Sith.
  16. I'm not very experienced in scrappers, and higher level builds. Only returned to the game a few weeks ago. Used to have mostly <35 characters on live. I have a friend who wants to join, if he can make a Sith/Dark Jedi. I was thinking a Scrapper with Katana/Willpower and then Mu Mastery for the lightning. Can Mu Mastery be recoloured, or is it always red? Do you think this would work? Any suggestions? Would Super Reflexes be a better fit?
  17. I have used (from the top of my head). /macro_image Flight_JumpJet FlyPoses "em flypose1$$em flypose2&$$em flypose3$$em flypose4" Other icons can be found here: https://docs.google.com/spreadsheets/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/edit#gid=0 I think this is an issue. As I understand it, they currently do not really have a way to add new animations/models and such. At least it's very hard because they don't have the tools used to create those.
  18. Sorry, but I find this comment rather rude and inconsiderate. If this was the argument the HC developers would use, it would upset me. Your comment sounds very self-centred, in a might makes right, the small guys don't matter kind of way. It also sounds English-centred. Have you read any Hebrew or Malay forums to check your statement? Have you considered your own bias, if you only read English websites? Have you read the discussions on the "Pan European" ships not having their nation's flags in World of Warships? Have you read any Polish, Dutch, Swedish or Austrian forums? Have you read how XCOM2 is liked for having a larger selection of nations, but also the mods that add another 166 nations to the game? This is not so different from saying that a game would support "white people" and people can ask for other "non standard skin colours" to be added, and over time we'll cover most of the world's people. Having to ask to be represented, while others are the default, is what a lot of minorities feel as discrimination. This topic is nowhere near as serious as the protests going on in the USA right now, but you might want to examine your attitude and bias.
  19. That's what we want them to believe. The bigger question is if the Arkonids from M13 are real and have been manipulating history for the past millennia.
  20. I used the forum search function, I don't like to start a new thread if there is an existing one covering the topic. Sorry if that annoyed people. I just started playing in May 2020 and I'm digging though a year of Homecoming history.
  21. My friend runs on Debian stable (I think 10.4 or so?) with 8GB or RAM and has no issues. I think the game will probably run on even less, I used to run it on a machine with 4GB back in the day.
  22. It would be cool if the active accounts/CCU/hours played numbers could get an update every now and then. I only started playing in May 2020, and now have 5 friends who joined as well. Only just reached level 20. It would be interesting to see how things develop month-by-month. Still think these are impressive numbers.
  23. We were thinking more along Lady Gaga and her Monsters.
  24. Yes, cool things are good. I wasn't aware Phantom Army now had this ability, I might have a look. Sounds fun. Yesterday and a friend were trying to make a Popular Singer and his/her Mob of Fans as some kind of Mastermind, but we could not really make that work.
  25. There are my two cents: I always liked games like this, and the pen-n-paper games like GURPS and Star Wars: SAGA Edition, because they decoupled your powers and abilities from your backstory and how you got them. Things like the Patron powers are only linked to the in game missions if you want to. If your headcannon makes how your character got them different, then that's fine too. It's a strong superhero trope to be the odd one out. Think Blade and all the "other vampires". You can be the Daywalker. SW: SAGA edition stressed in it's chapter on classes that you could be a Jedi without any levels in the Jedi Class, or have many levels in the Jedi Class and not be a Jedi or Sith, but Chirrut Imwe. I see City of Heroes in the same way. I always understood City of Heroes to not be a game that tries to achieve "balance". I think in games like World of Warcraft, it was the death of the game when PvP was introduced and everything had to be viable and balanced. City of Heroes wants to give you freedom of choice and fun options. And that means some options are weaker or have gaps in what they can do. It's not designed to make every option equally viable. I have a friend who plays really whacky characters as a result, and we have a lot of fun, but solo he would struggle at -1. (I think one has Plant Control/Nature Affinity).
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