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RogerWilco

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Everything posted by RogerWilco

  1. I thouroughly enjoyed our romp with the rest of you guys, although I did struggle a bit with some of the British accents. 😉 Thank you for organising. We created quite a radiation hazard across the Isles and some of Paragon City. ☢️ Here are a few screenshots I took, starting with a nuke.
  2. Wij ziten met een stuk of 5 spelers op Reunion. Als je wilt, kan ik je een invite naar onze discord sturen. Er is bijna iedere dag wel 1-2 van ons online, maar niet vaak op het forum... Ik kom ook van Union, maar we hebben ook 2 mensen die het nooit eerder gespeeld hadden. Volgens mij hebben nooit veel Nederlanders dit spel gespeeld, er is ook toen nooit veel PR geweest buiten een paar landen geloof ik.
  3. Woohoo. I finally managed to make a donation before the window closed. 🙂
  4. I am running at 4K at well, and have only adjusted the UI scaling to 150% This works for most things, a few things are buggy and don't render properly, like the permissions UI on storage in supergroup bases. Some things will not scale, as they are loaded on a fixed pixel size from the data fles. That's a very nice guide.
  5. Yes. And the setup looks very nice and professional. Especially little things like the SMS account for 2 factor auth. You really seem to have given this some thought.
  6. It seems that the mission in the second quest line from Twinshot (level 10+) might have a bug. We needed to "talk to Grim", but the moment we entered the University we completed the mission to go to the university that leads up to that. Our tem leader got 3 rewards, the other 2team members got nothing. 2 rare recipes and one single origin magic enhancement. I think each team member was supposed to get something on completing the mission? (Mind Boggle was my team leader). [Team] Mind Boggle: You've arrived at the University. Now would be a good time to learn about inventions if you haven't already done so. Afterwards, go speak with Grym in Skyway City.You gain 130 experience and 130 influence.You received Basilisk's Gaze: End/Rech/Hold (Reci [Team] Mind Boggle: You gain 80 experience and 80 influence.You received Commanding Presence: Acc/End (Recipe).You gain 130 experience and 130 influence.You received Power of Grey (Endurance Reduction).
  7. Yes, quite a few of my characters are Praetorians. Not sure if there are any real villains among them though.
  8. I got a new contact and was able to teleport to him. That solved the issue. I think it's still a bug though.
  9. I have gotten a new contact, and teleporting to it, does solve the issue. It's probably still a bug though.
  10. The mission mechanics, when playing them with multiple people, are often clunky at best. I really wish that CoH would do a better job there. It's one of the few things were the core mechanics are really lacking.
  11. I think I've read this 10 years ago as well. 😕 I like the idea of villains being more villainous. I haven't given your specific idea enough thought to have a detailed opinion. I would like to see things be more tied into the alignment system, and for ways to have villains and heroes play in each others zones, without it being PvP. Villains robbing the bank in Atlas, should be seen travelling there. Heroes should have a mission to help Longbow in Mercy. Maybe show how many bank robberies have been done and been prevented in an area in the last 24 hours? Things like that. Something where your villain can have a nemesis, or vice-versa, and it means something in game, even if they are alts from the same player. Maybe a level difference gives some bonus/penalty.
  12. Yeah. The flying broom thing would be cool. There is already a model for staff fighting, and maybe other things. It would need the character to be posed right, but there is probably a proper emote for it. (Stool sit?)
  13. Also, the new Apple silicon machines are system on a chip, which means zero expandability. Even the RAM is integrated into the CPU and fixed at 16 GB. And I fully expect them to continue on the T2 path and lock things down more and more, also on the OSX and software end. It will become a completely closed ecosystem. Given that I'm already stuck on Mojave, because of applications that are 32-bit that I need, I have no faith that such an ecosystem will serve my needs.
  14. Yes. I'm in a similar boat. I have basically decided to move back to Windows, even though it will be at great pain. But an AMD X5950 CPU with either NVidia RTX3080 or AMD RX6800XT and 64 GB of 3800 MT/s RAM is so much cheaper than even the base 2019 Mac Pro. The ASRock Creator motherboard has all the Thunderbolt 3 I need. My Mac Pro 2010 (with Xeon X5690, 32 GB RAM, PCIe SSDs, MacVidCards GTX980) was faster than anything Apple cared to sell for years . Their new Mac Pro 2019 is already going the same direction and has a horrible price/performance ratio. I haven't seen a Mac Pro 2020, have you? I specced a full blown Windows work station for around €3000, which I will buy as soon as parts become more available in a few months. I think it will be faster for any conceivable real world task than even a very high end Mac Pro 2019. The base Mac Pro starts at €6499 and is an absolute joke. Something with similar performance to the €3000 machine above is around €11,444. The highest end iMac Pro is €9789 and weaker than the €3000 Windows machine. (it does include a 5K display though.) Sure, you can get really beefy Mac Pro configurations, that would also require a much more expensive Xeon/Threadripper based Windows machine, but those are in a different league. But I don't need that. I just need a reasonably beefy workstation, for the rest we have a Linux/GPU cluster at work, which has 200 GTX1080 cards, so I really prefer to work with CUDA, which Apple has dropped after OSX High Sierra. Apple is clearly not interested in continuing to have me as a customer. Also, I fully expect the next Mac Pro to also use Apple silicon, and until the current one will languish, just like the trashcan 2013 model. They already promised that they would fully switch to their own silicon over the next two years, and I don't see a Mac Pro 2020, and don't expect a Mac Pro 2021. The Mac Pro 2022+ will be Apple silicon.
  15. Coalitions do not solve the storage issue, as you can't grant coalition members access to your storage. Me and my friends think that with the current game code, the easiest solution might be to add permissions to have coalition members access storage. And I think you can't have multiple SGs in a coalition on a single Global, unless you get some help from other players at least? As both of thee SG leaders need to be online to make the coalition. I think that mechanic can be tweaked to prevent an explosion of SGs and people hoarding things. I understand that you want to limit how much people can store, as it would otherwise damage the game economy. But for a SG to make sense, it should scale with the number of Globals in the SG, even though it currently cannot because of the limits on the implementation/database.
  16. I think I started playing with or just before issue 21, and I don't think having capes locked was an issue back then?
  17. Being in the base and crafting stuff, is one of the main reasons to have a base, at least for me? We also really like it that we have multiple players running around doing things in the base. It makes it feel much more alive. And it makes it easy to pass things between players and help each other out. We often have crafting sessions together for an hour or two. I don't think your strategy would work for me, but maybe I am wrong. I'll explain my thinking and the current way I work, as do most of my friends. Maybe you have some advice? I think your strategy might work once you have plenty of money in the game, and/or a good way to make money. We were lucky to get some generous donation shortly after we started playing, so we have some liquidity to start trading and get some basics sorted. Maybe I should focus on getting a character to 50? Maybe I should build a character specifically to grind money in EA missions? I don't know. I only got to level 49 on live, and my highest character currently is level 32. I find that if I do need salvage, it might either not be for sale on the AH at that very moment at all, or not at a price that I can make a profit selling the things I am trying to craft. I craft invention enhancements trying to get everything memorized in my main crafting toon, and to kit out my various characters. And I craft to sell on the AH, to get money. I have been able to buy a few Attuned enhancements, but things get expensive quickly. We are mainly playing missions together, as there are a lot of stories and most of them are good. Most of the people I've played with have never played the game before, and I had only played about one year on live. We use the base storage not just for salvage, but also for enhancements. Single Origin enhancements are often useful on alts, or will be in a few levels. My main crafting toon often crafts whatever invention recipe she can still learn from towards a memorization badge, and then stores the crafted enhancements until an alt can use them. All recipes that I have not yet memorized get sent to my main crafting toon for this purpose. My crafting toon often runs around with an inventory full of recipes, waiting for either an alt to have the right salvage drop, or for a bid on the AH to be filled. I can put things in the email, but that's a pain for 70+ recipes. Yes, I know it is because of current limitations in the code. We hope to contribute at some point to solving it, as we have several coders in our group. I've gotten to the point that I can compile the Ourodev code, haven't got it fully running yet, some of the links and readme's seem to be out of date. Thanks for the replies!
  18. They grow a new one each year. There is this farmer in Croatoa...
  19. This might provide a work around for some: Unfortunately not for me, as I already know all possible contacts.
  20. I am having the same issue. I will see if ths trick provides a work around. At the moment I know all possible contacts.
  21. Sure, I know and have seen the rural areas in the USA and Canada and you do need to have a car in places like that. But it's not so different from the rural areas in my country. Still even a lot of small towns an villages could be a lot more friendly to pedestrians, cyclists, scooters, etc. It does need some political will from local authorities, or a strong intent from a national government. I found the city of Curitiba in Brazil to be an interesting example, where the local government has invested a lot in public transport compared to most cities in the Americas, and they are now quite proud of the results and the services it provides to almost 2 million people. Relatively small towns, like Niagara-on-the-lake in Ontario, or Winslow Arizona, would actually be relatively easy to change. Many small towns have a core from before 1900-1920, and if they didn't grow exponentially after that, their size is quite manageable. Places like Fresno, Las Vegas or Houston are going to be very hard to change. But places like New York, Chicago, San Francisco, Montreal, Vancouver do have potential. You also have many cities where more bicycle and pedestrian infrastructure would make a lot of sense. I mainly see two or three big differences in the development of cities between North America and Europe: In North America people seem to have been much more willing to tear down their historical buildings and city centres. The only large city I know that has largely preserved its pre-1900 buildings is Quebec City. Everywhere else seems to have obliterated it's history, except for an occasional church or other landmark. It seems that historical buildings don't hold much value in North America? Before 1970, the development of North American and European cities has a lot of parallels, except for the point above, but after that they diverge a lot more, where North America seems to continue to accelerate on the patterns set in the 1940s/50s, while Europe decides the problems with those ideas need addressing. If anything, I am surprised by the inertia in urban design in North America in the last 50 years. Is this due to decentralization and reduced power of the federal government after the 1960s? A possible third reason, that gets hinted at in videos like the ones below, are racial segregation undertones. I don't know how to judge this, and I don't want to derail this thread. It's just something I noticed being a part of a lot of discussions about suburbs. This might be less unique to North America though, as there are certainly cities in Europe that have similar issues, often related to immigration from former colonies. As to the history of cities in North America as I understand it, the pedestrian, horse and street car dominated until the mid-1920s, and only after that did things become very car-centric. The 1930-1970 era was very car-centric in Europe as well, but North America seems to have continued on that path much more after 1970. City Beautiful has some interesting videos about the subject: What I found interesting is his comment that "Once standards become established, they are very hard to change". I found this interesting, as where I live, standards are seen as something that should always be improved upon. Is that something you recognize, or am I just too distant to observe this very well? It seems counter to the American spirit. And it's also about things that do affect cars, like traffic lights: In my country we looked at typical 1950s suburbia design, and decided we wanted a better solution, while in North America it seems that people were content with "good enough" and have kept repeating the same patterns over the past 50+ years. I am trying to understand if my observation is correct, and what might cause that difference. Is it too hard to change things? Has politics changed? Is it so ubiquitous that people just do not think about the drawbacks and problems? In my view, typical NA suburbia isn't such a great thing, and NotJustBikes seems to agree with me:
  22. My GTX980 runs CoH at 4K, I don't really need a new card for that. I am looking to run other games like Red Dead Redemption 2 at 4K as well. I have a very nice 4K monitor, that is much happier running either 1920x1080 or 3840x2160 than anything in between. The new generation of video cards from both Nvidia and AMD seem to allow me to make the switch to 4K for most games.
  23. I think I don't understand what you are trying to say then. Are you saying that if I would roll a 10-sided die, where 1 would be a miss, or a 20-sided die where 1 and 2 would be a miss, these have different probabilities? I think both have a probability of 1/10 and so would 1-500 on a 10,000 sided die. Maybe we can clarify things by talking about smaller differences/numbers, and then we extrapolate from there. I am really puzzled by the point you're trying to make.
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