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Everything posted by TygerDarkstorm
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Suggestion: Conditional costume change commands
TygerDarkstorm replied to biostem's topic in Suggestions & Feedback
I would love something like this! I only have one character at the moment who would probably use it, lol, but yeah, it's kind of clunky trying to have the manually created macros to shift her in and out of her battle form. It would be cool to have a command that automatically shifts her into her battle form when she goes into combat and then randomly chooses one of her other costumes after she's out of combat. -
I love the Hess TF but will be out of town that day for a Girl Scout camping trip. Good luck to you all!
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To expand upon this: Look how many servers WoW has--they *still* have issues with people waiting in queues to log into the more popular servers (saying this as in it doesn't only happen with games who don't have enough servers or merge too many of them). I'm not sure why this is something we'd want to encourage. More options for folks is always better. As an Everlasting player, I do not want to be forced to have to merge into Excelsior. And I know many of the Indom folks are there specifically because they *want* to be on a low pop server. To further reiterate one of your earlier points, Rudra: Why are the people who already play on Excelsior and thus have the higher server population whining and requiring those of us who don't want to play there to be forced to? Why are the reasons given for why we don't want to not good enough? Having more options for shards to play on is better. I strongly suspect that some of the proponents for this request are just trolling at this point.
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Veracor is still around to some extent; he was just on an MSR the other day. There's been lots of folks who were staples on the shards leaving the game for various reasons. Sometimes burn out hits; do we have proof that Veracor, et al left due to the direction Homecoming has taken the game? And as far as I'm aware, TinPex weren't really changed/affected by the enemy faction buffs HC has made. But Council and CoT getting buffed was kind of necessary.
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I suspect they're being sarcastic.
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Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
Bit of a dump here since it's been a while since I've posted. A couple of the names I was surprised to grab on Everlasting. Dharla Dhark - Dark/Temporal Blaster Distortion Bot - Gravity/Aresenal Dom Electric Eellie - Electric/Marine Troller Frigid Waters - Ice/Marine Troller Neon Nelly - STJ/Shield Brute Tide Break - Seismic/Marine Corr Zanthia the Merc - Merc/Thermal MM Ocean Waif - Necro/Marine MM- 7832 replies
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MN is Minnesota. Sorry, Seraphim beat me to it. 😅
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Oh derp, I forgot what the date for next weekend is; we're having a yard sale that day so I won't be able to make it to TT. Happy hunting to you all!
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I am hoping to be there on Sea Demoness - Demons/Marine MM
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Please list me as a maybe TBD; I'm hoping nothing comes up for this weekend, but not sure which blaster to bring. If I can't level one of my others in time, I'll try to be on Ruff Ruff Boom - AR/Dev Blaster
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Gender Equality!! MM Thugs/Zombies/Merc/Ninja
TygerDarkstorm replied to MidnightCry's topic in Suggestions & Feedback
It was just the first thing I can think of when I saw the zombies mentioned lol. They're technically gender neutral just by the nature of what they are. But I did forget to mention I'm in support of the OP's idea for the other ones. I'm not sure that the harem/pimp argument against this holds a lot of merit given that reverse harems and female pimps are a thing as well. And again, zombies are gender neutral, so necrophilia arguments don't really work either. -
And as noted in beta, this power does not animate in the costume creator either.
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Gender Equality!! MM Thugs/Zombies/Merc/Ninja
TygerDarkstorm replied to MidnightCry's topic in Suggestions & Feedback
Technically zombies are gender neutral as the breasts would have rotted away -
Patch Notes for July 23rd, 2024 - Issue 28, Page 1
TygerDarkstorm replied to The Curator's topic in Patch Notes Discussion
I need to grab a better angle of it, but yeah, kinda, lol. On the right hand which is down by the waist. -
Patch Notes for July 23rd, 2024 - Issue 28, Page 1
TygerDarkstorm replied to The Curator's topic in Patch Notes Discussion
Interesting... So it animates in game then? Because Tide Pool has no animation at all inside of the costume creator (it occasionally animates using whichever power you clicked on before hand, but otherwise defaults to standing there and the water pooling at your hip before appearing on the ground). I had so little time to actually play during the beta that I did not try to see if my character was animating this power (I just assumed it wasn't based on the costume creator). Thanks for pointing this out as I will be looking for it moreso now when I can play. Since you mentioned it seems to be bugged for combat, I wonder if that's why it doesn't work in the costume creator then. I still don't understand why this wasn't looked at in beta when we caught it and why it shipped out live this way. I appreciate you correcting me on this though as it means maybe someone (myself included) can get better videos or something of the wonky behavior for the devs so they can fix this issue. -
I'm really excited for next month's themes! I want to give others a chance to see this before I come back and sign up though, especially since this first theme was one of my ideas. 😄 Thanks for putting this together @FrauleinMental!
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I grabbed one pic before we started, but forgot to take in mish pics since I was busy having fun tanking. 😂
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Marine Affinity is shockingly good at keeping up the MM's end bar thanks to Toroidal Bubble.
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I second this choice; one of my favorite blasters to play.
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Patch Notes for July 23rd, 2024 - Issue 28, Page 1
TygerDarkstorm replied to The Curator's topic in Patch Notes Discussion
I know what you're getting at here, lol. But in all seriousness, a powerset shipping to live completely lacking an animation for one of the core powers seems a bit unacceptable. I know it's a volunteer team and all that, but it's not like they can't say this wasn't caught and found in beta. And of all the feedback to ignore, why would you ignore a power completely lacking an animation? -
This exact question already exists:
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Patch Notes for July 23rd, 2024 - Issue 28, Page 1
TygerDarkstorm replied to The Curator's topic in Patch Notes Discussion
I still don't understand how this made it to live with no animation. It was even mentioned multiple times in the focused feedback thread for Marine Affinity, and I posted a video showing it having no cast animation. -
Just as a reminder, it's Thursday and only 2 people have signed up for Saturday's TF 🙂
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General consensus from the beta was that Shoal Rush and/or Brine are skippable powers in Marine right now. If you take white cap, then shoal rush can be skipped as you can use whitecap to trigger frenzy. Shoal Rush can be worth taking for folks who want to throw procs in it, though.