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Everything posted by TygerDarkstorm
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Sorting and filtering at character select
TygerDarkstorm replied to OverkillEngine's topic in Suggestions & Feedback
What formula are you using to calculate the archetype? I like this idea for keeping track of how many of each AT I have and which powersets. I use Excel for work, but my brain isn't coming up with the formula you might be doing for this on its own. If you don't mind sharing, that is. 🙂 -
Sorting and filtering at character select
TygerDarkstorm replied to OverkillEngine's topic in Suggestions & Feedback
The filters are handy, but not quite as useful as a permanent filter option that would let me sort my characters by level and have my list stay that way/be able to reset it when it decides to randomly go wonky and move my characters all over. Sorting it by hand is a pain in the ass. -
What this post tells me is that you don't seem to understand what City of Heroes/Villains *is*. You're asking for stuff that already exists in the game, but for some reason you're so desperate for it to say "magic," which has been explained in ad nauseam for why you won't be seeing this. Not to mention, you're looking for this to all be entirely one powerset? I can't see that happening. You're not going to get a blast, control, and support all in one powerset. Again, it seems you lack a fundamental idea of how this game works. Powersets offering things like debuffs, buffs, DoT's, etc. already exist in this game. Nothing about what you've posted is unique other than your feeling the need to slap the magicky terminology in there instead of making this game's already wildly open and free concepts work to what you want. Just say CoX isn't for you and find a game that fits within what you're looking for--this is not a fantasy game.
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I suspect he is also Webmaxx3 🤭
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Meh, no need to apologize. I thought the same thing as you. I don't see Winglord in the main costume thread, so they must be in a different one, but seeing Googly kinda confirm my suspicions made me giggle.
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Myself and GM Moogly already called them out in this thread lol.
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Ah, didn't speed level it, lol. But I appreciate the insight. I too thought the combo sounded interesting, but figured it would have to do a lot of jousting to leverage the cones. Symphony's so blasty, it probably makes frenzy work pretty nicely on groups.
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I take it you do a lot of jousting on this combo since symphony's cones don't really want to play in melee like marine lends itself to want to.
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It is interesting to see that argument about boxing things into an origin when they're trying so hard to get a powerset created that does not and will not work with this game in this current iteration. And that this person chooses to ignore every reason given to them for why this type of powerset will not happen. Being able to choose your origin and fit it to any powerset in the game is pretty damn freeing, and I've seen some people come up with wildly creative alternate uses for the existing powersets to fit a theme they have that I never would have thought of.
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I was going to suggest an Energy/Martial blaster, but martial likes to be in melee (most blasters operate best as blappers I think). For a ranged idea wanting to ragdoll everything: A Storm Summoning/Energy Blast Defender (or it's reverse: Energy/Storm Corruptor). The defender I think gets a bit more of a bonus to KB due to defender modifiers (someone correct me if I'm wrong). Since I imagine you'll be soloing a lot with a character like this, the defender gets increased damage for being solo as well. Storm Blast is a fun blast set, but it's not really a knockback oriented set as it really wants things to stay in the storm cell since cell boosts so many of the other powers in the set.
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Needing a dedicated magical blast set is actually the limiting idea. Any new powerset added into this game needs to fit *all* of the origin types, and a specifically magical powerset does not do this. You have the magic origin; literally anything you want is a magical powerset. How is that limiting? You want energy arcane power? Roll a magic origin character that takes energy blast and use your bio and imagination to note it's arcane energy. Round this out with the sorcery power pool.
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Is this KingCedd or whoever the main proponent of these requests on an alt account or something? The person you quoted quite literally gave one of the most logical arguments that could be made in favor of a "magical" suggestion. No matter how badly you and your alt accounts want a magic powerset, it's not going to happen. And the reasons for why not have been laid out multiple times in this thread, and likely in the others. Magic is an origin, not a powerset. Any powerset can be made magical, especially if we eventually had animators who provide alternate magicky looking animations.
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@FrauleinMental I hope to be there on Glitched Out - Electric/Kin Controller
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I managed to level her in time; I will be on Xanthia - Mercs/Cold MM.
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Just a minor correction: The traps T9 (Detonator) attaches to MM henchmen, not Trip Mine. Trip Mine is the same across all AT's. In general, I would love to see Traps get a similar treatment that Trick Arrow did. I love, love the Traps powerset, but it is definitely a bit of a relic and sometimes requires you to have certain things like stealth and fold space to get the most out of your traps kit. I'm also in the camp of not minding the take a knee animation.
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Water Blast/Regen would be a Sentinel, not a Blaster, so that might be your first issue.
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I don't believe they are meant to do anything. Part of this genre of game is the RP part of MMORPG; as Rudra said, your origin defines how your character obtained their powers. And they are the reason why a dedicated "magic" powerset will never happen. But origins are literally the reason why your powers exist in this game.
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Homecoming already gave us a net gain as MM's by reducing the recharge, summoning time, and I think end cost to summon henchmen (they're not pets, pets are their own thing and not controllable), so why would we want a feature that would punish us by increasing that end cost again? MM's are already penalized in the end department. Things are fine as they are in regards to resummoning/buffing henchmen, even if it's only partial summons. Or, if you wanted to implement this, don't add an increased end cost to an AT that is already penalized with increased end costs.
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You're not going to see a magic specific powerset created for this game due to the way the origins work. A powerset has to make sense for all of the origins to use it. And if you can explain something like Arcane Blast for all the origins, then what would you have it entail? What makes it different from blast sets we already have beyond a "magic" flair (which it couldn't have anyway due to the origins)? I keep seeing this sort of request pop up, but as the others have mentioned, it seems to ignore the fact that magic is an origin in this game and that any powerset is magic if you so choose.
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Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
Xanthia, my new Mercs/Cold MM in full demon form and a more human form. -
Game crashes within ten minutes of being in-game
TygerDarkstorm replied to Diantane's topic in Help & Support
It's the Homecoming launcher that has existed for like a year now. -
Put me as TBD; I'm not sure how much time I'll have to play this week, so I'll determine which of my many MM's I'll bring on Friday.
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I will try to be there on Marsh Madness - Water/Plant Blaster
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I think ip is a typo for up.