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Uun

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Everything posted by Uun

  1. Director 11 has the power Tactical Retreat which gives him 10000% Afraid as well as mag 30 immobilize protection. Not sure what triggers it, but once he starts running there's no stopping him. https://cod.uberguy.net/html/entity.html?entity=malta_tactical_ops_alphastrike_av https://cod.uberguy.net/html/power.html?power=incarnate_alphastrike.malta_ops_av.tactical_retreat&at=boss_praetorianarchvillain I don't see anything on Battle Maiden that would grant her taunt protection or resistance. https://cod.uberguy.net/html/entity.html?entity=battlemaidenalpha_battlemaiden
  2. I'm not sure I'd be concerned about not having perma Soul Drain. To get there you would need to find more global recharge. In some cases this would require moving slots around. Dropping Winter sets for sets with recharge bonuses will cost you defense bonuses. Not suggesting you do everything listed below, just showing you the options. I played around with it a bit and while I cut a few seconds off Soul Drain, I still wasn't able to get it perma. You're way over the cap for S/L resist, so the 4-piece bonus in Aegis is doing nothing for you. You could drop a slot from each. You don't need to actually run Tough either, so that will save some endurance. Drop a slot from all of the Reactive Armor sets. 6-slot Preventive Medicine in Dull Pain (8.75% recharge bonus). 6-slot Reactive Defenses in Invincibility (8.75% recharge bonus). This will require finding somewhere else to put the LOTG (i.e., replace Confront with Vengeance). 5-slot Armageddon in Dark Consumption (10% recharge bonus). 5-slot Midnight Grasp with Hecatomb (10% recharge bonus). Not sure why you're taking Ring of Fire if you're not taking anything else in Fire Mastery. Drop it for one of the epic snipes (Ice, Mu, Psi or Soul) and 5-slot Sting of the Manticore (7.5% recharge bonus). Slot Shadow Maul and/or Soul Drain with Obliteration (5% recharge bonus). Swap one of the resist sets for Unbreakable Guard. You skipped the +7.5% HP unique.
  3. Side Note: Galvanic Sentinel has 1 power, Discharge. Instead of getting GS, masterminds simply get the Discharge power (I assume this is because MMs don't need a pet to target for chain buffs). Their version has a much longer recharge, has a higher endurance cost and drains a lot more endurance (the -regen, -recovery and -damage are essentially the same). I think the Discharge power is far superior to the GS pet because you can direct when and where the debuff is used.
  4. This mechanic already exists for blaster sustain powers that include debuff/damage auras. Dynamo, Mud Bath, Cauterizing Aura, Frigid Protection and Reaction Time all suppress while stealthed. (A stealth IO alone is insufficient. Stealth radius needs to be at least 36 feet). That said, I'm against extending this mechanic to melee taunt/damage/debuff auras. Self awareness is part of playing the game. If you want to be sneaky, you need to learn to turn off your auras. And it doesn't just apply to armor sets. I can't count the number of times I've been attacked because I forgot to turn off Hot Feet or Venomous Gas or Time's Juncture.
  5. Grants 1 stack every 5s (if you're standing inside it).
  6. I wouldn't complain if it did both, but I'd rather have the 5 additional targets than the -regen if it's one or the other. Keep in mind that Barrage also gets 100% mag 3 stun with EF.
  7. Go to Menu/Options/Windows and scroll down to Pets. Select "Enabled" for Advanced Pet Controls. Should apply permanently to all your characters.
  8. Takes a bit of getting used to, but it does decent damage and has a pretty short recharge. In addition to Vorpal, there are several heals that use non-targeted cones (Regrowth, Soothing Wave).
  9. Poison was released as a MasterMind set in i6. It was proliferated to controllers and corruptors in i21 and defenders in i25. The MM T9 is Noxious Gas, a ranged power that applies an AoE debuff around a henchman. (One of the worst powers in the game. It has a 20s duration and 300s recharge, and none of the debuffs can be enhanced.) The range issue with Venomous Gas has been reported as a bug multiple times going back at least 2 years.
  10. The thing to keep in mind with Elec Affinity is that the number of targets your chains hit is determined by how many stacks of Static you have. Without any stacks of Static the chains only have a target cap of 4. Each stack of Static increases that by 3. Because of this, you'll end up spamming your buffs before they've expired in order to maintain Static. (The buff durations for Empowering Circuit and Insulating Circuit are much longer than their recharges.) While a lot of /EA's powers don't need a lot of slots, I found I had a lot of extra slots (mine is a Thugs/Elec MM). 4-slot both Shock and Galvanic with Preemptive Optimization. Galvanic's debuff (Discharge) is a ranged AoE and it spams it constantly. 3-slot Energizing Circuit with Synapse's Shock for the 10% slow resist bonus. 3-slot Empowering Circuit with Adjusted Targeting for the tohit buff. Slot Defibrillate with an endred IO (it has a hefty end cost). In 2+ years I've never seen the sleep or end drain work. Amp Up is disappointing. Probably provides the most benefit when applied to controllers, defenders and corruptors. It gets 2 +5 rech IOs.
  11. The good news is that neither Dark Melee or Invulnerability have changed much. Still a very viable combo. Not sure when you left, but Shadow Maul's arc was increased to 120 degrees and its cast time reduced in 2020. Touch of Fear was changed to an AoE in 2020. It works particularly well with %dmg procs. Since Dark Consumption and Soul Drain both have long recharges, consider taking one or both of these to pick up some AoE damage. Not sure why you're skipping Midnight Grasp. It's one of the highest DPA powers in the set. Hasten only needs 2 +5 recharge IOs. The Superior Critical Strikes proc increases your chance for a critical by 50% for 3.25s after the power activates (and a 0.5s delay). It should be placed in a power that has a short animation time after effect. For Dark Melee, Smite or Shadow Punch are the best candidates. Siphon Life has a 1.1s animation time after effect, which eats into the 3.25s window. Slot Super Jump with a Winter's Gift: Slow Resist IO. Drop the ToHit Buff slots from Soul Drain and move them to Invincibility (where the buff will always be active as long as foes are in range). Slot the Gaussian's %bu proc in either Soul Drain or Invincibility. Drop Tactics. You shouldn't need it with Invincibility, Kismet and Soul Drain. Consider dropping Shadow Meld. You shouldn't need it. Add the Reactive Defense: Scaling Resist piece to one of your defense powers.
  12. Max DPS and soloing +4/x8 are two different goals.
  13. Power Crash already has one of the largest radii and widest arcs of melee cones (excluding those that accept range enhancements). It's unlikely they would make it larger. Personally, I don't bother using Energy Focus on Power Crash and just save it for Energy Transfer.
  14. Then why do they have prison cells?
  15. If you're on a Longbow base map that has a prison cell block and you get defeated, why don't you rez to a prison cell if you select "go to hospital"? One would think it would work the same way as a Council base, Oranbega map, or a Mayhem mission.
  16. I've got an Axe/Bio brute. Even with Agility Alpha, I have to shift to Efficient Adaptation when facing certain factions (i.e., Praetorians, Arachnos). I've also learned to use DNA Siphon proactively for the endurance/recovery buff even if I don't need healing.
  17. I currently have 42 characters, all but 1 of them lvl 50. I know they can be moved, but at the moment 27 are on Excelsior and 15 are on Torchbearer. I typically create 4-5 new characters a year, but I don't level more than 1 or 2 at a time. Unless I need something specific or am in the middle of a story arc, I try to grab whoever has been idle the longest. I manage to rotate through the roster every month or two this way.
  18. Say you've got 3 foes in front of you, lined up left to right. Target the one on the left, take a step back and shift to your right. This should put all 3 in your cone, even with something as narrow as Sands of Mu (which has a 45 degree arc). Takes a bit of practice and works better if you've got a taunt aura.
  19. Proton Sweep target cap is 5 for brutes and stalkers (and tankers before the Gauntlet 1/3 reduction). Atom Smasher target cap is 10 for brutes and stalkers (and tankers before the Gauntlet 1/3 reduction). Lightning Rod target cap is 16 for all ATs. Tremor target cap is 10 for scrappers, brutes and stalkers (and tankers before the Gauntlet 1/3 reduction).
  20. I put this together for another thread a few weeks ago. It excludes cones balanced as ST attacks (Head Splitter and Golden Dragonfly) and cones that accept range enhancements (Breath of Fire, Frost, Shockwave, Throw Spines, Repulsing Torrent, Fault). The remaining melee cones are still all over the place in terms of both radius and arc. All of these have target caps of 5 except for 1000 Cuts, Crowd Control and Power Crash in Energy Focus mode (and due to what appears to be a bug, the scrapper version of Proton Sweep). While I believe a balance pass is long overdue, I have no issue hitting more than 1 target with any of these.
  21. Go to the directory where Mid's stores its build files (usually \Hero & Villain Builds) and simply drag or attach the relevant file to your post. Can't see your global accuracy, but think you want at least 1 acc (or equivalent) in Gravity Distortion. You've got nothing slotted in Time's Juncture. You want Dark Watcher's Despair or Enzyme HOs. Propel wants a kb>kd IO. Add a 2nd slot to Hasten. Both rech IOs should be +5. 6-slotting Distortion Field (Time) is overkill and enhancing the hold is largely pointless (it has a 2% chance to occur every 1s). Distortion Field is primarily a slow and is autohit. Optimal slotting is 1-2 end/rech/slow HOs. Slow set %dmg procs work, but not that well. Time Crawl should get 1 acc IO or a +5 acc/slow IO. Slowed Response requires accuracy. Slot Shield Breaker or Analyze Weakness instead of Touch of Lady Grey. I typically slot Chrono Shift with 2 +5 rech IOs. With that, Hasten and 95-100% global recharge, it should be perma. If you use Power Boost before Chrono Shift, the heal will get a massive boost anyway. If you're only going to 1-slot Time Stop, slot an acc/mezz HO. Power Blast wants a kb>kd IO.
  22. Uun

    Poison/Beam Rifle

    Not 100%
  23. Uun

    Poison/Beam Rifle

    The problem seems to be with Vigor. If you untoggle Vigor the numbers are correct.
  24. Keep in mind that AV purple triangles don't protect against sleep. Mesmerize can incapacitate AVs in one shot (even without Domination).
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