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Everything posted by Uun
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Toggle powers will check on cast and every 10s thereafter. In Radiation Infection, a 3.5 PPM proc would have a 21% chance to fire against each target in the AoE, so not a great return on investment. Enervating Field doesn't accept any IO sets or procs of any kind.
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Freezing Rain is primarily a debuff. The damage is minimal and not really worth enhancing. If you're just slotting Ragnarok for the set bonuses, that's fine, but generally 2x recharge IOs or 3-4 pieces of a Defense Debuff set is all you need. The %knockdown proc isn't required as FR already does knockdown. I'm not sure about the Achilles' Heel proc, but Freezing Rain is a pseudo pet and isn't a good choice for procs in general.
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Either will work fine, but there are a couple of differences between the brute and scrapper versions of both Stone Melee and Stone Armor that you should be aware of: Brute version of Seismic Smash has a mag 4 hold. Scrapper version has a mag 3 hold which adds an additional mag 3 when it crits. Also, scrapper Seismic Smash doesn't crit for double damage, only 28%. Brutes have a taunt aura in Mud Pots, scrappers don't. Brutes have Granite as their T9, scrappers have Geode (similar to Hibernate). Granite isn't considered essential any more, but just putting it out there in case Granite is a must for you.
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I have it on several characters, but I choose based on theme. I find it effective, and if you go radial, the secondary effects are pretty nice (50% -recharge/-speed for 30s plus 25% chance for mag 4 hold).
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What you're experiencing is that there's a 1s delay after Ion's animation completes (at which point the mobs are notified) before the first damage strike. None of the other Judgement powers have this. https://cod.uberguy.net/html/power.html?power=incarnate.judgement.ion_core_final_judgement&at=blaster Debatable. All the Judgement powers do the same amount of damage. All the other Judgements have faster animations than Ion. Ion has a target cap of 40, as does Vorpal Radial, while the others have a target cap of 32. (How often do you face more than 32 foes?) Ion has a 40 foot radius, as does Pyronic, while Mighty and Void have a 50 foot radius and Cryonic and Vorpal have a 120 foot radius. (Cryonic is a 45 degree cone while Vorpal is a 120 degree cone).
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Agreed. This is MUCH easier to get red side than blue side (Archmage).
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It's particularly problematic when it hits PI (or other zones where a lot of mission doors are located). The cars on the street literally move in stop motion.
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In addition to the above, it's important to realize that Regen has virtually no protection against debuffs. I recommend including as much slow resist as you can since recharge debuffs will kill you if you can't use your heals. Also, while it has +recovery, Regen has no protection against end drain. Foes like Malta and Arachnos will drain you and drop your toggles. Be aware of which foes have -regen. There's not much you can do once you've been hit, but it can help to pop purples proactively.
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I agree 100%. That said, there is a way to kluge this situations which is sometimes effective. I was faced with this the other day when somebody dropped the lead of a MS league on me and I had to fix several of the teams. If you select the team leader in question, there's a command in the league leader context menu "Move to Team #". After the leader is moved out of the team, another player will be promoted to the lead. If this doesn't work, you can also move the other players to a new team leaving the problematic leader alone on the team.
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That's correct, but that's not where I was going. The proc has a 2 minute duration. If you slot it in a click power, you need to activate the power every 2 minutes to keep the buff active. Perhaps you use Frostwork differently than I do, but for me it's a situational power. I apply it to the tank when facing a particularly tough AV (usually in HMs). It's not a buff I regularly apply to multiple team members every 2 minutes. This is also why I suggested that it didn't require 6 slots. If you're using it as a mule for the set bonus, that's fine.
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Circle of Thorns were revamped last year, particularly at high levels. This was one of the new additions.
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Indeed. Sonic Blast was revamped in 2022. Not everyone is happy with how the debuffs were changed, but the changes to the attacks were a huge improvement. https://homecoming.wiki/wiki/Issue_27_Page_4#Powers
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You don't need both Shriek and Scream. Pick one. Don't skip Screech. It's the highest damage power in the set. Siren's Song is a high damage cone and worth taking. Split the Scouring Blast set into 2 groups of 3 to double up on the 10% recharge bonus. Slotting Shriek with %dmg procs isn't productive. It has a 3s base recharge, giving them a very low chance of firing. Frostwork isn't worth 6 slots. The +regen/+recovery proc won't work here and needs to be in an active power. Arctic Fog should be split between a defense set and a resist set. The F/C/E resists are worth enhancing and the set bonuses from Red Fortune aren't great. Sleet is a debuff and not worth slotting for damage. Slot 2x recharge IOs or 3-4 pieces of a Defense Debuff set. Maneuvers needs end reduction. 16 pts of knockback protection is WAY more than you need. Stamina is overslotted (and 2 of the enhancements don't do anything). Slot Performance Shifter end mod and %end.
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Not sure what you're seeing. I just confirmed that the power is working properly. Unslotted, Devastating Blow does 193 pts of damage (excluding bonus damage against Contaminated foes), which puts it in the upper half of the range for ST T8/T9 attacks. Top of the range is Energy Transfer with 285, but that's a unique power in that it does damage to you as well. Total Focus, Seismic Smash and Concentrated Strike do 223 but have a longer recharge. Freezing Touch only does 182, so Ice Melee doesn't do more damage. At the bottom of the range, Shatter, Golden Dragonfly and Eagles Claw do 143 but have a shorter recharge.
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This request only concerns the PBAoE 5% chance of knockdown while Seismic Shockwaves are active. Request that the knockdown be suppressed if your stealth radius is greater than 36 feet. Just having Stealth active wouldn't be sufficient - it couldn't already be suppressed by combat, etc. There is already a similar suppression of PBAoE effects from blaster sustain powers (i.e., Mud Bath and Reaction Time) while stealthed. There is also already a suppression of the knockdown if the target is asleep. As it currently operates, you have to use Seismic Force to terminate the shockwaves or wait for them to expire if you want to be stealthy.
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Death Shroud is a damage aura. Armageddon provides a ton of recharge (which it doesn't need) but not much end reduction (which it does). In fact, you skipped the end reduction piece. Switch Avalanche to Death Shroud and Armageddon to Atom Smasher. Dark Regeneration has a tohit check and requires accuracy. It also has a massive endurance cost and requires end reduction. Best option is the Theft of Essence set (including the %end proc). Cloak of Fear has a huge accuracy penalty and even with 6 slots only fears minions. The tohit debuff isn't worth enhancing since you have no other sources of -tohit. Drop CoF and take Oppressive Gloom instead. OG doesn't need more than 1 acc in the base slot. Irradiated Ground was changed a year or two ago so that %dmg procs no longer have an inflated chance of firing. This should be slotted like a damage aura. Scirocco's Dervish acc/dmg, acc/dmg/end, dmg/end is the most efficient if you're already using Avalanche in Death Shroud. Focused Accuracy is a toggle and should be slotted for end red (and tohit). The %BU proc is a poor choice here and should be moved to Fusion. It's fine if you want your character to fly. Otherwise, replace with Combat Jumping/Super Jump or whatever travel power you prefer. If you split the Superior Scrapper's Strike set you can double the 5% S/L defense bonus. Not really useful for you since you're not chasing typed defense and Dark Armor is a resist set. You're better off with the 6% S/L resist bonus for 6 pieces. Check your options in Mid's on the Effects and Maths tab and select the "Attacked" box under Suppression. The defense from Evasive Maneuvers suppresses in combat. Personally, I wouldn't bother building for defense with Dark Armor. Dark Armor has no DDR (defense debuff resistance). All your defense can be stripped away quickly by foes that debuff defense. I wouldn't run Maneuvers or Evasive and would just use them as mules.
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Take Maiming Slash instead of Savage Strike. It has higher DPA. Not sure why you're skipping the %dmg procs on Mako's Bite, Touch of Death and Bombardment. DNA Siphon requires accuracy (you need to turn off Blood Thirst to correctly see your accuracy). Slot Touch of the Nictus instead of Preventive Medicine. I wouldn't devote so many slots to Evolving Armor. The buff is pretty small. It's a good place to slot the Gladiator's Armor +def unique (which you skipped). Genetic Contamination is a damage aura. Obliteration provides a ton of recharge (which it doesn't need) but not much end reduction (which it does). Switch to a set with more end reduction. You could also redeploy 2-3 slots elsewhere - I typically slot acc/dmg, acc/dmg/end, dmg/end. %end proc is poorly placed in Parasitic Aura. It needs to be in an active power. Move it to Stamina or Inexhaustible. Consider slotting Parasitic Aura with a Heal set to enhance the +absorb and +regen (Mid's doesn't show these buffs unless you move the Targets slider). In Blood Thirst, swap the tohit for tohit/rech Not sure why you're deferring Inexhaustible to lvl 49, but it's fine if all you do is farm and never exemp. Consider adding Heal enhancements for the hit point buff. Savage Leap is a good power, but maybe not for farming (the damage increases the farther you leap). It does have a pretty big AoE. You skipped the Shield Wall +res unique. If you're willing to lose some of the set bonuses, you could definitely redeploy 1-2 slots each from Maneuvers, Weave, Environmental Modification and Hardened Carapace.
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If you want to receive them as drops, you need to turn them on at the START vendor.
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Also, note that neither Total Focus or Energy Transfer crit for double damage. Their crits are both for about 28%.
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This is what I'm currently running. It's fun for the "smash" (dominator values for the melee attacks rival scrappers) and can control the heck out of a battlefield. It's a bit on the squishy side so can be challenging to solo if you bite off too much. Uunderground - Dominator (Earth Control).mbd
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As stated in your other thread, Fiery Orb isn't very good. Also keep in mind that Ranged AoE and Slow procs have a higher chance to fire in Creepers than Immobilize or Knockback procs. Creepers has 4 attacks; 3 of them do damage, 3 of them slow, 2 of them knock and only 1 of them immobilizes. Consider swapping out the Trap of the Hunter pieces.
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I don't like them. They cover multiple attributes but the values are too weak. Using 2 regular inspirations provides superior results. They can't be combined or sold to vendors. I had them turned on for a while but now have them turned off.
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Heal/Absorption - Endurance Modification combo 6 piece set
Uun replied to crimsonrage's topic in Suggestions & Feedback
It's a long list (this isn't exhaustive): Almost all the blaster sustain powers Bio Armor: Inexhaustible, DNA Siphon, Parasitic Aura Energy Aura: Overload Fire Armor: Consume, Phoenix Rising Ice Armor/Ice Mastery: Hibernate Rad Armor: Gamma Boost, Radiation Therapy Shield: One With The Shield Stone Armor: Geode Dark Affinity: Soul Absorption Marine: Power of the Depths Nature: Lifegiving Spores, Rebirth Pain: Painbringer Thermal: Power of the Phoenix Time: Chrono Shift Mental Manipulation: Drain Psyche -
It can't end soon enough for me. The lag it generates is unbearable and slows the entire zone to a crawl.
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What are the actual mechanical benefits of Domination?
Uun replied to Story Archer's topic in Dominator
Fiery Orb isn't a traditional proc. It summons a pseudo pet with a 20s duration (if not defeated sooner) that has a 15 ft radius damage aura and a chance for a mag 2 stun. I've never tried it in Creepers. I have it slotted in Seeds on my Plant, Stone Cages on my Earth and skipped it on other 3 doms.