Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
4089 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Uun
-
AV debuff resistance does not include resistance debuffs. Resistance debuffs are only resisted by damage resistance. Each AV resists different damage types. https://homecoming.wiki/wiki/Archvillain_Resistance https://homecoming.wiki/wiki/Resistance_(Mechanics)
-
Building WP for high defense isn't productive. It only has 17% DDR, so your defense will be stripped away easily. You're also building for a number of positional defense bonuses, while WP is based on typed defense. In addition to Shadow Meld, you've also got Hybrid Support turned on. This is inflating your defense by 8%. Take Energy Punch instead of Barrage. It has significantly higher DPA and is a much better power to slot the Critical Strikes proc in. Convert 2 slots in High Pain Tolerance to heal IOs for the +hp buff. Add slots to Heightened Senses. It's your primary source of F/C/E/N defense. You get much more mileage enhancing this than you do Combat Jumping or Maneuvers. Chance to Heal Self in Resurgence is pointless. Just slot a recharge IO. Shadow Meld should be slotted for recharge, not endred. As stated above, this is a click with a 15s duration and 90s recharge. Convert Shadow Meld and/or Maneuvers to 4x Shield Wall for the 4.5% E/N resist bonus. I don't recommend skipping Power Crash. Without it, Whirling Hands is your only AoE. I don't recommend skipping Strength of Will. WP has no resistance to end drain and you will get your toggles dropped. This allows you to restore protection quickly. Relative to other T9s, the crash is very mild.
-
Potential Regeneration power update recommendations
Uun replied to Xion80's topic in Suggestions & Feedback
I did a quick tally of which sets have protection/resistance against more exotic mezz and debuffs. Please note, resistance levels vary by AT and between sets. For example, while both Energy Aura and Invul have end drain protection, they have significantly less than Bio, Electric. Radiation has significantly greater -regen resistance than Regen or WP. That said, Regen clearly trails vs. other sets, having no protection/resistance to exotic mezz or debuffs other than -regen. My recommendation would be to add resistance to -end/rec and -spd/rech. KB Fear Conf End Speed Percep Repel Regen Bio Armor x x x Dark Armor x x x Electric Armor x x x Energy Aura x x x x Fiery Aura x x Ice Armor x x x Invulnerability x x x x Ninjitsu x x x x Radiation Armor x x x x Regeneration x x Shield Defense x x x x x Stone Armor x x x x x Super Reflexes x x x x Willpower x x x x x x -
Player Feedback Request: Protector of Paragon City
Uun replied to Dev Unitas's topic in Suggestions & Feedback
Each of the 3 arcs can be individually selected in Ouro. -
Potential Regeneration power update recommendations
Uun replied to Xion80's topic in Suggestions & Feedback
If I'm counting correctly, only 6 armor sets have +perception. If your set doesn't have it, there are options available: Tactics, Focused Accuracy, Targeting Drone and Rectified Reticle IO. -
If you look at the symbol next to "stacking is per caster", it shows "stacks with existing effect" for both the pseudo pet summon and all the various effects.
-
Potential Regeneration power update recommendations
Uun replied to Xion80's topic in Suggestions & Feedback
I agree that it fits the concept, but Regen already has Quick Recovery so doesn't really need more endurance. -
I've got a Beast/Traps and find it quite enjoyable. I've run it through all the Incarnate Trials but I haven't done any HM content with it. It's a very different play style, since there isn't much you can do to heal or buff the henchmen. FFG definitely helps the henchmen, but sometimes it's tricky to keep them under it. I don't use Fortify Pack often, but it is handy when things go sideways. I primarily use Seekers to pull and rely upon Poison Trap as my main debuff. As long as you're not getting interrupted by AoE damage (depends on the faction), you can usually lay Trip Mines right in the middle of combat. Uunsafari - Mastermind (Beast Mastery).mbd
- 1 reply
-
- trick arrow
- traps
-
(and 1 more)
Tagged with:
-
Potential Regeneration power update recommendations
Uun replied to Xion80's topic in Suggestions & Feedback
The sheer number of buffs you're applying. Also, it's unclear if some of these are replacing existing powers or being added to them. Resistance to regen debuffs makes a lot of sense and has been suggested many times. Slow resistance also makes sense, although I'm not clear why it's tied to MoG recharging. Protection against fear, confuse and -perception doesn't really fit the regen concept. Every armor needs to have a weakness. Reconstruction and Instant Healing triggering fear no sense. Why would your foes be terrorized because you're healing? Victory Rush buff fits the concept but isn't really needed. I would much rather see the set get resistance to end drain and -recovery. I don't understand whether I ain't done yet is a new power or it's being added to an existing power. Seems like it serves the same function as MoG. -
This was built before the changes to power levels, so many of the powers could be taken sooner if built today. Uunpleasant - Stalker (Energy Melee).mbd
-
Not a temp power, but Surveillance also does it. https://cod.uberguy.net/html/power.html?power=epic.munitions_mastery.surveillance&at=blaster
-
Potential Regeneration power update recommendations
Uun replied to Xion80's topic in Suggestions & Feedback
I applaud your enthusiasm, but this would be absurdly OP. -
If you take Soul Mastery instead of Dark Mastery you can still get Soul Drain. Although it only has a 10 ft radius, it has a 10 target max, so caps out at +120% dmg/+30% tohit. Since Blackstar is a PBAoE nuke, I would be inclined to go for Soul Drain. I think Spirit Drain is more useful with ranged nukes.
-
If you don't want to take Dark Consumption or Oppressive Gloom, Soul Mastery is another option for the Epic. You can take Dark Embrace at 35, then Power Boost and Soul Drain.
-
If you're relying on procs for -res, then DP isn't the cause. There are any number of sets that can be similarly slotted with -res procs (Beam, Rad, Seismic, Water). On top of it, you're pairing it with Time, which is nowhere near the best for -res (nor is it particularly good for -regen).
-
Ninjitsu trades DDR for a click heal and click +end. I skip Blinding Powder and it doesn't get Caltrops.
-
In addition to the typical melee sets (scrapper, brute, tank and stalker), you can also get most of the Stone Melee powers in dominator Earth Assault (Stone Spears replaces Stone Fist, Fissure replaces Fault and Mud Pots replaces Taunt/Confront/Placate).
-
The reduced accuracy is only on the stun/knockdown AoE. The damage cone has normal accuracy.
-
Earth/Cold/Energy - AOE - selfish build - Solo-centric. Viable? Direction?
Uun replied to Grizlee's topic in Controller
Earth isn't a great choice for a solo controller. It can be done, but it's one of the lowest damage primaries. I would suggest Fire, Gravity or Plant. Also, while Cold is a great set, it wouldn't be my first choice for soloing. You can buff your pet, but you can't use any of the buffs on yourself. Dark, Nature or Time would all be better. -
Devastation or Thunderstrike. Decimation if I need the recharge bonus.
-
Just to be clear, the aggro cap and target limits were implemented by the original devs in 2005 (I5).
-
Two fully slotted-toons doesn't make me an expert. 20 years and hundreds of levels of playing Storm makes me an expert. I'm not a handicap on teams because I use KB strategically. I have NEVER received a complaint (I used to receive compliments for my Energy blaster play on live). As I said previously, I slot kb>kd in Tornado. Lightning Storm is mag 1 kb radially from the center of the storm, making it useful for area denial. If you place it directly over the spawn, it knocks them straight down. Hurricane is situational and used for herding or defusing ambushes. I don't take Gale.
-
I disagree with your premise. There's nothing wrong with Storm Summoning as it exists today. I currently have a Gravity/Storm controller and a Storm/Storm corruptor, both T4. (I also had a lvl 50 Storm/Rad defender on live before IOs existed.) The only power I slot kb>kd in is Tornado. I am in no way handicapped, nor do I hold back on teams. Storm does NOT need to be "fixed".
-
FWIW, I put Ablative on auto. I've got enough recharge that it's perma and it's one less thing I need to click.
-
Using Bonfire on an immobilized targe keeps the chance at 100%, while using it on a non-immobilized target w/ kb>kd reduces the chance to 20%. Bonfire Sudden Acceleration