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Spaghetti Betty

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Everything posted by Spaghetti Betty

  1. IMO, Ice Patch and positioning probably could've dealt with most frustrations in the 1st mish, including the ambush at the end.
  2. Dark/Rad Scrapper. Some would argue Tank, but Scrapper would give you a little bit more extra DPS in situations that a tank would find itself struggling and/or needing to pop reds. There's a lot of layers to this combo. It's a Resistance-based armor, but you have Beta Decay and attacks from Dark Melee laying on -tohit to act as pseudo-defense. Between Radiation Therapy, Dark Consumption, and Siphon Life, you will never have to worry about HP or Endurance. Particle Shielding also adds a layer of absorb on top of that. Once you get into your upper 20s, the combo really starts to bloom and thrive in large group scenarios.
  3. If you have flight, getting the entire Terra Volta Reactor in view is a nice sight. Looking over Night Ward from Mother Mayhem's psych ward is another favorite of mine.
  4. I recently was feeling some mild burnout as well. I even bought Monster Hunter: Rise during my burnout so that I had something fresh to play. About a day or two into that, I had a very familiar feeling. "Oh god, not again," I thought, as I opened the character creator and made a Rad/BS tank. The toon had no correlation with Monster Hunter (sorry), but stepping away and playing something else just got me sucked right back into this. Sometimes a change of scenery helps.
  5. Yeah, mobs are definitely getting murdered by some of these powers. There are a handful of examples where that cannot be the case. Staff Fighting, Martial Arts, and all that jazz? That can be argued as non-lethal. Any Blaster nuke going off? Yeah, they're dead. Controllers barely get a pass. Mind-based powersets can also be lampshaded. Some of the biggest offenders in my opinion: Claws, Assault Rifle, Fire Blast, Spines, Meteor
  6. Radiation Melee/Radiation Emission (this would melt AVs) Fire Control/Fire Control
  7. This is what I wish Sentinels were
  8. Give Resilience the Stone Skin treatment and have it give +def to all on top of the +res. Give Integration resistance to -regen, -recovery, and slow. Slightly reduce the recharge on Instant Healing. And then port it to Tankers
  9. I think it ultimately depends on who I'm playing. Personally, I don't play a whole lot of squishies, but I've recently found myself playing a DP/Kin Corr. I play (solo) all my toons at a minimum +0x5 while levelling and it's gotten to the point where a bad pull leaves me faceplanted. The Unholy Masquerave mission had me dying to just about every mob I engaged. I was a bit annoyed having to run back every single time, but it's still far more enjoyable than how it was back in the day. If I'm playing any Regeneration toon, dying can get me so salty that I will just log out and play someone else. The main reason being that Regeneration is so, so tedious to get started back up. Waiting for Hasten and Dull Pain to recharge. Eugh. Any other 50? If I die, I'm just like, "woah, that killed me?" and I get up and move on. Death is barely a consequence 90% of the time, and most of the time, it's pretty easy to understand what killed you and how to overcome it. Not at all like it used to be. Oh, you got killed by level 14 Igneous in Grendel's Gulch while trying to run to your level 8 mission in Eastgate Heights? That's rough buddy. Hosp it and try again. I would never wanna go back to that.
  10. Sidereal Sidetrack, Dual Pistols/Kinetics Corruptor
  11. Man, I would buy one of those in a heartbeat.
  12. I feel it's not the slow resistance as much as it is the massive bonus to running speed they get. Igneous also share this. Maybe if their speed was normalized, it wouldn't be as annoying. As a side note, fighting these mobs is one of the few instances where Caltrops is really, really bad.
  13. You can spend inf at the vendor to also get a lot of similar effects you could gain from logging out in a specific area.
  14. I'm a little divided on this. For me personally, sleep powers find their niche in neutralizing alphas that normally would've killed you or your team. Adding a secondary stun effect to that could disproportionately make some sleep powers really strong while not really helping others, no matter what kind of mag you attach to it. Mobs already don't resist stun all that hard. My fear would be that something like Mass Hypnosis, an already really strong sleep power, becomes a mob stomper of an opener, because the mobs then have to fight through a stun after they've already been asleep. Then you'd have something like Salt Crystals, which at best, would just ruin a herd because now all the mobs are walking away in a daze. I do like the direction of the idea, but I think adding a "half-consciousness" debuff of some sort instead would benefit all sleeps as a whole in every situation instead trying to slip in another soft control.
  15. Only if having the day job badge gives me unlimited snowballs
  16. Nope. This isn't like other games that start at max lvl. Also, you can dualbox farm a toon to 50 with about as much investment as you're proposing here. This also comes with the many other benefits of having a dualbox farmer.
  17. I'll bring a bigger gun
  18. Wait, so is cartel based on rep or posts? I need to know just in case I should stop farming the costume thread for rep and start posting /jranger on every suggestion thread.
  19. I originally made this as a joke because of the thread, but it turned out to be way too fun and melted mobs fast. I wasn't able to use any of the less used powers, mostly because I tried to cram as many other picks in since I hate playing controllers. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! reverb fart SFX: Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Sonic Resonance Power Pool: Teleportation Power Pool: Sorcery Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(9), BslGaz-Rchg/Hold(11), BslGaz-EndRdx/Rchg/Hold(11) Level 1: Sonic Siphon -- Acc-I(A), Acc-I(7) Level 2: Stone Cages -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(5), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9) Level 4: Sonic Barrier -- UnbGrd-Max HP%(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam(37), RctArm-ResDam/Rchg(40), RctArm-ResDam/EndRdx/Rchg(43) Level 6: Quicksand -- CrtSpd-Acc/Slow(A), CrtSpd-EndRdx/Rchg/Slow(48), CrtSpd-Acc/EndRdx(50), CrtSpd-Rng/Slow(50) Level 8: Sonic Haven -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(43), RctArm-ResDam(43), RctArm-ResDam/Rchg(46), RctArm-ResDam/EndRdx/Rchg(46) Level 10: Combat Teleport -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50) Level 12: Stalagmites -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(17) Level 14: Teleport -- Empty(A) Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17) Level 18: Earthquake -- FrcFdb-Rechg%(A), AchHee-ResDeb%(19), TN:ZeoShard(19), TN:ZeoShard(29) Level 20: Sonic Dispersion -- GldArm-ResDam(A), GldArm-End/Res(21), GldArm-RechRes(21) Level 22: Fold Space -- RechRdx-I(A), RechRdx-I(23), Acc-I(23) Level 24: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27), FrcFdb-Rechg%(29) Level 26: Volcanic Gasses -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprOvrPrs-EndRdx/Rchg(31), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprOvrPrs-Rchg/Energy Font(33) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 30: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(34) Level 32: Animate Stone -- CaltoArm-+Def(Pets)(A), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-Acc/Dmg(34), CaltoArm-Acc/Rchg(34) Level 35: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Acc/Dmg/EndRdx(36), Apc-Dam%(36), ImpSwf-Dam%(37) Level 38: Liquefy -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(39), SphIns-Acc/Rchg(39), SphIns-ToHitDeb/EndRdx/Rchg(39), SphIns-Acc/EndRdx/Rchg(40), Lck-%Hold(40) Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(42), Rct-ResDam%(42) Level 44: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 24: Arcane Power Level 50: Nerve Core Paragon Level 50: Ageless Core Epiphany ------------ And my toon ended up being a zombie with sunglasses and boombox implants. Here he is. Now, I wouldn't recommend this build to anyone that's looking for something good, but I was surprised at how bold I could be when engaging certain mobs. Would probably perform excellent in a team, but isn't a pillar of immortality solo.
  20. I think you can walk up to Jim Temblor and he'll just give you the next contact you're eligible for if you outlvl'd him.
  21. Diet and exercise. Staying hydrated.
  22. The real inf will start rolling in once you hit 50 and keep on the grind, since you won't have to refresh your enhancements. Even if you don't like playing 50, it might be a good idea to have one just so you can load them up when you need to build your finances.
  23. Rigged!
  24. Who is Bob Z Bibbles?
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