Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Spaghetti Betty

Members
  • Posts

    1495
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Spaghetti Betty

  1. Just got done trying this with my Bio/Kat tank. At +1x8 I had to carefully plan each encounter or eat dirt. Had quite a few deaths from some bad pulls. No amount of absorption stopped me from getting chewed up by the blender of -def and negative energy damage if I pulled bad. Tried it again at +2. I had to give that one up. With Katana being so low damage, especially at that lvl, on a Tanker, I couldn't make any headway on mobs before I was overwhelmed with -tohit, and eventually killed.
  2. The mission is Find Anna at the Shepherd Haven, right? I'll give this a shot with my Bio/Katana Tank after work.
  3. The only other game I've been grinding as much as CoH is Tekken 7, but my backlog is infinite.
  4. I'm gonna have to lean on the side of "no". Doing ITF at 35, 50, and 50+ are 3 completely different experiences. I say this having run it with all flavors of toons. The overarching problem here is 50+4 incarnates stomp everything, but that's been brought up so many times that it's almost not even worth mentioning. The design of the Rom fight is supposed to be frontloaded. By the time you get to no nictus Rom, it's essentially a victory lap. It's meant to be that way. Also, the Nictus that spawns like 20 or 30 smaller nictus mobs used to shred teams as well. And back when DPS wasn't reaching astronomical numbers, the autohealing Nictus was a problem as well. There were teams that just couldn't complete this encounter without careful planning and a couple of team wipes. Hell, I'll shake my old man stick some more and say that back when the ITF dropped, pulling Rom and Req into the Phalanx was an insane thought.
  5. This is easily the coolest bio armor coloring I've ever seen. This toon looks like it jumped right out of Splatterhouse.
  6. Back at it again with another crack at a story arc. This one is more story driven than my last arc. It's an "origin" story about my main scrapper. Now, I'm not a spectacular writer by any means, so I'm not expecting to win any awards for the writing, but I'm open to criticism. What has me more worried is the functionality of the whole thing. I don't know a whole lot about the AE system, and I struggled to get some things to place themselves correctly. The lvl range is 15-20. I took a lvl 30 brute EX'd down with a few IOs through it at +1x3 with no problems, but any toon should be able to do this arc with minimal frustration. You know, unless you have trouble with lvl 20 CoT. If you take the time to play, feel free to send me feedback of any kind. Thanks.
  7. The Wisecrackler, War Mace/Electric Armor Scrapper
  8. I have no doubt in my mind that pretty much no one would use old Storm Kick if it was available. I'm just looking for some sort of proof that it existed in the first place.
  9. Yep. Way back when the animation for Storm Kick was a flurry kick followed by one big kick. It sucked. Cobra Strike also did very little damage and Dragons Tail was a cone. MA wasn't all that great in the early days of CoH.
  10. Me and one of my friends got into a discussion about how many changes Martial Arts has received to become what it is today. Honestly quite a few if you think about it. I had mentioned that one of the first changes I remember the set got was the spin kick animation for Storm Kick. I remember the power being pretty bad because of the ridiculously long animation it used to have. He had no clue what I was talking about. I don't blame him, that change was hella early into the game's lifespan. However, I can't find any video proof of the old animation myself. Does anyone else have some?
  11. Dark/Rad scrapper. Dark Melee hits stupid hard thanks to some recent changes. You also have insane utility via dark consumption, siphon life, radiation therapy, and particle shielding, meaning you'll never have a problem recovering HP or end. Plus you get an added layer of -tohit added to mobs thanks to dark melee punches and Beta Decay. It will take a lot for you go to down once you start getting your key powers. And also very IO friendly once you start venturing into that.
  12. I just grab some missions and start doing them. I usually have more of a focus on my dedicated badger, but if I'm just playing a random alt, it's pretty directionless. I enjoy my toons for the way they feel gameplay-wise. I do have a few key story arcs I like to hit during progression, but that's about it. Lately I've been taking lvl 1s and levelling them up by doing missions at x8 with amplifiers. That's been interesting so far.
  13. That's an interesting take on it. Fold Space must be fun on that. I guess I will just use Ageless so I can focus on damage.
  14. I've given this build 3 separate passes on my own and this is my best attempt. I already knew going into it that endurance management was gonna be a huge problem but oh boy. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! I'm just gonna stand here: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Spines Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9) Level 1: Barb Swipe -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45) Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: Spine Burst -- FuroftheG-ResDeb%(A), Arm-Dam%(34), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(37), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/Rchg(40) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(9) Level 8: Obsidian Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13) Level 10: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Heal(21), ThfofEss-Heal/Rchg(23), ThfofEss-Acc/Heal(25) Level 12: Taunt -- Empty(A) Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(15), ShlWal-Def(15), ShlWal-Def/Rchg(17), ShlWal-ResDam/Re TP(17) Level 16: Ripper -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(25), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(34) Level 18: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(19), CldSns-ToHitDeb/EndRdx/Rchg(19), CldSns-Acc/EndRdx/Rchg(21) Level 20: Build Up -- GssSynFr--Build%(A) Level 22: Death Shroud -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46) Level 24: Boxing -- Empty(A) Level 26: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29) Level 28: Impale -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/Rchg(43) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(48) Level 32: Super Jump -- BlsoftheZ-ResKB(A) Level 35: Quills -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37) Level 38: Throw Spines -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(39), Rgn-Acc/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/Rchg(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(46), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(3) Level 50: Cardiac Core Paragon ------------ Does anyone else have experience with this? I was hoping to pick up Musculature for a true blender experience but that seems like wishful thinking. Thanks in advance. EDIT: I guess I should add that I don't want to have to rely on Ageless if that's at all possible.
  15. Devil Distortion, Bio Armor/Katana Tanker (Inspired by Devil May Cry)
  16. This is a known issue. It also happens with Assault Rifle. Pretty sure it's only triggered by selecting /Ninja Training on a Blaster or Ninja Tool Mastery on a Sentinel. Unfortunately it's permanent and you'll have to reroll to get rid of it.
  17. Super Jump is extremely convenient for me since I take Combat Jumping on all toons. Sometimes I just go without. Sprint + Athletic Run is fine on its own with some set bonuses stacked on top.
  18. A lot are saying Willpower, which I agree if you're truly looking for something you just turn on and never look at again. But I gotta say Radiation Armor is up there as a set that stays reliable through progression and only gets better. Even if you're tight on inf, some smart SO slotting and a few cherry picked IOs (theft of essence in Radiation Therapy = no more end problems) will have you rolling at a nice pace. It also pairs nicely with a lot of melee sets, my favorite being Dark Melee.
  19. I'm on the side that if Regen was ported over in its current form it would be extremely strong. It's already pretty easy to slot Regen to have absurd levels of recharge and Max HP before you even hit Dull Pain, and some builds can even doublestack Dull Pain for a brief time. On a Brute, this leads to crazy healing numbers with their HP cap, something like 89 hp/sec with Dull Pain active and that's without clicking Instant Healing. I'm sure with Tanker numbers it would also be very easy to stack more defense and resistance to raise your immortality line substantially high. The problem with putting it on a Tanker is as a Tanker you are expected to tank, and Regen always has the underlying liability that it will get flattened by something eventually. With no debuff protection, taking the alpha from some VGs is just not in the question, even with MoG. Arachnos, Carnies, Malta, etc. I feel that is the main reason it hasn't just been ported over already.
  20. Oh hey, I found this thread right as I was working on something in between moving. (On mobile so bear with me) Staff Manipulation 🤭 Crippling Strikes (Minor Smashing Dmg, Immob, Very narrow cone) Range: Melee. Mini version of Innocuous Strikes. Would have a mini cone like Headsplitter, Cleave, etc. Very fast recharge Precise Strike (Minor Smashing Dmg, Stun, Single Target) Range: Melee. Strike 1 enemy with your staff. Has a small chance to stun. Fast recharge Master's Domain (Toggle, PBAoE slow, -tohit) PBAoE minor slow and -tohit. Mind Body and Soul (Toggle, Special) While active you gain a bonus to your recovery, and all of your damaging powers grant stacks of Perfection, up to 3. Each stack grants +10% dmg and +5% recharge. Serpent's Reach (Moderate Smashing Dmg, Knockdown, Single Target) Functions like normal. Moderate recharge Eye of the Storm (PBAoE Moderate Smashing Dmg, Knockdown, Consumes Perfection) Breakdance. If you have 3 stacks of Perfection, this does additional Smashing dmg and inflicts targets with a -resistance debuff. Long recharge Peak of Perfection (Click, Requires Perfection, Break Free, +Regen) Breaks any sleep or hold mag 2 or lower, also gives +Regen for a short time. Requires 3 stacks of Perfection and consumes them. Very Long Recharge Attuned Senses (Toggle, +acc, +perception, +def(all)) Like Eagle Eye but without the Regen and Recovery. +Def is very small. About on par with Combat Jumping. Sky Splitter (High Smashing Dmg, Single Target, Knockdown, Consumes Perfection) Functions like scrapper version. With 3 stacks of Perfection, deals extra Smashing dmg and inflicts a mag 2 hold. Long recharge
  21. As @Werner stated, Shield Wall is gonna be your friend here. 4-slotting it in all of your armors will boost your energy resistance, max hp, and regen at the same time. With Tanker numbers, your defenses will get pretty insane, and your high HP pool will make any little bit of regen matter a lot. Here's my SR/DM Tank. I probably went overboard on Recovery but out of all my tanks this one can go for the longest in almost any situation.
  22. Justiciar Cunningham, Dual Pistols/Ninja Training Blaster He's 6 feet tall, but is dwarfed by a Hellion. Yeesh.
  23. Kinetic Melee/Stone Armor Brute. You're welcome.
×
×
  • Create New...