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Everything posted by Spaghetti Betty
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Problem entering AE and living to tell the tale
Spaghetti Betty replied to Diantane's topic in General Discussion
The real inf will start rolling in once you hit 50 and keep on the grind, since you won't have to refresh your enhancements. Even if you don't like playing 50, it might be a good idea to have one just so you can load them up when you need to build your finances. -
Rigged!
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Who is Bob Z Bibbles?
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Post your best costume designs here!
Spaghetti Betty replied to ChanelNo2's topic in Art & Multimedia
The Crater Creator, Seismic/Radiation Corruptor- 8155 replies
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Post your best costume designs here!
Spaghetti Betty replied to ChanelNo2's topic in Art & Multimedia
The Clay Guardian, Stone/Staff Tanker- 8155 replies
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If you hate knockback so much, just play a controller. And use your aoe root as an opener so there's no chance anything will get knocked back. This will surely be regarded as a good move and you'll be thanked by your team.
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Not all that bad. MA isn't a very endurance heavy set to use, and Crystal Armor gives a recovery buff as well. Once you start IOing, you'll hardly have to keep an eye on your end bar. On the other hand, Stone/Dark is a classic, if not a little bit of a late bloomer. Once you get Dark Consumption it really starts to take off.
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QFT Also, gonna add a +1 for MA. It's become one of my favorite tanker secondaries.
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Fire Melee Revamp (For Funsies)
Spaghetti Betty replied to Spaghetti Betty's topic in Suggestions & Feedback
Double post. I need coffee -
Fire Melee Revamp (For Funsies)
Spaghetti Betty replied to Spaghetti Betty's topic in Suggestions & Feedback
Yes and yes. Revamps and buffs can go wrong equally. I'm also working on an essay on why Fault dealing damage has Stone Melee overperforming a bit. The "gimmick" (there's that dirty word again) that I'm proposing would be even less intrusive than storing focus as an Energy Melee. But like I said before, I'm just having a bit of fun. -
Fire Melee Revamp (For Funsies)
Spaghetti Betty replied to Spaghetti Betty's topic in Suggestions & Feedback
Also, I like elemental weapons. I don't want to see them go away. -
I want versions of the existing body types but with comically large heads
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Fire Melee Revamp (For Funsies)
Spaghetti Betty replied to Spaghetti Betty's topic in Suggestions & Feedback
I can agree with that. At the end of the day, Fire Melee probably just needs a slight numbers buff but I wanted to have a little fun with it. -
Fire Melee Revamp (For Funsies)
Spaghetti Betty replied to Spaghetti Betty's topic in Suggestions & Feedback
Not having a way to expend it was intended. In my head, it should be a challenge to build Heat and keep it up, hence the stacks expiring quickly and your attacks costing more end as you build up stacks. Maybe in practice they would have to drop off a little quicker than Blood Frenzy, but the intention was for Heat to "ramp up" your damage and make you fight to keep it there. -
Let me start off by saying I personally don't feel like Fire Melee is in dire need of a revamp as much as it might need a few number buffs, but I wanted to have a little fun and try to put a fresh coat of paint on it. Ok, well maybe not a completely fresh coat of paint, more like painting over red paint with maroon paint. So how did I do that? Well, obviously with gimmicks. This is using the Scrapper version as a base. A power with no additional text is unchanged. Heat - As you attack, you build up incredible Heat, greatly increasing your damage, but also making your attacks cost more endurance, up to 5 stacks (+5% DMG, for a total of 25%). These stacks expire quickly. (This would be a new auto power that activates whenever you land attacks. And when I mean the stacks expire quickly, I mean probably about as fast as Blood Frenzy stacks expire. I picture the increase in endurance cost affecting only Fire Melee powers and not globally across your character.) Scorch Fire Sword Cremate Overheat - Build Up. Grants 5 stacks of heat while also increasing damage and slightly increasing your chance to hit for a short time. (+75% DMG, +20% Tohit) Burst of Flame - You charge an large amount of heat and release it in front of you in a Burst of Flame, searing up to 10 targets in a 60* arc in front of you. Deals a moderate amount of fire damage. At 5 stacks of Heat, arc is increased to 120*. (I'm in the camp that doesn't really like Breath of Fire. It's not a whole lot of reward for the lining up you have to do. This new power would feel a lot like Jacobs Ladder, while realizing its full potential as an AoE as your ability to build Heat improves.) Confront Fire Sword Circle Incinerate - When you have 5 stacks of Heat, Incinerate will start applying a damage resistance debuff (-15%) for a short time. (With the resistance debuff in play, I see this becoming more of an opener to your offense after using Overheat.) Greater Fire Sword
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New Badges for things I was going to do anyway
Spaghetti Betty replied to Yomo Kimyata's topic in General Discussion
Indecisive: Log into 10 characters within 5 minutes- 79 replies
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Post your best costume designs here!
Spaghetti Betty replied to ChanelNo2's topic in Art & Multimedia
This is high praise -
Post your best costume designs here!
Spaghetti Betty replied to ChanelNo2's topic in Art & Multimedia
The Battle Ready Yeti. Ice Melee/Stone Armor Scrapper Miss!- 8155 replies
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I Love One Aspect of the Game, But Sometimes, I Hate It.
Spaghetti Betty replied to RikOz's topic in General Discussion
The Invention system. -
Sell me on "Leaves you drained of endurance" powers
Spaghetti Betty replied to Techwright's topic in General Discussion
If you take Elude, you do a cool backflip. Sold yet? -
On mobile it doesn't. Not that rep really matters, anyway.
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Double post, but I wanted to leave something positive as well. Seismic Blast and all of the proliferation seems fun and strong, if not a little wacky (stalkers). Really great work by the devs!
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Not a gripe, but I see it. I've seen players quit teams because something managed to kill them(!!!). Some of the most fun I've had in the past few months was me and a friend of mine running a villain arc at +2x8. I think it was Vivacious Verandi. Halfway through the arc, another global wanted to join us and I warned them, "Hey, we're doing challenging stuff and not really worrying about XP." Fast forward, we were doing one mission that has the game throwing buttloads of Arachnos ambushes at you one after another. It probably took us 20 minutes and a handful of deaths to finally clear the map. The first friend and I were having a good time, but the third, despite lvling a couple of times, was completely demoralized, and left. I remember when a death in-game was crippling. It snowballed into more deaths, and before you knew it, you were debt capped and it was gonna take 2-3 times as long to get that one lvl. Not saying I wanna go back to that, but mostly just wondering why players get so upset over dying a couple of times nowadays. That just means the content you were playing actually posed a decent challenge. The ability to steamroll should be a reward for playing well IMO, but it is now the norm. I'm guilty of liking it from time to time, but it's also why I stop playing a lot of toons after they make it to 50. Oh yeah but don't lock costume pieces behind anything I'll cry
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My answer would've been a kin/stone brute, but with the changes coming to stone armor, that might not be the case anymore. My new answer is Sonic/WP sentinel.