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Normal Thomas

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About Normal Thomas

  • Birthday 09/06/1992

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  1. I've this idea for a set. Even the velocity concept (I had it as "build speed"). Glad to see someone is able to give it some power icons and some polish. I feel with the vorpal incarnate power fx and flurry's fx I think this would be relatively easy to implement from a graphics side. For fun, here is how I did the powers and description in my version if you want to see another take on the idea: SUPER SPEED MELEE Attack your foes using your superior agility. While lacking in raw power, your superior speed gives your powers little down time in addition to some range. As you fight, you can build speed to gain a bonus to recharge and special effects for Multihit and Power Tackle Visual FX: Vorpal Judgement, Super Speed power pool Stalker: T1: Feint: Melee (Single Target), Minor DMG (Smashing), Foe -DEF Self +DEF, +build speed T2: Sudden Strike: Melee (Single Target) Moderate DMG (Smashing) +build speed T3: Mach Punch: Melee (Single Target) High DMG (Smashing), +build speed T4: Assasin's Speed: Melee, Special DMG(Smashing) T5: Build Up: Self +DMG, +To-Hit T6: Placate, Ranged, Placate T7: Multihit: Melee (Chaining), Moderate DMG (Smashing), Self Teleport, strike at multiple targets in rapid succession. The more speed built up the more targets hit T8: Power Tackle: Melee, Superior DMG(Smashing), Knockdown, Self Teleport -This power would have either a very narrow cone ala Piercing Beam or a chaining effect of sorts (knockbacked foe deals damage to enemies) T9: Full Sweep: PBAoE, High DMG (Smashing), Knockdown -Pretty much uses the same animation as Vorpal Judgement but as a PBAoE
  2. Teleportation Melee Super Speed Melee Magnetism Control Probability Manipulation
  3. I'm on Everlasting and, funny enough, right after I made my post I saw someone announce it in LFG that they were running Frostfire.
  4. I liked the scrappy pre-Safeguard travel powers, pre-inherent Stamina Hallow experience. Low levels are too streamlined these days. Frostfire was such a fun rite of passage. I'd be surprised if anyone still runs teams for that content.
  5. I like this suggestion. I think it makes sense for Scrapyard to, essentially, impart some of his power to the strikers.
  6. I'm not a fan of intangibility powers. I will give you some credit however in that having an intangibility power that be used on friend and foe and be changed by other powers in the set is rather novel but I think that I, among others, generally view intangibility powers to be skippable. While people see value in an easy "skip" power but I'm of the opinion that player's should have more competitive power choices and feel like they're making a sincere choice when having to give something up for Fighting, Leadership etc.
  7. I like the concept but I'm not too keen on Dimensional Veil. I think I'd just replace it with a hold with a -def effect. Otherwise looks like a solid set gameplay and concept wise.
  8. Cataclysm is a good name. I was thinking of a magic spell in a JRPG (Lunar Eternal Blue) that you get call "Catastrophe" which is casts 3 different element spells back to back. For this set I'm thinking would be a water/ice based attack followed by a fire attack followed by a lightning/air attack and then end it all with an earthquake/ground fissure or a meteor. Probably a lot to animate and a lot of work to put into a set but I think if a set is being added to the game it should be more than just "a blast set with _____ damage" "melee set with _____ damage" or "a support set with ______ particle effects" you know?
  9. I still run my old school villain and hero so I guess it's still around. I'm on Everlasting if you want to run either a classic hero or villain. I basically run with those rules, stricter in some areas and looser in others.
  10. This is a cool idea but I'd definitely opt for the second iteration. The title made me think of the dual pistols change ammo mechanic but with the four classic elements. Also I'd probably make the nuke unique like it'd be all four elements back to back.
  11. I definitely notice a lot of PuG players are quiet and go with the flow types, even if the situation does get out of hand.
  12. I want Wind Control really bad but I don't want it to be overly bland/recycled. I understand there's recycling that goes on in any set (how many unique activation animations are there really?) but I would want the set to look/feel/play unique.
  13. I always saw Gravity Control as the closest stand in for a magnetism control set. I feel like based on his Marvel Vs Capcom appearances maybe an electric assault set would do best? Still, excellent point on how nothing really fits him right. I'd say best you could do is Grav/Elec/Mace Dominator (Mace for Personal Force Field). There's no good analog for probability manipulation so I'd say Scarlet Witch and Longshot can't be done totally right. Longshot is probably easier due to his reliance on weapons. Warlock. I know a lot of people have mentioned shapeshifters but I feel like he's a little different from the usual shapeshifter due to his technological nature.
  14. Gonna add Jump Kick. No one has time for that much animation.
  15. I was looking to make some custom power icons for power set ideas I've been cooking up. I didn't see any guides when I searched so I thought I'd ask if there's anyone willing to reveal the tricks of the trade.
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