StriderIV
Members-
Posts
1405 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by StriderIV
-
Haha well this does sound amazing 😂 Dark does seem to really cover Invulns weaknesses. If you ever find that build, I’d like to see it =P I also just looked up Critical Role, and it seems awesome!
-
Well this was phenomenal, ty Shinobi! I have seen you do some posts before and you seem well informed! Are there any other combos you’d suggest? I WAS looking at DP/Ninja for the cool factor, not noticed neither set had a build up or aim ability. Fire and Ice seem like top performers as well
-
Hi all! Looking to roll my first blaster... ever. A friend recommend Dark/Fire to me as a combo, saying it’s pretty survivable (for a Blaster) and can function well at range or up close. However, I can’t really find too many sample builds on the forums! Does anyone have experience with this build! I’m also very open to other potential combos/power set pairings. If anyone has any advice for a newbie blaster, please blast away =P
-
This actually sounds like a pretty spicy idea haha
-
True. I have a Dark Melee/Shield Scrapper that I adore. I could see DM working with either Rad or Invuln. Just theory crafting, it seems like Invuln/DM could be the tankiest thing in the game outside of Granite haha. I'm sure Rad/DM would as well. Idk if the multiple heals would be overkill though.
-
Invuln/Rad Melee seem like a cool combo. Rad gives Invuln a damage aura as well as a heal, which is cool. Do you find Invuln to be the best primary across most of these challenges? I know a ton can work, just seeing which one you find being the best jack of all trades for all of them! Also, this info/feedback from your challenge is SUPER informative and helpful, so thanks for doing it.
-
Good to know! Yeah, I actually HAVE an Invuln/EM in the higher levels who I could move around to be more of a Superman type. Look wise (for powers), it is probably the most accurate.
-
Yeah, it seems to have a lot going on, doesn’t it? Haha 😆 very true though, great mechanics
-
Yeah, looks like if you went Fire you could just totally skip sweeping strike. Def pick up if Invuln or something though
-
Well, that sounds like the most optimal way to deal with that 😂 or you can just go Fire Armor like you said and use burn to fill the gap.
-
THIS I feel is always going to be the giant dilemma when playing StJ. Spending the points on Spinning Strike might leave you up the creek without a paddle for CU. I won't if using CU as a Proc Bomb would negate this a bit?
-
My man! haha so you know 😛 yeah, much more of a brawler. Wish they put into practice all the hand to hand training supes has actually had. StJ COULD make sense if they did that. However, Crushing Uppercut definitely has a UNITED STATES OF SMASH feel to it :p. Honestly, any of the main power sets could work as a One For All successor. Just a new quirk 😛 I'm excited to see how your Fire/StJ stacks up to MA. Any early feelings on it?
-
Man, I FEEL ya on the Rad Melee lengthy animations. I was thinking of trying to give it a fair shake, since I've only used it on my Rad/Fire farmer, and my rotation basically only uses 3 attacks + Burn. I don't even have Rad Siphon on that toon. EM, I didn't know if the health cost on some moves would HURT it on invuln. But it seems that may be negligible. The animations are probably the most "Superman" after super strength. Stj is interesting. It does seem FA would be great with Burn really filling the attack chain. I do team mostly, so it might not impact me too much. I could always just grab both AOE's (Sweeping Cross and Spinning Strike) since they probably have more value on a Tanker. I have neither on my StJ scrapper. By chance, have you ever seen the anime My Hero Academia? Their "Superman" type hero in it is called All Might, and he would definitely be Invuln/Street Justice 😂
-
Thanks Sov. That makes sense about the DDR. I like the heals Rad brings, but not HAVING to heal I guess is even better 😂 It's cool you mention Rad Melee, since I was thinking of pairing that with Invuln for the heal it brings (when things line up). The other 2 I was thinking that could be "Superman" esque, other than SS, are Street Justice and Energy Melee. Energy Melee seems to have the OOMPH. Street Justice is just extremely cool 😛 +1 for the farting gas noises as well 😂
-
I'm devloping a Superman type hero TANKER and I want to go with either Invuln or Rad (I can make Rad work as Solar Energy :P). I'm just curious though: Between Rad Armor and Invuln, which do you feel is the absolute toughest for most endgame content? How I see it so far: Invuln: + Solid resists across the board. Psi hole can be plugged with impervium armors. + Easier to cap some defenses than on Rad. + Good DDR to stop defense failure. - Very little endurance management (can be fixed with IO's) - No damage added (PBAOE moves) Rad Armor: + Very strong resists across the board. Only hole is cold, which is a rare damage type. + Built in heal and absorb for some extra tankiness. + 2 PBAOE moves (one provides -regen to enemies). - Tougher to cap defenses on Rad. Other than Melee/lethal, you'll mostly be a full resist set. - Little DDR, so those defenses you do have can crack easier. Does anyone have experience with both in endgame content? I know this is a real Sophie's Choice 😂 any big factors that I'm leaving out?
-
Appreciate this man! Staff seems like it can be a pretty fun set overall on a Stalker.
-
It’s a classic!
-
Enjoy man! Don't get discouraged early on with either of those sets. Both blossom later on with proper IO investment, imo.
-
Not to hijack, but I've been playing your Fire/Ice Tanker and it's still *CHEF'S KISS*. Can't wait for the Ice Patch buffs.
-
Psi/EA Stalker seems like it could be a beast of a combo.
-
Absolutely, any of those combos can work on a tanker. I think we were just pointing out some pairs that might be more OPTIMAL on another. I would agree that Dark/, Rad/ and Fire/ paired with claws would be most optimal on a tanker. Credit to Dark/Claws being super Edgelord.
-
Absolutely man, you feel like a blender with this combo 😂 Just feels right on a Brute as well, with the fury just ramping everything up.
-
All of these can be AWESOME pairings on a Tanker, and I'm sure you'll have a blast on whatever you roll. That being said, we can look at it through a lends of where some of the pairings MAY be more optimal on another Archetype, and maybe funnel down the options a bit for a Tanker! Claws/Bio is a combo I feel REALLY shines on a Scrapper, with the extra +dmg Bio gives. @Sovera has spoken about this combo in the past. Claws/Elec (CEBR) is a historically strong combo on Brutes. Many people used to do S/L farms with them! @Infinitum and @Hyperstrike both have amazing builds for this combo floating around the forums. That leaves Dark/Claws, Rad/Claws and Fire/Claws. @Sovera developed the original "Brunker" build with the Fire/Claws combo. It is still very strong, I'm sure. While I don't have either combined with claws, I have a Dark/Staff and a Rad/DB Tanker. Both are amazing. My dark does require Cardiac Alpha in order to deal with endurance, just as a heads up. Rad basically suffers from no endurance issues.
-
Thanks man, I'll read through it! So if I don't mind the redraw, get a snipe in my epic you mean? Seriously though, can they remove redraw from Staff? 😂 Not sure why they leave it there and take it away everywhere else. Must be SOME reason.
-
Nice man! I've always run invuln on Tankers and shied away from it on Scrappers/Stalkers due to lower resist caps... BUT I've been hearing that it is actually quite good on stalkers. It apparently doesn't give up much in the transition to them, power wise. Some say you're able to soft cap most defenses and most resists? Sounds pretty nice when you add in Guarded spin and the need to not really click anything other than Dull Pain.