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mistagoat

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Everything posted by mistagoat

  1. As a general rule I'm opposed to removing things from the game so I wouldn't want the bulky shields removed but making the minimal FX version the default option would be cool.
  2. The Abyss is limited to 50. Some nights Hami raids have unbearable lag and some nights there is zero lag. Qty in zone may play a part but it doesn't appear to be the determining factor.
  3. What if they leave the current one as the WST but offer a non-wst split version option? Would you be opposed to players having that option?
  4. I like the buffed enemies modifier, it offers a more challenging mission but isn't too hard to overcome. Combining the extra modifiers is where things get messy. No travel powers is tough as it will also disallow any temp travel powers like jet packs so you will have to hoof it everywhere. Vertical travel becomes a real pain. If I remember correctly, stuff like base portals will also get disallowed. No temp powers is also tough, I use more temps than I think. Again your jet packs would go away so grab a travel power early. I think stuff like team teleporter and mission teleporter are disallowed too. It's been a while since I've played with the modifiers so apologies if off on anything but I distinctly remember more powers going away than I expected with the no temps/no travels modifiers.
  5. Don't sleep on the temp Jump Pack you get from the Kings Row Bank job, it's discount super jump for 2 hours and its faster than the flight packs.
  6. It only lasts until you change alignment. Then you wait however long it takes (5 days?) to acquire that new alignments power. If you never change alignment it won't go away. No charges or time limit to it.
  7. I mean any one of the five would probably run me right outta town but.... This is hilarious! This should be an April Fools Day mission where all the enemies are KB resistant and upon entry to the mission all your attack powers now do KB regardless of set so every single attack you make has the chance to send you flying! Oh and its on that really tall map with the catwalks all over so when you get KBd you fall like 5 stories!
  8. Ha! I did the same thing like a year ago after reading some thread about how much everyone hates KB. Figured I'd make an Energy Blaster and lean into the KB and just play it solo. I made it to the high 20s before abandoning it and never boosted the diff to more than +1x1. I was shocked at how weak the set was! Interesting experiment but I doubt I'll ever mess with Energy Blast again. I'm on board for anything that eliminates the KB tax. I like this approach because it isn't all or nothing. This would allow me to curtail something like energy torrent but wouldn't mess with the best power in the game, Ki Push! (I'll never convert Ki Push, it's just too perfect as it is!)
  9. I don't have the issues that OP reports but it does take significantly more time to load into Kallisti than anywhere else in the whole game.
  10. I'm a big Controller Stan myself, while this won't address all the points you mentioned, consider playing the new Pyrotechnic set if you haven't yet. It has a power called Glittering Column (lvl 6) that is basically a short duration tank that explodes when it's done. It doesn't last too long but it lasts long enough to get a spawn under control with your other powers. Beyond that, I get where you're coming from and perhaps something could be made that was some sort of temp power that was only available while solo as you mentioned.
  11. One person soloing with a free sig summon is no big deal but if they were free EVERYONE would be running with a sig summon out. Teams would consist of 8 players and 8 sig summons. This would destroy any semblance of balance we currently have and make all team content trivial. For those reasons I can't get on board with free sig summons. Amps, base buffs and the freebee damage procs (from START) can go a long way to making lower damage ATs more palatable to solo. Blackwand, Nem Staff, Sands of Mu and Envenomed Daggers are also a pretty great attack powers that allow you to have a nearly full rotation of decent damage powers on any AT*. *at lower levels at least, by 20ish your main powers will probably replace those
  12. Sure, I'm not much of a vanity pet guy but I do like Blarf! How would one acquire a Blarf pet? Random recipe drop or the kind you buy from the START vendor? Lets get nuts with it and make a larger Blarf that we have fight at the end of some new arc or it's a new GM someplace and you have a chance to get a Blarf pet from defeating Blarf! Yall think the Nemesis got plots? Wait till you see what Blarf has planned!! edit: omg! He could grow to Hami size and strength and we have to team up with Hamidon to defeat Blarf!
  13. I'm sure this will be unpopular opinion but speaking as someone who can twist a balloon koala climbing a palm tree and who has received payment for my clowning abilities, I'm not interested Clown MMs. It's a silly concept that's fun to joke about but I'd be very disappointed if the Devs dedicated the time and effort of creating a whole new MM set only for it to be something as niche as clowns. That time and effort would perhaps be better spent finding a way to allow MM pet customization so Sandy the Clowns can have her clowns, Super Spartan can RP 300 till the cows come home and Jacko Lantern can make their pumpkin headed mafia. This lets all the niche concepts flourish as opposed to just one.
  14. and no feet...
  15. Every single toon I make gets a Super Stunner targeting macro and a Surgeon targeting macro at level 1. Don't get me wrong, I hate sappers too but they're easy to find and they die fast. They're usually only a problem if you accidentally aggro a second mob and don't notice until your blue bar is empty. Those damned Super Stunners are just the worst! All bosses so they don't die very fast, they like to fly and stay at range and if you're playing melee and trying to tune one up, they'll drop their -end field on top of you forcing you to move or corner pull and then when you finally beat them, they insta res with a huge auto hit end drain! So frustrating! I always try to Nem Staff them away as a last hit and that works but isn't super reliable. Strangely, despite my hatred of Super Stunners, Freaks in general are one of my favorite factions to fight. +2 KM Yin lfm!
  16. We would all weap at the reality of a CoH2. All the modern gaming BS that nobody likes and actively makes games less fun but makes the corpo tons of money would be included because the ppl putting up the money don't care how fun a game is, only how quickly they will 10x their investment. The bones of original CoH come from a time before the worst trends in gaming were commonplace. The lightning in this bottle will never be caught again.
  17. So how does the store owner pay rent/mortgage/taxes if he just gives away all his stock because Super Guy & Friends saved that office building last week? Maybe if it were a rare occurrence they might be feeling grateful and give you goodies based on your rep but you can't throw a rock in Paragon without hitting a superhero/villian who just cleared out a dangerous cave, it would be a never-ending giveaway. I'd imagine giving everything away with no exchange of currency would quickly bankrupt the store regardless of how impressive the supers feats may have been. How would the stores replace their stock? Do the enhancement wholesalers also accept Super Guys rep as payment? How are the workers making the enhancements being paid? Still Super Guys rep? How do those workers pay their rent? They may not even live in Paragon or have never heard of Super Guy, why would Super Guys rep count for anything at that point? I think this would lead to the greatest depression Paragon City and the Rouge Isles have even seen and would kickstart the total collapse of modern civilization. For these reasons, I'm out.
  18. I'm not sure if this works for iTrials but for TFs just head over to test and get the tester buffs that make you invincible and give you kill powers. Then solo whatever TF you're looking learn. You can take it as slow as you like and figure things out in a pressure free environment. Thats how I figured out Aeon, I only ever saw speedy Aeon advertised and I don't like doing speedy anything if I'm not familiar with it but over on test I went at my own pace and took notes. I don't know if iTrials work the same way since I think there are minimum qty of participants required and that could be trickey on test. Not sure on that one though.
  19. Interesting, I like the concept of Brutes with debuffs! How would you envision it working? For example Shadow Punch, the T1 from Dark melee currently applies a 100% chance of 5.625% -to hit to the target for 6 seconds. What do you think those numbers would look like on a debuff Brute?
  20. It certainly is! I love ATT but the recharge leaves a bit to be desired. I'd be totally satisfied If they adjusted the recharge of ATT to match that of Summon teammates. No the Zero-G pack is like discount Super Jump while the START vendor jump packs are.... I don't know how to describe them.... they just keep going up until you let off the gas. Also nice to have but the Zero-G packs are way better!
  21. I'd love to be able to refresh the timer on the Zero-G Jump Pack you get from the KR Safeguard/Mayhem mission. If it can't be refreshed then some way to get another one would be nice. I like that it has to be earned so I wouldn't want it added to the START vendor but maybe doing the KR Safeguard/Mayhem mish again could refresh it or it could be offered as a reward for an unrelated mission or badge. Flight packs are given out like candy but there's only 1 way to get a Zero-G pack and when it's gone, it's gone forever. Same goes for the Summon Teammates temp from the SC Safeguard/Mayhem, such a handy power, I'd love to get more use out it.
  22. I'm mostly fine with the speed of updates. This last one was a bit long and I probably would have prefered if it were split in 2 but not really a big deal. Where I think having a volunteer only team hurts us a bit is in the QoL, less interesting, nice but not critical department. The devs have said that they basically work on what they are interested in working on. That's gotten us new power-sets, new story arcs, new enemies and re-vamped enemies because those are interesting things to work on. I expect that most of the team would rather work on that sort of stuff as opposed to overhauling the character select screen to show more info or figuring out how add sort functionality to enhancement bins or any number of other less exciting QoL upgrades. I totally understand why this is the case, if I'm working for free then I'm at least going to work on something that's interesting to me. No shade on the devs here. Money is what gets people to work on boring things and I don't really know how we'd incentive anyone to work on the mundane stuff without the sirens song of those sweet sweet dollarydoos!
  23. I must make toons when I'm hungry... I recently made Chicken, Popcorn and Donut (Yes of course Donut got the "Old Fashioned" badge!). I also have Taco, Soda and Beandip waiting in the wings until I'm inspired. Is it lunchtime yet??
  24. I could have filled the grand canyon with all the potions I didn't use because I was saving them for an emergency in Skyrim!
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