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mistagoat

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Everything posted by mistagoat

  1. Big troller fan myself! There are a few pets that I think could do with some extra durability, namely imps and gremlins. They do feel pretty squishy. Though pets like Rocky and the Snowman are plenty tough and the Tri-cannon is the tankiest troller pet to ever tank for a troller (had one with spirit ward tank Jurassik for me recently). So there is some room for improvement there but it would probably need to be specifically directed rather than a blanket buff. As for more damage in epics and more acc in aoe immob, well I certainly wouldn't turn it down but I also don't really feel like its in a bad place. Is there a specific power that feels off to you?
  2. I'm afraid I can't support this. I love the juxtaposition of making a teeny tiny toon that can punch you straight to the moon. Knowing that I lost X% damage just for making a small toon would be very unpleasant.
  3. While I agree that would be wonderful, I don't think the code allows for such a thing.
  4. Ya know, I hadn't checked out the water only option until you mentioned it but yeah, that looks great and for whatever goofy reason a giant water bubble following me around makes perfect sense! Absolutely love the hermit crab concept too, I'd use that in a heartbeat!
  5. Yeah, thats true. Maybe we can give the reef legs? Strangely, within this world, I'm more apt to believe that a reef could grow legs and follow me around rather than sliding along the ground sans any ambulatory appendages. It's a small detail and it won't affect my enjoyment of set either way, just pickin nits. Anyway, I got my Beast/MA up to low 30s so I've unlocked all the MA powers. Shoal Rush and Brine seem to be only potentially skippable powers, not that they feel bad but the rest of the powers just seem far more valuable. Good to have a couple powers that are on the bubble for the builds where power picks are super tight. I don't have any scientific details or numerical breakdowns to offer but I can say that it feels good and offers a comparable leveling experience to other similar sets. I have been playing with a buddy (MA/Fire Def) and we've duo'd everything so far so that may skew my perspective but that's also how we play on live and the experience feels comparable. Feels based data is probably not super helpful but figured it couldn't hurt to mention.
  6. Played with Blarf last night. He's a fun lil' weirdo! Everything seemed to be working as intended. Gift timer was working and he killed/ate me after a bunch of clicks/messages and I received the badge.
  7. Barrier Reef - Overall I really like this power and I like that it follows you. However, it feels odd that a reef is mobile and sentient enough to follow me. I'm sure it's too late to change anything but making it something like a sea turtle or a big crab or a Gary would make much more sense to me.
  8. Violet Block mode (regular and mini) are coming up white both in game and in the tailor interface. Perhaps this is intended but for Undefined Mode (regular and mini), the preview in the tailor interface does not match the in-game result where elements of my original costume are still present.
  9. Played 1-14 last night with a buddy. He was Archery/Marine Corr, I was Beast/Marine MM. Street sweeping to 5 and then +2 Hollows to Frostfire. -We both took Soothing as our fist Marine power and were very happy with it. I wouldn't typically enjoy a cone heal but this one also hits the caster and enemies caught in it take a damage debuff so thumbs up from me! The debuff wasn't huge but every little bit helps. -Then we both took Toroidal, love this power! When we stacked them we had 55+ s/l resist al lvl 7.. If they didn't get stacked we were around %30 each, still not too shabby but not the near invincibility of 55+ at that level.. This allowed us to play pretty aggressively. Oh and it's perma out of the box, love it! -Whitecap is freekin awesome! I'm fine with the tp to enemy it currently has but a tp to location would absolutely be preferable just for the additional flexibility it brings. I need a tank armor set that incorporates this power with better damage!! That's all the Marine powers we tested so far. At this point we jump leveled up to 20 and will start there tomorrow with a couple more Marine powers to test. So far we've having fun and the powers we've messed with have felt impactful and useful. I think my buddy's gonna swap to a defender with a pbaoe nuke in it's blast set to make use of the whitecap nuke delivery system. That sounds like fun, wonder if it's better on a Def or a Corr.
  10. I wouldn't want to go back to no aggro limit full time however I could probably get on board with a no aggro limit weekend event or something similarly limited. I do, however, doubt that the devs would deem this worthy of their limited time though.
  11. Getting the same. Any chance you can use your magic to resurrect this wonderful tool once again?
  12. I've found nearly any tank/blaster combo to be absurdly effective! The tank keeps aggro off the blaster and the blaster "arrests" stuff fast enough that it never becomes a problem for the tank. I do a lot of duos and that's probably the most efficient in my experience. It's a very smooth run. Swap the blaster for a corruptor with nice debuffs for similar results. A pair that really surprised me was my arsenal/TA troller paired with my buddies beast/storm MM. Enemies rarely got a chance to attack and when they did get an attack off they usually hit a pet so we had an extremely safe run up to 50.
  13. Oh man, I just finished one of those last week and it was sooo much fun!! That's one I kept played post 50 just because it was so much fun! I'm a big fan of Trollers in general but that combo was next level! By mid 30s we had cranked the diff up to +3x8 and really cruised through just about everything. I ran with my buddy who was playing a MM, if I were solo I probably would have kept it to +2 a bit longer but regardless, it's an absurdly effective Troller! Have fun!
  14. We all play in wildly different ways and I'm curious how much time folks spend getting to 50. Just the run up to 50 not including incarnate stuff. I've gone through a few phases here: I've powerleved stuff to 50 in 3-4 hours but haven't done that in years. For a while I'd PL to 32 (1 hour) and play it up from there (1 week of 2-3 hours per night to get to 50 from 32) These days I usually just play it up from 1-50 (2 weeks of 2-3 hours per night, roughly 40ish hours) I almost exclusively run as a duo with a buddy. We'll join the occasional TF or something but mainly we just level through duo'ing story arcs/TFs cranking up the difficulty as we get stronger. We do run the double XP boosters and almost always run the TF of the week for the big xp bonus. We've found this to keep things fresh and interesting for us. After hitting 50 we might spend some more time with them getting Incarnate stuff and seeing how far we can push them or we might just make a new pair and start the whole thing over again. So in general I spend 2+ weeks with roughly 40 hours playing a single toon to 50. (Funny to contrast that to the 6 months it took me back on live to get my first 50!) So how long do you spend getting to 50? Do you solo all the way? Are you on 8 man teams the whole way up? Do you duo too? Are you leveling multiple toons at once or do you just focus on 1 at a time? Do you tend to spend more time pre-50 or post-50?
  15. I just hit 50 on a Arsenal/TA and it was a blast to level! Master of the patch! It has so many tools to play with that you always something meaningful to toss at the mob even on very fast moving teams. I used this build from Onlyasandwich and just de-purpled it for leveling. Eventually I made some small changes like adding the TP pool so I could stealth tp into the mob and then tp the super taunty & tanky Tri-gun right to the center of the mob to get everything grouped up nicely for my myriad patches. Very fun and very effective! Controller (Arsenal Control - Trick Arrow) (5).mbd
  16. All of the sets in which you've expressed interest are very solid and I think you'll enjoy any of them. Of the 3 I'd lean towards Shield but I have very serious Teleport Nuke addiction! (I'm seeking help...) Rad armor is also fantastic if you want to try something outside of those 3.
  17. I'm on board just to offer Tanks more options! Yeah they get quite a few options already but more is always better!
  18. I lean towards no but if it were just a badge or title I wouldn't be bothered. It doesn't feel necessary though.
  19. Lightning Rod is hellova way to make an entrance! Very satisfying as well! Meteor from Siesmic has been mentioned, thats an impressive looking power! Way beyond awful to use but it looks very cool.
  20. Ya know what, your build is the one I started with lol! I found it in another thread and its ever so slightly different (I think just the slots in Entangling) but it's definitely yours! So thanks! The only changes I plan on are my travel power of preference and replacing the purples so its leveling friendly. It looks like a very fun build! I'm really curious how it's gonna play in the early levels with all those procs. I played it up to lvl 10 last night so I can throw a few Impeded Swiftness and some of the PVPs in there tonight. It already has soooo many control options, it's nuts! I was thinking about swapping the Epic to Fire, how are you liking Mu? Fun fact: My Fire/fire/fire blaster was also based on one of you builds so Thanks for that one too πŸ™‚
  21. The thought of this ridiculous set brings me great joy!
  22. Perfect, thank you!! Can't wait to check this out after work!
  23. I just finished a Arse/Psi Dom and had a blast with it so my newest toon is a Arse/TA Patch Master Troller! I played it a bit on test in the mid 30s with just SOs slotted and it was kicking some major butt! Just an absurd amount of tools to shut down spawns. The way the Tri-Gun gets containment damage is fantastic and almost makes up for the lack of single target damage elsewhere in the set. Tranq dart is also surprisingly decent damage. I'm going to throw caution to the wind and try a full out proc build with minimal res/def and less recharge than I usually like. I still need some half decent recharge to get oil slick arrow back as fast as possible though because when I parsed my damage logs from test it turned out that the fire from OSA accounted for about half of my total damage! It's as close as I'm gonna get to a Troller Nuke! Arsenal is an interesting set, it has decent AOE damage, low to mid single target damage, very high control but the lack of hard control means you still need to stay on your toes. It feels a bit like earth control minus the aoe immob.
  24. Maybe a big honkin set of wings and a Titan weapon? I like you're BS/Shield idea but I have a hard time recommending Broadsword. I have Mace, Axe and Broadsword scrappers and BS trails the pack by a good bit. Not so much that it isn't functional but enough to notice. Axe is the best of the 3 and Mace is pretty solid too, I think Mace/Shield could really work with your concept. As for Scrapper or Tank, boy that's a tough call and you can't make a wrong choice because they're both great but I have a great affinity for Shield Scrappers so that's my vote!
  25. LOL! I often feel this way as well! When you play CoH, you're really playing 2 games, Mids and CoH πŸ™‚
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