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mistagoat

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Everything posted by mistagoat

  1. While I have been fooled a couple times I don't think this needs to be addressed. During the bud cleanup in the bowl it's basically just target (anything) and fire (or follow and attack if melee I guess) and don't stop firing until there are no more targets. Since the player buds are not targetable they have no impact on this strategy. So if you're looking at 6 buds in the water while spinning 360 and hammering "Tab" and you still have no target then your job is done, /e popdance till the TP come through. I will admit that it would be courteous for folks to turn them off but it doesn't seem an issue that needs to be dealt with. The target dummy is a whole other can of worms, not sure what can done about that beyond the suggestion that SeraphimKensai offered.
  2. Heres my first draft of a pre-50 build Controller (Arsenal Control - Marine) procs 1.0.mbd
  3. Interesting, I didn't realize the coordination that goes into it. I'll have to experiment with this a bit. Appreciate the info!
  4. Okay, I've heard this before and seen the results but I'm embarrassed to admit that I don't know what initiates the Kronos invasion. Could you explain?
  5. I'm sure most players would agree that'd be awesome but it's come up in the past and been explained that the Gull was the only option the devs had available. Something in the wonky old code prevents it from being in the player options. To be fair though, I heard that second hand here on the forums and not from a dev themselves.
  6. The most repeatable instance (but not the only instance) where I've experienced this is when doing high level council/5th column. As a tank you run in first, get everyone's attention and they all fire off something at you at the same time. My best guess is that all the rocket guys firing off their rockets at the same time is stacking KB mag. Even had it happen on a Rad tank that had the 3pc PVP IO that adds another 3 mag to KB protection. Like I said, thats just a guess because my buddy and I haven't been able to come up with a better explanation. We do tend to avoid Council these days because of how tedious they are to fight now. I'll try to pay closer attention to when and where I see it happen and report back.
  7. I suspect they are referring to the time they are waiting for the league to be formed. If you don't show up 20-30 min early the zone will fill so you have lots of folks gathered waiting until X:30 for the invites to go out. The leaders explicitly state the nobody should be hunting monsters during this time. (This is on excelsior, not sure where OP plays but I'm assuming it similar on other shards.) OP I feel your pain, many a time I've been absolutely crushing an /e popdance when my erotic ambulation is cut short by an unneeded buff. I'm certain no malice was intended so I just restart it and go back to makin em sweat with my sweet sweet moves!
  8. I've experienced the tank knockback issue. It's not exclusive to any mission or trial. I think it changed sometime over the last year, I don't know what the change was but I do indeed hate it. My set out lvl50+ tanks are no longer the picture of upright stature that they once were. Typically it is not a constant thing but I'm occasionally tossed to the ground and feels super wrong when I'm on a tank.
  9. I'm not super interested in playing the game on my phone. However, I'd kill for Mids on my phone!
  10. Thank you for this valuable info! I've been wanting to start working on that accolade but the 25 tip missions was certainly daunting. Not that it would be all that difficult but rather it would be a less than exciting and quite drawn out endeavor. I absolutely forgot about the base comp, great idea! I'm gonna try to get that accolade on somebody this weekend.
  11. Here is a pretty simple workaround. You can make a macro that, when you click it it will apply the location AOE on your target. It can be friend/foe/alive/dead/trainer/merchant pretty much anything. Here are some of the macros I used for my Arsenal troller. /macro ice "powexec_location target Liquid Nitrogen" /macro smoke "powexec_location target Smoke Canister" /macro hold "powexec_location target Tear Gas" I usually put the real power icon above or below the macro in my tray so I can see when its recharged
  12. As long as this has no effect on the echo version of the zone, I'm on board. It would be fun to fight high level stuff in what was once the starter zone!
  13. That sounds like fun! Wonder if its possible to put skull costumes on all the enemies for a weekend. Like you would still be fighting Malta or CoT but they would all look like skulls. Maybe the Nemesis have supplied all the other groups with the costumes to sow discord since everything is a Nem plot! Oh and maybe a Bone Daddy giant monster zone event!
  14. Not a sentence I expected to read today! OP, I'm on board for randomly gendered henchfolk.
  15. Oh dang! Thats a shame, was an interesting idea. What if it applied a costume change to the target in the vein of the arachnos costume temp power that players get in the Faultline arc that makes all the other arachnos non-hostile to the player when its activated? I'm assuming that it applies a non-hostile flag to the player, could the reverse be done? (disclaimer: I may be wildly misunderstanding how that temp power achieves its effect.)
  16. OP, my apologies if I'm goatsplaing something you already know but ALL the PVP sets are PVE sets that can be used by PVE players in PVE zones, they just get different bonuses in PVP zones. This is why they keep getting brought up, PVP sets are extremely similar to purple sets in function and enhancement value. From my perspective (a vehemently anti-pvp player) they are essentially equivalent. Basically every enhancement set in the entire game is a PVE enhancement set. and there is a small subset of those enhancement sets that have alternate bonuses that only apply in pvp zones. Again, my apologies if I've misunderstood, it just seemed like there was bit of disconnect going on in this thread.
  17. It sounds like this would be single target. You hit one "villain" with it and he becomes a "hero" and then all his villain buddies go "oh snap! Where did that hero come from? Git em!" for a few seconds.
  18. I kinda love this one! I could see a solo troller using this to great effect on spawns that are really spread out. Fire this off, get them to gather on it and then unleash all your AoEs. Yes please!
  19. While I don't really feel like this is a hole in great need of filling, I wouldn't be opposed to such a thing. However, it would really come down to the specific values/procs/bonuses.
  20. Is there anything in this game that you like?
  21. Lol, user name checks out, what a goofy suggestion! This sounds fun, I'm on board!
  22. Disabling that pop-up bar is the first thing I do on EVERY new toon I make, I hate it with the passion of 1 billion exploding suns. I can't support anything that would make more use of that obtrusive monstrosity.
  23. I just leave an email (from main account) in my inbox and have my farmer (from secondary account) reply to it with 25 mill and have the newbie (on main account) claim it and delete that email so I don't clutter up my email with empty stuff. That's enough inf for all the P2W teleports and powers and buffs for a newbie toon. It doesn't feel cumbersome to me but if you've been doing it differently for a long time I can see how this would be frustrating.
  24. I don't dislike this idea but I'm also perfectly content with the current system and don't think is is in need of revision. If it were an easy change to make and didn't eat much dev time I'd support it to expand options. Probably, like Biostem said, for 35+ toons.
  25. I guess I assumed that the current in game ceiling for a given stat would still be the ceiling at the full extension of the slider because I can't see everything getting rebalanced around this. That stat would go down until it hits the center and then it would start enhancing the other stat to it's ceiling. It's all hypothetical though so you may be correct.
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