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Everything posted by Blood Speaker
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No idea how, but if there's some instruction on making and testing it, I'd certainly give it a shot.
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made the costume.. cant figure out the archetype to make it as..
Blood Speaker replied to rockroom's topic in Archetypes
Beast/Dark MM? -
Something I'd really like to have: get rid of the "random trash" projectiles of Grav's [Propel], and replace it with rocks or a boulder yanked from the ground, like Super Strength or the Legacy Chain earth-flinger guys. ALSO, would love to be able to never see the "Christmas Gift" throwing nonsense, ever again. It was cute... exactly once. I don't want to be forced to see it, ever again.
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D. None of the above. My first MMO ever, CoH permanently broke me of the completionist's "badge for the sake of badge" nonsense. If there's an Accolade power to be earned, fine. Otherwise, mleh. Badgers are certainly welcome to chase them all, but there is another option. 😛
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VidiotMaps for Issue 24 and Beyond
Blood Speaker replied to Blondeshell's topic in Tools, Utilities & Downloads
Initially, there was no /data folder; the vidiot exe created one. Uninstalled, deleted and reinstalled twice, with the same result. -
VidiotMaps for Issue 24 and Beyond
Blood Speaker replied to Blondeshell's topic in Tools, Utilities & Downloads
Tried installing this. Now getting error on startup: File: bin/clientmessages-en.bin Unable to locate bin/clientmessages-en.bin Game then shuts down. -
Does anyone else find Fold space a Troll power?
Blood Speaker replied to laonidas's topic in General Discussion
Then you'd probably LIKE teaming with my teleporting ninja MM with Oppressive Gloom; he Team Teleports into the most central mob I can see, then Folds everything else in range to him. Brings the melee to the melee players, stuns everything off the squishies. Pets help with the killing. As with many powers, there can be right and wrong ways to use them, particularly when on a team. Edit: Granted, I also ask teams how/if they even want me to do this sort of thing. Many seem to find it genuinely helpful, but I'm still perfectly fine with the answer being "No". -
Fair enough, and that's all I'm asking. I *do* play a lot of MMs, but... well, lets just say life had a way of consuming any "free time" I genuinely wanted to spend testing the issue before it went live.
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Redesign the Hopkins fight in the Cap Au Diable "Steal From Crey" mission. It's uncalled for jerkery to bury a two-person team in an endless swarm of even pint-sized, monkey-farting Paragon Protectors. "Challenging" and "cheating" are two different things. That irritating power was, presumably, designed to make an enemy intolerably annoying to every Mastermind ever designed. Even with the improved pet AI, it renders pets a sudden and frequently fatal liability. Ask yourself how any other AT would feel about having their entire primary powerset taken away, while aggroing every enemy within 100+ yards.
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Focused Feedback: Teleportation Pool Revamp
Blood Speaker replied to Jimmy's topic in [Open Beta] Focused Feedback
I've frequently solved many runner/porter issues by teleporting the enemy back to me, rather than teleporting after them. A combat teleport isn't going to catch a Tsoo Sorcerer or Skyraider Porter, anyway. Teleport Foe does. -
Yeahyeahyeah, patience, howlongwillthattake?!? :p
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Wow, supper-cool stuff. Well done, folks! Is there yet an idea when this will go live?
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Since I manually customize my interface color and save the settings, I've never encountered this. Heck, I didn't even KNOW swapping alignments changed the interface color. :P
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Join a team with a level-appropriate team mate.
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That's hilarious. Would be a little more gender-neutral as Ferryperson of the Damned, though. :P
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Recently, when I try to rename necromancy pets, the names only erratically "stick", on rezoning or relogging. Some keep the names I've given. Others revert back to the original names. Even after setting all pet names back to their defaults, some still resummon or rezone with the names I initially tried to give them. Haven't tested on other pets, yet. Not interested in dealing with the additional aggravation.
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Antlers - kill a few Tuatha and steal them. :p The Circle of Thorns "backpack" ported over to female and large body types (currently only available to male). The Vahzilok bonesaw and rusted machete as sword options. A 40s style diving helmet.
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"Human intelligence is limited. Human stupidity is not." ~paraphrased from somewhere-or-other
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*shrugs* No idea. And yes; especially bad considering many (all?) of them were additional content that had to be purchased separately by non-sub/LTS players. There's a reason Funcom is on my "Never Do Business Of Any Kind With These Morons Ever Again... Even If They Get Bought Out Or Change Their Name" list. It's a short list, but I'm sure we can all think of another company or two that might be on it.
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I loved The Secret World. I gave up on TSW (and Funcom) when they stripped it of several of the better story arcs, repackaged it, and handed it back as an "improvement".
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November Group Costume Contest Winners!
Blood Speaker replied to GM Miss's topic in Events & Contests
*Death Cootie stares at Jalopy Golem* Good lord, that's surreal! Outstanding job, folks! And Cootoes to all the finalists and runners-up! -
issue 26 Patch Notes for October 1st, 2019
Blood Speaker replied to The Curator's topic in Patch Notes Discussion
They were on live, though I don't recall what year they were added.