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Triumphant
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Everything posted by Triumphant
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Well... that's a lot of pet recipes. 😄
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Yeah, again, like with your body slider suggestion: It's a cool idea, it just goes beyond the scope of what they do here. The suggestion actually makes me think of the old Incredible Hulk, Ultimate Destruction game on Sony Playstation (2?). I loved that game, and how you could run around with Hulk and demolish everything from tanks to skyscrapers. Would have been great if they had implemented something like that on CoH in at least one map/area. Not sure if I would want it to be possible on all maps, though, since it would be quite jarring to see zones being levelled all the time during standard play. Regardless, while I enjoy most of your ideas, realistically I really think you're going to have to temper your expectations somewhat. It's a volunteer outfit with only so much time and energy, so you aren't likely to get a complete rebuild of the base game.
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Beetlejuice Beetlejuice
Triumphant replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Looks fun. I'm in. 😄👍 -
Terribly sorry for your loss.
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So, I just found a bunch on the /AH last night, thereby making a liar of myself. Embarassing. 😝
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The Fantastic Four: First Steps
Triumphant replied to Glacier Peak's topic in Comic, Hero & Villain Culture
Really, when I think about it honestly, I have to agree with you on this. I love Pedro. He's great in pretty much everything I've ever seen him in. But he just doesn't feel like Reed Richards to me. I will watch the film and give him a fair shake, but it's gonna be a hard sell for me, tbh. The industry has done such a lackluster job of bringing this team to a live-action film in the past, that it's just very difficult to feel hopeful about the next iteration. -
I mean... hyperbole aside, this is what every video game does, by it's very nature. Unless, of course, you pay a great deal of money for the video game. In that event, I suppose it wastes millions of hours of peoples lives for a lot of cash. 😄🤷♂️ Thankfully, this particular timewaster is completely free to play (for which I, as an impoverished fellow, am extremely grateful).
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I guess I wasted my time (perhaps) opining on his costume slider thread, then. Oh, well. 🤷♂️
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I confess that I never see them listed, myself. And I have looked several times.
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@temnix From an idea standpoint I like the imagination and logic put into this concept. If we were forging a new game from the ground up, I could certainly support this approach. I think it would be really cool and a lot of fun to play with the sliders to adjust the mechanical effects of my character. But to be honest, I think you're asking too much from a coding standpoint here, not to mention how one would go about rebalancing the game around this and the way it interacts with the great multitude of other factors (enhancements, incarnate powers, inspirations, and so on) present in the game. In a nutshell, I think it's a bit too ambitious a request from a team of hobby developers running a free-to-play game. In the event that I'm wrong, and that the Devs would be onboard with trying to implement something like this, you need to allow for the option to turn the function on or off, because players of established, much-beloved characters are not going to be happy about those characters abilities changing from their present state, based upon choices they made in the character creator before this was implemented (If you see what I mean? I'm not sure if I am explaining my argument clearly here, so apologies if this is muddled).
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I totally get that. And there are certain powers in the game (assassins strike, ranged snipes, teleport target... and plenty of others I can't think of off the top of my head right now) that are really only enjoyable if you're approaching the game in a careful, measured, tactical way, as these powers require thought and finesse to fully derive the most enjoyment from. PUGs are usually frenzied, random things with players of widely varying skill levels, which is not conducive to enjoying those kinds of powers or just playing the game at a more thoughtful, relaxed pace as you prefer to do (and as I myself prefer doing, from time to time). I also play solo for this reason, sometimes- though these days I play solo mostly because I have garbage internet and I don't want to torture other players on my team with my frequent rubberbanding, mapserves, and other lag-related woes.
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Tank primary set for a full time 5 person only SG team
Triumphant replied to Dirtball's topic in Tanker
That's totally fair and probably a great point. Part of my problem is likely that I'm always pushing myself to solo as difficult content as I feel I can manage at any particular level, because I like to level quickly (hate grinding) so I have a more interesting selection of powers to play with, so I'm striving to squish as many baddies (or goodies, if I'm running a villain) at as high a level as possible. This, naturally, puts a strain on my endurance bar due to the necessary frequency of attacks. When playing in a group, at normal levels- especially if you have a good team buffer to replenish endurance, it's probably a non-issue. -
Definitely sounds like a glitch. A very odd one.
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Stranger Things: uosɐǝS lɐuᴉℲ
Triumphant replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I guess the closest analog to what we're getting now, is sort of the old TV mini-series, from the 80's and 90's. These were always difficult to pull off well, and I seem to recall most of those being more bad than good (though I suppose one could argue that about many classic TV shows that got cancelled, as well). -
Stranger Things: uosɐǝS lɐuᴉℲ
Triumphant replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I like either a 3 year or 5 year story arc on television series. Enough time to give us a great story with well developed characters, but not so long that it becomes a hackneyed slog. Babylon 5, possibly my favorite sci-fi TV show of all time, was a planned, 5-year story arc that is one of the most satisfying stories I've ever enjoyed. So I know it can be done, if the writers are on their game. It's one of the gripes I have with the various Disney series (both Marvel and Star Wars). The seasons run very short numbers of episodes and then only go for a couple of those seasons (if we're lucky). But it's very hard for actors to really get grounded in the characters they're playing and for the story to grow and develop in such short amounts of time. Most of my favorite series (Babylon 5, the various Star Treks, etc.) were not great in Season 1 (or, at least, early on in the 1st season), for just that reason, but by season 2 (or end of season 1) were really hitting their stride. You have to give a reasonable amount of time for the actors to get immersed in their roles and the plot(s) to gain some traction. -
Yeah, I do believe it's randomized. I've had a particular type of dead mob transform upon death and then in the very next group of mobs, same type, same level, it doesn't transform. Having had this experience multiple times, I have to believe there is some randomization element to it. I will say, though, I still enjoy the change that makes more of these guys do that (and do damage upon self-rezzing). I know some just find it tiresome, but for me at least, it adds a bit of fun to fighting the same old.
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Tank primary set for a full time 5 person only SG team
Triumphant replied to Dirtball's topic in Tanker
Invulnerability/Super Strength is always the recommended go-to for resist based tanker sets. I always struggle with endurance management on INV builds at low levels. Even after putting in End reduction IO's and Endurance Procs, I always find myself endurance starved on INV and it annoys me. It's fixable once I get into my incarnates, but you aren't going that far, so you might also find it as frustrating as I do (Or not. Who knows? As with all things in life, YMMV). I enjoy Radiation Armor for protection and having lots of useful clicky powers on a tanker. As far as attack power sets, Titan Weapon is pretty great. Like you, though, I much prefer defense sets, my favorite being Super Reflexes. My ultimate recommendation is always just to try whatever seems the most fun to you. If you don't like it, abandon the toon and try something else (it should be relatively easy to find someone to power level your new toon up to whatever level your buddies are currently sitting at). I'm no expert on tanking, by any means, though. So hopefully some experts can get in here and give you some genuinely useful advice. -
Size is normal afaik. Your character is tiny.
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Life-Like/Realistic Showcase Listing for July 13-28
Triumphant replied to Dacy's topic in Base Construction
I had no idea. Thanks, Dacy! 👍 -
Elegant solution to buff Regen.
Triumphant replied to ClawsandEffect's topic in Suggestions & Feedback
LOL. I get it, I really do. And I'm sure the Devs are gun shy about messing with it, for just this reason. But you could do incremental tweaks and evaluate them, bit by bit, on the test server. That's the whole point of vetting power changes via the test server. I imagine there are very difficult challenges associated with changing the power set into something decent, without making the set over-powered and breaking the game again, but you can't do it if you don't try.