
Triumphant
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The hand motions do actually kind of fit with the MCU Doctor Strange spell casting style. I hadn't considered that before. 😎👍
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So you have some characters, huh? 😄
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Can verify. I used to have 1000 mbps internet an and had zero problems with is, whatsoever. Due to financial reasons, I had to drastically scale back to 20mpbs internet (which functions more like 15 mbps, most of the time, alas). I get lag, rubberbanding, and semi-frequent mapserves. So, there's at least a good chance that it's on your end. It's a testament to how much I love this game, that I keep playing anyway. 😝
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Kinda agree with you there, honestly. And also, seeing one comment about PvP above, by Murcielago, reminds me that the answers to this question may be somewhat different if or when the OP is considering PvP (though I don't PvP, so I have nothing to say on that front, myself) v.s. PvE content. I also wonder if getting into (and becoming good at) PvP might make me better at slotting and using certain powersets, thereby changing my opinions of how good a certain powerset is (or is not). I've never done that, but the possibility keeps tickling the back of my brain.
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Look, I don't want to have a debate about it. Shield is more complicated for me to slot. It's just my opinion. Feel free to disagree.
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Fair enough. My point though, is that SR is simpler. Which it is.
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Guide: Peregrine Island Radio Missions aka PI radios
Triumphant replied to KaizenSoze's topic in Guides
I don't mind the cake room, either. It's cave tunnels that I hate. The textures are ugly and its hard to see where the tunnel curves because of this, the passages are too narrow, and the map structure sucks all the joy out of movement powers. I hate them with much hatred. The Rikti tunnels are fine. Also, the Mot ones. But standard cave maps are a trash design and I am always happy to avoid them. -
No, shield is a combination of Positional and typed defenses (Grant Cover) and offers resistance and hp buff (True Grit), a combination def/resist power (deflection), and has the crashing T9, which offers all sorts of things (granted, may people skip the crashing T9's, myself included). These things (IMO) make it more complicated to slot and use than SR. It also has an attack power (Shield Charge). SR, by comparison, is a set it and forget set, that is very easy to slot and use. Understand, I do not make the argument that SR is a better set than shield- only that it's simpler to manage
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I think a lot of people will agree that Regen and Fire are both pretty lackluster compared to other options. Willpower (IME) has endurance drain resistance issues. While I otherwise enjoy how Willpower performs, this single issue has caused me to abandon it, in the long run, as I find it too frustrating. Beyond this, it may be largely subjective. I personally prefer defense sets with locational defenses (Super Reflexes) to defense sets with typed defenses (S/L, Nrg, Fire, Cold, etc.) as they are much easier to slot for, and so prefer them for this reason. For players that are good at calculating bonuses and slotting for typed defenses, they may find sets like shield or stone better, because they provide better mitigation via resists, heals, and other effects. Having said all of the above, I am a creature of habit and have not extensively used all of the armor sets enough to authoritatively speak on which is worst, though I do feel very confident that Regen and Fire probably qualify (I have played them both enough to know they underperform in many ways, compared to the other armor sets that I've tried). I also prefer to flip the question on its head and ask, "What is the best armor set for me?" The answer (and I think the answer also for most other players) is the one that I'm most comfortable playing with and/or the one that best fits the character concept I have in mind (which, as it turns out, is sometimes a sub-par armor set). As with all such topics, though, YMMV.
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I mean, it's somewhat the same on the Hero Side. You can beat up Villains, toss gangs in jail, and thwart numerous plots, but the NPC heroes and SG's (Freedom Phalanx, Longbow, etc.) are the famous ones, while most everyone else is just a freelancer registered with the NBSA or they're on Hero Corps payroll or an auxiliary member of Vanguard. I think the best way to overcome this feeling is custom AE missions tailored to your personal supergroup. Apart from that, the devs could bring in new missions designed around player super groups for characters lvls 10+. Maybe you could code the mission prompts to access the player's SG name when running the mission, with the player SG/VG being called upon to do some epic thing that will place them firmly in the ranks of the Freedom Phalanx and other legacy teams. Specifically with regard to the OP of this topic, maybe an Arbiter with a beef with one of the power patrons helps the player villain to dethrone one of these guys and take their place (or, at least, gain equivalent power, control of an area or station in the Rogue Isles, etc.) But to some extent, real, permanent change has to be imagined/rp'ed/internalized, because you can't permanently change the base game structure every time a player does something new in game, in with a desire to change the world and be the universes main protagonnist/superstar. So parts of the game world will always remain static, and therefore retain the feeling that you really can't change the status quo. I guess you could plan huge updates for every "X" number of years that would sort of simulate this (The Rikti Invasion, The arrival of The Battalion, so on), but those are huge undertakings that may be outside of the scope of capabilities of a team that is essentially a free, fan-based operation. For the most part, the onus is always going to be on the player to make their own fun in this way, and that falls almost entirely to using your own imagination and the imagination of like-minded players to carve out your own little RP, in your own corner of this universe.
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Not that I know of. You should start one. The Wascally Wabbits. 😄
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Guide: Peregrine Island Radio Missions aka PI radios
Triumphant replied to KaizenSoze's topic in Guides
Masochist. 😁 -
I love this power set on my Brute. Now I may have to try a Stalker version. Great guide! 😎👍
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Is it possible to fix escort missions?
Triumphant replied to FreakazoidRobot's topic in Suggestions & Feedback
I agree. A character with superspeed (superman, flash, whatever), would just pick the person up and zip them to the entrance, for example. Yes, it would give you whiplash in real life, but that's not how comic book physics work. Otherwise, everyone that ever got hit with crashing uppercut would have a shattered spine after that first hit. Not sure if it's possible to code a fix for this, but I would certainly be in support of it. -
Honestly, I didn't even think you could boost a purple enhancement. Interesting.
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There are lots of ways to do it. I'm not wedded to any particular idea. Really, it's mostly about waiting to see if there's much of any interest in Praetorian RP at all. Time will tell (no pun intended) on that point.
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So many! And they all look so cool! I find my free time greatly (and somewhat unexpectedly) restricted these days, but I'll try and check some of these out. 😎👍
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Badge Title: Lord of the Grind 😝
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Yes, I agree- it doesn't have to be time travel. You can develop your own bespoke cannon. Maybe it's a different reality than Upsilon Beta 9-6, in a Praetoria where they figured out how to take a Portal to Primal Earth at the height of Praetoria and things developed differently from there (No all out invasion by Cole to conquer it, etc.). There are other ways to justify doing standard PC/Rogue Isles content with a Praetorian character, without playing it as time travel.
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If you're a normal guy with martial arts and an assault rifle, and you're dangerous enough, you might still go in there ( in solitary confinement- for your own protection). Batman and the Punisher are "normal" humans. But if they existed in the COH universe and decided to go bad, you can bet we would want them locked up in the Zig. Those guys can break out of any normal facility, and they can do a LOT of damage.
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I think, right now, they're just sounding out ideas and looking for people that are (generally speaking) looking for Praetorian-related RP. It sounds like any and all types of Praetorian Earth RP are on the table, perhaps using the Discord as a hub to gather and coordinate this? I am somewhat interested in this, myself, and have been lurking and watching posts to see where it goes, etc. Will be joining the discord to take a peek around, as soon as I post this.
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@Zect Well, I have a tier 3 incarnate brute that is Savage/SR, and I run everything at +4/8, so I certainly agree with you that it is totally doable. Just trying to figure out what the OP might be missing in their build, that is causing them difficulty. Honestly, if they haven't played in a while, it may be nothing more than being a bit out of practice. I know when I go on hiatus and come back to it later (say after a few months), I always have to put myself into "AE Boot Camp" and get used to playing my power sets again.
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These are pretty cool. Nice work!
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Dark Melee SEEMS to be the most damaging, but...
Triumphant replied to Story Archer's topic in Scrapper
I believe that was sarcasm, my frang. Apart from that, no idea. 🤷♂️ -
Ranged and AOE are getting you. You want to be overclocked into the 50's on everything. If you can get it into the 60's, that's even better. Could also be the enemies that you're fighting, etc. The Rularuu eyeballs, for example, have massive +to hit bonuses that tend to negate a strong defense based set. At +4/8 you're going to want that +1 level adjustment for your Alpha slot, which I think you get at the tier 3 level?