
VashNKnives
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Everything posted by VashNKnives
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Fixing consume and dark consumption, and related issues.
VashNKnives replied to WindDemon21's topic in Suggestions & Feedback
I use the ice, energy, and electricity recovery powers almost as soon as recharged. I almost forget I have consume and dark consumption since I use them so little. They are almost like accolades with shorter recharges... That said, as a non-dev plebian, I would be in favor of halving the recharge and/or adjusting the endurance returned scaling to start with one target and decrease with subsequent targets hit. It is probably a designed disadvantage how these powers and the warshade buffs inhibit the associated sets in long one-vs-one fights. However, many of those penalties built in via old design choices have been reduced or removed for other powers (nuke end drain, travel power debuffs, toggle dropping, etc.) I know power-creep ... but is making these sets better in a one-vs-one boss fight that big of deal? -
Agreed, cat5 does need more time to cook. Therefore, on teams I play aggressively like an electric/shield stalker looking for the next fresh group to nuke, just with more time to allow cat5 to do its thing before teammates arrive. It is easier b/c of shinobi + I/Os. Usually spawns are close enough that I can help the team and take out the majority of another spawn at the same time, given that I took 5 single target attacks as well as 4 AoEs (counting Ionic judgement). It is less systematic than tank and spank though and not really an option without heavy investment in survivability and something to keep the spawn from scattering. So, I agree the upfront damage of Cat5 (probably from lightning and wind burst) should atleast wipe the minions much quicker and without even needing storm cell.
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As a multi-blaster main-er, I really enjoy my T4 incarnate storm/nin/cold blaster and solo fine at +4×8 in DA. It does require a bit of cognizance regarding what order you use what powers and when. It also necessitates forethought regarding what you'd do if something like an ambush happens. I felt I needed snow storm for cat 5, but I love hibernate and frozen armor on squishies anyway. I am still not a fan of having to recast storm cell, but overall the set is aesthetically and functionally pleasing to play when paired with some helper powers, I/Os, and accolades.
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My blaster plays very well at +4x8. The only group that gives it trouble is the PPD Kheldians (specifically that one mission in DA)... but that is cascade failure. Storm/Ninja View This Build In MRB
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When on a team I am usually racing with or ahead of the front line b/c storm cell is non-aggro. Also damage over time powers don't require you to observe every damage tick (from the previous encounter). However, while I do agree storm cell is a bit of a drag, you have to remember it is only bonus and isn't required. So I lay the baddies out with or without storm cell deployed.... Now, I still stand by my opinion that the storm cell buff should have been an auto-inherit type power that builds as you normally use storm powers like tremors or whatever. Then we could have also had another awesome looking storm power 😀
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Not every set is for everyone. After all these years I still haven't made a super-strength character. However I know SS matures to a powerful set especially with recharge. My experience with my storm/ninja blaster now incarnate is that it just needed a bit more debuff/control to really let that damage kick in. Once I got blinding dust, snow storm, extra defense, and some extra recharge it went from a bit chaotic to play to a regularly awesome mob-plow. My difficulty slider jumped at around 35-40 and hasn't looked back. As a reference, I have several blaster mains and have played them as mains since live, recreating them here years ago. This one, with a similarly expensive build, holds up nicely but plays differently. I think having that different experience is a big win for intra-archetype play. BTW, regarding jet stream, I am currently running through the 1st Croatoa arc via ouro and at +1×8 solo exemplared down to level 30 against hoards of roaming Tuantha... jet stream = safety + damage + force feedback proc. It's a 3-slot wonder power for me. Keeping those bosses on their bottoms is a big part of the build.
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You could add some power pool attacks to flavor, such as that leap attack in jumping and maybe the chemical AOE in experimentation. Edit: combat teleport also really rocks at portraying that too quick for you type character, especially with binds Don't forget doms also have sets with knock down and confuses + /savage for weird attacks. Though I am not really clearly envisioning a friendly gremlin, I kind of see the pizza Hut noid or the electrical critter from the transformer cartoon
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What is your current odd toon that shouldn't work, but does?
VashNKnives replied to KaizenSoze's topic in General Discussion
I really have been enjoying storm/nin blaster, but I wouldn't consider that an odd build. For an odd pair I really enjoyed thug/empathy mastermind with a heavy melee focus including the attacks from the fighting pool and full stacks of temp powers like baseball bats. -
Water Blast: What are some outstanding pairings?
VashNKnives replied to BuiltDifferent5's topic in Archetypes
My trick arrow /water defender is one of my best offenders. -
What's the hardest AT combination to play solo?
VashNKnives replied to FFFF's topic in General Discussion
I find certain power combinations for corruptors and controllers worse to solo than defenders due to the weaker buff / debuffs. That said, I've felt earth/ and electric/ controllers drag without some form of added damage from the secondary and power pools. -
I think it would be fun to see players risk their stars on PUGS/raids. Yeah, ultimate insps and uber rich builds... blah blah. It shouldn't bother other players if someone gets an ego boost and their adrenaline pumping from something like this. The dev time may be better spent elsewhere, but it would be an interesting add imo. I would go further and give some sort of bonus to these defeatless players that join risky TFs and Trials - maybe in combination with the difficulty slider. Something little like maybe extra merits or higher rare drop rates. Now... a big watch-out to me would be the stuffy, overly competitive types that will pitch tantrums if the game isn't played by others for their sake. There are some personalities that just can't stop themselves from trying to micromanage others. We may have to witness more drama from folks who suddenly care if they are defeated and there may be folks that get snobbish about who they allow in their teams.... It just means all the more respect to the player that doesn't act that way and still keeps their title. Again, dev time is precious and this isn't my personal pick for next issue but still not a bad idea imo.
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What are you going to pair with Storm Blast when it goes live?
VashNKnives replied to biostem's topic in General Discussion
Storm/ninja blaster at level 39ish. Really fun and so many attacks that I uncharacteristicly skipped hasten. Did not realize ninja has that nice critical damage boost. It really is cool seeing the slow lightning snipe come out of the sky and critical hit. Recently picked up snowstorm on my way to frozen armor and had not expected to actually use it, but man is it awesome to finally keep the baddies from running or flying out of the rains. It was epic against the croatoa mobs. Starting to consider build modifications to better slot snowstorm- was originally planning smashing/lethal/ranged soft cap w/ high for blaster regen and a smidgen of resistance for fairly cheap. Complaints... well if you want a picky answer, its a bit of an end-hog somehow and slow to animate some attacks. Also even with keybinds the storm cell and cat 5 powers sometimes need me to click and place the power manually. Overall, the set is totally going to be a repeater for me - maybe as a corruptor next but I am actually looking forward to reining in those pesky harpies and reigning over them with the rainy rains of storm blast post-50. -
Focused Feedback: Storm Blast
VashNKnives replied to The Curator's topic in [Open Beta] Focused Feedback
I know this may sound extreme, especially at this point in development, but I think it would have been cool if one of the buff pseudopets was a basically the inherent automatically created as you use your storm powers instead of needing to summon them intently. I think the having to keep up with the recharge of multiple buffing powers can be tedious, not that it is uncommon or unrectifiable with macros/programmable keyboards/mice. Thinking of what I would do with that extra power slot... well given the development direction that I am seeing, if we needed another power that would ramp up then I would enjoy seeing water spout with the cat 5 interaction that it would start to spawn up to two more of itself. So having three water spouts would not only look cool but assist in the minion trashing and defense debuffing. I also want to just be clear that for what it is worth - irrespective of my opinions - I really do enjoy what you've created here with storm blast and that I will likely play it with several ATs. -
Focused Feedback: Storm Blast
VashNKnives replied to The Curator's topic in [Open Beta] Focused Feedback
I'm in the camp that I'd vote for some more burst in Cat 5 - maybe a lot more awesome AoE lightning or something. Storm Summoning works well with the set - the added damage really helps also It is a very nice looking set in my opinion, though I can't really see Storm Cell (makes knowing where to keep the baddies difficult). I really like the animations Admittedly I used a non-incarnate storm/storm/mu defender (so lvl 50) to plow through the Infernal map of the prae arc... at +4x8... so it was bound to be slow. Wasn't defeated once - it was safe even without a self-heal with all the knockdowns, repels and slows (though I used one of my favorite tough defender builds to slot it - my storm/dark/mu defender). That is pretty impressive considering the massive amounts +4 baddies on the Infernal map. -
Random is awesome. I can't have fun and force myself to act random and NPC are not capable either. People doing random things that force me to react is what brings out the best online experiences. I also get bored on steamroller teams and well-oiled farming. Although there is a line between random and annoying. Where annoying folks seem to particularly disregard all semblance of care for other players' time and patience.
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What does it mean to be Level 50 versus Incarnate?
VashNKnives replied to UltraAlt's topic in General Discussion
I definitely incarnate my favorite characters but don't link the story to their background. The incarnate powers are a little cheesy other than alpha but I like to mow through large spawns solo and so I use them to the max benefit that I see but recolor them to suit the character's background and such if I can. For exemplaring, I don't worry about being reliant on incarnate crutches for 54 content because if I exemplar it is likely on a team with random buffs/debuffs that make things work + all those IO set bonuses I may have not had while leveling. However, most of us also know how to play our characters in hardship-mode anyway, using only helpful powers and toggles to reduce wasted endurance burn. -
I am in the more challenging content that encourages better support/controls camp. Support needs to be more in demand before losing support AT cruches. Something has got to make you feel super afterall. Staring for long times at the same locked-down spawn gets old without help to arrest them. Teaming with support is a must or the associated ATs won't be played as much. Which to me is a bigger problem than controllers and defenders having some weird damage powers. You want me to switch to a controller so we can more easily handle this difficult mission? Happy to! Afterall, we'll both get the rewards. You want me to solo at 1/10th the speed without that opportunity? Nah, been there done that, burned-out.
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What should we do with Psychic Blast?
VashNKnives replied to oedipus_tex's topic in General Discussion
I need to look at the animations again but I always felt it moved its hands too much to be a mind blasting set. I would prefer it to have a no redraw option where maybe hand/hands to head stayed there during battle. I'd like to feel like a psy cannon vs like I struggle with each attack. -
Having to hosp hits different than being able to get up in mish again, esp if I can do it right next to the pack that knocked me down. Something in me looks at that rez in mish as a skilled recovery vs a total loss.
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What's missing in the character creator?
VashNKnives replied to Jack Power's topic in General Discussion
More slider presets that make characters proportional to NPCs and mimic beautiful body types. Sometimes I really am surprised how much I have to deviate from current presets.... like especially leg length, hip and waist size, and overall body size. Also wouldn't hurt to have teenage, baby, and other presets. For my unreasonable want I would like to choose emmination points for all ranged attacks.... still dreaming of that cyclops /triclops like character -
Worst Combo I tried that should have been good but it was likely user error was ninja/poison mastermind. I didn't really IO it and I am not even sure if I got it to 50. The ninjas died too fast for poison to protect. The great thing about this game is how even weak synergies of combined powersets can often be helped by IOs and/or power pools. Also, a cool costume with cool fighting travel powers will keep things fresh..... Obviously, if wanting solo +4x8 then I wouldn't choose a earth/ice/elect controller to be paired with a secondary without quick recharging damage powers unless you have procs and maybe supplemental power pool attacks. /storm is great, but /empathy, /sonic, etc... will be tough solo. Given that I know that, my least fun builds with fun concepts were ones that were generally slow soloers because even though I like teaming I don't want to be at the mercy of teaming in a superhero game. Also, with IOs it is much easier to gain survival stats vs adding to your damage output unless able to use procs liberally. All that said... the most frustrating build I had on live was actually self-imposed. I tried to do a human only warshade. And while it can work - especially with IOs, macros, and incarnates.... it just bothered me how it was easy to be stuck in situations where you didn't have a defeated npc when you needed it. Triform works better of course but at the time I wanted to use all the warshade toggles and they would drop when form changing. I need to try a WS again.... do the toggles still drop?
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Focused Feedback: Electrical Blast Revamp
VashNKnives replied to Player-1's topic in [Open Beta] Focused Feedback
Unless they come out with a new veterinarian manipulation secondary and then I will have to resist the urge to use the name of Bob Barker... -
Focused Feedback: Electrical Blast Revamp
VashNKnives replied to Player-1's topic in [Open Beta] Focused Feedback
Why should it be possible to drain a +4 AV solo as a blaster? I am not sure how I feel about that even for elect doms.... controller seems legit like the only class that should be able bring that level of neutering. I look at elect drain as mostly another layer of soft defense - like knock down