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Heraclea

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Everything posted by Heraclea

  1. I use the Fandom wiki for other purposes. It is ad-supported, which always means a risk of malicious code, but use uBlock Origin set to no exceptions and it isn't a problem. But I've never looked anywhere except to Paragon Wiki for information about the game.
  2. If you click on the live version you want to play it will stop downloading the beta and let you in to the live version.
  3. I now have a Ninja Blade/Ninja Reflexes stalker. Intriguingly, while the sentinel power is named Tashibishi, the ninja power is named Caltrops.
  4. This is probably my most successful attempt so far at making a Greco-Roman style temple. Still haven't figured out a way to make a slanted roof long enough with a frieze. This is from Sparta on Indomitable, SPARTA-3759. I will likely redo quite a bit of the Amazon Army base when the new statues go live. In the meantime I've been joking around a bit.....
  5. Null the Gull will turn off the movement speed aspects of Speed Boost and similar buffs. I wonder if it would affect these as well. There's a specific room on the Council maps, where a slope with a cliff leads to a long series of catwalks with a spawn at the bottom, I call that the Speed Boost Room. Time to surprise everyone with a burst of movement speed.
  6. Ooh, by flagging for RP, I can con as purple to everybody?
  7. Here is Heraclea's current build. Almost all of it is in place by now. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Heraclea: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance: Level 40 (5) Reactive Armor - Endurance/Recharge: Level 40 (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (25) Reactive Armor - Endurance: Level 40 (37) Reactive Armor - Resistance: Level 40 Level 1: Shadow Punch (A) Kinetic Combat - Accuracy/Damage: Level 35 (3) Kinetic Combat - Damage/Endurance: Level 35 (13) Kinetic Combat - Damage/Recharge: Level 35 (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (45) Dark Watcher's Despair - Chance for Recharge Slow: Level 35 Level 2: Dull Pain (A) Regenerative Tissue - Heal/Recharge: Level 30 (3) Regenerative Tissue - Heal/Endurance/Recharge: Level 30 (7) Miracle - Heal/Recharge: Level 40 (15) Miracle - Heal: Level 40 (34) Miracle - Heal/Endurance/Recharge: Level 40 (34) Miracle - Endurance/Recharge: Level 40 Level 4: Shadow Maul (A) Obliteration - Damage: Level 50 (5) Obliteration - Accuracy/Recharge: Level 50 (7) Obliteration - Damage/Recharge: Level 50 (11) Obliteration - Accuracy/Damage/Recharge: Level 50 (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (50) Obliteration - Chance for Smashing Damage: Level 50 Level 6: Super Jump (A) Jumping IO: Level 50 Level 8: Unyielding (A) Reactive Armor - Endurance: Level 40 (9) Reactive Armor - Resistance/Endurance: Level 40 (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (13) Reactive Armor - Resistance: Level 40 (37) Reactive Armor - Endurance/Recharge: Level 40 Level 10: Taunt (A) Perfect Zinger - Chance for Psi Damage: Level 50 Level 12: Combat Jumping (A) Endurance Reduction IO: Level 50 Level 14: Resist Energies (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 16: Siphon Life (A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50 (17) Touch of the Nictus - Accuracy/Healing: Level 50 (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50 (23) Touch of the Nictus - Healing: Level 50 (25) Theft of Essence - Accuracy/Endurance/Recharge: Level 30 (34) Theft of Essence - Chance for +Endurance: Level 30 Level 18: Invincibility (A) Luck of the Gambler - Defense/Endurance: Level 50 (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (19) Luck of the Gambler - Endurance/Recharge: Level 50 (23) Luck of the Gambler - Defense: Level 50 Level 20: Touch of Fear (A) Siphon Insight - Accuracy/Endurance/Recharge: Level 50 (21) Siphon Insight - Accuracy/ToHit Debuff: Level 50 (21) Siphon Insight - Accuracy/Recharge: Level 50 (31) Siphon Insight - ToHit Debuff: Level 50 (46) Dark Watcher's Despair - Chance for Recharge Slow: Level 50 Level 22: Resist Elements (A) Unbreakable Guard - +Max HP: Level 50 Level 24: Boxing (A) Accuracy IO: Level 50 Level 26: Tough Hide (A) Gift of the Ancients - Defense: Level 40 (27) Gift of the Ancients - Defense/Endurance: Level 40 (27) Defense Buff IO: Level 40 Level 28: Soul Drain (A) Superior Might of the Tanker - Accuracy/Damage: Level 50 (29) Superior Might of the Tanker - Damage/Recharge: Level 50 (29) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50 (31) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50 (33) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50 (46) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 Level 30: Resist Physical Damage (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 32: Tough (A) Titanium Coating - Endurance: Level 50 (33) Titanium Coating - Resistance/Endurance: Level 50 (33) Titanium Coating - Resistance/Endurance/Recharge: Level 50 Level 35: Dark Consumption (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50 (36) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 (36) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 (50) Efficacy Adaptor - Accuracy/Recharge: Level 50 Level 38: Midnight Grasp (A) Kinetic Combat - Accuracy/Damage: Level 35 (39) Kinetic Combat - Damage/Endurance: Level 35 (39) Kinetic Combat - Damage/Recharge: Level 35 (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (43) Crushing Impact - Accuracy/Damage: Level 50 (43) Dark Watcher's Despair - Chance for Recharge Slow: Level 50 Level 41: Conserve Power (A) Recharge Reduction IO: Level 50 (42) Recharge Reduction IO: Level 50 (42) Recharge Reduction IO: Level 50 Level 44: Weave (A) Serendipity - Endurance: Level 40 (45) Serendipity - Defense/Endurance: Level 40 (45) Serendipity - Defense/Endurance/Recharge: Level 40 (50) Serendipity - Endurance/Recharge: Level 40 Level 47: Air Superiority (A) Kinetic Combat - Accuracy/Damage: Level 35 (48) Kinetic Combat - Damage/Endurance: Level 35 (48) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (48) Kinetic Combat - Damage/Recharge: Level 35 Level 49: Physical Perfection (A) Performance Shifter - Chance for +End: Level 50 Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash
  8. There are no regeneration tankers. Invulnerability is a top tier armor set for tankers, bringing much less to the table to scrappers and brutes. It is tougher than anything except Granite fresh out of the box. Adding an attack set with strong synergy with it, like Dark Melee, makes it as tough as Granite with none of the drawbacks. Willpower belongs to a lower tier, and Reflexes lower yet; it's too easy to peel mobs off of you because of weak taunt auras.
  9. When I played WoW, which was around ten years ago, I ran a thorium and mithril racket. The way crafting worked back then was that it was levelled up like anything else. Thorium and mithril were former high end crafting mats that were found in former high end zones. I had a character of the current max level and every day I'd visit the zones and collect all the thorium and mithril there. Then back to Ironforge to make sure no one was underselling me, buy them out if they were, and put everything back on the AH at my price. Because everybody who wanted to achieve current max level weapon and armorsmithing had to make so much thorium and mithril junk that nobody used any more, to move past those levels and on to the next grind. I am ashamed of myself for exploiting a flawed game mechanic this way. But so much else about that game, from gear scores to gear repair costs, was similarly community-destroying.
  10. Another option might be to take a relatively unbusy floor design (some of the Tech ones might be best), color them bright blue, red, and so forth, then cover them with stuff like bricks or glass floor pieces, leaving only a stripe visible. A lot easier to change the high lighting to appropriate colors.
  11. Reminds me that I ought to start an archery/devices blaster before Halloween rolls around. Best trick or treat farmer ever.
  12. If you are Shield, you get the scream, at least if your tanker is female (most of mine are). I started making female tankers back in i1 because back then the female taunt was always the 'Ah-ha' while the male was the call of a dying giraffe. Do not know when or why this was changed for Shield tankers specifically.
  13. At one end of the continuum, Dark Melee makes every scrapper tougher, and works especially well with defense oriented secondaries like Shield, Reflexes, or Ninjitsu. Say goodbye to perverse slotting chasing defense bonuses: you won't need it, you have consistent -tohit in everything. On the other end of the continuum, Titan Weapons is painful to level, but a lot of fun past 40 or so. If you want a scrapper that just feels super strong this is the way to go. Pair this with a set and forget secondary like Willpower. Animation lag will punish secondaries like Regen or Bio that rely on click heals. And speaking of perverse slotting decisions, Spines works wonders with endurance friendly secondaries like Bio, Rad, or Willpower. Spines allows you to slot most everything with recharge slow procs. Willpower gives you a chance to add even more in your aura. Take Caltrops for even more.
  14. I have a street justice/willpower brute at 47 and a radiation/SJ tanker at 24. I think that the set does more for brutes. It's chief virtue is that the lower tier attacks are fast recharging and fast animating, which is good for brutes and does nothing for tankers. One of the attacks does -dmg on enemies, which suggests it has some slight synergy with resistance sets. Another does slow and -def, which allows the slotting of exotic procs. But it is all smashing damage, which tends to fall behind in the late game. It doesn't really have powerful synergy with any tanker primary. Since super strength is broken right now, if you want a punching set this is your best option. If you want a character that feels super strong go titan weapons: that requires something like Willpower or Invulnerability that relies not at all on click heals for toughness. EDIT: But every time I see a six slotted Taunt, I throw up in my mouth a little. One of the best things about being a tanker is getting to use your precious slots for something better than that. Pull that out and put some accuracy in your attacks. That will do more for your survival than any set bonus, especially given your endurance heavy primary and secondary. Perverse slotting chasing set bonuses is less needed now than ever once Incarnates open up.
  15. Another entry in my 'short bio, big story' competition with myself:
  16. I slot for endurance drain on my electric/electric blaster and it appears to work reasonably well. Do wish that it had more of an effect on EB/AV/GM class enemies.
  17. They appear essentially the same to me. But I looked at a post with an attached poll that said it had 49 votes, but none registered in the bars above. This one seems to work for all.
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