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Heraclea

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Everything posted by Heraclea

  1. Every level 50 character has a fairly good chance of getting one catalyst per day. This is a good reason to get on a couple of your level 50s daily ande do something with them, even if that's only running a Sha mission or a radio. I use the catalysts together with unslotters to supply newly made characters with IOs like the Panacea chance for health/endurance as soon as they can be slotted; with that it's level 7. Thst little commitment may get them played, and if you decide you don't like 'em you can yank it with another unslotter and hand to a replacement.
  2. I tried them on Heraclea early in her Homecoming career in an attempt to make her even tankier and more useful on teams. Did not work and respecced out very quickly. Anything interruptible is useless on a tanker.
  3. The Cardiacs - Is This The Life RIP Tim Smith
  4. Julie Brown - I Like 'Em Big and Stupid
  5. One thing I just thought of. I remember when a character's first ITF was a significant milestone, because that meant that you cold finally access the Roman armor pieces. Most of my characters couldn't really finish their costumes without them. You had to prepare for this by running Montague Castellano (sp)'s arc, which I would typically do as soon as it opened at 10; then you had to go to Cim and get it done, which I tried to do as close to 35 as possible. The Roman chest details remain mainstays of my costume designs. But it isn't the milestone it used to be.
  6. The problem with the set is, why would anyone who can play Super Reflexes when there's this? More of a problem for Super Reflexes. I have played it on a stalker on HC, which was my first 50 stalker. That character is La Faiseuse d' Anges; unlike some players I am not a fan of all things Japanese. Biggest aesthetic annoyance is the power names, which makes it hard to talk about because I can never remember which does what. Scrapper version is an old style T9 and as such very skippable.
  7. The Merry Go Round - Live RIP Emitt Rhodes
  8. Black Sabbath - Headless Cross
  9. Allman Bros - Mountain Jam
  10. The Chieftains and Sinead O'Connor - He Moved through the Fair.
  11. Cult - Love Removal Machine
  12. Cab Calloway - Minnie the Moocher (Betty Boop)
  13. I'd also point out that the Shadow Shard TFs Dr. Quarterfield and Justine Augustine don't have any final AVs or anything meaner than an EB. Mez protection or Clarion are strongly advised to avoid frustration. They are quite long and can be tedious, especially the hunts. Ability to navigate the Shard is also needful, and Mission TP and a base TP hub are major plusses. Whenever one of these is the weekly I usually solo it on a fire/regen scrapper who flies and has Afterburner. I just quit when I am tired or bored and return to it later. But at +0/1 they are quite manageable and reward a shedload of merits.
  14. I was fairly surprised when no one picked up 'Ice Minstrel' or 'Jungle Jenny' on TB before I did. One major source of my character names is fairly obscure mythology, which means I am mildly pleased when they're taken. Didn't expect to get plain 'Circe' so I went with 'Circe of Aeaea'; 'Medea' was taken, 'Medeia' was not. But I was mildly taken aback when I got beaten to 'Belphoebe' and 'Britomart'. I did grab 'Penthesilea', though.
  15. Chelsea Wolfe - Pale on Pale.
  16. One simple way to do this is to make a careful selection of official mobs. This is easier to do with S/L mobs than with fire mobs, but it can be done and the operation is the same. You can also mix official and custom mobs; the CoT Behemoth types can be mixed in with custom mobs for fire based content. Again, the knack is to have at least one minion, one lieutenant, and one boss in each custom groups. Using official mobs does one thing: it guarantees that you get the same experience, up to 100%, that they give in standard content. You can create spawns that guarantee bosses by filling your map full of boss or elite boss encounters. Each map will indicate how many boss encounters it allows. Create your boss fight, turn it off as a required objective, and then enter the number your map allows as the number of times it spawns. This usually puts a copy of your boss encounter at every spawn point. It's traditional to add a blinky with countdown 0 as the required, mission ending objective. You can mix it up if you want and add several different boss encounters, so long as their total does not exceed the total the map allows. If you use a custom enemy group, which may contain a mix of custom and official mobs (and may be made of all official mobs you picked, your boss encounter can be used to make set fights with a boss who isn't of boss rank.
  17. Completely forgot this occasion.... Edith Piaf - Ça ira
  18. Bright, naked eye comet visibel shortly after dark in the northern hemisphere, called Comet Neowise. Should be passing by astronomical Gemini now.
  19. On TB, all-MM ship raids are conducted on a semi regular basis. If you find the lag difficult on a regular ship raid, this may not be your fancy.
  20. I had probably 20 characters at 50 on Victory when that hit, and probably 8 or 9 on other servers. Know I didn't respec them all. IIRC you got both inherent stamina and pool power stamina if you didn't respec, and for most of 'em having double stamina was worth it.
  21. I have a tendency to fall in love with oddball builds and combos rolled as jokes or to take advantage of puns. On Victory, it was a regen/spines scrapper (Betsy Ross) made for a Fourth of July costume contest, and a rad/archery defender (William Shakespeare) made to celebrate getting the 'Bard' badge in AE. (That badge was removed later, which meant that I dared not ever look at the character's badge list.) Here, it's a rad/electric brute who for some reason is a jungle-girl concept (Jungle Jenny), an ice/plants blaster who I usually take to Hami raids (Ice Minstrel), a staff/regen brute (Omphale) made as an experiment to see if it was possible to build a regen brute for tanking, and who became my redside main.
  22. When Invincibility rooted you? If you were an Invulnerability tank you took teleport?
  23. These are a gallery of Heracleas from different games including the original Victory version from City of Heroes. The one that went farthest is the Age of Conan version who eventually had Thoth-Amon on farm. Not shown are versions from SWTOR, Elder Scrolls Online, or GW2. In fact the only game where I didn't make a Heraclea my first character was LOTRO, where I really couldn't fit her into the lore. There, I made my first character Samhall Gaolster, a burglar that I wanted to play as an evil hobbit. That didn't work either.
  24. Again, it's the story of Twixt. Twixt was an academic's (terribly flawed) research project that was theoretically about the difference between formal rules and community norms. He decided to test this hypothesis by playing a character who ganked other characters in PvP zones, even the ones that didn't want to PvP. This included TPing players into police drones when that was still possible. He got dozens of complaints and petitions that were ignored, because everything he was doing was consistent with the formal rules of PvP, which allow ganking hostile characters, whether they want to ply that or not. I avoid PvP generally. Of the several MMOs I've played, I've never seen a single one that was fair to or had a place for non-stealthed melee characters. We were only targets, with no way to force characters to remain in melee range, and subject to getting burst down at range by poorly resisted attacks. In CoH in particular, toggle dropping is a terrible and annoying mechanic. Since you don't have mez defense, only resistance, even a half second's mez you have to wait out a cooldown before turning your key defenses back on. If we had cage-match PvP, two characters in a 6' box, with normal PvE rules applied, that might be fun; zone PvP is not so much. PvP builds are exotic distortions of the game. There's something weird about the travel power Hami-O that makes them command an insane price; this is apparently for PvP and I have no idea what that's all about. None of my builds is made for PvP, and that apparently puts me at a serious disadvantage even if I wanted to check it out. So I don't PvP much. But I am fully aware that if I enter a PvP zone, I am at risk of being targeted and killed from afar without being able to do much about it. That's what I signed up for when I went there. The rules and mechanics are frustrating, but they're the rules.
  25. My in game arch enemy is Mold Wall.
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