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Heraclea

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Everything posted by Heraclea

  1. I tend to prioritize day job badges for perceived utility to the character. Lowbies go for the Pocket D badge first; higher levels park in Cimerora. Then you collect the ones that do things, like the train station and the University.
  2. Cream - Spoonful RIP Ginger Baker (drummer)
  3. It is a lot easier to get some street hunting badges, like pirate ghosts, when the night is all day and all night. Let it be.
  4. Josephine Foster - Well Heeled Men
  5. Boiled in Lead - My Son John
  6. You know that just about any character you will play in the future will want a Miracle Recovery, a Numina, a Panacea, a Performance Shifter proc, and that most will want Steadfast Protection +Def and those who don't will want the -KB. Fill an enhancement rack full of those, because whatever the market does, those things will in all likelihood sell for top dollar whatever current conditions are.
  7. And, once you find it in the list, you can select it there as well and try to move it, assuming the editor doesn't decide you really wanted to move something else in the interim.
  8. Robert Plant - Silver Rider
  9. I would say that the old resistance v. defense debate isn't really all that big of a consideration for sentinels. I generally think that defense generally is better than resistance in the end game, but that resistance plays the whole game better. Defense sets tend to wither when exemped to levels where all the pieces of the puzzle aren't there and key set bonuses become unavailable. There is also a lot more -defense than -resistance in the late game. But my main sentinel is exclusively ranged, a lot more so than my electric/electric blaster, and has several tools to keep excessively friendly mobs at bay. The main thing you want generally from a defensive set is a +recovery power. Sets like Willpower, Ice, Bio, Fire, Ninjitsu, and Rad and maybe even Regen favor the sentinel, and I seldom recommend Regen for anything. Some of these are defense based, some resistance, but they all have various ways of refilling your blue bar, and that's the main thing you should look for in an armor set.
  10. The main thing a tanker needs to do is to be able to take the burst damage. Regen, with no defense and scant resistance, is not well suited to the task. You might say that you can make up the differences with IO bonuses, but you're starting from way behind whichever way you go there. Literally any other primary would start you out from a better place.
  11. Pentangle - House Carpenter
  12. Kings of the Sun - Vampire
  13. Would totally work as a cassock.
  14. Roky Erickson - Sputnik
  15. It is handy. Especially handy from zones like Cimerora, where my characters spend a lot of time, and where there isn't another handy way to go to base. The most frequent use I make of it is to pop in and out of base during crafting sessions after I've confirmed that I don't already have a piece I need in storage. I can't imagine that being a problem. These sessions often start from Cimerora; almost all of my heavies park there for the accolade. But it is apparently an 'exploit' when it is used to cheat death in PvP and on master runs. I've never used it that way, probably because I do master runs on my tankers almost exclusively. If I have to poof away, the badge is going to fail anyways. Some might imagine it an 'exploit' when I use it to get out of jail rooms on Council and Oranbega maps, but I can't imagine anyone caring about that. This, I have done once or twice. At least the first two 'exploits' are things that probably do need fixing. I do hope that the fix preserves the functionality and ability to make macros to take you to open bases and is not burdened with easily interrupted animations or long cooldowns. A little chance to abort would actually be helpful; odds are I'm already heading to base when someone announces that their team teleporter is up. This too has happened more than once.
  16. And, my recollection is that when the market went live, there were a whole lot of costume pieces (IIRC all of the wings) that had to be bought on the market if you wanted a specific piece for a character. Those sold for millions as well. At some point this changed. I never really went out for purples, but my mains all were set IOed with random drops or with recipes bought with merits.
  17. I definitely plan to take a stealth power on the character eventually. Job one is to get the top tier power from the new pool since it seems the path of least resistance to mule the -KB IO I have in the base.
  18. I always started new characters for the Halloween event, to level them with Trick or Treat. This time I tried to start a Dominator, mostly because it's relatively new to me, and I have plenty of tankers, scrappers, brutes, and at least one stalker. I also wanted a control character without having to worry about heals, buffs, debuffs, or pets. I also wanted to tinker with the new leaping as a travel power. Ordinarily when I did this I'd level by grinding trick or treat. This character absolutely sucks at that at least solo. She got to level 18 on DfB and Posi 1. She is mind/fire. Despite 2XP she is painfully slow because of permadebt. The lack of mez protection is extremely painful here. I don't yet have a damage resist power to mule KB protection. So she draws a werewolf and gets golfed from here to wherever. Or she draws a boss that needs two applications of her mezzes and won't be given time. I trash any insp that isn't a break free, and fill her tray with nothing but in the hospital where she lives. Is this a team only character? Or am I doing something wrong?
  19. With the Staff weapon animations, if I gave them any agricultural tools I'd give them a hoe first.
  20. If you were able to get and do the Penelope Yin Faultline story line. And each origin gets one specific kind of enhancement IIRC, and they will not bond with the 22+ SOs. I just have my level 50 crafters get lowbie salvage with AE tickets and craft enhancements as needed.
  21. One of the main reasons I only run DfB once or twice is that it encourages you to slot SOs that drop from the 'archvillain' fights. These are quite temporary, and wither and die and can't be replaced as you proceed further. This means that your character becomes weaker as they gain levels, slots, and powers, which tends to make me lose interest in them. I street sweep to 5, head to KR, run radios for the temps. By then I should be around 8 and ready for Posi 1. When I get to 12 I pause and run the inventions tutorial for a free 15 accuracy IO that will never wimp out. On to Posi 2 and Synapse. By then the character will be around 20-24ish and I can decide whether I want to invest more time and effort or not. Halloween event is a golden time to start lowbies; plenty of XP to be had trick or treating.
  22. Depends on the character. Most of my characters on Torchbearer have a supergroup themed costume based on Heraclea's themed colors of red, gold, blue, and white, usually incorporating Roman pieces. Grandma Gnosis (ill/rad controller) has variations on a theme: little old lady, little old lady commando, little old lady succubus. SheRo's costumes are the joke: homages to She-Ra, Supergirl, Captain Marvel, and Fusionette. Maiden Heaven, like Heraclea's, are all just variations of the core theme: in her case an angel in white and gold. Plaster Caster's costume are a mix between Roman artillery commander and Swinging 60s / hippie. Catrina moves between Aztec Jaguar Warrior and Skull Faced Bride. Her supergroup mode is based on the Virgin of Guadalupe with a skull face. There are many characters whose basic costume fits the concept so well that they don't change it much: Trolls Girlfriend, Witchfinder General, Carlos Rey, Man from Uranus.
  23. You are probably right about that. But if we do get new content, I would hope that it would follow the best traditions of the game, and have helpful maps and clear goals. I would prefer that it avoid using New Praetorians, Imperial Defense Forces, Warworks, or Praetorian Clockwork; that stuff is as monotonous as Longbow and Arachnos.
  24. Untankable, in other words. You cannot take point, dive into the mobs, nor divert their aggro off your team and onto yourself. That path leads only to frustration. Which means that you should have brought a different character. Which means that you may as well get up and make yourself a sandwich. There are reasons why you can't find people to team with in Praetoria. People don't like that content very much. And part of the reason is that you're better off without a team, better off without the larger spawns of higher level enemies they bring. The clever storylines and lore are wasted. That makes me sad, but it still doesn't make me want to level a character through Praetoria. Once nine years ago was enough. And, as you know, it's a lonely place. The game is inviting people to do Night Ward stories when they hit 30. You are automatically handed contacts that send you there. And contacts with book storylines are a sort of trap. If you take them, you are stuck in storylines you'll have to three days and out, or slog through them alone.
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