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Everything posted by Forager
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The D Squad: This is true ROGUE content. [Challenging SFMA]
Forager replied to Forager's topic in Mission Architect
Volume 3 is now live! The D Squad Vol. 3: Tabor Crossing Arc ID: 70533 Alignment: Neutral? As the FBSA continues to mishandle the Shivan attack, Officer Daniels trusts you with a delicate mission. A group of refugees from Galaxy City are in danger outside of the War Walls, but a rescue is not authorized. -
I would say slotting for aesthetic is the true endgame. "ACCURACY... ON... THE LEFT!"
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The text in the window will show it as from right to left, but it has no impact on the actual numbers. It all happens at once no matter which slot the proc is in.
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Wait... you think that your teammates are reading that? And that they appreciate the order in which they read it?
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Exquisite Nightmares (Arc ID 68480) dark horror mystery
Forager replied to Corruption Dawn's topic in Mission Architect
Just a minor technical note, Singular Navigation text does not function properly. If you are combining different objectives in the Nav bar using the same Plural Nav text, it's always going to use the Singular Text for the top hostage on the list, no matter who is actually last or what order you find them in. If you use specific names or identifiers for the singular Nav text, it won't be accurate. In your mission, I found the woman I was following 2nd, but the Nav text specifically identified her as the last person I was looking for. -
Can we NOT have GMs spawn on solo players?
Forager replied to VioLight's topic in Suggestions & Feedback
Badge name checks out. -
I have no idea what it's like to suffer from Alt-itis, but I've always imagined it's like a never-ending cycle of having a "cool idea" and then satisfying the urge to create it. I am a finisher. I get my characters as close to "done" as possible before I move on. My road to 50 is very old school and very boring: SOs to 25 or 30, standardized IO slotting after that, TFs, missions and I collect sets as I go. I have used MIDS to make one specific build because I was having a hard time getting soft-capped on vibes. I think the reason that I can finish characters is because I start and end with theme. When I begin a character, I begin them as a true newbie. Their costume is simple... they are weak and kind of lame. If I can't make a thematic justification for a power, I don't take it. If I don't deserve a cape or an aura, I don't wear one. I usually only use two costumes until around level 20... and one is street clothes. But I don't make puffs. I make strong characters, so as I approach Epic Pools and eventually Incarnates, my character as well as my character is growing in power. I have to make thematic justifications for these changes. As I make those justifications, the costumes get cooler and more elaborate. I don't do social roleplay, but I play lore accurate. When I go over to the redside Strike Forces, I wear an evil costume and my dude is really over there doing CRIME... not collecting badges. I may even change his name and use an alter-ego. When he comes back, he remembers his time over there. I have a natural origin character that spent 40 levels hating superheroes and now only uses his Darkness Mastery powers when nobody is around or he is forced to due to the threat level. So I guess what I'm saying is I make my characters play hard to get with mean it makes me want them more.
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Have you ever finished the King's Row missions and then felt like you weren't done with the Skulls? What would the Skulls look like from levels 20-40? The Skulls are my favorite gang and that is my favorite range, so I submit to you my attempt to fill in that gap. My goal was to make a mission that could play two ways. You can run it just like an old school, low-level mission: read the objectives, kill bad guys. But if you wanted to read the story, there is a very human story there in the mission text. I also followed the example I've seen other builders use in going "Clues Optional" by including lore and details, but they could be completely ignored and you won't miss anything. Warning: If you don't like a challenge, lower your difficulty. I would also love feedback from the other creators here on the design, so I included a sample of a few below. I wanted to expand the gang to include multiple sub groups like some of the other high level gangs. This is handful from each group. The Gravediggers: The Bloodsuckers: The Edgelords Leadership This mission arc was originally created as a way to test my new Skull faction, who I only used sparingly as a part of The D Squad series. I love them so much though and decided to rewrite this into a proper set of missions with an underlying story and higher stakes. It also is a bit of a spin off and runs parallel to those stories. And remember... Bone Mommy loves you!
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Can we NOT have GMs spawn on solo players?
Forager replied to VioLight's topic in Suggestions & Feedback
There already is a pretty hefty punishment for this: they have to look at themselves in the mirror everyday. -
Can we NOT have GMs spawn on solo players?
Forager replied to VioLight's topic in Suggestions & Feedback
If you're too scared and weak, run away. If you're too slow to run away, at least die with dignity. The penalty for death is turning your toggles back on. -
Ahh I am embarrassed, I didn't even think to actually lead him there. I'm sure that was explained somewhere, but I thought he was just pointing me to it. And yeah maybe that one ghost that took me to a tree was the one trying to get me in trouble.
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Exquisite Nightmares (Arc ID 68480) dark horror mystery
Forager replied to Corruption Dawn's topic in Mission Architect
You hooked me early and had me wanting to read clues for the first time ever during an AE arc. This story felt really tight, like an episode of a serial drama/mystery of the week type show. The custom character fights felt really fast paced and kinetic. You created real tension with this one and the plot device you used to get me onto a more exotic map was well executed. You really managed to change genres using the CoH engine... I could only imagine if you had game mechanics that directly supported your ideas. So cool. Spoiler: -
AHHH! This did not occur to me. Thank you.
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page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Forager replied to The Curator's topic in [Open Beta] Focused Feedback
Man whoever came up with this idea is a genius. -
Getting to a boss you can't defeat can be pretty frustrating, but you are playing a character whose greatest strength is supporting othet heroes while saying you shouldn't have to team to defeat an elite level opponent. In fact, you complained that calling for help doesn't feel very "super." You know what's even less super? Facing a tough challenge, failing, and then complaining... while expicitly saying you're not looking for solutions. It's not weakness to ask for help, but it is a weakness to be too proud to ask. Stop crying. Ask for help. Spend some influence on temps. Ask for help. Use an amplifier. Ask for help.
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[Heroic] [35-54] A Hero in Need - Arc ID: 54140
Forager replied to onenfguard's topic in Mission Architect
You get the highest possible praise for character design! Scrounger might be the coolest looking custom hero I've seen. His hoarding tendencies being a consistent part of his character was really well done. I went against your advice. I played on +1/x2 with AVs off. I don't want to drag around a custom hero to help in an open world map, especially with sequential searches out there. I know you were going for tension with the sequential hunts, but there was a lot of flying around and looking, which I is no fun with an NPC in tow. After the slog of the first mission, things picked up very nicely. Another glowy hunt outdoors at the end, but I got a little bit lucky with the sequential spawns. The final rescue spawned right on top of where the final bad guy was. Your custom bad guys and good guys were some of the best I've ever seen. They looked like a real enemy group with personality and lore... everything fit thematically and was very well done. Making Impossumble actually smoke with the aura had me take a second look at him. I do have a question about the alignment (serious spoiler). I will definitely tune in again to see what happens to The Roadkill guys next. In fact, I have a character that would fit right into the group. Are you taking applications? -
I gave it a play. Very fun, challenging fights. I usually start AE missions at +1/x2 with AV's off and I definitely didn't need to adjust that. I will echo a lot of the feedback: the gimmick with the enemies going was cool, but I'm generally not a fan of playing someone else's character in CoH. I subconsciously fill in my own character's dialog while reading mission intros and send offs. When I see a line break, I think in my character's voice. I know that you did this intentionally and gave warning, and I mostly ignored the dialog you gave me... so no biggie I guess. Spoiler alert:
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I couldn't get past mission 2, possibly a bug. I was stuck with "One Sigil to Find." There was a couple of ghosts that led me to The Lich, and The Lich led me to the coffin (which had a sigil on it). The very first ghost I rescued, however, just led me to a tree... with nothing. When I got there he said something and then wandered off. Maybe a bugged location? I turned into a kill all because ghosts make so much noise, then cleared the fog of war with my volume turned all the way up. I killed some obelisks, an altar and a ton of Apparitions, but I couldn't find anything and I wasn't entirely sure what a the Sigil I was looking for was on.
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I'm playing Arsenal Control for the first time on a Dominator (also a first). I keep seeing people mention procs in Sleep Grenade working really well, so I've got a bunch in there. I get no indication that anything is happening. I've got the Annihilation -res and 3 %dmg procs but it never mentions them firing in the chat window and the damage seems pretty meh. Flash Bang goes crazy with them.
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Did you try... moving? Like... not standing in the gas? I know a lot of people tend to stand and bang once the fighting starts, but you were on advanced mode... so maybe try moving your character. It's annoying for some but it can be fun, almost like an action game.
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Your description was vague, incomplete, and potentially misleading. Maybe you just thought about what the mechanic meant for you and not how it actually works. A more appropriate reply would have been, "That's a better explanation! Thanks for clarifying."
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We appreciate the work you put into this, @troy2tanker2. Great guide.
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Holiday Badges available more than once a year
Forager replied to Snarky's topic in Suggestions & Feedback
We should also create a space where they can badge safely and free of judgment, with clean badging supplies and trained personnel there in case they badge too hard. We won't supply the badges of course, they will have to bring their own. -
For those unaware, don't sweat it if you can't get them during the event. They're available all year long.
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A great new game I’ve come up with this Winter Lord-hunting season
Forager replied to Vanden's topic in General Discussion
Ooph.