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Forager

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Everything posted by Forager

  1. Knockback is awesome. Don't neuter yourself. Play inspired! Nobody who matters.
  2. I mean... y'all are clicking Accept.
  3. As someone else mentioned, you can submit a support ticket requesting more slots. But FYI , if you open up a published mission you can SAVE AS locally, if you're worried about not having those backed up.
  4. OP, I had a very similar concern when I returned to the game. I was very unsure of what I was supposed to do, the pace was beyond me and the instructions didn't always feel clear. I was worried about screwing something up, and met with "just ask." A year later and I've kinda figured out that it's not that critical. Just follow the herd, do what the raid leader says and if you are lost, do nothing. You won't understand what is happening, but you won't screw it up. You won't get a lot of insight or on-the-job training during the raid instructions because raid leaders function more like shepherds than field training officers. Whenever I have asked one of them a question as an aside, they have given very thorough and helpful explanations.
  5. You mean like this? Lol. Yikes...
  6. Nah man. You were saying that people don't use inspirations to fill defense needs in a bulld. You said you've never seen anyone do that. You also said it would be obvious to you if people are storing them in email. Here is a guy telling you that he does those things... and others do as well. You're misrepresenting the conversation to avoid just saying "oh dang I didn't know that." Quit squirming lol. People can scroll up.
  7. Lol stop it. You would rather claim to notice how many inspirations teammates use than just be like "oh yeah I guess I would have no idea whether or not people store them in email"
  8. Yeah that's always annoyed me. I crafted as I went so I had no clue how many of each I had done. I had to craft until the progress bar stopped moving, then do the other so I usually wasted one. And I only even knew that I had to split it up because of a 3rd party badge tracker. For the ones with multiple enhancement types, someone could end up wasting a lot of time and money before they figured out what they are doing wrong.
  9. You don't say? You've never seen anyone store large supplies of inspirations in their email? What do you see in peoples email?
  10. Could you elaborate on what that means? And what parts of it were not possible on Live?
  11. Very good! They do stand up. He said he thinks they should stay down. He thinks if they're asleep and get knocked down, they should stay down. He knows it doesn't work like that. Everyone knows it doesn't work like that. It's never worked like that and nobody was ever confused about this. He thinks they should stay down. He thinks that's what should happen. It's an idea.
  12. What happens if you try to avoid the Sprockets?
  13. But... how else are we supposed to argue with an idea that has zero negative impact on anyone or anything? That's not a need?
  14. Lol wut haha WE are definitely not. Have fun buddy.
  15. Lol... so it's not better, it's just better? Do you realize how wrong you have to be for logic to be on Rudra's side? The powers are better when they can target allies... they just are. They will affect more enemies and affect enemies more often. That's better. That's why you're asking for it. It's ok to just want powers to be better, though. You don't have to disguise it. The tradeoffs being suggested are also imaginary, so your ideas don't have to circumvent them.
  16. I sink zay vant to get rid of de backpack
  17. Lol do you ever think it's weird that you have to say stuff like this a lot...
  18. I haven't given this idea a lot of thought and didn't really read the OP... but I'm totally against this idea because it doesn't fit my limited and specific view of this game world's rules. No amount of sensible and obvious comparisons will make me rethink this position! Just kidding. Yeah it's whack that you can't get rid of it.
  19. I didn't know that either. Where did that idea come from?
  20. I think the glowies in mission 3 were all meant to be cosmetic, but they ALL activated at some point before I found the real one. I think it was one of the bosses, maybe. The final mission really had that "finale" feel, but the chained relays turned into kind of a slog to find, since I had to check places I already checked for them and it was a big map. Also, the relay objective always said "Sigma 6" even after I found that one. The final AV fight was great, especially in that room. He flew around and dragged me into the other spawns in the room.
  21. Amen to that. I knew that the "x number of times per minute" came with caveats that are not described in-game, but I had no clue about the "oh btw in some powers it just doesn't do anything" caveat. Heck, I even kinda get what a psuedo pet is and I had no clue I was wasting those slots.
  22. Nah. The only way to make low risk fights exciting would be to add some dope music. We don't have that... yet.
  23. I didn't know this. Damage procs just do nothing? What about Remote Bomb? This is tragic, if true, because I've had them in there awhile.
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