Jump to content

Lazarillo

Members
  • Posts

    1299
  • Joined

  • Last visited

Everything posted by Lazarillo

  1. Some can, at least. It's under the same tab as Accolades, IIRC.
  2. I could get behind something like this. In addition to the general boredom of the experience, it's kind of unfortunate that the MSR has no real "win" condition. You just fight until "oops, out of time" with no sense of having accomplished much at the point of completion. Giving the raid a goal would be nice, since in its current format, the closest thing to one is done by the time the main event has even really began.
  3. The potential limitation I see is that you can't have "The" at the start of your name at all because it gets automatically moved to a title. Given that one's mutually exclusive, some people might not want to be stuck moving the "Mr." or "Dr." in their names to the title preface. Although I suppose in those cases, they could spell out the word fully? Although that might mess up some pun names like a Robotics master mind named "Dr. One".
  4. I realize that this might feel like a slippery slope, but IMO, Diviner Maros' standalone missions are just interesting from a lore standpoint since they set up a bunch of the hero arcs (specifically, the Envoy of Shadow, Unnatural Order, and Wheel of Destruction arcs, and the Citadel TF). It's just so much fun the way it fits together, and there's so much villain content in the 20s that it's very easy to miss these. Doubly so when Maros himself even has a fairly long arc through before playing them. If they make things too crowded as standalones, maybe compile them into a single "arc" for Ouroboros purposes (call it something like "The Butterfly Effect"?), perhaps?
  5. The only mayyyyybe I see with this is that the levels go by so fast on villainside as it is that I don't think I'd ever end up doing this in its actual level range. But something to tie off that Gadzul story arc like @The_Warpact mentioned (the same way as Tarikoss ties off the PTS plotline and Renault is sort of meant to tie off the Leviathan one) would definitely be nice.
  6. Look, what it comes down to is that you're both human, and that can only end in tears. Luckily, I know a guy with the perfect solution.
  7. You got me a quick cheat on my Ouro badges for my birthday? I feel so blessed.
  8. Out of curiosity, what type of mez gets tossed out? Is it the standard stuns and sleeps, or are they mixing in Fears and Confuses that will necessitate specific defense sets and/or teammates that can provide mez protection via buff sets/Clarion?
  9. I mean, granted, but in this case, neither time nor effort is really a meaningful way to obtain it, and the kicker is the involvement in an Accolade power, which can have a not-unreasonable effect on character performance. A ridiculous grind for the "Leader" badge, which is the 6th in a series of 6 and has no meaningful effect on play? I'm all for it! But in this case, dropping the Born In Battle requirement down from Ironman to Hard Case is probably not such a bad idea, especially if you compare overall Accolade requirements between factions.
  10. Pretty sure they always have been. That's not a bug, that's by design.
  11. Yeah, I played a bit in Mids' and the one limitation looked like it might be massive end drain. Appreciate both the responses.
  12. I want Nemesis-Vengeance. Rather than seeking out a defeated teammate, let me auto-buff my team when I go down.
  13. I absolutely tossed that Judgement power out by accident. Definitely.
  14. DB remains really nice on a Scrapper on account of how the Critical Strikes ATO fits very nicely into Blinding Feint, buffing up the Critical Hit rate of your combos pretty significantly. On the Willpower side of things, assuming you're still committed to that too (since others have suggested other secondaries), because WP has such a wide variety of protections, it honestly works pretty well with any AT. So IMO you might as well stick to being a Scrapper for the offensive benefit with DB.
  15. And yet, how many people don't RP in this RPG?
  16. Been feeling like doing a Fire/ 'troller lately and trying to figure out what secondary might be cool with it. Time struck me as potentially a really good mix, both in mechanics and visual style (since Time animations look kinda smoke-y, too). But thinking on it, I don't feel like it's a combo I see very often. I'm gonna give it a shot either way, but I'm curious if anyone has experience with it and can vouch for it being such a hidden gem.
  17. I do like sets to have a little bit of flavor among them. That said, a lot of the ways uniqueness gets established is through janky mechanics that make sets more of a chore than anything, often not to any real benefit in terms of style nor number crunching. Psi Melee, for example, just really feels un-worth the hassle of wondering if Insight is going to come up or be locked and how long buffs last, etc. Water Blast can also be frustrating because of the way the Tidal Force mechanics work. And I'm basically just not even gonna try to understand what's going on with the new Seismic Blast sets. But on the other hand, I enjoy how my Mind/Dark near-Blaster Dominator plays very differently from my "glorious chaos!" Plant/Savage Dominator, or how I have a super fun team support Pain/Sonic Defender who's different from my "the blue shield icon means he's a tank" Time/Rad.
  18. Do you want to see how damage and support can mix together on one AT as smoothly as chocolate peanut butter? Do you like playing VEATs, but wish they had a wider variety of powersets? Do you like playing Dominators, but hate feeling the push to "permadom"? Do you like playing Titan/Dark Brutes, but feel like endurance management just isn't enough of a challenge? Ask your Character Creator if Guardians are right for you! (Seriously, they're neat, not overly strong, but fun, but as noted in my previous post, I doubt HC would add them or anything close, sadly, for fear of being accused of ripping other communities off)
  19. The following paragraph is the description for pretty much every member of the Knives of Artemis you encounter in the game: To that end, I maintain we absolutely need one for defeating 100, with a description along the lines of "Though the true number of Knives of Artemis in the world is unknown, you're pretty sure you've taken every member down at least once." And a second for defeating 100 in a single mission, maybe something like "Definitely more than 100. You checked."
  20. Just want to say thanks for reverting the Amplifier changes. My baby Praetorians, especially, are thankful.
  21. But the inability to use Fallout on my robot pets just feels like such a freaking waste! Why even be Bots/Rad, if I can't simulate an explosive power core breach?
  22. I was on this team (Technician Savage! Hi!). Hamidon is a true supervillain, taking our moment of hope and relief and turning it to abject despair. But yeah, Hammy's such a rough experience during Lady Gray as is, I don't feel like he needs to add any extra hurdles to jump through, especially because this does feel like a bug, more than anything.
  23. Yeah, conceptually, they kinda work that way, but the nature of the game makes that tricky to execute. After all, the player characters don't get to hang around their hideout moving pieces on the chessboard. They're actively pursuing the missions. That's kinda where the conflict is for me. It's very hard to come up with a concept for a character that both would be actively putting themselves into the battle, but not be able to battle themselves. The classic Mastermind works great as a boss or enemy group leader, less as a player character, most of the time. At least for me.
×
×
  • Create New...