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Lazarillo

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Everything posted by Lazarillo

  1. As I like to say, I don't suffer from altitis. I enjoy every minute of it.
  2. I use Amplifiers on most of my low-level characters, but the RoI for them isn't really viable at max level, in my experience. Maybe with the Defense Amplifier, and certain very specific builds, but that's still 20 million Inf down for 8 hours of play, and while that's doable (basically one 30-40 minute run of an Apex/Tin Mage double-header, assuming you convert the merits to cash in a reasonably efficient way), I'd still rather put that into funneling money into new alts. I think most of the purchasable Temp. Powers are generally pretty similar on that front. Fun gimmicks, but not viable in ways that are going to drastically modify folks' builds. What I wonder a little bit more about is folks who use the email system to basically carry around 5 additional full Inspiration trays.
  3. For some reason this reminds me of when Dual Blades first came out, and people kept asking for the "main gauche" option to be usable in both hands, and BaBs pitched an absolute fit on the forums because "NO! MAIN GAUCHE MEANS LEFT HAND YOU CAN'T PUT IT ON THE RIGHT!", and after a couple weeks of people asking repeatedly, the "main droite" appeared as an option to be put on characters' right hands.
  4. So would I! Unfortunately, loading other options doesn't work, either. I prolly shoulda noted that in the original post. Can't hurt, at least! I'll give it a shot with the slash commands and see if that works.
  5. Okay, this is driving me crazy. I have one character whose windows I can't seem to set up like all my other characters. Here's what I see by default: And here's what my Arachnos Widow sees: Slight color changes aside, my Window, upon choosing "Automatic UI Scale" loses the abiltiy to set an overall Window Scale the way my other characters can. As a result, their windows look all out of whack, comparatively speaking. How can I fix this?
  6. The toggle suggestion was made back during the game's original life, too, but has a distinct issue in that Intangible targets can only hit by effects made by intangible entities. Thus, because toggles work by rapidly re-apply an effect, the enemy ends up going Intangible for 1 second, then not for the next second, then Intangible again, etc. Dimension Shift gets around this by summoning pseudopets that also have the Intangible status, more or less, but that sort of improvised solution is trickier (albeit probably not impossible...probably...maybe...) when you're looking at single-target use.
  7. Blue Steel could be an interesting addition since he's got some backstory going on there, and whatnot. I really dislike the one-note-ification of CWK to "he's obsessed with Pitstop Penny" though, and really feel like we don't need more of her involved with his evil plots and whatnot, though.
  8. It's honestly never really explained well, nor followed-up on. The most we get is a "the path of revenge is a strange one". Probably the best guess is that since his old unit wasn't actually dead (sort of...they got turned into an army of endlessly cloned zombies), he took it upon himself to ensure that the endless supply got ended and his allies got proper deaths? Best I got. "Mr. H" is also never made clear in any way, but is probably a Praetorian bureaucrat, similar to Mr. G (I swear at one point, the dialogue actually identified him as "Mr. G" instead of "Mr. H", but such a thing would've been lost to 7 years of the game being in limbo).
  9. I know in at least a few raids I go to, League leaders use Request, or similar. Honestly, this may be a better solution in general; the problem with simply highlighting one person in the same channel is that if the channel is spam-y it's easy to miss stuff anyway.
  10. Atmospherically, Striga Isle may be may favorite Blueside zone altogether. I'd love something like this, maybe with a repeatable mission contact or something inside too. And a just general revamp of some of the content. It's neat stuff but is so...i3 in term of writing.
  11. I'm not sure why you're getting so defensive about all this? It's kind of irrelevant to the suggestion as a whole (which you may note, we seem to be in agreement that it would be a bad idea anyway?).
  12. "Taking advantage"? "Abusing"? What term would you prefer? The point still stands. AE was not created with the intended purpose of giving people convenient avenues to farming. The fact that it's primarily used for such despite that doesn't change that people who are using it for its originally intended purpose should be punished for doing so. Personally, I'd rather them just turn rewards back up to normal and turn MARDY back on, but that's an entirely different thread.
  13. I don't think there is, inherently, anything wrong with Warwolves being immune to Slow and Immobilize effects. And they're hardly the only enemies immune to certain effects; getting around such things is part of intended strategies. There is, however, some great deal of annoyance that stems with how they seem to be programmed to deliberately run as far as they can if hit with powers that cause such effects, though. That's probably unnecessary, but digging so deeply into the AI programming might not be viable.
  14. See, the inherent problem with this idea is that it weakens AE for its intended purpose, in order to punish/limit it for people who are exploiting it for uses outside its designed scope. As it is, we already hit that with XP being halved, so people end up ignoring story content in AE for more lucrative returns, which has only just sort of created a death spiral of farming, as it were. Removing XP from it entirely would only hasten that spiral.
  15. That was actually fixed in the late days of the game's original lifetime. Barb Swipe used to do the berserker-ish animation, but it does not anymore (except when enemies use it). Now if only we could have an alternate, at least, for Spine Burst...
  16. FWIW, there are are GM codes to do this to characters, at least up to the "i25" release HC originally launched under. So unless changes made since then would mess with it (not impossible I suppose), it is doable. But then you toss in what happens when you can 6-slot everything and the fact that means stacking an extra 50+ set bonuses into a build and...yeah, it's not viable at all from an actual gameplay standpoint. At times, I'll admit part of me wouldn't be completely opposed to the sometimes-suggested alternative of trading power slots for enhancement slots. But simply adding them out of nothing would not go over well.
  17. I basically don't. Only real exception, at least presently, is my Arachnos Widow, who has a Fortunata build and a Night Widow build. I use the former primarily, but occasionally switch just for fun, or because I'm fighting something like Carnies where Psi attacks are...not useful. I also have a Katana/Rad Brute who I was going to do a "high level" and "low level" build for (due to Katana being so late-blooming), but in practice, I don't play him nearly enough that that's ever become something worth investing in.
  18. Same universe where people don't act in character in RPGs.
  19. You are wiser than most. I'd actually be afraid to post my opinions on Defense and DDR.
  20. Freak minions and LTs are worth slightly lower than standard XP. This was put into effect back before the game's original closure, as they were considered weaker than a lot of enemy groups (particularly for teams) and can rez themselves for "double" rewards from a single mob. You may or may not recall the infamous "Dreck farms" that even exploited this simplicity. I don't remember the exact change to the curve, but the enemies you were fighting for Unai Kemen appear to give about 80% of what they "should" based on those AE values, which sounds about in line with my recollections. Now, that all said, I couldn't tell you what the values for Freaks are in AE, and if they're halved relative to this curve, too. But it shouldn't be too hard to investigate.
  21. I've had this happen once or twice on Vigilantes, with missions to fight Carnies sending me to the Rogue Isles...in a couple cases even when I was in Paragon when I called the contact, I'm pretty sure! I did not save any screenshots, though. Just kinda chuckled and headed to the appropriate zone. If anything, it usually makes a certain amount of sense to me. After all, it's not like there's some shortage of heroic NPCs to butt heads with when you're playing Redside...
  22. Sure, though bear in mind that it's pretty high-end (it's my main, after all) and not exactly what's considered the "meta" these days because I have certain goals in mind when I build stuff, and I'm not a fan of procs, either. So it may not be entirely to taste (and I'm sure there are plenty of people who will jump in and tell me how wrong and bad it is). But it does me damn well nonetheless so it might at least be a decent starting point.
  23. Since HC started (and heck, even for the last year or two of the game's original lifetime), I've play Time/Rad as a sort of on-again-off-again "main" (currently at the "on again" stage, at that), and the way I always explain it to people is that I have that little blue shield for an AT icon because I'm there to be a tank. It's an incredibly fun build that's pretty close to untouchable. At lower levels, you've gotta herd stuff up a little bit and get a feel for where/when to drop a Distortion Field, but is extremely sturdy outside of the occasional mez breaking through your defenses and kinda ruining your day. And then at 50 you hit Incarnates and can get mez protection, and a 50%-uptime taunt aura through Hybrid, and you really, truly do become a "tank", more or less, and basically just fling yourself into the front lines. I put myself on pull-duty for a Mothership Raid yesterday, it was good times. And that's on top of the general team benefits. You can extend your sturdiness to your whole team for the most part, and soften up some of the harder targets, too. It's good stuff. The biggest limitation, at least in my build, is that it tends to be a leeeeetle demanding on Endurance, but as long as I can keep myself from bottom-ing out between Chrono Shifts, it's not too much trouble.
  24. No, see, that's the thing. Sentinels are already "good enough". You can do whatever content with one, or with a team, or whatever. They don't need any more, from that regard. They'll be worse than any other options, but that will still be the case even if you buff their damage (unless you buff their damage enough then make it so that whoever they got buffed past are always the worse option).
  25. There is not and there never has been a way (the buff numbers thing is unrelated), but it's kind of a Mandela effect. Ask in Help, and half the people on the server will insist that they totally saw the option at one point. The closest there is to a few toggles that pop up numbers (and only a certain few, not all of them) defaulting to a numbers-hidden option with the ability to customize them to "Show Floaters" and have the numbers appear.
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