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Lazarillo

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Everything posted by Lazarillo

  1. This is because Tina was replaced later on in the game's life to give her an overhauled appearance and change the story arc she gives to reflect the new Praetorian content. The same actually happens to Maria Jenkins. Any missions you do for either one through Ouroboros will result in an error when you try to teleport to them.
  2. I got more the implication that Hamidon and Mothership raids are generally just "carried" by a small number of good players and that 30-40 of the people involved are basically do little more to contribute than your average farm "sitter". I can see where the idea might come from, though I'm not 100% sold on it, personally.
  3. Then that's not intuitive. "Intuitive" means you can figure things out just by seeing it right away.
  4. Dense? Unclear? At any given time, it's extremely difficult to figure out what's going on or why, not just in gameplay but also in story, and particularly on the gameplay side, there's very little idea of what is being done to you or how you avoid things. For one example, the one run I did (not likely to do it again until it becomes soloable and I can learn the story) I was constantly getting spammed about "DIMENSIONAL INVERSION" or some such on the screen. There's no real instinctive response to whatever the hell that means. It's not the only such mechanic, either.
  5. All of them, except maybe whichever poor schmuck tried to make a buncha supers fight to the death when they didn't wanna. Superheroes (and supervillains, really, dammit) are all about beatin' the odds.
  6. Is "intuitive" the word you were going for there? "Not hard to figure out"? "Easy to guess what you're doing"...? 'cause that's not a word I'd use to describe the ASF.
  7. To be fair and clear, the "Merit rewards reflect completion time" is a policy set by the Paragon Studios devs, and reflected a time when the game was built around far more grindy advancement systems, as well. As of yet, we really haven't seen what/how the HC team thinks of meting out rewards. The only thing they've really messed with, as far as I recall, are Mothership Raids, which generally net you about 40 Merits for 30 minutes of action. If that is the gold standard, then hooboy, there be nerfs a-comin' (imagine Hamidon only being worth 20 merits, for example). Though this is partly why I imagine HC has been fairly hesitant to mess with such rewards, especially given how non-grindy the current system is anyway. People who want the "rewarding" content can run that, people who want variety can run many things, and we have systems like the Weekly Strike Targets in place to give a little bit of intersect. With that in mind, I don't really think I'd be for the initial topic suggestion, either (though I do think/wish similar enemy buffs should be better evaluated...to me, annoyance factor is not difficulty factor, per se, and "they're more annoying now" is more what happened with Crey).
  8. Elude is honestly only just one facet of a much larger problem. Defense set t9s need to be...reevaluated overall anyway. Elude is kind of a net loss because it's so easy to get /SR to soft-capped defenses anyway. Stuff like Unstoppable and Power Surge aren't really much better. And even the low-crash stuff like Strength of Will tends to make you pay for what's little better than an Orange Inspiration.
  9. Is there any thought/consideration to making a "SSA-style" version of the TF? The story seems interesting but too much of it is hard to get when playing with a team, particularly a TF team where the leader can quickly change/advance objectives without context. It would be nice to solo it and see what all the nice setpieces are actually about.
  10. My main, Lazarillo. Conveniently, for in-character reasons, the character Lazarillo is represented by like 14 different alts and counting. My altitis need not bow.
  11. FWIW, I originally built mine with Dark Mastery, too. Soul Drain is good, good stuff and Dark Consumption is also nice for the aforementioned Endurance issues. I ended up swapping the pool when I re-did the build for the sake of getting permanent Chrono Shift without Hasten (another power I just have personal beef with, to a degree, but you can probably make the build more optimal by using).
  12. You are correct, though I've had a few times in the last couple weeks where the response was "we don't have to do that you'll get it eventually if you keep doing the TF". Hence why I've been double-checking things, and wondering about the past and intent of the badge, too.
  13. If I were to guess, it's to "balance" things a little with Kitty's Got Claws. Since Neuron makes more clones after Bobcat gets defeated, you end up with that badge if you leave him alone and focus Bobcat, just like you get KGC for doing the opposite. I'm not sure whether or not that's a good reason, but that's at least some train of logic... May just be the Mandela effect on my part, then. Personally, even if not, I'd rather more people thought that since it's that way now...less explaining to do when the echoes of "you'll get it by continuing to do the TF" rear up again.😅
  14. Got into a bit of a debate in-game earlier. Presently, at the very least, to obtain the "Army of Neu" badge in the Tin Mage TF, you have to defeat 40 Neuron clones in a single run of the TF. The badge credit doesn't add up over multiple runs. I know from personal experience that characters I have who have done it 5+ times have received the badge at the same time, in some cases, as characters that hadn't done the TF before. The wiki backs this up as well. ...and yet, there seems to be a very common misconception that it is, in fact, cumulative, and a lot of people seem to recall it being that way at one point (myself included, if I'm being honest). Although even then the old wiki seems to suggest otherwise, too. So the question comes up: has it always been this way and some of us are just crazy? Was it changed (if so, is there any known reasoning on it)? Is it a bug? What's really going on with our least-favorite speedster?
  15. Given the general nerf to End drain due to Electric Blast getting Shock, it seems generally "right", yeah, that other Electric sets should get the same mechanic, if that's that path we're going. I can generally get behind that. Although really, the one yet-unspoken-of buff that Stalker Electric Melee really needs is to fix the animation on Assassin's Shock when unhidden. Or at least give it an alternate if the current one is simply too janky to salvage.
  16. I can tell ya my Ice/ Stalker would increase in fun factor by a factor of 7.2x if I could just replace the Frozen Fists animation with a sword animation. And I figure Fire Melee would just sort of generally benefit by at least being to do all of either/or.
  17. Just as an update, /wdwload did work, and it even fixed the options menu on said character, which now displays like everyone else's, too! So thanks for the responses!
  18. Battalion raid boss that you just survive chained KO Blows/Foot Stomps for two minutes until the their Rage and Hasten simultaneously crash and then you wail on 'em when?
  19. The Hasten crash was never avoidable. You might be confusing things with Rage, which back during the game's original lifetime, could have most (though not all) of its crash mitigated by double-stacking.
  20. Probably the market consolidation and the ease-of-access to Attuned enhancements. Back during the game's original lifetime, when they were introduced for the game-store purposes, I'd really hoped they'd be expanded out to replace the game's originally super-unwieldy enhancement level system. HC more or less nailed it for me, with that. It's so much more fun leveling thanks to this system. On a slightly related note, the expansion of the Incarnate system so now it's not reliant on replaying the same friggin' raids over and over and over.
  21. Diversity works both ways. If they double the number of TFs available as weeklies, then the ones that are out of favor when not in current in the rotation, will also fall out of favor when they are the Strike Targets, in favor of the easier/more lucrative stuff. Keeping the number limited keeps the choices effective precisely because they're a focus.
  22. I mean, you could just do a Sentinel. Most enemies will rush up to attack you point-blank anyway.
  23. You can, but the way Stealth and Perception work in the game, you generally don't need it. Like a lot of things, it's partially influenced by enemy rank (and possibly level scaling?...not sure about that), so at "only" 50, standing too close to a Boss or higher, for too long, might get you spotted, and bumping it up with the Celerity enhancement basically you can afk while being nose-to-nose with them. That's nice for some folks, and it's not like there's anything else to put in Sprint as far as special effects. But it's generally overkill, and enemies that are programmed to be extra perspective typically just ignore stealth no matter how much you have (Rikti drones, KoA, snipers). So it's not like you're doing yourself any good there.
  24. As I like to say, I don't suffer from altitis. I enjoy every minute of it.
  25. I use Amplifiers on most of my low-level characters, but the RoI for them isn't really viable at max level, in my experience. Maybe with the Defense Amplifier, and certain very specific builds, but that's still 20 million Inf down for 8 hours of play, and while that's doable (basically one 30-40 minute run of an Apex/Tin Mage double-header, assuming you convert the merits to cash in a reasonably efficient way), I'd still rather put that into funneling money into new alts. I think most of the purchasable Temp. Powers are generally pretty similar on that front. Fun gimmicks, but not viable in ways that are going to drastically modify folks' builds. What I wonder a little bit more about is folks who use the email system to basically carry around 5 additional full Inspiration trays.
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