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Everything posted by Lazarillo
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Back in the i5 days of hours leveling in the Hollows, My first-ever character joined on to my first-ever Cavern of Transcendence run. This was, of course, back when lowbies were weak and enhancements were rare and you had to fight all the way to the door and hope nobody got stuck. But as we pushed through the mobs Trolls in the tunnels, my little lowbie Regen Scrapper started feeling more confident, and ran just a little too far to the front and discovered some of the Trolls have bombs. Now as far as why this is relevant to this thread, it's because one of my teammates came up close gave me a wakie, and sent a Tell alongside it, dropping on me quite possibly the most insightful thing I've heard in the game, with linguistic mastery that I've seen duplicated only perhaps by Shakespeare. That one Tell that put everything in perspective? Why can't kids these days be that poetic?
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VEAT Inherent Change: Dominion of Arachnos
Lazarillo replied to MidnighterClubPatron's topic in Suggestions & Feedback
I feel like the VEAT inherent is fine as is. It's not "fun", but the ATs are generally strong and effective with the way it works as-is. Plus, the way things go, changing it to a proc on all attacks would mean VEATs have to constantly deal with "DOMINION!" getting spammed on the screen whenever it went off, and that would get old fast. -
In fairness, Doms already have Spines. Also, was Sword+Gun the "power set" for one of the Korean signature characters (though I don't think he ever made it into the actual game)? So it's totally without precedent.
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PB/WS Forms 'No Effects' Customization
Lazarillo replied to Dawnbringer829's topic in Suggestions & Feedback
I will go a little on the side of the TC here and note that it's not like such a process would need to eliminate shapeshifting, either. For example, it'd actually be kind of neat to tie form changes to a costume change and "build your own" Dwarf or Nova appearance. NPC models are, honestly, kinda boring. So I get that. And it seems like it need not be an animations issue since you can preview the Nova/Dwarf powers these days in the outfitter, and it'll show an animation in the human form you preview from. So it seems feasible, at least, although whether it's worthwhile is left as an exercise to the reader. But all that aside, Shadow Cloak, specifically, needs a Min. FX version, dammit. My WS gets stuck with an NPC form even when in human form! -
Ouroborous Tina Macintyre (The Clockwork King's Psychic Signal)
Lazarillo replied to tidge's topic in Bug Reports
This is because Tina was replaced later on in the game's life to give her an overhauled appearance and change the story arc she gives to reflect the new Praetorian content. The same actually happens to Maria Jenkins. Any missions you do for either one through Ouroboros will result in an error when you try to teleport to them.- 1 reply
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Increase Merit Rewards for Arcs Impacted by Crey Buffs
Lazarillo replied to Katharos's topic in Suggestions & Feedback
I got more the implication that Hamidon and Mothership raids are generally just "carried" by a small number of good players and that 30-40 of the people involved are basically do little more to contribute than your average farm "sitter". I can see where the idea might come from, though I'm not 100% sold on it, personally. -
Dense? Unclear? At any given time, it's extremely difficult to figure out what's going on or why, not just in gameplay but also in story, and particularly on the gameplay side, there's very little idea of what is being done to you or how you avoid things. For one example, the one run I did (not likely to do it again until it becomes soloable and I can learn the story) I was constantly getting spammed about "DIMENSIONAL INVERSION" or some such on the screen. There's no real instinctive response to whatever the hell that means. It's not the only such mechanic, either.
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All of them, except maybe whichever poor schmuck tried to make a buncha supers fight to the death when they didn't wanna. Superheroes (and supervillains, really, dammit) are all about beatin' the odds.
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Increase Merit Rewards for Arcs Impacted by Crey Buffs
Lazarillo replied to Katharos's topic in Suggestions & Feedback
To be fair and clear, the "Merit rewards reflect completion time" is a policy set by the Paragon Studios devs, and reflected a time when the game was built around far more grindy advancement systems, as well. As of yet, we really haven't seen what/how the HC team thinks of meting out rewards. The only thing they've really messed with, as far as I recall, are Mothership Raids, which generally net you about 40 Merits for 30 minutes of action. If that is the gold standard, then hooboy, there be nerfs a-comin' (imagine Hamidon only being worth 20 merits, for example). Though this is partly why I imagine HC has been fairly hesitant to mess with such rewards, especially given how non-grindy the current system is anyway. People who want the "rewarding" content can run that, people who want variety can run many things, and we have systems like the Weekly Strike Targets in place to give a little bit of intersect. With that in mind, I don't really think I'd be for the initial topic suggestion, either (though I do think/wish similar enemy buffs should be better evaluated...to me, annoyance factor is not difficulty factor, per se, and "they're more annoying now" is more what happened with Crey). -
Elude is honestly only just one facet of a much larger problem. Defense set t9s need to be...reevaluated overall anyway. Elude is kind of a net loss because it's so easy to get /SR to soft-capped defenses anyway. Stuff like Unstoppable and Power Surge aren't really much better. And even the low-crash stuff like Strength of Will tends to make you pay for what's little better than an Orange Inspiration.
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Is there any thought/consideration to making a "SSA-style" version of the TF? The story seems interesting but too much of it is hard to get when playing with a team, particularly a TF team where the leader can quickly change/advance objectives without context. It would be nice to solo it and see what all the nice setpieces are actually about.
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My main, Lazarillo. Conveniently, for in-character reasons, the character Lazarillo is represented by like 14 different alts and counting. My altitis need not bow.
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FWIW, I originally built mine with Dark Mastery, too. Soul Drain is good, good stuff and Dark Consumption is also nice for the aforementioned Endurance issues. I ended up swapping the pool when I re-did the build for the sake of getting permanent Chrono Shift without Hasten (another power I just have personal beef with, to a degree, but you can probably make the build more optimal by using).
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Army of Neu isn't cumulative...is it supposed to be?
Lazarillo replied to Lazarillo's topic in General Discussion
You are correct, though I've had a few times in the last couple weeks where the response was "we don't have to do that you'll get it eventually if you keep doing the TF". Hence why I've been double-checking things, and wondering about the past and intent of the badge, too. -
Army of Neu isn't cumulative...is it supposed to be?
Lazarillo replied to Lazarillo's topic in General Discussion
If I were to guess, it's to "balance" things a little with Kitty's Got Claws. Since Neuron makes more clones after Bobcat gets defeated, you end up with that badge if you leave him alone and focus Bobcat, just like you get KGC for doing the opposite. I'm not sure whether or not that's a good reason, but that's at least some train of logic... May just be the Mandela effect on my part, then. Personally, even if not, I'd rather more people thought that since it's that way now...less explaining to do when the echoes of "you'll get it by continuing to do the TF" rear up again.😅 -
Got into a bit of a debate in-game earlier. Presently, at the very least, to obtain the "Army of Neu" badge in the Tin Mage TF, you have to defeat 40 Neuron clones in a single run of the TF. The badge credit doesn't add up over multiple runs. I know from personal experience that characters I have who have done it 5+ times have received the badge at the same time, in some cases, as characters that hadn't done the TF before. The wiki backs this up as well. ...and yet, there seems to be a very common misconception that it is, in fact, cumulative, and a lot of people seem to recall it being that way at one point (myself included, if I'm being honest). Although even then the old wiki seems to suggest otherwise, too. So the question comes up: has it always been this way and some of us are just crazy? Was it changed (if so, is there any known reasoning on it)? Is it a bug? What's really going on with our least-favorite speedster?
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Let's play with Tesla Coils (Revamping Electric Melee)
Lazarillo replied to SeraphimKensai's topic in Suggestions & Feedback
Given the general nerf to End drain due to Electric Blast getting Shock, it seems generally "right", yeah, that other Electric sets should get the same mechanic, if that's that path we're going. I can generally get behind that. Although really, the one yet-unspoken-of buff that Stalker Electric Melee really needs is to fix the animation on Assassin's Shock when unhidden. Or at least give it an alternate if the current one is simply too janky to salvage.- 9 replies
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I can tell ya my Ice/ Stalker would increase in fun factor by a factor of 7.2x if I could just replace the Frozen Fists animation with a sword animation. And I figure Fire Melee would just sort of generally benefit by at least being to do all of either/or.
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Just as an update, /wdwload did work, and it even fixed the options menu on said character, which now displays like everyone else's, too! So thanks for the responses!
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Battalion raid boss that you just survive chained KO Blows/Foot Stomps for two minutes until the their Rage and Hasten simultaneously crash and then you wail on 'em when?
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The Hasten crash was never avoidable. You might be confusing things with Rage, which back during the game's original lifetime, could have most (though not all) of its crash mitigated by double-stacking.
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Probably the market consolidation and the ease-of-access to Attuned enhancements. Back during the game's original lifetime, when they were introduced for the game-store purposes, I'd really hoped they'd be expanded out to replace the game's originally super-unwieldy enhancement level system. HC more or less nailed it for me, with that. It's so much more fun leveling thanks to this system. On a slightly related note, the expansion of the Incarnate system so now it's not reliant on replaying the same friggin' raids over and over and over.
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Diversity works both ways. If they double the number of TFs available as weeklies, then the ones that are out of favor when not in current in the rotation, will also fall out of favor when they are the Strike Targets, in favor of the easier/more lucrative stuff. Keeping the number limited keeps the choices effective precisely because they're a focus.