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Everything posted by Lazarillo
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Pay-2-Win Vendor idea(?): Portable Gull
Lazarillo replied to Lazarillo's topic in Suggestions & Feedback
That's a fair point ( @MHertzcaught that, too), so yeah, I think the best choice would maybe be for a summonable Gull not to offer that particular service, maybe? -
Operating under the assumption that the options for Null the Gull are still not in the options menu rather than being confined to a somewhat-out-of-the-way NPC for mechanical reasons due to spaghetti code and whatnot, is there any chance that said NPC could be made more convenient by granting a new power, purchasable via the Pay-2-Win vendors (or otherwise) that allowed characters to directly summon or call it from the field, so to speak? It'd be a real boon when, say, my team gets to an Oranbega mission and suddenly those run speed boosts are not helpful, or joining a raid and discovering once you're there that someone's running Group Fly, or heck, even just on new characters so they don't have to go running a zone or two away to disable the popup when they get their first travel power. Plus, it's just not good for a seagull to be cooped up inside a sweaty (and likely smelly!) ravehouse all day.
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First thing I'd note is that you probably shouldn't for now. One of the "drops" gives you something useless and that won't be fixed until after the event ends. That said, they'll be put into your salvage. You just right click, open pack, and then the items from the pack are placed under the "Character Items" section of your in-game email for any of your characters to claim.
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Fair point, though that does not carry over to XP/Incarnate Shards/etc to my recollection. Also, good freakin' luck finding someone running an instanced version on Everlasting (on the other hand, last I checked, Indomitable does 'em all that way, so this is admittedly a case where one's mileage may vary). Though I still maintain that in terms of fun factor, pulling is at least as boring as being in the bowl. I wonder if, like, an "infinite aggro field" could be maintained in the vicinity of the mothership, so you could just grab as many as you can and get a nice little tail, without having to wait to see if they care?
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Done that too. It's still standing around waiting for Rikti. The only difference is that they're supposedly chasing you (very slowly), and that you crater your reward potential. Ultimately doesn't change that the main reason to join is something you're done with when it "begins". As much as they're a chore and a part of me would really like to, I'm generally not so crass as to do this, but this could be solved somewhat, perhaps, by making badge credit for him work like Hami, maybe? Because as it is, the only way to make progress is to join the raid. (Alternatively, just make it so it doesn't take 10 raids at a minimum to get the badges)
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Some can, at least. It's under the same tab as Accolades, IIRC.
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I could get behind something like this. In addition to the general boredom of the experience, it's kind of unfortunate that the MSR has no real "win" condition. You just fight until "oops, out of time" with no sense of having accomplished much at the point of completion. Giving the raid a goal would be nice, since in its current format, the closest thing to one is done by the time the main event has even really began.
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More prefix options for characters or allow more punctuation
Lazarillo replied to biostem's topic in Suggestions & Feedback
The potential limitation I see is that you can't have "The" at the start of your name at all because it gets automatically moved to a title. Given that one's mutually exclusive, some people might not want to be stuck moving the "Mr." or "Dr." in their names to the title preface. Although I suppose in those cases, they could spell out the word fully? Although that might mess up some pun names like a Robotics master mind named "Dr. One". -
I realize that this might feel like a slippery slope, but IMO, Diviner Maros' standalone missions are just interesting from a lore standpoint since they set up a bunch of the hero arcs (specifically, the Envoy of Shadow, Unnatural Order, and Wheel of Destruction arcs, and the Citadel TF). It's just so much fun the way it fits together, and there's so much villain content in the 20s that it's very easy to miss these. Doubly so when Maros himself even has a fairly long arc through before playing them. If they make things too crowded as standalones, maybe compile them into a single "arc" for Ouroboros purposes (call it something like "The Butterfly Effect"?), perhaps?
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making a villains Strike Force or trial lvl 8-15
Lazarillo replied to CienFuegos's topic in Suggestions & Feedback
The only mayyyyybe I see with this is that the levels go by so fast on villainside as it is that I don't think I'd ever end up doing this in its actual level range. But something to tie off that Gadzul story arc like @The_Warpact mentioned (the same way as Tarikoss ties off the PTS plotline and Renault is sort of meant to tie off the Leviathan one) would definitely be nice. -
Look, what it comes down to is that you're both human, and that can only end in tears. Luckily, I know a guy with the perfect solution.
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issue 27 Patch Notes for November 30th, 2021
Lazarillo replied to The Curator's topic in Patch Notes Discussion
You got me a quick cheat on my Ouro badges for my birthday? I feel so blessed. -
7 randoms ran the new Cavern of Transcendence. It got ugly.
Lazarillo replied to Kai Moon's topic in Suggestions & Feedback
Out of curiosity, is that obelisks done, or obelisks active? -
Out of curiosity, what type of mez gets tossed out? Is it the standard stuns and sleeps, or are they mixing in Fears and Confuses that will necessitate specific defense sets and/or teammates that can provide mez protection via buff sets/Clarion?
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Lower damage taken requirement for BiB
Lazarillo replied to fitzsimmons's topic in Suggestions & Feedback
I mean, granted, but in this case, neither time nor effort is really a meaningful way to obtain it, and the kicker is the involvement in an Accolade power, which can have a not-unreasonable effect on character performance. A ridiculous grind for the "Leader" badge, which is the 6th in a series of 6 and has no meaningful effect on play? I'm all for it! But in this case, dropping the Born In Battle requirement down from Ironman to Hard Case is probably not such a bad idea, especially if you compare overall Accolade requirements between factions. -
Malta Sappers and Gun Drones and new Electrical Blast
Lazarillo replied to VanguardXL's topic in Bug Reports
Pretty sure they always have been. That's not a bug, that's by design. -
Yeah, I played a bit in Mids' and the one limitation looked like it might be massive end drain. Appreciate both the responses.
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I want Nemesis-Vengeance. Rather than seeking out a defeated teammate, let me auto-buff my team when I go down.
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issue 27 Patch Notes for November 26th, 2021 - Issue 27, Page 3
Lazarillo replied to The Curator's topic in Patch Notes Discussion
I absolutely tossed that Judgement power out by accident. Definitely. -
DB remains really nice on a Scrapper on account of how the Critical Strikes ATO fits very nicely into Blinding Feint, buffing up the Critical Hit rate of your combos pretty significantly. On the Willpower side of things, assuming you're still committed to that too (since others have suggested other secondaries), because WP has such a wide variety of protections, it honestly works pretty well with any AT. So IMO you might as well stick to being a Scrapper for the offensive benefit with DB.
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And yet, how many people don't RP in this RPG?
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Been feeling like doing a Fire/ 'troller lately and trying to figure out what secondary might be cool with it. Time struck me as potentially a really good mix, both in mechanics and visual style (since Time animations look kinda smoke-y, too). But thinking on it, I don't feel like it's a combo I see very often. I'm gonna give it a shot either way, but I'm curious if anyone has experience with it and can vouch for it being such a hidden gem.
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Do you prefer power sets to be unique or similar?
Lazarillo replied to TheZag's topic in General Discussion
I do like sets to have a little bit of flavor among them. That said, a lot of the ways uniqueness gets established is through janky mechanics that make sets more of a chore than anything, often not to any real benefit in terms of style nor number crunching. Psi Melee, for example, just really feels un-worth the hassle of wondering if Insight is going to come up or be locked and how long buffs last, etc. Water Blast can also be frustrating because of the way the Tidal Force mechanics work. And I'm basically just not even gonna try to understand what's going on with the new Seismic Blast sets. But on the other hand, I enjoy how my Mind/Dark near-Blaster Dominator plays very differently from my "glorious chaos!" Plant/Savage Dominator, or how I have a super fun team support Pain/Sonic Defender who's different from my "the blue shield icon means he's a tank" Time/Rad.