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Everything posted by Go0gleplex
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Villainous Spine/Stone Armor Brute named Ubee Dedsoun. He's really into Toxic Rock.
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Given all the shanties on the ferries etc. it looks more like a Family operation...or the Pirates of the Caribbean.
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More helmet types too please. As to travel powers, about the only thing I could come up with would be like tank treads or wheels flipping down from the lower legs as an add to the super speed stuff which, as noted above, are headaches of a different level. I mean, you have flight, jump, run, teleport already...short of actual vehicles things are pretty well covered already.
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I heard from an AI that they have a room dedicated to cake at Portal Corp that's to die for. So much so that the security is insane.
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Well...Dr. Weber on Mercy Island did make reference to creating his own army of infected. These must be the advanced scouts smuggled in by Arachnos to support Thiery's betrayal in Atlas Park (or make sure he is ended if he betrays them). That or Weber's drug creating Infected got mixed in with some of the Superdine shipments to the area.
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Agreed. Things have been fairly mellow and the appearances of any pinheads is pretty rare anymore. I know I can be annoying myself...but that's more because I have the IRL social skills of a brick more than any actual animosity or what towards anyone.
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Opinions are going to differ. I've been an RPG gamer and one of the early release OD&D players since the 70's and have been watching brick and mortar stores fold left, right, and center the last 20 years; watched as about 40% of the gaming conventions nationwide have folded and vanished and the attendance of the majority of those surviving outside of a few has dwindled a fair bit (I suspect mainly due to costs going from 20$ for a weekend to 80$+ plus travel & lodging prices going up which is what has stopped me from attending several I used to frequent); haven't been able to find folks to play with for over a decade unless it's the unholy trinity (WH40k, the latest D&D mutation farce, and M:tG) where once you could get half dozen folks overnight with a LFG post online or at the FLGS; and I don't see as many other heroes when I'm online playing CoH...which is fairly often. So statistic data (which being in engineering for nearly 40 yrs leaves me a bit jaded on) may say one thing but direct observational data over nearly 50 years says another. With more of the online tabletop simulators and such there is an increased detachment from face-to-face gaming and the migration of players, many whom have the 'OH SHINY!' syndrome, is pretty normal. But yeah...overall...it's not doom n gloom all is lost by any means.
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Gaming of all sorts is down be it MMO's, Table top RPGs, Miniatures wargaming, etc...but it's nothing to do with the games themselves but more about the economy and cost of living. Hard to justify spending time playing games when you're having to struggle to make ends meet. That said...CoH, as others have said, is doing fine overall and is still a good solid game.
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Well...that explains why the Tsoo are all over the place there in IP. They're there for the takoyaki! I will say that the store's advertising sucks. Just thought it was more window dressing for abandoned buildings since I've never seen a customer enter or exit the place like ever. They must be a front for something if they're still in business with no clientele!
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Volt Rigger is kinda jealous since this was his schtick while working for Tyrant in Praetoria.
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Misfortune Cookie...that was a good chuckle. 😄
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It's all a Nemesis front.
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In an outbreak of altitis this last month, I snagged... Thermovore (Ice/Dark Brute) Nega-Hertz (Elec/Dark Tank)/(Dark/Elec Sentinel)/(Dark/Rad Brute)-Torch/Ever/Excel respectively Fro-gun (A Rifle/Ice Blaster) Major Havoc (Elec/Ice Blaster) Major Onslaught (Mace/Shield Brute) Quantum Density (Axe/Rad Brute) Sonic Flaer (Ill/Sonic Controller) (the last name is per background fluff which is almost as much fun to write as making the toon)
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I don't mind the mages so much as I do Orenbega (or however it's spelled) since the confined halls and some of the cave maps flip my claustrophobia at times. and I LOVE the cake! :p The Tsoo are second on my dislike list...stupid sorcerors teleporting all over the place and healing the mob you just about have pounded into the asphalt...grrr
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Came across this playing tonight. Public sacrifices by the Praetorian Police...what depravity is next for Cole's lapdogs?!? :p
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He ate all of his veggies as a kid. :p
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Phillips is a prime example of a villain whom has opted out when told "morality was optional". Kinda fitting he's lurking in Recluse's shadow. Still...I've ran into worse both real life and fiction so I guess his insanity doesn't bother me as much as it does some, no offense intended folks. I find that for the most part, villainy has gotten pretty white-washed over the last 60 years or so with so many anti-heroes and rebels etc and most of the younger generations really don't have the same experience of looking real evil in the eyes outside of those unfortunate enough to be living around it. I guess that's why I don't see 90% of the red side missions as being more than just re-worded hero missions for context rather than any actual difference in action/result. Still, all that said, I am surprised, given the general social climate, that CoV had the courage to put a character like Phillips and his twisted goals in the game. Props to that 'cause he really is easy to hate.
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(This is meant as humor) Wouldn't Doc Buzzsaw be Trans? As in Trans-mechanical. 😉
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Your Main Hero v Your Main Villain - Who’d win in a fight?
Go0gleplex replied to CaptTastic's topic in General Discussion
Hero: Nuclonus - Elec/Rad Sentinel vs Villain: Major Holocaust - Fire/Rad Brute If the fight is in the open or terrain allowing sufficient vertical distance- Winner: Nuclonus who can hover outside of the Major's range and rain electricity down upon free and clear. If the fight is in a confined space or such that there is little vertical distance available- Winner: Major Holocaust who can cause mass destruction with fist and flame. Bit of a random thing though depending on Hero type though. Some match up better than others depending on powers and movement type such as Nuc who's a flyer vs the Major who's a Speedster. -
Avoiding Sloppy Writing in Alignment Tip Missions
Go0gleplex replied to mechahamham's topic in General Discussion
Well...Tip missions aren't the only missions that have questionable grammar or plot writing in them as the OP points out. However, I don't see the point of worrying about much of it since this is a comic book style genre game. I mean...the writing isn't as questionable as some of the map layouts and buildings which in a more realistic world would never be laid out or built the way they are. Skyscrapers that develop more than a 20-25 degree lean are destined to collapse and fall yet there they stand all over Fault and Boom. *shrug* Rather than worrying about writing, I can see taking advantage of the Tip missions to trigger 'instances' happening in response much like the Building Fire events. So say you go off to destroy Frosty's trophies...while that is happening, elsewhere in the city we have a mob of Frosty and friends suddenly causing mayhem in the streets (and the surrounding heroes on site swarm in to wipe 'em out). Kinda like a couple of the events in Nova....put down the protesters or keep the ghouls from having their mass break out. So if a particular Tip mission is dealt with 20 times or so, the reciprical event triggers. 🍍 -
Stalagspike Thornstone Geo Spike Spinestone Just to toss a few out.
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I've noticed the mobs being a bit tougher to put down over the last few months...but nothing insurmountable. The biggest thing of note is even buffed my shots are whiffing a lot more than they had been. (I seem to lose accuracy when burning an Acc Insp even rather than gaining anything) I solo on default game difficulty all the time and even with the tweaks am not having much difficulty. I just have to take a little more time and make sure I take down the 'key' enemy in the group of mobs. Like nailing the Sky Raider Engineers first or burning the Vampyr or Galaxy down ASAP if present. Once the key guys are down, the rest fold like wet paper usually...so the mob boosts being made are seen only in me having to make three or four hits vs two or three. That said...what's a real drag for me is the long arsed level grind as the missions seem to give less return for the amount of time needed to beat them. But that's a different kettle of popcorn. 😉
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I have a lot of alts and rotate thru them as I'm in the mood to bash or blast. Add in that I am strictly solo I've yet to hit 50 with any of my toons since I came back. The two I had back with original CoH/CoV took me around 6-7 months including some TF runs with some really missed friends of the time.
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Galaxy was definitely the more fun place to start having a better layout than Atlas. The missions were more spread out and some could have been better...and as said, it was a bit plainer around the starting plaza area than Atlas. Still, they could've increased the mission count and made things a bit tougher than Atlas to encourage the 'vets' to start there and leaving Atlas for the complete newbs. Atlas now just seems too crammed up with all the various mobs and such. Perez and Boom are ghost towns with little point other than hunting grounds and could use some love as well in the future. But I'd love to see Galaxy come back someday. Running around Echo is nostalgic but not having much to do than badge hunting is a downer.
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Have you tried changing his kibble? 😜