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Go0gleplex

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Everything posted by Go0gleplex

  1. Hard decision that. Coin toss between Major Holocaust (Fire/Rad/Speed-Brute) or Nuclonus (Elec/Rad/Elec/Flight-Sentinel)
  2. Being a very casual player... I'd have to go with: 2 0 (team? what's that? Is it tasty? {Hami: yes. very tasty!}) 3 2 0 ( I still say the wheel was an incredibly bad idea! :P ) 2 (know a bit...but at my age...forgot a lot of that bit. lol )
  3. Plastic Man. The guy's virtually indestructible even if he does bend and dodge a lot.
  4. I pretty much solo exclusively and I've found the easiest to solo with are Sentinels and Brutes. A little more challenging are Blasters, Corruptors, and Master Minds. More challenging still are Scrappers and Stalkers. Opinions of course will differ. πŸ˜‰ Tankers can do it, but the damage output is lacking so it turns into a slog-fest which just bores the heck outta me. The 20-35 content grind is bad enough without adding to it. Currently running: Red side: A Fire/Rad Brute, A Fire/Dark Corrupter, and just started an Ice/Time Blaster Gold side: A Energy/Invul Sentinel and Savage/Elec Brute Blue side: Elec/Rad Sentinel, Rad/Elec Sentinel, Water/Rad Sentinel, Storm/Time Blaster, Street Just/Dark Brute, Street Just/Will Stalker, and a Claws/Dark Brute I rarely ever face plant...maybe a dozen times spread out over 30 toons +/- since I've came back; outside of the red side Infernal arc and Clone arc...and only start popping inspirations when dealing with orange/red or boss mobs.
  5. I'm a casual player and mostly solo, so I'm not as into the optimized builds as a lot of folks running around the boards nor do I have anything above the upper 30's level-wise currently (altitis strikes often and hard). πŸ˜‰ As a result, I tend to focus on defense slotting at lower levels and gradually expand the attack stuff with recharge, accuracy, and damage boosts from low-mid levels from there. I start mixing in invention enhancements starting about level 20-25 for travel and non-essential powers. My toons aren't powerhouses but I seldom ever face plant even as a solo so I can't be messing stuff up too badly. lol
  6. Major Holocaust would likely be the most bombastic...though I also have; Cancellor (you're CANCELLED!) as sort of a tongue in cheek poke at current societal attitudes.
  7. I've heard of s*** talking before...but this is taking it to a disturbing level.
  8. Never teamed with him since I ran mainly on Triumph; but the chat was pretty fired up about him (and not in the nice way) the few times I went venturing on Freedom with my alts. He wasn't the only troll either. I vaguely remember someone that ran around training mobs into low level newbs on Triumph to amuse themselves. My team and I stepped in a couple of times when we were nearby. Been too many years and I suck at remembering names to begin with.
  9. The Hydra need to be done away with really. No real point to them in Perez though as sewer fodder they still work. Would be better to replace them and the skulls outside of the Galaxy City gate with Shivan that have broken thru and began spreading into Perez. Would actually generate some suppression missions against the Shivan bringing them beyond the GC tutorial. Could have them breaking thru the GC tunnel into north KR too and alleviate some of the Skull breaking boredom of the zone missions. Sky Raiders...talk about a group that has a negative profit to loss ratio being treated more like scavengers than an actual military/merc organization. Agree with re-vamping them a bit with more toys and stuff like flying fortresses (Sky Captain type comes to mind) and giving them some event type appearances; random attack on industrial/science facilities in force; both blue and red side. Mission-wise, they, like the skulls, seem over used for the low mid-levels IMO.
  10. Flight or Super Jump myself...they're just the most useful, especially to reach some of the exploration badge locations or get the heck outta dodge ASAP. Speed I enjoy if I'm not worried about badges...but it's not my first choice. Never used teleport as it really hasn't had much appeal to me. Rarely ever add any slots to my travel powers, and then only for the endurance hog ones.
  11. The frantic runs thru the forest trails of Perez....and getting lost 9 times out of 10 on the way to and from mission sites. Pounding Hellions in Galaxy cause I was tired of dealing with Skulls. Being able to jump into a group of 20 mobs with my Tank and play punching bag with little worry while my team members used me as ground zero for AoE strikes. Exploring some of the more artistic areas during missions such as Oranbega and Dark Astoria. My first step onto the battlefield with the Rikti was really memorable...as was my first run at the Terra Volta respec. Of course memories of my first few game sessions; running around rescuing every civi I saw under assault thinking they might have a mission for me...and then realizing how contacts worked. lol
  12. It seems the 5th Column wins in 90%+ of the confrontations I encounter in IP, SC, and Boom. With the losses the Council are taking in those fights...it's a wonder they've not been wiped out by now.
  13. The Outcasts could be upgraded. Currently there's fire, ice, earth, and electric...but there's been a couple power set adds that could be applied. They could also start getting organized behind leaders other than the Frostfire arc rather than just running around like street punks. This could lead to divisions into factions, one leaning more towards rebel teen types, one the punks they are, and a more radicalized faction making a grab for real power....and possibly being tools of Crey or such. Freakshow...bad guys whose evolution renders them unable to even feed themselves? I can't see lasting or expanding much. Revamp and take some vibes from Battle Angel Alita verse or Ghost in the Shell. Make more sense or dangerous. If not for the obvious insanity caused by their machine bits/pain, I'm surprised someone opportunistic group hasn't assimilated them as expendable shock troops (tools). The Family need more of a role too. They just sort of hang around IP with a few mission arcs that really have no impact. Given the super powered groups around 'em, they really are just a relic of bygone days at this point.
  14. Used to be a thing online where you could put screen clips of your toon into a combat card format like these. Dunno if it's still around; doubt it, but it was pretty fun. :)
  15. Super Mooman the Bovine Tank Major Cat-astrophe...his very presence is a disaster in the making
  16. Freakshow....so annoying killing them once just isn't enough! ><
  17. I'd be a dork. :) Social skills of a brick and in engineering which should take care of the IQ bit. Grew up poor, so got over the obsession stuff early.
  18. Definitely! Some of the semi's I've seen remind me of the LTI trucks (shipping company my gramps worked for in the 60's-70's) The rest of 'em seem right out of the 50's era give or take a few years. Those 70's boats are the rich folks' rides. πŸ˜„ OH! There's an idea! We can replace the motors in those gas guzzlers with electric ones and then plug in one of the 'lectric freaks to power it as a reform program! 😜
  19. Came out of a mission on the Gold side today and saw a unicorn moving across the night sky... (cloud formation). Must've been a bad batch of Enriche or something... πŸ˜‡ It was kinda cook recognizing some of the constellations as well.
  20. I so much prefer Gold side for the low level play simply because I can skip KR entirely. I have a problem with 1st ward myself...or rather...the weird spatial tunnel things. Those are nausea inducing for me. The zone title image is so relevant too. Nova is all shiny gold...you're new...not really seeing the rot beneath. Imperial is a bit less shiny...starting to see the corruption and power plays...and then the rot & decay is all laid bare with Neutropolis and the character finds once and for all that good is completely subjective to whom has the power at the moment. I had left before Praetoria was unveiled...so coming back, I found it to be a nice change. Though I wonder why they have all those roads when there's no cars on them. πŸ˜‰
  21. No...I meant Nope. Not yes...simply because I'm not thinking about it. It's subconscious...almost like seeing a red ball and recognizing it as a red ball. πŸ˜‰ And no...it doesn't impact the game negatively for me...no more than real world stuff does for much the same reasons. >chuckles< I am very aware it is a game...so I don't dwell on any of it. THAT would be asking for headaches. lol
  22. Nope. Unfortunately after so long doing civil design and inspection for public works, all of this stuff pops into my head like a reflexive action. Game, traveling, being overseas, movies...it just doesn't turn off anymore. 😰 Wish it would sometimes though. Traffic, grading, hydrology...all of it. Won't comment on how many times my family has caught me muttering about the improper street signage and channelization markings in the game and such. πŸ˜‡
  23. A lot of those isolated and/or weird structures were due to religious beliefs of the time culture. The more modern ones...well...those boil down to one of three typical reasons; 1) We're more awesome and smarter than any other country...so let's show off; 2) Politicians being idiots (as usual); 3) Either a military need or mining boom. Reasons 1 & 3 tend to be the more prevalent cause after getting reason 2 to buy off on the idea(s). And no, they could not irrigate the desert since it would've been useless at the time...soil issues in terms of water retention & nutrients (the amount of fertilizer/mulch necessary is staggering), wind erosion/migrating dunes, and the fact that the Nile was sacred throwing a religious issue into the mix.
  24. This really exemplifies the difference between game logic and real world logic. πŸ˜‰ I've been in the civil engineering profession for nearly four decades and some of the zones trip my professional mode switch which has to be beat down by it's just a game at times. lol There is very little of the original Paragon zones that would ever be built the way it is simply due to the costs involved and fact that basic construction physics would stop a few things cold. The war walls would also be economically, environmentally, and psychologically harmful over long term with their height...but that's a different set of issues. That said; I do enjoy the game...despite the logic that Faultline has more life to it that the Hollows despite the fact the Hollows has more intact ground present despite the massive central crater...and less likely chance of catastrophic landslides occurring that would wipe out what's left of things like Faultline does. Boomtown...well...that's a massive breeding ground for all sorts of nastiness. Logically, any attacks that could do that much devastation to things would not have left any of the retaining walls intact either. But...it is also way under utilized for missions these days. Really, outside of a few kill X # of ABC missions, in my experience lately there really aren't many reasons to go to the hazard zones outside of just wanting a change of scenery from what things used to be like. And to me, that is really sad, since as was stated, there really can be a lot to have fun with in most. On the flip side, some of the zones are so villain oriented, such as Kings with the Skulls, that after a while you go anywhere but Kings just to avoid them. The Sky Raider missions are almost as bad with the IP contacts.
  25. I got a good laugh at Port Oakes in the Red Zone when I got told to "Take off, eh!" by the Canadian on the dock. Looked a bit like Bob Mckenzie. The night sky in Praetoria always makes me stop and just look for a few as well. :)
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