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Riverdusk
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Everything posted by Riverdusk
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Practiced brawler is worse to me, as it doesn't have any worthwhile extra effects for it to stack. At least shield has the extra DDR and Ninja has the extra stacking psi resistance. On my SR I was actually wishing I could slot negative recharge into my practiced brawler so I could get it to go off only once every 2 mins. Thanks to global recharge even with no recharge slotted it was still auto firing way before the 2 mins was up. Stacking practiced brawler is generally just a waste of animation time and lowers your dps.
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Please, please a better Minimal FX for Ice Epic Pool Armor
Riverdusk replied to Nferno's topic in General Discussion
I'd add the controller psionic mastery Indomitable Will and Mind over Body to the list, which don't have a minimal option at all. Even changing the colors doesn't help much. I find the swirling circles all over my body more distracting than the frozen armor minimal. And you can't say they have to be there for RP reasons, the armor is from my mind!, it can darn well be invisible and doesn't need visible swirling circles. The radiation armor sets are also bad enough that I refuse to play them. I think it is more the busy graphics that bother me (like radiation and the psi ones I mentioned, I find them very distracting). I might try the camera trick option mentioned earlier for this set though. -
My understanding was that is working as intended, at least to my memory even back on live. The "120 second" type (Kismet, Numi, Miracle, Celerity, etc.) in a click you get the 120 seconds. In an auto it is always on. For a toggle it is only while the toggle is active. The most noticeable example of course are the +stealth ones. I guess they could have programmed the +stealth ones to work differently just to deal with the escort issue and I just assumed it was consistent across all of them though.
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Yep, high enough to not really be meaningfull: Brute, Tanker +100.43% at level 1 +225.05% at level 21+ Peacebringer, Scrapper, Stalker, Warshade +97.76% at level 1 +200.38% at level 21+ Blaster, Controller, Corruptor, Defender, Dominator, Mastermind +95.00% at level 1 +175.00% at level 21+ https://paragonwiki.com/wiki/Limits
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Amazing info and I've been looking to make a dark armor tank. I think claws just went to the top of the list after this and looking at it closer myself. I wonder though on your point 2, doesn't look like swipe is that bad compared to strike (52.83 dpa vs 55.99) and it'd save a power pick not having to take both. Seems like skipping strike (and eviscerate which I never liked the animation of) wouldn't be too bad in order to have two skippable powers of the set?
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Rather vague request...but I'd suggest to check out the combat tab. It is an easy way to better see what is going on as you'll see critters actual chance to hit you and the dice rolls that are happening.
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Don't even have to frankenslot to get range in Frost now (the range boost on intuition alpha should also now work on it if you really want to max it, and intuition isn't a bad choice for ice melee.) Ice Melee is definitely a nice set on a stalker, much more so than on any other AT. Not to mention cold damage isn't resisted much.
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Realizing and agree with this as currently leveling up a plant/dark. Could easily be ranged only. Nightfall recharges fairly fast, especially once you get a lot of +recharge, and is a long, very narrow cone, so it requires more range to hit everyone with it than most cones. If you want to use both the pbaoe and cone it seems like you'd have to get good at doing a lot of quick long distance jumping in and out. Not sure by the time it takes to do that if nightfall wouldn't be recharged again anyway. The PBAoE is a good place for another purple set for the recharge bonus though.
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And sadly makes ice controllers brokenly underpowered in comparison now as a better version of one of their signature control powers is on a set that also does loads more damage than they can do. One of the things I wish would be looked at, ice control needs some love.
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How I learned to love my Energy/Energy Blaster again!
Riverdusk replied to Abraxus's topic in General Discussion
2nd build is a great idea, but kiting out two complete builds can be pricey for a lot of people. Good long term goal though. Main issue I always had actually wasn't the knockback it was the lack of consistency that happens when only 60% of things get knocked back. Energy Torrent's 60% chance for knockback should be 100%. Dark blast's umbral torrent is actually better at knocking things back/down because umbral is 100% (and a higher mag kb as well!), why not energy torrent? Explosive blast should probably be 100% as well, but definitely Energy torrent not being 100% is sad on the supposed knockback blast set. I think even the single target attacks should be maybe not 100%, but higher as well. Energy is the king of knocking things around (well, except for storm), it should act like it! -
[Brute] Dark Embrace - No fade or pulse doesn't work.
Riverdusk replied to ScarySai's topic in Bug Reports
Noticed this as well going from a tank dark armor user to brute. Hopefully it's just an oversight and an easy fix. -
Agreed it seems weird. It is literally the only tanker pbaoe click sphere attack in the game now that is stuck at a 10 target cap limit, every other similar tanker pbaoe secondary attack is now at 16.
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Actually the power description doesn't say anywhere in game that you can't use Shinobi with combat jumping. Only place I've ever seen that description is in 3rd party hero planners (where it is obviously wrong, as you indicated).
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That is definitely a part to it. To me, it is also the added insult of how some blasters with their nukes and secondary reworks now have similar AoE hold/control powers that controllers do, but with much shorter recharge times. Tempted to try something like a rad/plant, rad/atomic, or rad/arrow blaster if I want a "controller" now. Two AoE holds, both with around half or less the recharge time and one is also a nuke! Less duration sure, but you are also a blaster, things will tend to be dead by the time it wears off, unlike on a lot of controllers. All controller AoE holds need a serious "un-nerfing" imo.
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Sounds like you are going for more a concept character and in that case I'd just pick whatever fits your concept the best. None of the secondaries are unplayable, far from it. It is a stalker, you will kill things dead, and fast, at least for single target. You will be at least fairly survivable while doing it, especially with broadsword's parry. I think for stalkers it is more just a case of are you also trying to squeeze more AoE out of your picks, and it sounds like that isn't a huge concern for you. Energy aura would be a fine pick if you are leaning that way. It is a well balanced set. If you are going for an armored warrior feel, I'd also consider invulnerability, the port of that set to stalkers is actually very good.
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Aren't all heals (which acts very different from regen) based on base HP? I know things like siphon life don't go up when I get +hp bonuses. Not sure that isn't working as intended and more likely a description text oversight imo. Would be happy to be wrong (and have siphon life buffed to be based on current max HP to be consistent then) 😀 Edit: Actually, unless I'm somehow missing it, I don't see anywhere in the IO description where it says "max life", it only says "heal the target of the power for a small bonus amount" That one I find more weird. I noticed this the other day when I saw a tank with the healing # of 65 floating over his head and realized it was the same 65 my stalker was getting. May also be working as intended, but seems like it'd make more sense to be AT scaled/based on base hps as other heals are.
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Yeah, the post you quoted was from almost a year ago, I seem to remember they were fiddling with the tip rewards back then before settling on the 40 it is now.
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Shadow maul is quite nice now though. Basically the set is just as good as Ninja blade and broadsword now when it comes to AoE (one big cone, I don't really count golden dragonfly/headsplitters absolute tiny cone). Mine is SR though, so much more important in my build naturally. Agreed as to the feel of it which I've always found the most satisfying personally of any melee set. Then you add to it that it consists mostly of the least resisted damage type in the game as an often overlooked bonus, as well as the extra survivability it offers. I think a lot pass on stalker version just because it doesn't have soul drain but I find fast recharging BU's more fun (and more effective when either you get tohit debuffed or going one vs. one against an AV or such.)
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Almost as sneaky as huge flaming swords.
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Not surprised about some of the negative feedback, forum goers tend to be the most "hard-core" players, so would tend to see less of a need to streamline/reduce the slog of some of the early game. Hopefully that is kept in mind. I'm actually all for making the end game harder, where it is actually needed. I see nothing wrong with making the "non-DFB" early game less of a slog and maybe get some more people out of constant DFB. DFB being nuked is really what the "this will make the early game too easy" crowd should be arguing for. That ship has long since sailed. These changes will still be nothing compared to how fast and easy DFB is, but maybe it'll help a little. Oh, and I'm all for keeping TO's and DO's available for those that want to use them in fear of the early game being made too easy. Those that don't want to use the new system can simply not use it. Same way those that don't want to use the P2W vendor double xp and other toys are free not to use those.
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Ok, what's with the University growing books?
Riverdusk replied to Replacement's topic in Bug Reports
Yes, I get this bug all the time as well. -
And poor Martial Arts. Would love to see stone melee on stalkers though. I'd say combine fault and tremor into one, basically a damage power with some control. Definitely keep the fault animation.
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As someone who always plays the early game on every character by running through story arcs/missions and never DFB or farming, these changes seems wonderful to me. I'm one that'd often even buy a few level 10 accuracy TO's to get me through. When you aren't zooming through levels, they can help a lot. This will be very nice for the pre-level 22 game. After that point, I still can't imagine not using IO's. SO's and the auto upgrade would need to be made very cheap to even hope to compete. I guess still a nice feature for those that just want to completely avoid the market and IO's for whatever reason though. Edit: A little thing, but I also always thought the tutorial drops should be accuracy instead of damage. I always slot accuracy first, so never understood the rationale for only getting damage as your first drops.
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Can confirm my SR stalker is surviving great, so it isn't about positional vs. typed in my experience. Only time I was in danger recently was participating in one of the Nemesis raids a short while ago. I'm assuming that is because of the stacking vengeance (so a ton of +tohit) the mobs get during one of those.