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Riverdusk

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Everything posted by Riverdusk

  1. Some of the attacks are definitely better than others. Some also have some interesting proc opportunities (including damage or -res or +recharge) you can add to suddenly make them not so pathetic. Call Ravens is a good example where you could slot both an annihilation -res and an Achilles heel -res. Both should proc at decent rate and increase the damage of all your pets by a significant amount. I definitely take Call Ravens on a beast MM. There are others that can also be made good. I wouldn't make a blanket statement that they ever all good or all bad. Back to the original suggestion, I'd be all for it.
  2. Pretty sure that is already the way it works. Just now on Everlasting I clicked on the results through 11 pages of 50 results and then it showed me a result page of 18 at the end (568 total heroes). That was pretty close to how many heroes the server stat page had listed. Limit it to just brutes and I got 2 pages of 50 and 1 page of 12. Can't say whether it is perfect but I didn't happen to see any duplicates as I clicked and skimmed through. I agree it'd be nice to be able to see more at a time though. Also agree it'd be nice for them to open it up to both sides.
  3. From another thread commenting on the amazing and creative SG bases some were designing, I was thinking it'd be cool if there was a base building contest like there are with the monthly costume contests. Not a base builder myself at all, but I think it'd be interesting to highlight (and reward) some of the best bases out there in some fashion.
  4. Fair enough and players certainly could. However, more "official" costume contests have been run and they are the only ones that can give out special titles and such as prizes. They could also better highlight the winners that we could then check out and "tour". Anyways, didn't mean to threadjack. I can go ahead and post it in the suggestion forum.
  5. Guess "need" came across stronger than I meant. Just a suggestion.
  6. Devs need to put on some Base build contests like there are costume contests.
  7. The pet window option should just be defaulted to "On" instead of "Off" for everyone, not just MM's. The actual pet window doesn't show unless you then ALSO go and click on the word "Pets" at the top of the team window, so it isn't like it really gets in the way being "On" (and it could still be turned off). Just seems like it is unnecessarily double buried. I can't even count the number of times I've answered the question in help channel of how to get the pet window and having to explain the two step process.
  8. Speaking of that I'm still hopeful the Mastermind pet changes will be extended to controller pets (at least the part where ranged pets try to stay at range). Come to think of it though, phantasm might be the only controller pet that really is "ranged only", or should be anyway.
  9. Yeah, I remember people (including myself) doing the opposite of this change back on live and trying to come up with a costume for themselves that looked like the phantom decoys.
  10. How cool is this? Yay!
  11. @parabola's idea of leadership buffs is a good one. Honestly enemy groups could do with an overall balancing pass. I find it kinda sad that groups never want to fight carnies or malta for instance. I see way too often in LFG channel things like "Level 50 PI team LFM, doing council missions only!" So, the "harder" groups need better rewards and/or the easier groups do some more challenge. At the same I wouldn't want to make the game any harder for those that aren't optimized and just want to do the game at +0/x1 so maybe have the tougher mobs only kick in when the difficulty is upped to a certain point (again maybe with a reward bump to make it worth it).
  12. Have to say I do mostly agree with the original idea. The current situation also has the consequence of it being hard to justify taking an epic pool that doesn't have power boost in it when you go with time. I'd say give Farsight a little bit of token damage resistance as well and use that as the "excuse" to not have it affected by Power Boost (and fix fade's issues). I'd be for that and it'd be a little bit of a gimmie offset for the "nerf"
  13. Riverdusk

    I Get It Now

    Exactly, plant I find can be slow against tough single targets, but it wipes out hordes of minions super fast once you get all of its powers. Gravity is the opposite with little AoE damage. Having storm as secondary kind of helps both of their cases. Storm is pretty great and I wonder how much that is affecting your experience. You truly want slow try a poor ice controller, but at least the mobs are slow too. 😁
  14. Riverdusk

    Ill/Rad/??

    As to the pet, from my experience tarantula is the best patron pet available. Does some good damage and a common choice for my illusion controllers.
  15. I'd be happy if they'd just fix the graphical fx on fade to not be so annoying. The flickering it causes is obnoxious. Or give it a minimal fx option please. I can't bring myself to play the set because of it.
  16. I wonder how much this would basically just turn every mission into a farming map. Also, how much of a hit to system resources it might add.
  17. I'll add having a confuse power to the list of making sappers easy. Nothing better than turning them onto your side. Never had any sapper problems on any of my characters that have a confuse. AS to Vaahz I've found them easy for my lowbie ranged characters who can easily pick them off before all the short ranged puke attacks can hit. They can be very tough for a melee. I've learned I can't just jump into a group of them at low levels. I tend to bring out the prestige ranged attack powers to whittle them down a bit first now.
  18. Yep, game seems to use UTC time for most things (definitely can confirm that's when it determines "Date of appearance" in your character description. Still throws me that it changes so early for me (4pm my time). Funnily enough it seems to use local time for date of SG join. So I often have characters showing in game having joined my supergroup the day before the game says they were created.
  19. I've seen people call out specific targets on that TF quite often. Maybe I'm the only one but my main problem with following that particular instruction is a lot of times I have a hard time distinguishing which shadow is which. I'm getting old so maybe it is just my eyesight. In that particular situation as described, by the time I'd get close enough to maybe see which one was the widow, she'd probably already have thrown her grenade. Best I can do is if someone does give that direction is to try and target through them, but funnily enough that doesn't always work out either as they don't often stay focused on a single target either.
  20. There are a LOT of cone attacks that use PBAoE sets. Shadow Maul, Eviscerate, flashing steel, etc, etc.. Almost every melee set has PBAoE cone attacks. The main difference is typically the short range and that they aren't able to be slotted for range. Therefore my point stands, if Frost is unable to be slotted for range and with its short range, then logical consistancy means it should be a PBAoE. But yes, I agree it is probably just a bug considering all the other versions allow it and easiest fix would be to allow range and the issue is fixed and it'd then make sense being a Targetted AoE.
  21. Couple of issues I've seen with Stalker's version of Ice Melee. First is that the power "Frost" won't take range enhancements. Stalker is the ONLY AT that can not directly slot Frost for range. Tanks, Brutes, and scrappers all can. IMO if just the stalker version not taking range was deliberate as some kind of weird "balancing" decision, then it should be reclassified as a PBAoE for sets. It doesn't make logical sense the way it is set currently that a Targetted AoE power can't take range enhancements without using the famous weird IO hack way of doing it. Second is that Ice Patch is showing for Allowed Enhancement Set Categories: "Universal Damage Sets" and "Stalker Archetype Sets" It actually takes neither of those sets.
  22. Oh, and btw what is up with Ice Patch saying it takes Universal damage and Stalker ATO sets when it actually doesn't? Not that universal damage would even make sense, but being able to throw some Stalker ATO's in there could be useful. Weird display bug that one is.
  23. You won't see it on the tooltip, you need to go to "Show Detailed Info" Notice how my frost now says 12.35 ft under Power Range. I have the posi and a detonation Damage/Range slotted. When using Alpha incarnate that number did not change. I did not test with Hami-O's. I also confirmed as I said using RWZ test dummies by getting to a range where it would give me the "out of range message" and then put in a Posi Dmg/Rng IO and it then letting me fire the power (and vice versa, I tested it several times to make sure). Did that on test server of course to not waste IO's, unslotters so that I could test it several times. Edit: I also tested the alpha Intuition the same way several times and it did NOT improve the range. Also note that things like Widow's Mind Link work the same way. You can't slot for recharge directly, but a set IO will let you reduce its recharge, such as a Def/Recharge IO. So I know for a fact this is not a unique situation. That one will also not show on the tooltip, it will only show the reduced recharge on the "show info" screen. Another Edit: Checking the character builder I have it appears every other AT that has ice melee CAN directly slot their frost for range, so stalkers not being able to do so seems like a bug in itself.
  24. Did some testing using RWZ practice dummies and can confirm IO's (and I'd assume Hami-O's) work, unfortunately using an alpha slot that has a range enhancement did NOT work. That's a shame, was having dreams of getting a frost with an 18 or so foot range. 😄
  25. Had a question about Frost. I noticed you can't directly slot it for range, but if you use a set IO that has range (like positron blast's dam/range IO), it seems to increase it. Does that also work for incarnate alpha slots that increase range (like Intuition?). Guess I could test it on Pineapple if no one knows off hand...
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