Riverdusk
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Everything posted by Riverdusk
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Heck, if they don't want to put the one back in Talos it'd be nice if they'd just change it so you could enter the Echo galaxy one?
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You can read the actual numbers in-game. One easy way is go to character creation, go to that power set and click on the upside down ! in the upper right (show detailed power info), then hover over the power you want stats on. Base it gives 20 endurance, +50% rec for 90 seconds. That is listed twice so most likely that is the one you get near you and the other is per target friendlies are near when cast. Also does -33% end to target, slows 24% movement and -240% to recharge! (that is enough to even put a serious dent into an AV's recharge rate) and -24% res all for 30 seconds. It isn't fantastic, but it is a decent power. There are definitely worse tier 9's out there (sonic, traps, force field all much inferior imo for instance).
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I believe those things have built in +100tohit so yeah, you'd need like 145% defense to cap against them? I think they were specifically built to wreck defense builds. They also have a lot of psi users, so they like to exploit that hole too. Dark armor or electric armor probably best for them.
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I don't think the end of Numina fight is a "real" GM. I remember beating it pretty easily with my DM/SR stalker solo anyway. I think I used daggers, but nothing else special. I think the only real GM you run into on the "standard" TF's is Babbage, and of course he's optional.
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Not even close to everyone does. I agree with not worrying about money regardless, I think most realize forum builds are mostly min/maxed goal builds.
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Yes. AAO suppresses while hidden. It also has a damage debuff so if it didn't you'd be constantly alerting nearby mobs, potentially knocking you out of hide. I believe chilling embrace works the same. I do know there was a thread a while back debating whether or not it was worth opening with something else (maybe thunder strike?) to unhide yourself with, then nuking at point blank range with the AAO buff. I think most agreed it wasn't worth it for their playstyle, but there was at least one that felt otherwise. Can always try it and see what works best for you.
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Yep, I always do all the Hollows arcs on new characters now, it is a pretty easy 85 merits. By the time I get through that I also usually have a good feel for the character and if I'm going to want to continue with it. If I don't, at least I earned the equivalent of about 20 million from them during their "trial run".
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Nice, was wondering if anyone else a fan of dark melee for stalker, which doesn't seem to get much love. Definitely my favorite. Just love the feel of it, the exotic damage type, the generally quick attacks, the heal, the debuffs. With the buff to shadow maul it isn't so badly low on the aoe scale now (relative to the average stalker set anyway). I also actually prefer the quick casting, quick recharging, and powerful build up (with the ATO proc+Gausian proc in the build) more than soul drain, so what may be a negative to a lot is a positive to me. Edit: Also forgot the built in immobilize in midnight grasp is another boon. Helps keep those AV's from running.
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You can also grab the SG invisibility base buff that gives you +stealth to help you get places safely at level 1.
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Not sure what age has to do with it, the power hasn't changed. The last one is about any powers that turn people's characters transparent or otherwise hide people's characters/costumes. Other posters in the thread state exactly that. I'd have no problem having min fx options for the powers that bother you as well and you are free to post suggestions stating just that or other alternatives. But you seem to have an issue with a min fx option for the ones that bother me (and others)? Guess that is the difference. Unless I'm making an unfair assumption from your posts, if so then we don't disagree after all.
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Just a couple of other threads on it I found from a quick search. I also get the flickering despite lowering my shadow settings. And the thread that shows there are definitely those out there that don't like their characters made translucent against their will (of which fade is the most extreme):
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Go with another damage proc. Bombardment: chance for fire is a very good one for them.
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One thing to keep in mind with controller's dark affinity secondary, it has a power called Fade that personally I dislike a lot just because of its graphical effect. It is hard to avoid taking it because stat wise it is a fantastic power and one of the best powers of the set. But graphically, I find it horrible. It turns your whole team almost completely translucent (much more so than steamy mist) and gives them glowing eyes for the duration. Often it also has an annoying flickering effect to it that is almost headache inducing. It is bad enough when a power has graphics to it that I don't care for, but I really dislike forcing such extreme graphics on my team mates. Some people can get really annoyed by having their character avatar basically be made to disappear (and all their costume work with it). As it stands now I just can't play the set (just like I use to avoid cold until they finally made a minimal fx version of the shields), If I'm going to avoid taking fade I'd rather just play another set. Hopefully they eventually do something about fade's graphics.
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True enough, the extra recharge of ageless is really nice and the way to go if you want to maximize damage. Rebirth though isn't just about its heal, but its regen. Interestingly enough Alpha Vigor also buffs rebirth's regen so combined with the normal regen bonuses most builds end up with you are easily rocking 400% or more regen min and half the time it is 700%+. Enough to take care of the few pot shots that might get you without having to worry about medicine pool. You get extra endurance reduction (very useful for storm) and accuracy on top of it. I'll probably grab both myself. When I feel safe enough that I can just go all out damage Ageless and musculature, when I'm doing tougher stuff, rebirth and vigor. Nice that both ways also help solve endurance issues either way.
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Hah, I didn't even see you wrote sleet or else I'd have known what you meant so I missed that. No big deal.
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If you plan to play a lot of post 50 you can also just take destiny rebirth. Clarion can be useful as well, but funnily enough I find mez protection is easier to come by now (P2W most easily if you got the cash) than the powerful heal/regen that you get in rebirth.
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I'd add freezing rain to that. A stackable -30% resistance? Yes please. Not to even mention the -def, slow, and knockdown.
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MinimalFX Option for Shadow Fall/Arctic Fog?
Riverdusk replied to Xanatos's topic in Suggestions & Feedback
Dark Affinity-Fade is still the worst. Actually turns your whole team fully invisible with glowing eyes and on top of that gives everyone a headache inducing flicker effect. Bizarrely it does this even though it doesn't even have any +stealth buff to it. It is just less seen (thankfully) since it exists in a controller secondary only. -
I found it that way myself, felt really low damage. But then again I was hoping haunts would do damage more similar to phantom army and so was disappointed they didn't seem anywhere even close. Maybe an unfair comparison that biased me against it though. Adding /storm would definitely help (although storm damage is late blooming so you have to stick with it). Personally if you want dark/dark I much prefer going dominator where the damage is better and all that tohit debuffing is really useful in an AT that normally is lighter on defense and debuffing.
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Not sure why you think this? They do have -jump, a LOT of it (-50,000% as a matter of fact). Caltrops would probably be pretty worthless otherwise as mobs would also just jump right out of them. Web grenade has the same. I don't believe break frees effect movement so no they wouldn't help. Need to avoid them or get slow resistance.
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Yep, I like rune of protection on controllers. Often I'm grabbing arcane bolt for another attack on them and picking up mystic fly anyway, so rune is just right there.
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What enemies do you find most difficult/what kills you the most?
Riverdusk replied to Peacemoon's topic in General Discussion
Memory is always a tricky thing, but I'm pretty sure I remember from back on live that sappers were specially coded to only appear 1 max per group just because so many people were complaining about trying to deal with multiples of them per group. Now that would be some craziness. But yeah, I find their danger is overrated as they stand now. Just need energy defense, range defense, controls, a resistance armor set with endurance drain protection (which is most I believe) or burst damage to kill the one per group max quick. Most characters have one or more of those things. -
Best quality, free recording software?
Riverdusk replied to Techwright's topic in General Discussion
I had pretty good results from ShareX, it is free, and has really good reviews. I used it to capture video from websites, not gameplay though, so not sure if it will do what you want, but can always give it a try. You can get it through Steam or direct. https://store.steampowered.com/app/400040/ShareX/ https://getsharex.com/ -
Some things players do that annoy you?
Riverdusk replied to killigraphy's topic in General Discussion
People on LFG asking for AT and powersets in order to join their PI radio team. We know you are probably doing nothing but beating up council, any team of 8 can take out groups of council in a blink of an eye at that level no matter what AT and powersets they have. I mean it is their team and "they can do whatever they want with it" and all, but I make it a habit to never join those teams no matter what character I'm playing.