
Riverdusk
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How to combat cascading defense failure?
Riverdusk replied to selfunconsciousness's topic in Scrapper
You can right click on anything in the combat attributes window and select "monitor". It will then keep it on your screen to view. You can monitor up to 10 attributes. -
Pretty much everyone can now with the right use of inspirations, temp powers (especially envenomed daggers that you can buy at the P2W vendor), IO's, incarnate powers. It gets tougher if you don't have or want to use one or more of those. Also depends if you are trying to solo one at +0 difficulty or +4. But general answer is it is certainly possible. Giant Monsters are the ones that are more iffy to solo just because their regen is generally so much higher. And welcome back!
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Yep, between 1,000 slots and free renames, retiring is fine, no need to ever delete (if that's what was meant by "kill")
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The person who had Coronovirus (yes, not even spelled right) on Everlasting a couple of days ago was on yesterday as Generic and admitted in help chat what had happened to his name. So, looks like they are being renamed.
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Awesome idea. Another good example is dominator's Feral Charge. That way it could also keep the taunt (to avoid breaking the cottage rule and to not upset the 2% who might actually like it as a taunt), and as others have suggested a mild short bonus to crit chance.
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Yep, I'd be good with that too.
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That one is a neat idea, I like it. Couple of issues I see for the AT: Scrappers having the same 75% res cap as even the squishy classes. For resist heavy sets like electric armor, fire armor, dark armor I have a real hard time justifying playing a scrapper over a brute. 90% res cap vs 75% may not sound like a lot, but is a HUGE disparity in survivability in favor of the brute (especially combined with the hit point difference on top of it), in exchange for brutes not giving up much in the way of damage. The cost/benefit is just way off to me for the resistance armor sets. Scrapper res cap should be bumped up a bit (say to 80 or 85% imo). I also think confront (the power that only like 2% of scrappers take?), needs to be looked at. I'd like to see it at least be made AoE so that scrappers playing tauntless secondaries at least have that as an option and it is at least as good as a simple pool power (provoke).
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Focused Feedback: New IO Sets (Build 4)
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Thanks for the link. Sounds like they did consider it/will consider it for the future. As the dev said, the proc could be set to only trigger on enemies, so that is not really something preventing a damage proc from being in the set. -
Focused Feedback: New IO Sets (Build 4)
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Coming in way too late I'm sure, but have to say I'm disappointed neither of the two endurance mod "attack" sets have a damage proc. Electric blast is known for being sub par on damage, so an extra damage proc would have been very nice. A run speed boost and a weak heal proc certainly don't excite me any. -
Main issue is the accuracy for Sands of Mu. The damage scales fairly well even without enhancement. So, grab tactics, a Kismet IO, maybe focused accuracy in your epic (if you can handle the endurance drain), and it should help alleviate the accuracy issue.
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This. There is SOME advantage to being more front loaded vs. dps, although I wouldn't say it is huge. But it makes the gap less an issue comparing the two sets on a stalker. There is also a proc advantage and as mentioned secondary availability advantages. Broadsword needs some love, but Just boosting broadsword's damage to give it exactly equal base dps to katana I don't think is quite the way to go. However, Whirling Sword vs. Lotus Drops is probably the biggest offender to me though of where broadsword does need a big boost. Katana's PBAoE is not only faster animating, but does better damage than the broadsword version on top of it (due to the higher lethal dot it has)!
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Would have been nice for them to at least have left the recharge reduction if nothing else to DC (3 mins down to 90 secs). That alone actually might have been good enough for that one and very simple. VERY happy with the shadow maul change though. Edit: Oh, and then do a little something with touch of fear that virtually no one takes, maybe a chance to chain fear to other nearby enemies. That would be cool imho.
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Not that I'm aware of. Hopefully they'll do an updated pull at least of the level 50 stats someday.
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When I see the question come up for any AT, often see it in game actually, I always default to what @Call Me Awesome did. Tell them instead to pick one of the least played. Much easier to quantify, and a lot of times there are "power" reasons something is on the least played list (but not always of course). And then you can say you played something rare instead of something you thought was weak, that sounds nicer. 😄
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Ha, it is amazing. I still have my original Beta invitation email saved in my old Yahoo account, partial sample below. I remember being sold on it when my first character I ever made was dropped off in Galaxy City and I heard the loud thumping sound of music coming out of a car traveling down the road. So different than all the fantasy MMO's. It's the little things.
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Focused Feedback: Dark Melee Update (Build 2)
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Very true, but I do have to admit it has always felt thematically appropriate for dark sets to me to be more DoT heavy, as in dark netherworld energy slowing draining the life from your enemies sort of thing. DoT's can then be more powerful to account for them being slower, which I always kind of liked. It is a tougher tradeoff in today's game of mega nuking than it used to be in the game of old though, no argument there. I find that a bit of shame, but that's a whole different discussion. Looking forward to seeing what Powerhouse comes up with. Have to say I'm excited to see my favorite melee set finally getting some love. While he's at it, maybe he can tone down the sound fx for Soul Drain? Just me or is it super loud compared to all the other sounds in the set? Maybe because the sound multiplies per target hit? To be clear, long time issue for me there, not anything new. -
issue 26 Patch Notes for February 18th, 2020
Riverdusk replied to The Curator's topic in Patch Notes Discussion
Unbuffable from external buffs. The proc is a self buff. That's like saying damage enhancements shouldn't work them either as that is a "buff". -
issue 26 Patch Notes for February 18th, 2020
Riverdusk replied to The Curator's topic in Patch Notes Discussion
My concern is phantom army. Soulbound Allegiance proc always worked on them in the past and it was nice to have that as an option. -
issue 26 Patch Notes for February 18th, 2020
Riverdusk replied to The Curator's topic in Patch Notes Discussion
Completely incorrect as Captain Powerhouse already confirmed. Also, never base how something is supposed to work based on how it is coded to work in a third party character builder. -
What Is The Most Resource Efficient Way To Get KB Protection?
Riverdusk replied to EonRecoil's topic in General Discussion
For me, winter's gift slow resistance is my default in a travel power slot. Especially if you stack that with a few other winter sets, you can get quite good slow/recharge resistance. Slows can be absolute killers. -
That's what I remembered as well, but trying to find it anywhere in the wiki was a fail for me (it lists the mag protections different enemies have, but not what the player base status protection is anywhere I could find). Been a while since I've used acrobatics but I remembered I rarely got held through it on a character I took it on back on live game. As mentioned and I believe is accurate, you usually have to be hit with 2 holds, and on top of that Acrobatics also has some hold resistance, which lowers the time the status is on you. That makes it tougher for things to stack those holds against you. I remember it being useful even in pve to me (on characters that don't otherwise have any hold protection). Of course now a days you have rune of protection, the P2W vendor buff (though expensive past mid levels), and incarnate powers as some alternatives.
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What Is The Most Resource Efficient Way To Get KB Protection?
Riverdusk replied to EonRecoil's topic in General Discussion
My new "most efficient" way typically is 3 slotting a gladiator's armor IO set into a resistance power (assuming you have one, but almost all my characters do). It gives you the resistance enhancement you'd want anyway, and the 3 mag kb set bonus you get from it is basically "free". Using a karma or steadfast or BoTZ to me usually ends up using an extra slot I'd rather use for something else in my builds. Basically same idea as using overwhelming force, but you aren't forced to 6 slot a power to get it. Gladiator armor IO's tend to be pretty pricey though, only drawback. -
It does crit, but it doesn't give the "Critical" message flashing over your head when it does like all the other sets (which it should do, and is a bug, but a different one). You need to watch the combat log as I have seen them there even out of hide. There is a question of whether or not it is critting as much as it should, but not sure anyone has done a long term test on it. It is talked about a bit in the thread I linked. Not to mention the other bugs as noted in the thread and that Stalker Frost is the only version of Frost that doesn't take range enhancements. Ice melee is a great stalker set, but it could definitely use a bug review overall.
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Illusion always my favorite, and controller is the only AT that has it. Personally I like it as the ultimate solo character, as there is almost nothing it can't complete between untouchable pets and a confuse. Heck, it also gets superior invisibility so you can speed through missions similar to a stalker. Its damage potential, especially for a controller, is pretty good. It isn't bad in a team either as you are also one of the best at taking an alpha via phantom army.
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The least resisted common damage type?
Riverdusk replied to DR_Mechano's topic in General Discussion
Just try to avoid banished pantheon and dark (negative) is good. I remember nightmares about being a dark defender and trying to solo banished pantheon missions back during live game. Especially those death shaman who then summon 2 more that don't even give you any exp.