
Riverdusk
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Seeking new and interesting builds to try...
Riverdusk replied to biostem's topic in General Discussion
Yep, on AH. IIRC bought mine for around 7 or 8 million each. And actually looking at them in game looks like minimum level might be 10 (I guess maybe they don't let you use them at -3 to their lowest level like other IO's do), but still not bad. -
Seeking new and interesting builds to try...
Riverdusk replied to biostem's topic in General Discussion
Well, you can have them by level 7....if you have the influence of course. -
Seeking new and interesting builds to try...
Riverdusk replied to biostem's topic in General Discussion
That is somewhat subjective of course and depending what you are looking for. A couple that I think are better on stalker than on brute or scrapper are: Electric/Shield - massive AoE + still good single target that isn't gimped. Ice Melee - If you ever wanted to try it, it is the best on stalker (the assassin strike is much better than the greater ice sword it replaces). I'm enjoying DM/SR right now, but probably nothing extra special about that one on stalker. I actually kind of enjoy not having to constantly cast soul drain with it like my scrapper does, but that's more a personal preference. Also don't judge stalkers too much until you get the two stalker ATO procs, they are game changers. Edit: Also forgot about street justice, not tried it myself but another set I've heard is best on stalkers compared to other AT's. -
Seeking new and interesting builds to try...
Riverdusk replied to biostem's topic in General Discussion
Might look at a stalker. Plays very different than a brute and is very strong pretty early on. I didn't use to like stalkers at all, but with the changes made to them they are pretty amazing now. -
Exactly. However, you might end up slightly lower theoretical dps in some sets by using lower dpa attacks in the set instead of being able to use higher dpa ones more often. But a lot of times the difference isn't going to be hugely noticeable. Personally I usually go for having more attacks just to make things less boring. Using the same 3 attacks over and over again gets real old to me. Also like being able to skip hasten on sets with click mez protection since you can't put them both on auto.
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How to combat cascading defense failure?
Riverdusk replied to selfunconsciousness's topic in Scrapper
You can right click on anything in the combat attributes window and select "monitor". It will then keep it on your screen to view. You can monitor up to 10 attributes. -
Pretty much everyone can now with the right use of inspirations, temp powers (especially envenomed daggers that you can buy at the P2W vendor), IO's, incarnate powers. It gets tougher if you don't have or want to use one or more of those. Also depends if you are trying to solo one at +0 difficulty or +4. But general answer is it is certainly possible. Giant Monsters are the ones that are more iffy to solo just because their regen is generally so much higher. And welcome back!
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Yep, between 1,000 slots and free renames, retiring is fine, no need to ever delete (if that's what was meant by "kill")
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The person who had Coronovirus (yes, not even spelled right) on Everlasting a couple of days ago was on yesterday as Generic and admitted in help chat what had happened to his name. So, looks like they are being renamed.
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Awesome idea. Another good example is dominator's Feral Charge. That way it could also keep the taunt (to avoid breaking the cottage rule and to not upset the 2% who might actually like it as a taunt), and as others have suggested a mild short bonus to crit chance.
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Yep, I'd be good with that too.
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That one is a neat idea, I like it. Couple of issues I see for the AT: Scrappers having the same 75% res cap as even the squishy classes. For resist heavy sets like electric armor, fire armor, dark armor I have a real hard time justifying playing a scrapper over a brute. 90% res cap vs 75% may not sound like a lot, but is a HUGE disparity in survivability in favor of the brute (especially combined with the hit point difference on top of it), in exchange for brutes not giving up much in the way of damage. The cost/benefit is just way off to me for the resistance armor sets. Scrapper res cap should be bumped up a bit (say to 80 or 85% imo). I also think confront (the power that only like 2% of scrappers take?), needs to be looked at. I'd like to see it at least be made AoE so that scrappers playing tauntless secondaries at least have that as an option and it is at least as good as a simple pool power (provoke).
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Focused Feedback: New IO Sets (Build 4)
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Thanks for the link. Sounds like they did consider it/will consider it for the future. As the dev said, the proc could be set to only trigger on enemies, so that is not really something preventing a damage proc from being in the set. -
Focused Feedback: New IO Sets (Build 4)
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Coming in way too late I'm sure, but have to say I'm disappointed neither of the two endurance mod "attack" sets have a damage proc. Electric blast is known for being sub par on damage, so an extra damage proc would have been very nice. A run speed boost and a weak heal proc certainly don't excite me any. -
Main issue is the accuracy for Sands of Mu. The damage scales fairly well even without enhancement. So, grab tactics, a Kismet IO, maybe focused accuracy in your epic (if you can handle the endurance drain), and it should help alleviate the accuracy issue.
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This. There is SOME advantage to being more front loaded vs. dps, although I wouldn't say it is huge. But it makes the gap less an issue comparing the two sets on a stalker. There is also a proc advantage and as mentioned secondary availability advantages. Broadsword needs some love, but Just boosting broadsword's damage to give it exactly equal base dps to katana I don't think is quite the way to go. However, Whirling Sword vs. Lotus Drops is probably the biggest offender to me though of where broadsword does need a big boost. Katana's PBAoE is not only faster animating, but does better damage than the broadsword version on top of it (due to the higher lethal dot it has)!
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Would have been nice for them to at least have left the recharge reduction if nothing else to DC (3 mins down to 90 secs). That alone actually might have been good enough for that one and very simple. VERY happy with the shadow maul change though. Edit: Oh, and then do a little something with touch of fear that virtually no one takes, maybe a chance to chain fear to other nearby enemies. That would be cool imho.
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Not that I'm aware of. Hopefully they'll do an updated pull at least of the level 50 stats someday.
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When I see the question come up for any AT, often see it in game actually, I always default to what @Call Me Awesome did. Tell them instead to pick one of the least played. Much easier to quantify, and a lot of times there are "power" reasons something is on the least played list (but not always of course). And then you can say you played something rare instead of something you thought was weak, that sounds nicer. 😄
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Ha, it is amazing. I still have my original Beta invitation email saved in my old Yahoo account, partial sample below. I remember being sold on it when my first character I ever made was dropped off in Galaxy City and I heard the loud thumping sound of music coming out of a car traveling down the road. So different than all the fantasy MMO's. It's the little things.
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Focused Feedback: Dark Melee Update (Build 2)
Riverdusk replied to Jimmy's topic in [Open Beta] Focused Feedback
Very true, but I do have to admit it has always felt thematically appropriate for dark sets to me to be more DoT heavy, as in dark netherworld energy slowing draining the life from your enemies sort of thing. DoT's can then be more powerful to account for them being slower, which I always kind of liked. It is a tougher tradeoff in today's game of mega nuking than it used to be in the game of old though, no argument there. I find that a bit of shame, but that's a whole different discussion. Looking forward to seeing what Powerhouse comes up with. Have to say I'm excited to see my favorite melee set finally getting some love. While he's at it, maybe he can tone down the sound fx for Soul Drain? Just me or is it super loud compared to all the other sounds in the set? Maybe because the sound multiplies per target hit? To be clear, long time issue for me there, not anything new. -
issue 26 Patch Notes for February 18th, 2020
Riverdusk replied to The Curator's topic in Patch Notes Discussion
Unbuffable from external buffs. The proc is a self buff. That's like saying damage enhancements shouldn't work them either as that is a "buff". -
issue 26 Patch Notes for February 18th, 2020
Riverdusk replied to The Curator's topic in Patch Notes Discussion
My concern is phantom army. Soulbound Allegiance proc always worked on them in the past and it was nice to have that as an option. -
issue 26 Patch Notes for February 18th, 2020
Riverdusk replied to The Curator's topic in Patch Notes Discussion
Completely incorrect as Captain Powerhouse already confirmed. Also, never base how something is supposed to work based on how it is coded to work in a third party character builder. -
What Is The Most Resource Efficient Way To Get KB Protection?
Riverdusk replied to EonRecoil's topic in General Discussion
For me, winter's gift slow resistance is my default in a travel power slot. Especially if you stack that with a few other winter sets, you can get quite good slow/recharge resistance. Slows can be absolute killers.