-
Posts
2207 -
Joined
-
Last visited
-
Days Won
8
macskull last won the day on August 23 2024
macskull had the most liked content!
Reputation
3156 ExcellentAbout macskull
- Birthday 01/01/1004
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
The devs have said repeatedly that the game isn’t balanced around inspiration use, so it would kind of be silly for them to nerf inspirations. The existing precedent is to simply disable some or all of them in certain scenarios. On topic: I would like to see all t9’s behave like the newer ones. Hell. all of the powers that have stupid long recharges need to be re-evaluated.
-
Copying a base from one server to another?
macskull replied to kierthos's topic in Base Construction
Is it possible? Absolutely. Is it something HC will let you do? Nope. -
Winter's Gift, and a discovery about the Rooted power
macskull replied to cohRock's topic in General Discussion
Yeah I’m not sure what discovery is supposed to have happened here, the first part of your post just describes how set bonuses work and the second part just describes how armor set mez protection powers work in PvP. -
Excel's peak numbers on the weekends rarely exceed 1100, which is the threshold for the red dots. The only functional thing "red dots" mean is that multiboxing isn't allowed on that server. The server queue doesn't start until population on a single server passes 1500 players. For example, here's peak numbers from this Friday: I can pull up some off-peak numbers as well, but Excelsior often dips below 400 players and the entire population is often between 700-800 during the middle of the day.
-
If you consolidated everything onto one server, sure. But if you kept just the two highest-population servers, you still wouldn't be anywhere close to queue numbers. Hell, if you just vaporized Indomitable, Torchbearer, Reunion, and Victory and those players suddenly found themselves instantly teleported to Everlasting, it would still only have just about the same population as Excelsior does right now. The only real effect on anyone would be that multiboxing would no longer be allowed most of the time since both Excelsior and Everlasting would be in the red aside from the slow hours of the day. The average population on Excelsior in January 2023 was slightly lower than it is today, so your statement is factually incorrect.
-
SG bases can be imported from demorecords. It's how people on the other server restored their SG bases from back on live. It's just not something HC is willing to do. The items in base storage are considered part of the map and are saved in demorecords, so it is possible to import their contents with the rest of the base. When bases were imported from demorecords the items in storage were stripped for pretty obvious reasons.
-
Mac OS external keyboard Alt key not recognized
macskull replied to Amonosolete's topic in Help & Support
If I remember right, the Alt key on a Windows keyboard will function as the Option key in MacOS, since Mac keyboards do not have an Alt key - and this is where your problem starts. Wine handles some modifier keys differently than you'd expect, so the Option key literally does nothing because Wine doesn't use it. As another example, if you wanted to copy/paste an item from outside the game into the game you'd have to use Cmd-C to copy and Ctrl-V to paste. This is an unfortunate reality of how Wine handles certain modifier keys, and most of the guides or tips/tricks for changing it are either a decade old and may be horribly outdated, or are pretty complex and require manually editing files. TL;DR: The simplest solution is just to keep doing things the way you're doing them and get used to the annoyance. -
Mac OS external keyboard Alt key not recognized
macskull replied to Amonosolete's topic in Help & Support
Does the Alt key function normally in MacOS? -
Whoops, I was thinking of the enhanced values, which get into the mid-to-upper 40s for a handful of powers before factoring in the KB increase base buff or set bonuses. Defender Repulsion Bolt even manages to get up into the 50s. Corrected the previous post. Regardless, I’m still wondering where the idea that there was a mag 15 hard cap came from. I suppose the actual theoretical maximum knockback magnitude a player power can have is 93.47.
-
I’m curious where you are getting this information from, considering there are multiple player powers that have base enhanced values almost three times higher than that. Knockback strength most likely shares the same hidden +400% limit as many other attributes, which means it is a practical impossibility to reach. Adding bonus damage based on magnitude or distance sounds nice at face value but that would likely serve to make knockback more annoying as everyone tries to maximize knockback slotting to get more damage. If the extra damage is significant enough to actually defeat enemies instead of just resulting in enemies that have lower health but are way more scattered, that’s a different story, but at that point the knockback becomes irrelevant since it’s just corpses flying around.
-
You can get their global name and then use /playernote <global name> to add/edit the player note as normal.
-
Katana, Claws, Savage Melee, Staff Fighting, Dual Blades, Broadsword, Battle Axe, War Mace, and Tanker Fiery Melee all have three AoEs, which is the same number Spines has if you don't count the damage aura - and again, you shouldn't count it. Dark Melee, Elec Melee, and Titan Weapons have four AoEs (and come to think of it, Elec Melee was recently on the receiving end of some buffs to improve its single-target output). Rad Melee only has two at face value (again ignoring the damage aura) but realistically has six when you factor in contaminated splash damage. As already stated, dealing toxic damage is not generally considered that large of a benefit since it is the most widely resisted damage type on average.
-
Damage auras matter significantly more in a farming scenario since you’re essentially always target saturated. Their actual impact is much smaller in normal gameplay. The problem with Spines is twofold: Its single target damage is pretty anemic, with the heavy hitters having long animation times. No, “it has good AoE so it is fine if it has bad single target” isn’t a good argument when sets like Fire Blast, Battle Axe, Titan Weapons, and Assault Rifle exist. This isn’t 2008, sets can simply be decent in multiple areas. Spine Burst’s cast time is way too long. The Blaster version is something like twice as fast - there’s no reason the same change can’t be made for the Spines and Thorny Assault versions.