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macskull last won the day on August 23
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...which, again, is exactly what happens when you use an ally-affecting buff while moving. Hell, even some toggles work that way now - the VFX show up but the animation itself doesn't play at all if you're moving.
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But this is exactly what they did when they removed rooting from almost every non-enemy-affecting click power a few years ago. They decided the jank was fine, or we wouldn't have got that change. EDIT: It seems like OP is either confused by which powers do and do not cause rooting (since several of the examples they gave are powers that do not root you), or it's actually the existence of activation times they are complaining about. Activation times aren't a huge issue on their own, but long activation times that also root you in place are way more problematic.
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Compatibility of NVMe SSDs with City of Heroes Homecoming Servers
macskull replied to jackhicks121's topic in Help & Support
An NVMe SSD (or any type of storage, really) isn't going to improve your graphics performance or anything like that, if that's what you're looking for. At best it might result in miniscule improvements to launch and load times but that heavily depends on the rest of your system. If you're running an older system you're unlikely to see any noticeable system-wide improvements versus running a SATA SSD. If your concern is load times the single biggest factor there is your graphics settings. This game was pretty poorly optimized for contemporary hardware even near the tail end of its retail run in 2011-2012 and even now relies pretty heavily on outdated or deprecated libraries and APIs. TL;DR: as far as the game is concerned any even semi-modern storage solution will handle it just fine and it's the graphics settings that have the biggest effect on performance. -
Ignoring them, they’re a complete non-threat if you keep your distance.
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I don’t really give a shit, at least if I’m pugging and not trying to set any speed records. If you’re being an asshat I’ll let you come along for the ride and then kick you right before the end of the TF. If I’m just throwing together a team for something I literally do not care who brings what as long as everyone is being useful. I’ve had people refuse to join content because I told them to “bring whatever you want” as they couldn’t wrap their minds around how people could be successful without a particular team makeup.
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Oh no, you’re not the target of what I was saying. You’re clearly self-aware enough to know that just running Group Fly and expecting the other 7 people to cater to you isn’t practical and makes you a poor teammate which is why you’re looking for an alternate solution. The target of my post is the handful of people who continue to think it’s okay to be intentionally disruptive because “other people can go turn it off.” For what it’s worth, the most recent dev argument I can recall against just requiring a token to enable Group Fly was that it would mean a user’s pets would no longer be affected by Group Fly… but it seems like a pretty straightforward solution to that is to have that token also grant an invisible AoE power which allows the owner’s pets to be affected by Group Fly. There’s already precedent for invisible own-pet-only AoE powers with all the pet set aura IOs.
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Also before anyone gets all up in arms about this it’s worth pointing out that the one in Aeon, in particular, was intentionally designed to be skippable. I do wish they’d take a leaf out of the iTrials book and just… not play any of the cutscenes in a TF if everyone has the completion badge.
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I ain’t gonna read this whole thread but I’ve seen enough posts, so… Sorry, Group Fly users. Expecting everyone else to go talk to an NPC (that you can’t talk to in TF mode) so that they aren’t affected by your power is textbook entitlement, right up there with indiscriminate knockback users and Team Teleporters.
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This behavior was added after the NCSoft license agreement, once the "closed beta" servers moved under the Homecoming umbrella and were more widely opened up to people who weren't around before Homecoming. Why? Because the people who still have access to their characters from the live servers probably don't want to advertise that to players who will never be able to do the same, and because at that point people will realize that the "sorry, all your old characters are gone" line that they've been hearing the last five years isn't actually true.
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For levels 6-49 the requirement drops from once a month to once a year, so my plan is to spend a bit of time getting some of those sub-6 characters leveled a bit. Should take all of five minutes per character if you have an alt account or someone willing to help you out. One thing to note is that this version of the name release policy is very different than the one that existed on the retail servers. That one had a couple different iterations and was mostly based on account inactivity, but was also done by manually running a script to release names. It was only ever done two or three times because it was determined it didn't release enough names to be worth doing. Homecoming's release policy is handled automatically and only looks at characters instead of entire accounts.
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The Council changes didn't really seem to do much to change the "everyone is running 54x8 Council radios in PI" problem (if you consider that a problem, anyways). Teams that were steamrolling them before are still steamrolling them now, marginal teams are probably having a bit more difficulty, and soloists without lots of CC are just finding them annoying. The CoT changes are the same way, and so were the Crey changes before these.
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What a beta tester really should be focusing on.
macskull replied to Gibbler's topic in Open Beta Testing
What in the fever dream did I just read -
Discussion: Increase Mission Completion Rewards Significantly
macskull replied to Troo's topic in General Discussion
The ASF is the same way - even on 4* difficulty you can skip the vast majority of it and still get done in less than half an hour. Sure, you could end up with an acc/mez but you still get the merits out of it and you might get lucky and land one of the 20m or 400m inf enhancements. A speedy 1* LGTF is probably the most efficient way to do that these days though, even though I almost never see them forming.