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macskull last won the day on August 23
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Process to request alterations to Homecoming Policies
macskull replied to Kistulot's topic in Suggestions & Feedback
It's hard to misread a situation when you have firsthand knowledge of that situation - I don't think the poster you are replying to is the one misreading it. OP wasn't the first person to be driven away from these forums by the toxicity of a few users and they probably won't be the last, since the moderation team refuses to issue permanent bans to said users despite literal years of repeated behavior. -
Dismissive, and Troll Encouraging Behavior
macskull replied to Kistulot's topic in Suggestions & Feedback
You could spend 20,000 posts on the topic and they still wouldn’t get it. -
Any plans to add City Info Tracker?
macskull replied to Disruptor's topic in Tools, Utilities & Downloads
It is increasingly unlikely that getting CIT back in any form will happen. The most recent implementation of CIT that OP described was never going to make it to Homecoming because of the potential for ingame performance issues. It worked fine on a tiny server with only a few dozen concurrent players, but on a server with thousands it would likely cause some pretty big hiccups while pulling data. Either way it's a moot point, since most of the tools that interface directly with the game like that went away as a result of conditions of the NCSoft license agreement. -
Add portal between gordon stacy and hospital in bricks
macskull replied to WindDemon21's topic in Suggestions & Feedback
Yeah, most of the SG-base-related travel changes were pretty nice and having you come out in every zone at the portal location makes sense but there are a few zones where that change made things more clunky: Getting to the eastern end of Eden for the badges there used to be super fast because the Founders' Falls teleporter dumped you out right by the Eden gate. Now it dumps you in the plaza, and the Eden teleporter puts you by Woodsman so either way you've got to hoof it across an entire zone to get to your destination. I brought up that it didn't make much sense to put the SG portal in its current location in Eden because you can already get to that exact location with a quick LFG teleport, but apparently using LFG as fast travel "isn't the intention" so here we are. I used to level new alts in the Brickstown AE because it was out of the way and the base teleporter used to drop you relatively close to the AE building there (and was closer to the middle of the zone instead of a corner like it is now). -
For a very brief period in 2019 the regular and superior versions were bucketed together. These days there's not much reason for the superiors to be on the market, but they are tradeable so shrug. Along the lines of what the OP is asking for - I don't see any reason why the winter packs shouldn't be 10 million all the time. The other servers that share Homecoming's codebase have them for 10 million. Or we could go back to the pre-Homecoming days and make super packs into rare drops from mobs again.
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...which, again, is exactly what happens when you use an ally-affecting buff while moving. Hell, even some toggles work that way now - the VFX show up but the animation itself doesn't play at all if you're moving.
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But this is exactly what they did when they removed rooting from almost every non-enemy-affecting click power a few years ago. They decided the jank was fine, or we wouldn't have got that change. EDIT: It seems like OP is either confused by which powers do and do not cause rooting (since several of the examples they gave are powers that do not root you), or it's actually the existence of activation times they are complaining about. Activation times aren't a huge issue on their own, but long activation times that also root you in place are way more problematic.
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Compatibility of NVMe SSDs with City of Heroes Homecoming Servers
macskull replied to jackhicks121's topic in Help & Support
An NVMe SSD (or any type of storage, really) isn't going to improve your graphics performance or anything like that, if that's what you're looking for. At best it might result in miniscule improvements to launch and load times but that heavily depends on the rest of your system. If you're running an older system you're unlikely to see any noticeable system-wide improvements versus running a SATA SSD. If your concern is load times the single biggest factor there is your graphics settings. This game was pretty poorly optimized for contemporary hardware even near the tail end of its retail run in 2011-2012 and even now relies pretty heavily on outdated or deprecated libraries and APIs. TL;DR: as far as the game is concerned any even semi-modern storage solution will handle it just fine and it's the graphics settings that have the biggest effect on performance. -
Ignoring them, they’re a complete non-threat if you keep your distance.
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I don’t really give a shit, at least if I’m pugging and not trying to set any speed records. If you’re being an asshat I’ll let you come along for the ride and then kick you right before the end of the TF. If I’m just throwing together a team for something I literally do not care who brings what as long as everyone is being useful. I’ve had people refuse to join content because I told them to “bring whatever you want” as they couldn’t wrap their minds around how people could be successful without a particular team makeup.
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Oh no, you’re not the target of what I was saying. You’re clearly self-aware enough to know that just running Group Fly and expecting the other 7 people to cater to you isn’t practical and makes you a poor teammate which is why you’re looking for an alternate solution. The target of my post is the handful of people who continue to think it’s okay to be intentionally disruptive because “other people can go turn it off.” For what it’s worth, the most recent dev argument I can recall against just requiring a token to enable Group Fly was that it would mean a user’s pets would no longer be affected by Group Fly… but it seems like a pretty straightforward solution to that is to have that token also grant an invisible AoE power which allows the owner’s pets to be affected by Group Fly. There’s already precedent for invisible own-pet-only AoE powers with all the pet set aura IOs.
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Also before anyone gets all up in arms about this it’s worth pointing out that the one in Aeon, in particular, was intentionally designed to be skippable. I do wish they’d take a leaf out of the iTrials book and just… not play any of the cutscenes in a TF if everyone has the completion badge.
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I ain’t gonna read this whole thread but I’ve seen enough posts, so… Sorry, Group Fly users. Expecting everyone else to go talk to an NPC (that you can’t talk to in TF mode) so that they aren’t affected by your power is textbook entitlement, right up there with indiscriminate knockback users and Team Teleporters.