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macskull

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macskull last won the day on June 1

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About macskull

  • Birthday 01/01/1004

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  1. Set villain names to always show with /optionset showvillainname 1 This will let you quickly see what rank anything is by the color of its name, assuming you’re familiar with the conning system. EDIT: If you find that to be too cluttered for your liking you can change the 1 to a 6, which will cause names to appear either when the enemy is targeted or when you mouse over them. I prefer the first way though.
  2. I’m not sure why you’d want to skip the damage aura on characters that have one. It’s the closest thing to a free attack you can get in this game.
  3. There’s no legitimate reason why any character with summonable pets shouldn’t be able to control them. There just isn’t.
  4. It hasn’t changed, so something else must be happening.
  5. Consume grants resistance to endurance drain, not -recovery.
  6. Yeah there is literally a server-wide “architect” channel that exactly zero people use, people are going to continue using lfg and general.
  7. While the first part of your post was correct (knock is vectored from the caster’s location which is not necessarily the center of the power doing the knock), the part I quoted isn’t strictly true. Why? Well, you see, neither of those powers are guaranteed to knock mobs. What’s more, Energy Torrent has a 60% chance while Explosive Blast is only 50%. What this means is even if you’ve got mobs up against a wall or whatever you’re only going to send some of them flying. You can mitigate this by using fly or teleport and only ever using those powers directly above the mobs you want to knock, but this isn’t at all practical on indoor maps.
  8. The vine spawning did get tweaked but it’s still roughly the same as it was before the patch. It does take some time to get the full number of vines out, though.
  9. I do sort of agree with the premise that it sucks you can’t optimize slotting on it until you’re relatively high level. Seems like there’s a misconception about exactly when that is, though - Hami-o’s are not the only special acc/mez enhancements. You can get them as low as level 35 through the Aeon strike force, 38 through the abandoned sewers trial, and 39 through the Eden trial.
  10. Yes. Either enhancements affect the duration and the duration is affected by level differences, or enhancements affect the magnitude and the magnitude is affected by level differences.
  11. New suggestion: all knockback now applies a 30-second mag 10,000 taunt on affected targets.
  12. So... form their own teams, which is the standard answer whenever someone complains about the behavior of someone else on their team? To repeat the part of my post you didn't quote: You are under no obligation to change your build due to pressure from a team, just like a team leader is under no obligation to keep you on their team if they feel the actions you're taking are detrimental to their team. This whole "even people that use knockback well are being kicked from teams" thing isn't a widespread thing that is happening. It's just not. Either you're not actually as good as you think you are at using knockback, or you just have colossally bad luck with the teams you join.
  13. Can we get serious now? You are under no obligation to change your build due to pressure from a team, just like a team leader is under no obligation to keep you on their team if they feel the actions you're taking are detrimental to their team. Before the existence of KB/KD converters: Knockback has a bad rap. People who use knockback badly are kicked from teams, people who use it well aren't. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry quirks to utilize it well simply decide not to play those sets. After the existence of KB/KD converters: Knockback has a bad rap. People who use knockback badly are kicked from teams, people who use it well aren't. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry quirks to utilize it well are able to play those sets because KB/KD converters allow them to do so. After the existence of OP's proposed "universal enhancements:" Knockback has a bad rap. People who use knockback badly are kicked from teams, people who use it well aren't. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry quirks to utilize it well are able to play those sets because this new "universal enhancement" allows them to do so.
  14. I’d like to introduce you to my friends, the Rikti Assault Suits on the hard mode LGTF.
  15. OP is literally asking for another option to do exactly that, though? No one’s forcing you to use it.
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