-
Posts
2546 -
Joined
-
Last visited
-
Days Won
13
macskull last won the day on December 1
macskull had the most liked content!
Reputation
3779 ExcellentAbout macskull
- Birthday 01/01/1004
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Just delete Rage at this point.
macskull replied to Captain Citadel's topic in Suggestions & Feedback
In any system with options that aren't just "everything is identical except the color of the FX" there is going to be an option that is objectively the best at a particular task, and an option that is objectively the worst at that same task. This game's players have been coming up with benchmarks for these types of performance metrics since the game was new despite the original devs doing their best to hide a lot of the actual behind-the-scenes information - remember Brawl Index? Of course comparing sets via pylon testing doesn't tell the whole story. Neither does any other benchmark. Players who are capable of interpreting the results of these tests already know that. If you think you have a better idea for a benchmarking system that does tell the whole story, feel free to propose it. -
Has anyone thought about Advertising the game?
macskull replied to Stingrayx7's topic in General Discussion
Why would they be "sued into oblivion?" At worst they'd get a C&D. All the other CoH servers are still very much up and running and are at no more risk of suddenly being shut down one day than HC is. -
Has anyone thought about Advertising the game?
macskull replied to Stingrayx7's topic in General Discussion
Even if they did advertise, what would it accomplish? They shot themselves in the foot big time when they disallowed streaming or video uploads for a while not that long after HC spun up. If there was any time when they wanted the word getting out, it was while it was still something fresh and new. This game is old and has lots of mechanics and systems that are completely alien to newer players that have only played post-WoW MMOs. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
macskull replied to The Curator's topic in [Open Beta] Patch Notes
To give the Super Strength changes more time in the oven. I do think trying to change the Rage crash (again) was A Bad Idea which definitely didn't help. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
macskull replied to The Curator's topic in [Open Beta] Patch Notes
What is the point of the Burn change? The upfront damage is currently bugged and is doing about half the damage it should be, but otherwise the only thing this changes about Burn is reducing proc rates by about 2/3 compared to the previous version. I was actually looking forward to dusting off a few of my FA characters because the changes to Burn were actually going to be pretty good, but if this new change goes through they're going to be staying on the shelf. And no, to those reading along at home, I'm not complaining about this because "muh procs!" I'm aware the previous beta implementation of Burn had a negative effect on proc rates because of the radius increase but the change in the target cap made up for that. This new change only makes the power worse again. -
Almost all of them, Tanker AoEs and epic powers aside.
-
It does not matter. They're all being applied in the same server tick.
-
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
macskull replied to The Curator's topic in [Open Beta] Focused Feedback
Sorry, on what planet are people using SS for AFK farming? That aside, UM would be better than Rage anyways if you were going to use SS for AFK farming. I know you're hurt and looking for someone to lash out at and blame based on your last few comments in this thread but AFK farmers ain't it chief. -
Breakfrees are the easy and cheap way.
-
page 3 [FOCUSED FEEDBACK] Super Reflexes Adjustments
macskull replied to The Curator's topic in [Open Beta] Focused Feedback
I've said in several other places that these T9 changes should be done as mutually exclusive options, and even that making these changes would actually make me more likely to take the T9s I currently skip, but based on dev commentary it seems like making them mutually exclusive is not on the table and at that point I'd rather just keep the old T9s. The powers team's MO these days seems to be wandering into a hardware store and buying the biggest wrench they can find to throw directly into peoples' builds. -
page 3 [FOCUSED FEEDBACK] Super Reflexes Adjustments
macskull replied to The Curator's topic in [Open Beta] Focused Feedback
Tanker SR has always been able to hit softcap with only SOs. -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
macskull replied to The Curator's topic in [Open Beta] Patch Notes
If you're using Rage it does the exact same thing it's always done except now it recharges faster. -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
macskull replied to The Curator's topic in [Open Beta] Patch Notes
It is mystifying that we're making all these armor set T9 changes which we know are going to be controversial when the win-win situation of "make the new ones mutually exclusive with the old ones" is staring us right in the face. Full disclosure: I don't care either way. I tend to skip most T9s and would probably take them more often if they didn't have a crash and added stuff the set didn't already have a ton of, so I'm all in favor of these changes, but I also understand some players aren't going to like them and when we've already shown we're willing to start using mutually exclusive powers this is the perfect use case. -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
macskull replied to The Curator's topic in [Open Beta] Focused Feedback
Been saying this since these changes first hit closed beta forever ago, but the duration reduction on Parasitic Aura is too severe even considering the higher base numbers. -
Return difficulty settings to chat bubble
macskull replied to macskull's topic in Tools, Utilities & Downloads
I like being able to tell when people are cheating and using l instead of I.