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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. It hasn’t been power creeped yet.
  2. I did testing with a bunch of different procs, including things like the Stupefy proc. Also, it’s worth noting that knockUP is a different mechanic, and you can absolutely stack knockUP and knockBACK on the same mob
  3. Now when you start adding other procs that affect KB, it starts to get screwy, and that’s partly because I don’t remember exactly when effects are measured. But let’s take your example and assume you have both of these procs in something like a damage aura. If neither activates, nothing happens. If one or the other activates, your enemy gets knocked down. But if both activate then the KB is additive, over 0.75, and knocks the enemy BACK. Although the KB to KD is supposed to eliminate that, it doesn’t to the best of my memory, presumably because of when the divide by ten thing happens and when it is just additive. I tested a lot of this years ago but never wrote everything down so if I’m wrong or it’s changed let me know. tldr stacking knockdown will often accidentally cause knockback
  4. In CoH, knockBACK and knockDOWN are the same power, but it has different effects based on magnitude. Anything over about 0.75 results in knockBACK, which scatters mobs and often annoys teammates! Anything below about 0.75 results in knockDOWN, which takes the enemy out of action and leaves them in their initial spot. Easy enough, right? It is worthwhile noting here that the mechanism by which the Sudden Acceleration and the Overwhelming Force procs convert knockBACK to knockDOWN is that when the proc activates it checks the current level of KB, divides it by ten, then passes it on. This works great since generally knockBACK is almost always below 7.5, but things can get screwy when you add more things to the process. gotta hop for a few, but will finish this shortly.
  5. They stack, but not in a good way. I'd be happy to go into details but in my experience choose only one for a given power.
  6. I think the most important pro scrapper thing you can do is to understand how the Critical Strikes ATO proc and where it is going to fit into your attack chain. And once you figure it out, let me know! I’ve never been able to get exact confirmation on the exact timing on when the window for the CS bonus is open, and I’m not currently willing to gather the data…
  7. Electric Armor is one of the few cases where I will try to take it on a brute, since even with criminally poor slotting you are going to bust way above 75% on energy resistance (and probably some others as well) and that feels wasteful.
  8. Lots of experience with those sets on scrappers. You mention endurance drain and fear, but consider adding stun/disorient to your thought process as well. Electric Melee/Dark Armor has a lot of synergies both outright and with wise proc usage. In terms of plain old fear, there is not a lot of options out there outside of Dark Armor. Dark Melee Touch of Fear only applies Fear on the main target, so if you really want to Fear it up you'll need to go into the Presence Pool. With Endurance Drain, I'm generally not going to slot for it on melee types, but Radial Paragon Musculature is going to help you with both your endurance drain and personal endurance recovery, and the Energy Manipulator proc is very useful to stack stun mag. I'd probably skip Lightning Clap on a Elec/Dark scrapper, since you can get plenty of stun elsewhere (but it's key on my ridiculously powerful Elec/Bio scrapper). As far as scrapper v. stalker, I don't have much experience on high end stalkers but I'd imagine you get a much better ST experience and having fear/end drain/stun in play to neuter the minions maybe you are better off!
  9. I like but don't love psi melee -- I feel that the minute you get Mass Levitate then that becomes the defining mechanism (at least how I play!). That said, this thread has me interested in a Psi/Stone scrapper and a Psi/Fire brute now.
  10. I've been revisiting Praetoria and just picked up Resistance is Futile and Resistance's Useless and was mightily surprised.
  11. I'm not going to say this is the best thing ever written about the /AH, and I'm not going to say it is NOT the best thing ever written about the /AH. What I will say is that although demand and prices have changed, the song remains the same. For example, yellow and orange salvage are currently wicked high. Is that because of a shadowy cabal manipulating prices, or because people are out there running trick or treating and not getting salvage drops to put on the market at 5 inf? Personally, I blame aliens. Keep Earth for Earthlings and all that.
  12. No I'm not questioning your motives, it was entirely meant to say: Oklahoma! reference, and that I don't think anyone needs any help in the inf department!
  13. With you, it’s all er nuthin’. All for you, and nuthin’ for me… This isn’t a democracy, and I don’t plan on voting for this proposal. I appreciate ideas that will help the populace as a whole, but this seems to me to be a niche case. And I have to think that your concern is not really due to you accidentally losing a mm or two every now and again. Although it would be nice if I could walk into my local grocery store and ask them to buy the leftover parsley I bought from them last week, I’m pretty understanding that guaranteed bids and offers should be extremely wide.
  14. Is it possible that your computer is running many many programs and thus the problem is on the client side? I would not be surprised if I were the single most active user of the /AH, and I don't think I have ever been charged a fee when an item doesn't post, and in fact items not posting are practically non-existent for me.
  15. "Even adders can multiply on a log table!"
  16. I won't share my spreadsheets since I am embarrassed by their appearance. However, my scrapper breakdown by primary/secondary to figure out where to put the Critical Strike proc is bueno.
  17. It's purely a power creep issue. Scrapper ATO procs, used properly, massively increase damage. Ditto Stalker ATO procs. Tanker ATO procs, used properly, massively increase survivability (which is frankly hardly needed on the AT) so that replacing survival enhancement slots with damage procs is feasible. Brute ATO procs are comparatively meh, especially since the Fury mechanic was boosted in HC. The problem is not that Brute ATOs suck; the problem is that the ATOs of other melee classes are so ridiculously good that Brutes suck *in comparison*.
  18. Nemesis futures are very risky; past performance is no indication of future returns
  19. I’m afraid those are all fully owned subsidiaries of YomoCorp, which is privately owned
  20. I will be happy to set such a lottery up. Everyday I will randomly choose a three digit number as the winner! Send me an email with 100mm inf and your guess and if you are right I will send you a jackpot. Honest…
  21. Both Babbage and the Clockwork Paladin cause -end and -recovery, which counts as lag in my books.
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