-
Posts
4507 -
Joined
-
Last visited
-
Days Won
24
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Yomo Kimyata
-
Auction House (/AH) price refresh seems less effective.
Yomo Kimyata replied to Yomo Kimyata's topic in Bug Reports
It will, but only if all the bids on that character are below all the offers on that character -- in that case they are all just legitimate bids and offers in the queue. It's when you have a bid that is equal to or higher than an offer on the same character that the queue gets circumvented and things go screwy. Think of it this way: if I could instantly sell inanimate carbon rods to myself at a loss, I'd get all the sales badges instantly! But the devs hate badgers! Darn! In practice, it's easy to play around with bids and offers on an item in order to try to get more information about the other bids and offers in the queue, but accidentally leave in bids that are higher than your offers. Or at least it has been easy for me to make those accidents... -
For defense based builds, probably not. But for most of my builds splitting the Scrappers Strike 3-3 helps my overall survival. I don’t often slot the entire Critical Strikes either: usually just the proc or the proc +2 pieces for accuracy. For pai melee, you ideally want crit strikes available for both Mass Levitate and for Greater Psi Blade, so I like to look for secondaries like Shiwld or Bio or Rad. But given a choice, I’ll slot it in Mass Levitate and slot Greater Psi with Two purple damage procs (often 5- of Hecatomb).
-
Someone explain Fault (stone melee to me)
Yomo Kimyata replied to DougGraves's topic in General Discussion
Huh! I never looked it up in City of Data (all hail Uberguy) before. I love it on scrappers and that's the only place I've used it to date. Looks like the damage power is a 55 degree cone with 20 foot range (max 5 targets). This is the power that accepts scrapper ATOs and ranged AoE, so this is where Critical Strikes proc and Annihilation -res procs activate. Generally, I see Cric Strikes proc almost all the time. The control power has a 20% accuracy penalty, and is a targeted AoE with 20 foot range and 15 foot radius. That's a lot more square footage than the damage power, and it affects up to ten targets. +0.67 knockback to everyone, and a mag 2 stun with a 50% chance for mag 3 stun. This is the power that accepts knockback and stun IOs, so this is where FF +recharge and Amazeballs chance for -to hit procs activate. Generally, I see FF proc almost all the time. It may not be helping my dps, but on scrappers I'm mostly concerned with survival first, and this power is stellar for all kinds of mitigation. If you can layer on another source of stun (I've never made a Stone/Dark Armor scrapper, yet...) you're golden. EDIT: just made Absolutely Stunning on Excelsior, a beauty queen contestant who would do anything to win. -
Just to be clear, because of the ease of switching between hero and villain (you visit Null the Gull, who is a seagull sitting atop a truck just on the red side of Pocket D), you can easily switch from hero to villain at level 35, fo to arbiter rein in grandville (standing just outside the big arachnos building), run a patron arc (which gives you a free respec), then go back to Null the Gull and go hero again. Now you are blue but you have access to patron pools still. also, at 35 is when I go to RWZ and join vanguard. It’s not much, but from then on you will get chances for Vanguard merits on defeating Rikti, even if they are not during vanguard missions.
-
I respec early and often, and maybe that repetition has made the process more enjoyable. I'll make a build, play three missions, then respec again, play three more, then respec again. I even wrote a guide!
-
I like it on my scrappers, but I see the point of people preferring radiation or preferring to play it on a brute. It shouldn't be that difficult to get many/most of your resistances to the 75% cap by the time you hit 50, but you are going to be way over 75% on energy, which just feels a little wasteful! (Yes, it does help with your damage resistance debuff, but that should mostly be on the fringes.) As a set, you are set on resistance and endurance recovery, but I'd like a little more help on the healing side, and on the defense side. I find that in 50+ content at 4/8, my electric armors tend to get overwhelmed more than some of my others.
-
I went with Obsidian Wrath, Obsidian Greed, etc
-
a few years ago I made a villain group based on the seven deadly sins. Each server surprisingly had at least two of the basic names available, but none had all seven.
-
I'd say from my chart, it's hard to go wrong with Bio, Radiation, or Ice as an armor. After that, it's mainly up to what do you like looking at attack-wise. Staff/Bio; Ice/Radiation; Battle Axe/Ice are solid top 3s, but I'll throw in Dark Melee/Regen and Broadsword/Invulnerability as outliers that I have a special spot in my heart for.
-
Aggressively reduce price of basic enhancements
Yomo Kimyata replied to Pleonast's topic in Suggestions & Feedback
I like this. It’s basically bringing back training origin enhancements without having people scream about how useless they are. if you are learning to play, learn. It’s not the devs responsibility to give you free access to powerful enhancements all the time. Remember that SOs at level 2 are not your god given right. -
Auction House (/AH) price refresh seems less effective.
Yomo Kimyata replied to Yomo Kimyata's topic in Bug Reports
There is probably something to this. I look at the example of hero/winter packs, which were in very short supply on Live but were prevalent in very large numbers here on HC. The solution was, I believe, to put a governor on it to space out transactions and relieve pressure on the system. on the one hand, the overall /AH has far fewer individual users than live, and population at any given point in time is lower than live, so you would expect the system could handle the stress since it handled it on live. on the other hand, each of my characters has 150 to 200 market slots, versus about 20-30 on live, so was that decision by the HC devs short sighted? If you “claim all” on the /AH it hangs it you have more than about 25 items. Also, I think I recall that the /AH had its own server on Live, which I do not believe is the case on HC. That may explain so many ghost last 5s, but I’m not an IT person. I’m just a boxer dog swimming in a pool. -
Auction House (/AH) price refresh seems less effective.
Yomo Kimyata replied to Yomo Kimyata's topic in Bug Reports
I'm not a dev either, but if I were, my fear in mucking around with the /AH code and breaking it would be paramount. My suggestion on that would be that they build an entirely new /AH from scratch with solid database code without dismantling the current one. Let them run concurrently for some time, get people to move items to the new one, then stop support for the legacy code. -
A PUG is just like every group project you have ever had to work on in school or a work session. The weakest link will often define the overall success, and a lot of the time one person will shoulder everything simply because they can't stand the idea of someone else effing it up and having their reputation burnished. However, who cares?!? This is a simple game, and there is absolutely nothing at stake. If you are running a MoTF or +4 difficulty for rewards, sure, take your time and recruit wisely. Otherwise, who cares if someone hasn't made an optimized build, or are trying out a new build for the first time, or didn't realize that their immobilize power overrides knockdown, or a billion other things. When I have time to team, I will build it myself and choose the content. And I KNOW that if need be I can solo it by myself, so why get my knickers in a wad? If other people are having fun and hopefully learning things, that's a win in my book. However, I have no truck with griefers, and there are plenty of players out there who are classic dark triad personalities.
-
In before anyone talks about how much they hate regen! I'd go with brute for the better hp cap and better resists.
-
-
If they want to allow "cheat codes", it doesn't make sense to gatekeep them to specific locations, in my opinion. That said, if I had my way the START vendor would only be found in the remains of a vanquished Hamidon.
-
Auction House (/AH) price refresh seems less effective.
Yomo Kimyata replied to Yomo Kimyata's topic in Bug Reports
Since I've joined HC, I've noticed a few different varieties of display bugs, and they *tend* to focus on specific items. I'm not sure if anyone has every complied a comprehensive list. Type 1: The item alternates between two different price histories, only one of which is accurate for that item. The other history may be for another item, but I sometimes see price points that I can't attach to any other particular item in the database. These also get confusing, because if you put in a high bid on the item and you pay way too much for it because of the prices you see listed, now the true price history will have an outlier in it as well. Type 2: The item's price history is more or less true, but with frequent outliers. I don't know if those outliers are from other items or not. In your picture, those sub-million prints might be for another item, like some random crafted IO, but if this were a Type 1 then than other IO would have had an 11mm print, and that might have been noticed. Maybe. There are probably a few other types if I spend some time thinking about it. There are also variations on how often the displays bug. Type A: Always Type B: Periodically, but not seemingly predictably so. -
Auction House (/AH) price refresh seems less effective.
Yomo Kimyata replied to Yomo Kimyata's topic in Bug Reports
This specific item has always been affected by the display bug. I will bet an astonishingly large amount of money that trades 1,2,3,5 never happened on this item on that date. -
I step out of Outbreak/Breakout and put my settings at +1/x1, bosses, AV (the last one I'll take back if it's too much, but it's generally doable). Regardless of AT. Then I will up things as I see fit. A reasonable progression is +1/x1 to +1/x3 to +2/x3 to +2/x5 to +3/x5 to +3/x8. I'm almost always at +3/x8 in my 40s and usually wait for +4 until I ding 50, but not always.
-
If I recall correctly is was 2mm inf to 1 prestige, and I'm amazed I remember that, and I hope it's even accurate! EDIT: oops, not even close, bud!
-
tri gun available to doppleganger in posi 1
Yomo Kimyata replied to Ridiculous Girl's topic in Bug Reports
Dopplegangers cheat. Their powers are selected from your sets, and often are of higher levels than the "should" be. But then again, when your level 24 exemps down to 12, they also have access to powers they shouldn't have. I don't know the exact rules for dopplegangers, but this seems to be working as intended. -
Sounds like that was the server after all!
-
The 3rd Best Way to Spend a Friday Afternoon
Yomo Kimyata replied to Scarlet Shocker's topic in General Discussion
Exactly! Culture is relative and familiarity breeds contempt.