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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. To the best of my knowledge, that is almost exclusively me! I’ve been considering putting in bids for Strength of Will because I think it is possible for people to get those through PvP but hey, my altruism has limits.
  2. It's useful -- certainly the A/R part is useful. If you raise it to level 53 you get +38.3% to each attribute and you can slot it in any power regardless of what sets it takes. You get better stats from a purple A/R at 50+5, but you can only slot one of them and only if the power takes that set. It used to only be available in DSO form and thus only through Dr. Aeon. You can now get it through other TFs, but I had though only Lady Grey. Does anyone know if this is true? It was my understanding that the new DSOs that did not have an HO equivalent would drop at a higher rate than the ones already available through Hami raids, and that the new Lady Grey introduced new HOs that were the equivalent of the new DSOs as well. I did not think that the new HOs got added to the Hami drop tables, but I haven't done a hami raid in years so what do i know? FYI, in the /AH, a HO is equivalent to a SHO is equivalent to a DSO. It's fungible, or "bucketed" as some like to say.
  3. I think that movies and television shows should use this image to show the passage of time:
  4. I suspect that even though @Luminara portrays herself as some sort of hobo-murdering cat-lady-in-the-woods, in reality he's actually Justin Beiber. Prove me wrong!
  5. The key to beating Frostfire is to remember that he was once like you.
  6. It's your measure of quality! Are you even LISTENING to me?
  7. This is all fine and good, but the quality of an individual isn’t about their ranking or number of posts. It’s about how much INF they have. That’s the only true measure of quality.
  8. The first rule of YouTube on the forums is that we never talk about YouTube on the forums.
  9. Taxes.
  10. I read this as you saying that PvP recipes/enhancements were practically non-existent, since your parallel in the previous sentences was about prices, so I made the valid assumption that by "pvp related ones" you meant pvp recipes and enhancements. Unpossible, and I'll up my offer to 10bn.
  11. I hear what you are saying, but I think you are being overly generous with your "no change!" beliefs. Consistent price drops from 4mm to 2mm are indeed only 2mm lower, but are also a 50% drop. I'm not saying where you can buy or sell one; I'm saying where you can buy or sell ten or fifty or a hundred. I will give you a billion inf right now if you can show me a screenshot of your buying converters under 60k in the last three months. Or of you selling LotG over 5mm consistently. And your comment on PvP recipes and enhancements as an extremely small segment of the player base? I don't doubt that is your personal experience, but your own personal experience may not actually reflect what is going on, as I see it.
  12. Heh he HAHA MUHAHAHAHAHAH! One adds them to the collection!!! But anyway I have noticed a lot of small changes over the last few months. I think the grand legitimizing brought back a lot of people who had either left with very full storage bins or are very comfortable with the crafting process. Standard Invention IOs have generally dropped dramatically across the board, and there is a lot more selling pressure than buying pressure. People seem to be much less willing to defend a market, so bid offer spreads are pretty much as high as I've seen them on a lot of goods. Sellers seem to be more willing to put several hundred/thousand of something up for sale and just waiting. ATOs and WOs seem to be good sellers. PvP has some supply hiccups, and maybe that's people taking down stockpiles when the #offered gets low. Purples have been gradually increasing in price and that's probably due to either one person or a small consortium, but that may be idle speculation on my part. Converters have increased slightly in price.
  13. I'd be happy just if they allowed Concentrated Strike to be affected by scrapper ATO chances to crit. That would make the set into a monster.
  14. Can't speak for tanks, but in my experience psi melee is almost entirely about Mass Levitate -- once it enters your attack chain, it's the focal point.
  15. Axe Cyclone gives every battle-axer access to a Fold Space-lite power (without investing in the Teleport pool), and gathering opponents into a tight space works extremely well for the meta of target-rich environments. This works very well for tankers particularly. The knockdown helps if you want to sneak a Force Feedback +recharge proc or three into your build and can make Hasten optional. (On scrappers, I'll put the FF+rech in Pendulum, Axe Cyclone, and maybe Cleave. That's plenty.) Bio and Rad are rich with AoE effects. Gather them in with Axe Cyclone and hit them with DNA Siphon/Genetic Contamination/Parasitic Aura or Radiation Therapy/Beta Decay/Ground Zero.
  16. My alt list is somewhere about 250 deep at this point. I do like to look into Mids (especially if it is something I'm not extremely experienced with) but I usually level up organically. Need blue bar? Add a slot to health or stamina. Need another attack? Make it so. Respecs are cheap and (to me) cheerful so I'm not afraid of making mistakes since they don't have to last long. I will use Mids thoroughly once I hit 50 though, to try to squeeze a little more min max out of it.
  17. My philosophy for scrappers has generally been to get as much survivability as I can for my desired purposes, and then lean into damage. I don't generally play tankers, since for my purposes they don't seem to be able to die at all! That said, I would say that Radiation Armor/Battle Axe is probably the most overpowered tank that I could imagine.
  18. They made ANOTHER dominator?
  19. The day (or three days) I can solo Hami without anyone else busting in on my good time will be one for the ages.
  20. Bio is a really broad and powerful set. You can take it in a lot of directions. Spines has -recharge baked into almost every power, and it is very AoE oriented.
  21. What I am saying and it is something that took me a bit of time to understand is that you can slot for things that have a chance of occurring and that it generally doesn't matter if the thing occurs or not. Take Crushing Uppercut from Street Justice. It provides Hold effects only on level 3 of combos. But, you can slot an A/R and a proc from Unbreakable Constraint and you will always get that A/R and the chance to proc, even if the Hold is not in effect. It's kind of obvious, and it kind of is not at the same time. Regardless, one may be able to make more interesting slotting choices than they think. This is part of the obvious stuff that a lot of people don't seem to get. If you are in a target-rich environment, any proc that affects YOU has pretty close to 100% chance to go off. Are you throwing out a FF +rech that has a 10% chance to trigger on each target? If it hits 10 targets then there is a 65% chance it will trigger at least once (and it's flagged to not trigger more than once). If it's a 20% chance to trigger on each target, you're now running a 90% chance it will trigger at least once on ten targets.
  22. I see your shrug and I add this little tidbit: if there is a 25% chance for an effect to happen, you can slot a proc from that effect and it is not necessary for the effect to happen for the proc to work. Specific example: slot a Stupefy +knockback proc in OPs power. It will trigger at the same percentage whether or not the target was stunned. So I have been told and so I have observed.
  23. I did a spit take when my tired eyes misread "p" for 'o".
  24. This was a while ago, and a project I had to abandon, but there's probably some ideas in there:
  25. I hear what you are saying but I guess I am not understanding why. You talk about how terrible this power is, and then you want to have it up more often? Sounds like you would be glad it takes so long!!! In my experience, when I use hibernate I keep getting attacked by enemies, even though I am untouchable. Perhaps the devs instituted this lockout because they wanted to limit the amount of aggro a character can maintain while untouchable. Like those $%^$% Crey Juggernauts.
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