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Everything posted by Yomo Kimyata
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Focused Feedback: Irradiated Ground
Yomo Kimyata replied to Ratch_'s topic in [Open Beta] Focused Feedback
Why isn't that in the notes then? -
Focused Feedback: Battle Axe Revamp
Yomo Kimyata replied to The Curator's topic in [Open Beta] Focused Feedback
Like Spinning Strike. -
Allow respec of incarnate abilities?
Yomo Kimyata replied to Yomo Kimyata's topic in Suggestions & Feedback
IIRC part of the kerfuffle last issue was "We have to be able to farm E merits for incarnates!!!!" so they kept them in AE farms. IDK, if you don't need to farm them, then maybe we can go back to removing e merits from AE or even entirely. -
I understand your concern, but this isn't a Fortune 500 company with shareholders. This is a pickup basketball game, or a weekly poker game. No one is beholden to anyone, and saying, "You know, we wanted to try this, couldn't make it work, my bad," isn't gonna hurt anyone.
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After Page 5 Brutes will suck more. Here's why
Yomo Kimyata replied to Spaghetti Betty's topic in Brute
Clearly they would suck faster.- 42 replies
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Allow respec of incarnate abilities?
Yomo Kimyata replied to Yomo Kimyata's topic in Suggestions & Feedback
Well, part of the argument for allowing emp merits to drop in AE farms was that people *needed* that in order to get their incarnate powers. If you cut the need for emp merits, you cut the need to afk AE farm for them. Just trying to throw ideas out there. -
I can tell you exactly what's going on in rare salvage, and it has nothing to do with a shadowy cabal manipulating prices. Well mostly nothing. Brainstorms are great, but there are way too few of them dropping and trading compared to rares.
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Ah, I finally saw it on their sixth reply to the post. EDIT: sixth reply after the gaslighting. Seventh reply in total.
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Since no one asked me again, I'm going to say that @Ukase initial assumption was probably a pretty good assumption. There *is* a clear trend of moderators selectively moderating threads. That's your right. This is your version of the game. Now as more information came forward, Ukase apologized. I'm still keeping my eyes open for @Number Six's apology for their reply, listed above. Telling people that assuming that moderators are doing things similar to what they have recently done is "why we can't have nice things" is gaslighting and deflecting blame for non-inclusive behavior to others. Frankly, I'd love it if we all could say, "I see why you think that. Let me try to do better next time." Because if this IS only us, then we need to make it all us and not us v. not us. My two inf.
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Just spitballing here. Right now, if you want to try something out in incarnate land, you either go on Test or you accumulate incarnate stuff like threads or empyrean merits. if you allowed respecs of incarnates (like refunding 60 threads for turning in a T1 power, or 100 for a T2), then no one would need to farm for incarnate components.
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Is changing the power levels power creep?
Yomo Kimyata replied to _NOPE_'s topic in Suggestions & Feedback
I’d like to ask the forum managers specifically, why was this thread moved to Suggestions rather than General? -
Oh snap! My mistake, it was Bridget Fonda.
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It's actually entirely the point.
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Focused Feedback: Battle Axe Revamp
Yomo Kimyata replied to The Curator's topic in [Open Beta] Focused Feedback
I spent a bit more time on Beta, and I stand by my previous post entirely. However, you had not mentioned that Pendulum took a damage hit as it moved to T5 for scrappers -- you might want to add that to the notes. Swoop, Cleave, Whirling Axe/Axe Cyclone all maintain the same damage levels. Even with the lower damage that it was when it was T9 it is way too overpowered in comparison to every other melee power I can think of to be available at level 8, in my not-so-humble opinion. Its closest analogue now is Spinning Strike, which is a T7 for Street Justice which in and of itself is a very strong T7. -
If William Holden had played the lead in On Golden Pond before he passed away, would he have been better than Peter Fonda? Snarky? Your thoughts?
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I've been waiting for the motivation to try this out. I always assumed for absolutely no good reason that the Control Hybrid damage to controlled enemies only worked on control than came directly from control powers that you cast, but looking at City of Data (all hail Uberguy) it looks like it works on any control from any source, including procs, incarnates, other players, small beagles, wherever. Learned something new!
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Take it up with Hasbro, bro! They own Wizards of the Coast and they are the ones publishing pamphlets with this information. Light your pitchforks and sharpen your torches!
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Aren't vampires Lawful Evil?
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The Truly Final Forever Scrapper Contest!!!
Yomo Kimyata replied to Yomo Kimyata's topic in Scrapper
@Riverdusk asked something similar on Troo's deleted thread. First, some mea culpas. I love finding unloved sets and making them good to great. I take pride in it and I am a prideful creature. So I admit I get a little grumpy when they really buff a set more than I think they needed to. That's a bias of mine, and I'll work on it, but basically that's what you are going to get from me. Also, since it didn't say anything in the Beta notes about Pendulum's damage changing (it has been lowered on Beta as I verified today), I had assumed that the damage had remained the same and the power just moved from T9 to T5. I have played it on Beta a fair amount to verify the new mechanics, but I hadn't paid attention to the damage. So both of those are my issues. That said, my beef is partially with the changes to Battle Axe and partly with the changes in the level requirement changes, but I'll start with having Pendulum moved from a T9 power earned at level 32 currently to becoming a T5 power earned at level 8. Admittedly, the damage is lower (now 84.2 damage and 42.1 damage per activation on Beta versus 118.9 and 59.4 on Live HC). This is crazy overpowered for a T5, but on line with the T7 of Spinning Strike from StJ. Honestly, Cleave and Pendulum were relatively weak in comparison to their counterparts of Shatter and Crowd Control from War Mace. Cleave has a smaller arc of 10 foot radius of 20 degrees versus 8 foot radius of 45 degrees for Shatter, and Pendulum has a shorter radius of 7 feet versus 8 for Crowd Control and has a limit of 5 enemies versus 10 for CC. They made up for it with higher damage. Was that a fair tradeoff? Probably not but it was a tradeoff. The easiest way to "fix" Axe would be to mirror the specs from Crowd Control. But changing Pendulum now means you have twice the area (I'm going with area rather than volume since most damage is going to be coming from the ground plane and because I cannot remember the formulas for the volume of a solid angle of a sphere.) to hit enemies, and your effective range on Pendulum is now 14 feet (with a target 7 feet away you can now reach the mob 7 feet behind it). Changing Cleave means that you now have almost twice the area to hit five targets than you did with the current Cleave. (Changing Cleave to 8 foot range with 45 degree arc like Shatter is approximately the same volume area the proposed Cleave.) Other reasons that Axe was weaker than Mace was fewer abilities to slot interesting stuff. Mace has some stun and knockdown and Axe only had knockdown. Adding defense debuff was smart and fair and part of me thinks that Axe actually shipped with def debuff on Live before it was removed. The actual changes to Axe probably aren't world beating, and again, part of my beef is "Well, I made it work, why can't you?" and that's a bit of me being overly prideful. Mea culpa. But this would have made an interesting *NEW* power set that was based on ranged melee attacks. Twevs. Regardless, it's very effective as a hover blaster scrapper. Your damage is great, your survivability is through the roof since no one will touch you unless you get hit with -fly, and you've pretty fantastic in melee range as well. But even a lower-damage Pendulum at T5 is ridiculously overpowered. Should be T7. If they move Hard Mode to all TFs eventually, it will be all Yins all the time for the rewards and there will be many axe scrappers! -
The Truly Final Forever Scrapper Contest!!!
Yomo Kimyata replied to Yomo Kimyata's topic in Scrapper
I will go on record as saying I think these Axe changes in Beta are ridiculously overpowered and are about to lead to a whole new round of quantum power (cr)leaps. But it's too late Mom, the crowd has spoken. We're getting a monorail. So if I can't stop it, I'm going to figure out how to exploit it as best I can. I introduce Higher Ground, my hover blasting Axe/Ninja farmer (NOTE: build order is different on Beta because of the other tremendous power (cr)leap of easified power level attribution): Attacks? Well you have to take Chop, but it only gets two slots as a mule. Swoop? Three slots because you may have to use it against AVs. Your neverending attack chain will be Cleave, Whirling Axe, Pendulum. Three Concealment powers? No Hasten?! Six-slotted Blinding Powder?!? A PLACATE POWER?!??! I went with Weapons Mastery because ninjas need Caltrops and Exploding Shuriken, der. Hover at 12 feet in safety and bomb the crowd below with Cleave, Whirling Axe, Exploding Shuriken and drop an occasional Caltrops on them (if you use "powexeclocation me" in a macro they drop straight down). Or zoom within 7 feet to drop Pendulum as well. I'm still playing around with it on Beta but it's ridiculous. I doubt you could AFK farm with this but you can clear mobs like my fat cat clears off the butter tray when I'm not looking. Additional ideas: Air Superiority to keep anyone else from flying near you. Web Grenade instead of Caltrops for the same reason. Blaze Mastery with Char/Melt Armor/Fireball for more damage/debuff at the expense of less to hit and -to hit resistance. I, for one, welcome our new Battle Axe Ninja overlords and I encourage you all to make one. I highly doubt it will win this contest, but it is interesting as all getout. -
The Truly Final Forever Scrapper Contest!!!
Yomo Kimyata replied to Yomo Kimyata's topic in Scrapper
Curses! You have figured out my secret plan! -
I'm not 100% exactly what the System channel covers in terms of messages, but they all seem to be important. Well, except for converting an IO. Is there an alternate channel that we can move this to? When doing a bunch of converting I get these huge walls of pink text and sometimes I miss other important System messages.
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I've got a bunch of Trap of the Hunters to give away!
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Yeah High_Beam, some *magical* animal. rolls eyes.
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If I'm reading things right, you want to look at not the total animation time, but the animation time before effect. Vengeful Strike has a 2.433 sec total animation time, but only 0.467 second time before effect. So if the CS proc activates on VS, then there is 1.966 seconds of "dead time" in the rest of the VS animation that eats into the 3.25 duration. So you want the next power to have an animation time before effect of <= 1.284 seconds. I think that is enough time for any one of the other attacks in DB to trigger, but probably not two.