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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. IOs are gonna change her life, but let's start elsewhere... You've got a secondary that is resistance based and with a heal and endurance tool that works on a click, so you are going to want as much recharge as you can get. On the other hand, you have a relatively slow and endurance heavy primary, so you need to make sure that you have enough endurance to run things at a faster pace. I'm assuming you are slotting with SOs at 23. I'm not going to tell you which powers to take or how many slots to give them. But I will suggest that you slot your attacks with accuracy, damage, endurance reduction, damage, recharge reduction, damage in that order. On SOs you can probably slot your resistance powers with an endurance reduction and one or two damage resistance SOs. Slot your heal and endurance tool with as much recharge as you can! Now, IO-wise (in order of effect and cost): You're going to get a lot of bang for the buck with Force Feedback chance for recharge proc. They are cheap (1-2mm) and will be well placed in any of your AoE powers with knockdown (Titan Sweep for now, Whirling Smash and Arc when you get them. If you two-slot your resistance armors with Unbreakable Guard (Resistance and Res/End) you get an endurance discount on everything you do. If you four-slot them (add the Res/Rech and the Res/End/Rech) you get melee defense that works well with the help you get from your Defensive Sweep attack. These are generally in the 3-5mm range each. Speaking of Defensive Sweep, eventually you can put a Luck of the Gambler +recharge in there that will give you a recharge bonus as well as enhance the defense of the power. Don't pay more than 5-6mm. Burn will be a game changer when you get it. Not really for the damage it causes, but it is an incredible vehicle for procs. You want to make sure you have accuracy, but after that I would add: knockdown in the form of Overwhelming Force proc (8-10mm) OR Avalanche proc (20mm+). These are pricy, but basically either one means that when you cast Burn everyone around you will fall down, meaning they cannot run and they cannot hurt you for a few seconds. Then add the Fury of the Gladiator proc (7-9mm) and it will reduce everyone's damage resistance for the next ten seconds. These aren't guaranteed of course, but each proc is going to have a 50-80% chance to proc on each foe that gets hit. As for the costs, you'll start earning inf before you know it, but also look at the giveaway in my signature. I'll give you (or anyone) 20mm inf for absolutely no good reason whatsoever to get you going. Good luck!
  2. I've already picked all the low fruit, in my opinion, but "Oh What a Beautiful Morning!" and "Kansas City" are still available as well.
  3. Paging @Nemu
  4. Anecdotally along these lines, I'm seeing increased demand in kind of basic, beginner-type IOs and decreased demand in high end level 50-type IOs. Which is a real shame. You people need to step up your high end purchases, what with instant PvP and Build 2+3 being around.
  5. Yomo Kimyata

    Why SR?

    Based on the ATOs alone, it is easiest to cap defenses (I'm looking at melee and/or S&L) on brutes, scrappers, and tanks in that order. And keep in mind defense is the same for all three of those ATs. Conversely, it is easiest to get a particular level of damage resistance on a tanker then a scrapper/brute. SR on a tanker gets you to max defenses, essentially, and then it is easier to build up resistance on a tank than the other ATs.
  6. With you, it's all 'er nothing.
  7. I think the hate for Hemmerouge is almost exclusively due to the DoT aspect of it. It's actually a useful power, but I get that the time value of damage is real and we all want it now now now! You can get a feel for the total damage on scrappers since the crit damage is upfront. I don't think a buff is strictly necessary... But that said, I think an interesting buff to the power would be a -regen debuff that was in effect for as long as the DoT was ticking. Offsetting the healing your opponent is getting would be thematic and useful. Another interesting buff would be to open it up to more IO slotting choices. It's a good candidate for procs, but there aren't many interesting or useful procs for melee damage (other than damage procs). How about adding a very slight defense debuff and allowing an Achilles Heel in there? Just spitballing. This is the same conclusion I have come to as I'm approaching 50 with my first savage melee scrapper.
  8. Be careful! People will say we’re in love…
  9. Poor Homecoming is daid
  10. I'm not disagreeing, but programming wise, it's easy to change #endurancecostforminionvalue# from 10 to 1. It's harder to change #invulnerabilitymode# unless there has always been #invulnerabilitymodeplayer# and #invulnerabilitymodecritter#. Dunno.
  11. Well harumph, pardon my coarse language, but that's a load of horse hockey! Stupid critters... My instinct tells me that they would have had to define and program "Only affects self" status differently from players and critters, which seems unlikely. But I'll experiment to see if I can break this somehow.
  12. I have only noticed this recently (because I frankly wasn't paying attention before). When you take down a Juggernaut to a certain level of health and they pop their PFF and they are Invulnerable and Unable to Affect Others, they are still able to Taunt you through that force field, thus keeping you from being able to single target attack anyone except for the Juggernaut, who is Invulnerable. At first I thought this was my error and that they had taunted me before they popped their bubble, but nerp. I've had a half-dozen examples in the last week of the Taunt being applied after PFF was up. I've never bothered to test to see if characters can do this (taunt through PFF) since I don't think I've ever gotten a taunt power on any AT that has Force Fields.
  13. No fears. Worst case scenario is that YomoCorp buys Crey and ships Julianne Thompson off to run the banana stand.
  14. Keep in mind a few things. On Live, they paygated a lot of things, because well that's one way to make money. Then it went black and SCORE was running it as a secret underground server for seven years. Those players and the people who were working on the code wanted something a lot more user friendly, and so instituted a lot of buffs that made the game significantly easier. They also unlocked a lot of the paygated material. Then there is a decade or so of power creep. For most content, a single person with a lot of knowledge on builds and a big budget can cakewalk through +4/x8 content. I've never tried to solo a Kahn TF personally, since the main AV in that one might take me hours to defeat solo. But anything that is not AV is pretty much trivial. It is nice to see the introduction of super high end difficulty content though. I don't think I could solo anything higher than 2 star, and probably even that is a pipe dream!
  15. I’m all for the new difficulty modes. Would it be worthwhile to put in a new set of forum entries for them? So people can separate between “oh that is useless at xxx” and “oh that is necessary at yyy”?
  16. Is there any reason that anyone who is running hard mode content shouldn’t have a Build 2 (or 3) devoted to Leadership? *checks inventory for sale in /AH* Nope, no reason at all! In fact, you would be a MONSTER if you didn’t!
  17. I have to admit, my first instinct was that it didn't sound like an optimal pairing. You are really doubling up on loads of endurance from everything Electric and Dark Consumption. The -to hit from Dark Melee isn't really enough to cover all the defense shortcomings of the Electric secondary. And yet... You can do some really funky things with a build like this with some procs. I'm gonna take a hard look tomorrow.
  18. Personally, I would have chosen a less inflammatory title like “Should everyone doing hard mode have the Leadership pool”. I don’t think it is constructive to assign moral labels like “selfless” or “selfish” to categorize ways a person wants to play. But that’s not the point of the post, I don’t think. Leadership is a good pool, and even better if you team. I’d certainly choose Maneuvers over Combat Teleport as a one off pick. I mostly solo, but when I do team it’s a PUG and I’ve never been disappointed by a team’s makeup or power choices. However, and this is admittedly a very big point, I have not gone down the 4 star Master of rabbit hole yet. I frankly haven’t had the time! But I understand that team make up and powers may be much more important in that case rather than in my experiences so far.
  19. I sympathize with the alt-ers lament that the only time something you really want is being offered, you are on the wrong alt. I've been on both sides of this, and if I'm looking to join, I will always ask, "Could you save a spot for me while I switch to [name]?" If they say yes then I'll log out and in and send a tell saying "Hi, this is my alt, I was [old name]." And if it filled, no problem. If someone is looking to join, I tell them I will try to hold a spot and ask them the name of the new character. If it takes more than 30-60 seconds and I don't hear from them, I re-open the spot. So far, so good.
  20. So when they toughened up Crey a few updates ago, I didn't pay much attention to be honest. Most of my exposure to them is in my 30s when they aren't much to look at, or at 50 as I'm blasting out those few groups in the Mender Ramiel arc towards incarnatehood. But over the past few days I've been running some solo scrappers (41-43) through some 40s Crey content, and whew! At 50, at least, you've got your ATOs and WOs superiorized, you've got your purple sets available, you've got your PvP IOs +5ed, so that's not too bad. You are *significantly* more powerful at 50 than you are at 49 for that reason alone. But when I'm fighting groups of level 46+ Crey (which will spawn half the time at +4 when you are as low as lvl 41), I'm having a real hard time figuring out who I'm supposed to be going after first. My normal MO is if anyone is glowing bright green, they have to go right away. So the Gamma Tank minions are first on my list, because if they hit me I'm getting defense debuffed into oblivion. But wait, the Juggernaut is Taunting me, so I guess I have to get him first. (Also, I think it is NO GOOD UNFAIR that they are able to keep me taunted when they have PFF up.) And then there is the Hallucinogenic Gas that the Crisis Units use. Ok, ok, fine, I'll carry around a breakie for each spawn. That's a lot of breakies though, and it doesn't help when the Eliminator's Tear Gas breaks through my -to hit resistance so I need to pop a yellow as well! But of course, now you start to mix in one or two bosses as well. Ever get a spawn with two Protector Elites when one is the healer and the other is the radiation debuffer whose Enervating Field power is auto-hit? Good times. And the Cryogenicist at 46+? WOW! I'm having a hard time coming up with an optimal order to take them out. But it is interesting as all get out. And I'm surviving +3/x5 spawns like I'm winning a title fight. Admittedly, this is on a Stone/Electric scrapper, so I'm not exactly fighting the defense debuff... I mean, clearly the answer is a super reflexes scrapper, if scrapper it must be, but c'mon!
  21. Your total fees come in two parts. The first part is always 5% of your listing price. The total amount is always 10% of the price at which you sell it (which will always be equal to or probably higher than your list price.) the second part, which is what you are observing in your post, is always a stub amount which is the difference between the total fees and your listing fee.
  22. I've got no problem with circular trading (hey, gotta keep the /AH gremlins fed!), but anytime you are able to buy or sell the same item (either both from a vendor or one sided on a vendor), I'd like to see some honking huge bid-offer spread to dissuade it. Current example: you can buy a Merit for 1mm, which you can change to three converters, which you can sell for about 200k. You can buy rare salvage for about 500k, which you can vendor for 5k.
  23. The broadsword/katana debate has been going on for decades. I think the numbers will generally tell you that katana is marginally better in the damage per animation realm, but I don't know if that takes scrapper/stalker crits into account. The real question is do you want to be using two hands, like a wimp, or one hand, like a real woman/man/hugester?! Secondary question, what weapon skins do you prefer? To OP: I'm partial to scrappers nowadays, so that would be my vote. But with stalker and BS/DA, no one is going to see your beautiful sword anyway, so do as you will!
  24. You like me! You really like me!!! Thanks for the nudge, I'll be updating in the "Truly Final" thread!
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