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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. Would it be worthwhile to add more invention sets with these characteristics? It's a lot of work but it would make building more modular.
  2. *cracks knuckles* oh, it's on! 🐯
  3. Oh no, I don't need to go down this rabbit hole right now. However, I see that I am judged to be significantly more funny than I am confusing. All part of the five year plan...
  4. Me personally? If it was in regular missions, yes absolutely. I appreciate your concern that I should plan my leisure time more consistently, but my ability to plan even a ten minute session without interruptions which, frankly are much more important than this game, is impossible. Appreciate your privilege, my friend!
  5. That would, but there's the argument that it would hurt a lot of casual players as well. For example, I don't team that much because due to various complications, when I'm playing I will frequently and suddenly need to AFK. Many times a session. I don't do it in AE missions, but I could see how some might. Also, I would have zero problems if they did reinstate it.
  6. To be honest, I'm not very fond of them either. Three minutes is a *long* time to wait for Power Surge to wear off.
  7. I've never used the macros, just click and whatever, but yeah, try to open faster than one pack ~5 seconds and it hangs and takes even longer. So opening 100 packs now takes, like, carry the 5, at least a minute and a half! Ain't nobody got time for that.
  8. Hey dude! Of course I thought of you when both the first and second iteration of these proposed changes were announced. But what I'm about to suggest isn't a response to you, directly, so please know I'm not trying in any way to cause offense. I'm responding mainly to the two un-stuff sections above. I see a lot of "who does it hurt?" arguments in these forums. And the answer, of course, is "I don't know". Maybe the team has done a deep dive on /AH data and think there are way too many converters in the system (which I totally think is true, that there are too many, not that they've done a deep data dive). Maybe one person said, "You know, AFK farming really grinds my gears!" And I still don't know. I have all kinds of ideas about what does or does not make a healthy Homecoming experience (mostly from the /AH and economy side) and I share many of them with, well, anyone who will listen. In fact, these forums are one of my favorite parts of this game! But I also know that since I am not a decision maker, I'm not going to get too bent if they don't follow my suggestions, even though THEY ARE THE RIGHT SUGGESTIONS! But there is no doubt that they made a lot of QoL changes, most for the better, that may not be so good for a population of ?10k active accounts? I'm just guessing on that number but I think it's not a terrible guess. But this isn't a cheerocracy, sadly. And I understand the HC team may not know what their goals are, or may not know how to articulate them without hundreds of people saying "who does it hurt if...". I, for one, do not know. So I guess I don't really have a point, other than saying, I really enjoy trying to fix problems, and I've really tried hard to not get bent out of shape that people aren't listening to THE RIGHT SUGGESTIONS!!! Also, I'm considering re-issuing my dance-off challenge to you where we each put up 500bn inf and winner takes all!
  9. It got a lot worse for awhile, and it seems better now but it's slow enough that I have a hard time maintaining enough focus to click slow enough for an extended period of time.
  10. 100% agree. Very well said. Top to bottom.
  11. Thank you for the input, but to qualify for the payout, I need all eight (or twelve) matchups! Feel free to repost or just edit your initial posts, I'm not fussy! Thanks everyone so far!
  12. I used to subscribe to one of two views regarding the dev team. 1. They are a well organized team with strong communication skills and the ability to manage a few thousand people. They have significant amounts of data that they are able to analyze in real time and make well informed decisions about how to improve the playing experience of all. 2. It's just one dude eating cheetos in their shorts making unilateral decisions because that's what he or she felt like at the time. It's probably somewhere between these two, and it doesn't feel like it is consistent over time. I'm a trouble shooter. I shoot trouble. (Don't worry; it's non-lethal. I use sedatives and release trouble someplace far away from me and ideally near the backyard of one of my enemies.) I'm actually quite good at it. I cannot make the assumption anymore that the folks running the show are going to make good decisions or ones that have been simulated or sufficiently tested. I don't worry about who they are in real life, and don't worry if they are also regular posters under different names. And I'm ok with that because I have to be. Because the alternative is spinning up my own server and I have zero interest in that.
  13. I will generally tip the bartenders a goodly amount, but whoever is running Pocket D also needs to make sure they are being paid a living wage in salary and benefits.
  14. Ten tokens would get 10 characters to 36.
  15. How about: You take the amount of experience that it takes to level from 1-50, call it X. (I realize I can look it up but I just don't care to.). Make tokens that provide X/10 experience to a given character (immune to XP boosters). Grant every *account* 10 of these tokens and make them tradeable on the /AH. Everyone gets one free 1-50 level experience if they choose. If they don't care, let the free market deal with it. Don't allow any other way to achieve these tokens. You can't stop people from making 100 accounts, but I doubt people will game the system that way because, ugh, effort. Or, don't do anything. Status quo is fine.
  16. It seems to me that the purpose of this change is: we have changed the way how damage is applied, more esoteric damage will be more important, let's rebalance by only adding esoteric defense and resistance to legacy sets that were designed with specific esoteric holes in previous times. This is a slipshod process at best, and I hope that you have a lot, LOT more data than I think you have. Good luck.
  17. Totes, but without context, many of us (myself included) make assumptions that may or may not be true, like "OMFG the devs listen to those two whiners and make changes that are worse for everyone else!" And we will never, ever know if it's true or not! (I really hope it isn't!) It's a fine line between telegraphing moves (and therefore people try to game the system) and sharing information. The US Federal Reserve is in a similar predicament (and they TOTALLY listen to whiners!).
  18. But we're going to keep the Secret Cow Level at 15, right?
  19. Part of the issue here is that we haven't (yet) heard what the devs are trying to accomplish. I get that, so I try to back out what I *think* they want from the chain of events and the (so far) three things that have been put on the table. 1. Status quo. Clearly this is not acceptable to those guiding the game. Ok. Let's try to figure out why. 2. Players (specifically lvl 50 players) cannot receive veteran levels and veteran rewards (Emerits) from AE missions. Ok. This specifically works against level 50 players who use the AE specifically to gain vet levels and Emerits. So I assume that the devs want to curb that behavior for various reasons. Personally, I like that, but that is because I am not one of those people, so I recognize my bias. 3. #2 comes off the table for various reasons, and now Emerits can only be used for incarnate awards. Ok. Now I read the focus is not on people farming AE, but on how people spend their Emerits. It's a *much* broader mandate saying: incarnates are incarnates and inf is inf and one shalt not be used for the other. Personally, I dislike this because it affects me personally, although not greatly. I may or may not want to use Emerits for incarnate powers rather than items. What confuses me (and I may be blinded by my bias) is #2 and #3 seem to be targeting two different behaviors, and that 3 is more onerous on a much much larger group of people. Is the point to discourage the farming of Emerits for the purpose of turning them into other currency, or is it to remedy the interaction between incarnate activity and "the economy"? Or something else entirely. I'm looking forward to the Dev Diary when it comes.
  20. I'm guessing it's because you can set up your farming alts, go to sleep, wake up, claim all emerits, delete character, make new character, repeat. It's not that it is the most enjoyable way to obtain goods and inf, but it certainly is the best return for the least amount of active effort. Or at least that is my read on it.
  21. I read on MySpace that only the insta-50s would get access to the last 5 incarnate powers when they raise the cap to 60.
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