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Everything posted by Shenanigunner
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Great info above. Thanks ATC and Linea! One thing to keep in mind is that not all commands process in the same time frame. (There's a more formal way to describe that but I haven't done systems design for a while...) In particular, keep in mind that loadbindfile has nothing to do with the current command string. The string will execute Command 1 and Command 2... and load that bindfile fragment for execution next time. That the command does so instantly enough for the two-part press-release binds to work is both wonderful and a bit confusing if you don't keep that in mind. A P-R bind is actually two complete activations of the command string, even if it changes in the middle. But in my experience, and everything that seems to have been said about the command parser, it's always right-to-left. At least, formally/procedurally; why sometimes moving commands to a different order works and the "correct" order does not is left as an exercise for those with access to the code and way too much time on their hands. 🙂
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If we can get to a relatively lean Male chest, it seems like we could get human-scale boobs on the Females...
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Make the font in bases more visible.
Shenanigunner replied to captainstar's topic in Suggestions & Feedback
Oh, the item names? For me, a good number of the items don't show thumbnails, so I have to select and place them to see, for example, which toilet has the lid up. But the names tend to be crowded and truncated, too. It is not the most polished and elegant interface, at all. -
Make the font in bases more visible.
Shenanigunner replied to captainstar's topic in Suggestions & Feedback
...what font isn't visible? -
If you have only one power you want auto, just assign it auto and move on. No need to include it in auto-fire binds. I find it fairly rare for anything to un-set an auto power, and it only takes a moment to re-assign it.
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The solution for the movement-activation method is to put them all on one key, usually W for forward, and use rolling binds (and possibly, need to investigate, the new press-release stuff). The big trick there is to use the spacer, do-nothing files in between the commands. All detailed in the Guide; I can copy here for the lazy busy. All of my alts activate 2-5 buffs, defs, etc. with rolling binds on the W key. Works seamlessly. No need to map them around the key pattern.
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Yes, I was afraid of that. For forward motion, using ++autorun works perfectly; see the fly and jump binds. But there's no equivalent for backwards motion and thus no way to avoid that latching action. Maybe we need an 'autoretreat' keyword... There's a similar long-standing, but not original problem with +up. I like to begin fly binds with a jump so that the alt clears walls, fences etc., and for a long time it worked great. Then sometime in I27, that +up latched and if I use it, I have to do a quick "up" key hit to cancel the rise.
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It should work; I think I have examples in the Guide just like this and use them myself. Possibly... swap the two commands. The parser is a little quirky about the order of multiple commands sometimes.
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Credit entirely due to @Linea; I just did my usual job of putting the info through the wringer of testing and clarification. And yep, it looks like hints and fragments of this have been around, but they escaped my full attention. Oh, well... 😛
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"Pow,.. to the Moon, Arcane!"
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A bit tricky (had to find the right "forward" command), but: U "+$$powexecname Mystic Flight$$++autorun" Fly/forward on demand, sort of a combo of fly, jump pack, combat teleport and general superhero ability. Cool. (Call me a dope, willya.... :D) ETA: Works for jump, too, but with one glitch: U "+$$powexecname Mighty Leap$$++up$$++autorun" The glitch is that since SJ/ML is off when you land, you take a damage hit unless you're careful and/or trigger it again just at landing. Maybe the better method here is to leave the jump power on: U "+$$powexectoggleon Mighty Leap$$++up$$++autorun"
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For some reason, what came to mind when I read this was the old Maude catch phrase: "God'll getcha for that!" I rewrote all of my alts with movement (pseudo-autofire) binds a while back. Anyone who doesn't use them to keep def and buff toggles up all the time is leaving money on the table. (I just added a new wrinkle to that: use E for forward movement without triggering any powers. Found that necessary to avoid going invisible and losing hostages, and there are other times you don't necessarily want to fire your fancy stuff just because you're moving around a zone.) Ah... oops. Fixed. It's mos' def' +$$. Thanks for the sharp eye. Yep, $$ is the command separator. But leading a bind string with a +, and a separator, sets up this press-release action that is just so nicely exploitable.
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I'd love to know where this might have been discussed before. I've searched out and gleaned nuggets of info from many, many sources over, what, 16-17 years now, and I can't bring to mind even a faint ring of familiarity with this. It's a bit of a thrill to (re)discover a completely new technique.
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I haven't done super packs. (Really.) How do you claim the goodies?
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Here's something completely new and different that may well have been around since the rollout of Live. Did YOU know you can write binds that will fire on both the press and release of a key? 'Cuz I sure didn't until @Linea shared the idea and some examples this week. Linea's assumptions are that lots of players know/once knew this and it's just part of the game that's been lost over time and the hiatus, but honest... if I never heard of it, it must not have been that well known. It's a hard string to search for, but I've also found no trace of it in the wikis and other resources. The simple version is this: put +$$ at the beginning of a bind string, the whole string will fire once when you press the key, and once when you release. Doesn't sound too thrilling? Well, consider this: it can let you fire the two-stage powers of the new power pool sets with one keypress. Have Sorcery and lust for Combat Teleport? Sure: /bind EQUALS “+$$powexecname Mystic Flight$$powexeclocation target Translocation” That sweetie-pie (courtesy of Linea) will activate Mystic Flight, then TP you right to your target, and incidentally kill flight, all in one tap. I adapted it for my "get the hell out of here" bind, usually TP up:max on my TP alts but problematic on my Sorcery alts: /bind Y “+$$powexectoggleon Mystic Flight$$powexeclocation up:max Translocation” ...which instantly fires TP up to maximum height even if I don't have Mystic Flight on. (And, subtle change, leaves flight on so I don't fall right back into doom.) The really cool trick? You can use rolling bindfiles to execute multiple powers in this one-two style. The press executes whatever active command you define, and loads the rollover bind... which is fired on the release. Good for buff (Charge Up) plus attack (Zapp) in one keypress, or even something very close to the mythical "my whole attack chain on one key" goal. Full writeup in the updated Guide, looking for feedback on the limits and nuances, and we all owe Linea a huge thanks for remembering and passing along this "forgotten" technique!
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New Badges for things I was going to do anyway
Shenanigunner replied to Yomo Kimyata's topic in General Discussion
For me, this would be Swan Dive. -
I was bumped on this by @Linea, and having nothing better to do with my morning decided to work it through. You can enter your base with one key. The trick is using rolling bindfiles and two taps. It even works with the two transporters that require portal placement. Put ONE of these strings in a file named TPB-1.txt: EQUALS "bindloadfilesilent tpb-2.txt$$powexecname Monitor Duty Teleporter" EQUALS "bindloadfilesilent tpb-2.txt$$powexecname Base Transporter" EQUALS "bindloadfilesilent tpb-2.txt$$powexeclocation 0:10 Rapid Response Portal" EQUALS "bindloadfilesilent tpb-2.txt$$powexeclocation 0:10 Supergroup Portal" And paste that same string, with /bind, into your alt's chat window: /bind EQUALS "bindloadfilesilent tpb-2.txt$$powexeclocation 0:10 Rapid Response Portal" (or whichever) Now put this string in a file named TBP-2.txt: EQUALS "bindloadfilesilent tpb-1.txt$$enterbasefrompasscode YOURBASEPASSCODEHERE" And away you go. One tap fires the teleporter (or generates an error message if the rolling files are out of sync), the second pops you into your base. Easy peasy Statesmaneezy. Of course, you can use another key besides the Equals key; I'd make it one hard to hit, maybe even put a shift key on it (SHIFT-EQUALS, etc.) Thanks to Linea for the basic notion and the bump!
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It occurs to me that Null should also let you choose "Citizen" alignment, so you can't do anything except push other players around. (Okay, naaaahhh.)
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New Badges for things I was going to do anyway
Shenanigunner replied to Yomo Kimyata's topic in General Discussion
Ah, thanks. I figured it was a "Cast Away" joke with copyright paint, but he didn't say anything when clicked, so I wasn't completely sure. Fun discovery; I had no idea he was out there. From a distance, it looks more like the signature Gilligan's Island island. -
New Badges for things I was going to do anyway
Shenanigunner replied to Yomo Kimyata's topic in General Discussion
Ah, Did not know that. A tedious ten minutes wall-surfing finds: N, E, W walls are just walls. S wall takes you to TI. About 2% of the S wall at the east end gives a "You may not enter" window. Not sure if this is a bug or a zone my 38 can't enter. Charlie Newland. Heh. Had no idea he was out there. Who's Charlie Newland? -
Pay inf to recharge a temp power
Shenanigunner replied to SuperPlyx's topic in Suggestions & Feedback
Charge it? When did CoX get credit cards? 😄 -
New Badges for things I was going to do anyway
Shenanigunner replied to Yomo Kimyata's topic in General Discussion
Wall-E: running the perimeter of every zone. (That was my "too tired to fight" activity back on Live, with each new alt. It was just fun seeing the zone-fog outlined.) -
New Badges for things I was going to do anyway
Shenanigunner replied to Yomo Kimyata's topic in General Discussion
I want a badge for PLing to 50 in less than 24 (clock) hours. (So there...)