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SwitchFade

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Everything posted by SwitchFade

  1. ZOMG! Plz add "potato in spandex" to costume creator. I needs me some Exertator goodness!
  2. This should be in the costume editor!
  3. Boy, is Sure WOULD be! Wouldn't it be just keen if we could beat each other into submission with graphs, charts, calculus and statistics?! Dear diary...
  4. I'm truly very sorry, but that is not how inferior, normal, substitute, complementary and competitive goods function; nor is it how subsidies, price convergence, raw materials, inflation or COGS functions. This mention of "more" and "less" desirable is immaterial to observed fact. In an economy where all goods are normal and substitutable, price convergence occurs, both trending lower at every point along the curve. Price and availability will depend on complementary goods, such as salvage, as well as other determinates of supply and demand. Goods do not "subsidize" any raw material used in their creation, they have such material clearly included in their COGS, cost of goods sold. When any good can be substituted for another, any good can be normal and all buyers and sellers can compete directly, all prices will trend down, converge and stabilize. Inflation is not exacerbated by buying and reselling, inflation is the devaluation of each unit of currency, due to the increase of total units of currency in an economy. You may be mistaking this with a shift ALONG the demand curve due to price, or a shift in the entire demand curve due to any other determinates of demand. I highly recommend reading many of the posts by others and myself that have great detail about economic principles in this thread.
  5. My AS is up like, every 5-6 seconds, so I'll test this tonight. Test criteria will be, - Use AS only, as soon as it recharges, see if the follow up AS is from hidden and the follow up AS will proc hidden again, chaining hidden - Use AS then ablating after, see if hidden procs and if ablating crits from hidden, then fire AS in under 10 seconds to see if rehidden under 10, if so, fire ablating again, check crit I'll report back tonight or tomorrow.
  6. On my DB stalker, assy strike recharges in like, 5-6 seconds.
  7. DB/EA... DPS is so high that... In mission at 54, team took on diabolique, so I wondered off to Infernal. Took him down alone while they worked on D, then I went over and helped. No temps, no lore, no envenomed daggers. Same team, move on... Fighting Olympian... Team was trying to clear the room... I walked off and set in on Olympian alone. Had him down to half health by the time they got to me. No temps, no lore, no daggers... Just a few days ago... I see the message Lusca spawned in IP... I went and found the big Octo, I was all alone. Sucks to be lusca. I posted in general and lfg "I will now solo Lusca. More Takoyaki for me!" Took out 2 tentacles alone before someone msgd me, "not if I can help it!" And was joined by a mastermind and a controller. The 2.5 of us (because really, a mastermind vs lusca?) Smashed lusca, including the head. No temps, no lore, yadda yadda. Yeah. StalkerLife forever.
  8. Removed
  9. I'm very sorry, that's not how goods substitution works. In an economy where all goods can be converted from inferior to normal, that drives prices DOWN for all goods, as every good is substitutable and scarcity is reduced. No one is "patting*" anyone on the back, people are discussing the reality of human behavior and the resulting outcomes. These are observable facts. Verifieable proof exists, for example Aegis psionic resist io used to be 4-7 million. Now, 1,200 of them are on the market for sale, resulting in every seller competing and driving down price. New equilibrium price is now 2-3 million.
  10. Hi. I'm very sorry, but this isn't quite how economics works. Please refer to the lengthy post I made above. Inflation. Is adding units of currency, not moving it around. Adding currency increases supply, shifting it does not add. Regardless of which player holds currency, this is not inflation. Any defeat of a MOB generates currency. Players use this currency to acquire in game goods. This rate of generation is balanced against fees and vendor prices, maybe at something like 1.03:1, just an example. For every 1.03 units of currency generated, 1 is remove. This is a healthy rate of inflation. What was removed was a very imbalanced mechanic that was perhaps 5:.2. what this did was continue to flood the market with ever increasing units of currency. This is bad. This is what drives prices up, uncontrollably. Wealth is not the same as inflation. If we fix the units of currency in an economy and never let it increase, there will be wealthy and not wealthy, but inflation stops.
  11. At 71 pages, this bears repeating, for new posters and old alike... Economics is not a thing or a happening, it is merely a set of observations describing human behavior. Most people misinterpret this, due to the nature of the brain attempting to codify and anthropomorphise. Economics functions the way it does, largely immutably, because Humans function the way we do. Because of this, the outcomes are the same in any setting. Inflation is a word we use to describe the rapid increase of units of currency to an economy, causing rapid devaluation of each individual unit of said currency. This is undesirable, as only the few individuals who can generate large amounts of currency will be positioned to buy goods, due to all goods raising in price. Why do goods rise in price? A good finds a natural selling point between what a seller is willing to accept and what a buyer is willing to pay, simplistically. This is described as equilibrium. As more buyers are willing to pay higher prices, prices steadily rise, reaching a new equilibrium. This is not a proactive behavior, it is simply a passive function of the interaction between humans. Humans make decisions daily, about all manner of things. Assuming a human is largely altruistic in a positive sense, that human will routinely make decisions in a largely (albeit benign) self preserving fashion. This is perfectly natural and inbred, for if it was not, extinction would occur. As we observe a human making these decisions, it becomes clear that resources are finite, but needs and wants are infinite. This human will have to make choices on what to use the limited available currency for. This is decision making on the margin. Food is required. Shelter is necessary. Are there other immediate needs that drive self sustenance and preservation? As each need is met it consumes resources, in this case, currency. As the currency depletes, less discretionary currency is available and each new decision on what to use the remaining currency becomes more important than the last. The human will weigh carefully the benefit of the acquisition versus the loss in currency. Eventually, reaching the last of the currency, decisions will be heavily debated and agonized over. Again, human nature. Now we see how an increase in wealth can alter human behavior. As currency held increases, more of it is discretionary and easily spent. Increase the amount of currency a human holds so rapidly and to such a height that all perspective and sense of value is lost? What results is an individual that will use that currency without restraint on anything and in vastly inflated amounts. That's the crux, when an individual can generate currency so quickly and continuously from nothing, it changes behavior for the worse. That human will buy anything, any time for much higher amounts than would naturally occur. What results is the natural reaction of a seller attempting to sell goods at that higher price, normally, causing an overall increase in price for all buyers. Finally, there is a very real distinction between acquisition of wealth and generation of currency. Generation of currency devalues all units of currency through inflation, whereas redistribution of a finite supply of currency does not. This is where it becomes clear that redistribution of currency through marketing will create a few participants with larger discretionary income, but each unit of currency will hold the same value and there are not enough of these individuals to shift the demand curve for everyone, resulting in a new, higher equilibrium price. Why? Because all participants must have more currency to pay continually increasing prices and they cannot, as currency in this example remains largely the same, as inflation is curbed. However, generation of income through farming causes devaluation of currency (inflation), and eventually drives prices up for everyone if not balanced by removal of currency (deflation). Why? Because more currency is being added to the total economy and each participant now can pay more, on average. Paired with the farmer who can obscenely pay absurd amounts at will, the average participant is now capable of paying SLIGHTLY more, and the race to higher prices ensues. Here, casual players and new players are at the greatest disadvantage and suffer the most. Marketing cannot result in the extreme market distortions described, as currency increase is balanced against decrease and only a certain amount can be shifted. Conversely, unrestrained generation of currency will result in a rapid distortion of the market with dire consequences, which is why the exploit and function were removed. This resulted in a balancing in the economy regarding addition and removal of currency. Make no mistake, it was wildly unbalanced before the removal and inflation would have accelerated unchecked to the levels seen on live. Like it or not, these are facts and the change was necessary.
  12. Late to the party... So, put it in T2. And, funny little tactic... Take acro. You get +2 from acro vs hold, and if you use your t2 in your attack chain, you'll be proccing +1-2 more routinely. That's +3-4 regularly, and usually keeps you from getting held (and even stunned, often) most of the time 😌
  13. 50+DP/mental here... I drop bonfire, jump into melee, hit BU, hit drain psyche, then HoB, then scream, then bullet rain. Everything is dead and my health and end are always pegged at max. Drain psyche, right after BU hits 6-10 MOBs, and I have massive Regen and recovery. With the recharge I have it's perm, I hit it every group. It's so powerful I am carefree and jump right in for the alpha. That said, it blossoms late, post lvl 38. It needs slots, hasten and recharge, and it's best paired with a melee centric set, but once it does blossom.... Wow, it's amazing.
  14. This one time... ... At band camp... Nerf Regen.
  15. Sorry, a desire to exploit the game and it being ok is absurd. Afk farming should be nerfed into the ground. Nerfed harder than Regen. Twice.
  16. If 20 minutes a shot to earn 100 million is tedious, then farming must be murderously boring. Right? That is, unless you relied on AFK farming for your income... 😁😁😁
  17. Find a better, faster, easier way to earn inf? I make 100 million in like, 20 minutes. No farming needed.
  18. That's like being mad because you own a VCR store and no one buys VCRs and you went out of business because you refused to sell DVD players, streaming service or ice cream.
  19. I can earn 500 million for a character by just playing it up to 32. The bare fact is, if you CHOOSE to only earn inf by farming, that's fine, but you have only yourself to blame if you don't like it There's multiple ways to earn ridiculous amounts of inf in this game. Let's be very clear: one small sub-set of the population leveraged an exploit that caused caustic, negative consequences for everyone else, which was changed, rightly so. I've detailed at length, in this thread, how unchecked inflation is bad for EVERYONE, and it's a fact. That aside, if you don't want to grow, change and use a different avenue of inf earning that is easier, faster and less time involved, that is ok, but arguing that it's bad is like arguing it's bad that anyone is allowed to own property, not just certain people. In a society, we must observe the greatest good for the greatest number. The change was necessary.
  20. Hi! Friendly neighborhood"forumbro" here... Are you ready for it? That's not how economics works. The economy IS better now, prices are down across the board for everyone, supply of high demand product has increased and inflation was curtailed. Anecdotal biased opinion does not invalidate the fact that this quartet of things have occured. In other news, Regen is too strong. Nerf time.
  21. *Snicker* Everyone knows 🥧>🍰 Shoulda asked for 🥧.
  22. Uh... This spiraled into crazy territory... *Poof*
  23. Invuln can, and does, hit caps on defense and most resist built properly. On top of that, huge HP. My invuln tank was built to exemp down to 12, and at lvl 15 and up retains 70+% resist to most and hits 35+ defense. At 15. At 30+ when spamming attacks, it's 75-90 resist to everything and 45% defense, depending on ATO at 2 or 3 stacks. I've never found anything that can kill him, aside from Hami, and rarely have to use dull pain, HP doesn't budge. Rad is great, but invuln can become redonk from lvl 15. At 50? Unkillable.
  24. Those are not true friends. Break up with them. All the cool kids CoH. Only waistoids WoW.
  25. Time. Time, time. I struggle to love you. I build, I rebuild, I vault through hurdles and endure trials of fire to behold your glory. I pair you with many wonderful secondaries. I read threads by @Bopper and @Redlynne and yet, somehow, I end each of our dates thinking, "well, that was a bit... Bleh." I lie awake thinking of what failing as a human I have, that I cannot avail myself of your glory. I cried a little, into my soup. Alas, is it me, or is it TIME?! So, here's what bothers me, 1. Toggles that affect NPCs detoggle when sleepstunheldmezzed. That's just stupid. Really, just stupid. Defenders have no mitigation from lvl 1-49, so the loss of a primary means of power in the set is just wonky. Even blasters can pair acro with the proc in ATO to hit mag 3 reliably, and T1 and 2 fire through mez. This should really be toggle suppression, not detoggle. Sad panda. 2. Time, on paper, seems powerful. And, it is. I think. No wait, it is... I think. Yet, there are times when (lvl 25-40 teams) I pause and do nothing and watch... The team functions exactly the same as if I were not there. Two sad pandas at a Pity Panda Party. I can't exactly put my finger on it, but when I bring a kin, storm, thermal, rad or sonic defender to a team, the debuffage/buffsauce is apparent, I can feel the impact AND the team can tell. 3. So many single target powers. I mean, it's nice, but, I'm fervently trying to clickie, clickie apply stacking hold thingies to one targ... Crap dead. Ok how about, damn... He's dead too. Hmm. I don't feel the identity. I don't really FEEL that there's a.... Reason, other than the theory and arbitrary specs to play Time. I'm sure, with epics, it matures. But, what about the 20-40 fun? Other defender sets I mentioned have so much.... More. The other defender sets I mentioned just come alive, where time just... takes its time. I want to love you, time, but you seem to run out on me, egregiously; taking your toggle with you.
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