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SwitchFade
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Everything posted by SwitchFade
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*Shrug* facts are facts. You can deny anything you like, cheers to freedom of choice!
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Mind is lacking compared to other Dom sets. Dark, ice, earth and others are far superior. Mind is in need of a refresh. Maybe the B.S. isn't the forums? Because mind being sub par is factual.
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This just in! 🥧>🍰 Story at 11!
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I think you may need to rewatch the movie...
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After trying everything possible to make mind competitive on a Dom... Go dark. Mind is in serious need of a revamp. I have a 50+ Mind/Psi/Ice, with every io set and combination tried over 5 respecs... Shelved, until it's revamped. Go dark.
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Blackfeather's Mind Control Updates v1
SwitchFade replied to Blackfeather's topic in Suggestions & Feedback
Unfortunately, even unperceived, when a Dominator applies terrify, the MOBs get off their Alpha. Perhaps it's due to the damage, or the order of application, but openeing with terrify on high level teams can and does get one defeated. Basically, hit terrify, MOBs take a shot then go into fear. If it's a group of 15 MOBs at +2-4, imagine soaking that alpha, every time. -
[Issue 26, Page 6+ Proposal] Redlynne Redesigns Mind Control
SwitchFade replied to Redlynne's topic in Suggestions & Feedback
I posted this on blackfeathers thread, reposting here also, as both threads are good, and Mind needs more attention. Arise, thread! On live, I had a mind/kin controller I took to 40ish. She stagnated. After a time, I felt like resurrection, not just of this thread, but of the mind controller. However, I became curious about dominators. After reading a good deal and finding very little concerning mind/psi Dom's, I rolled one. Mind/psi/psi. I trudged that all the way to 50 with a very expensive build. It was very un-fun. The damage was low, the control was poor, even in perma Dom and she died easily from mass aggro. I was disheartened. I read more, looked at other epics and decided on ice. Reroll! This was markedly better. The debuff in sleet helped damage. Yet, even in Teams she was fragile. Solo, it was torture. I played and played, reworked and stared at mids. Ranged defense is 45% and recharge is 171%. Perma Dom, perma hasten, all the goodies. Now, I love controllers and this was my first Dom. My earth/storm controller is absolutely amazing. The stunny boom boom. Huge control, massive holds, stuns and knockdown. Tons of damage and all typed defenses at 43%+. She's a Monster, transforming any team she's on. She was potent from lvl 25 on. I kept trying to love mind/psi, and doms, and just really had not much fun. I became curious if it was me, the sets or doms. So I rolled am earth/earth Dom. Good Lord, instantly 100 times better. From lvl 6 on, the set is potent! Control, damage, mitigation... It's all there. She's only lvl 24 and already more capable. Enough of that, this is about mind. So, this made me even more curious. I recall seeing so many threads about mind, why this, fix that and so forth. Was psi that bad of a pairing? Was something else more synergistic? Now, I have many controllers. Earth, fire, grav, elec and all of them are able to control and mitigate well using just the primary. Sure, the secondary can make a big difference, yet, every controller I have can lock, hold and afk. That made me just determined. I went back to the mind/psi Dom and built, rebuilt, respecced again and again, to no avail. In perma Dom, the control ability of a Dominator should be second to none. And, mind just....... ISN'T. I tried every attack chain, every combination and every rotation. I opened with terrify, bad the pot shot retaliation is just brutal. I opened with mass hypnosis, to cut retaliatory alpha down and while this helps, it's not very effective. Both mass confusion and total domination are great openers, and recharge solo slowly... Opening with total Dom or mass confusion is great alpha mitigation. The issue with that is the absolutely snail pace one plays at waiting for one or the other to recharge. On top of that, total Dom doesn't last long and the abysmal damage that mind/psi does overall (due to being so heavily resisted late game) means the MOBs are out and unloading attacks, forcing an attempt to try and use mass confuse all the time, or try and hold and confuse targets one at a time rapidly... While being just attacked. I tried everything. Play at range, avoid the big attacks. Hybrid ranged/melee and get drain off at 5-6 stacks minimum for big regen. All melee to really use psi scream... Nothing worked WELL. If I'm on a team, I can contribute and help a bit, but I'm basically along for the show. Not much to offer. I sat and spammed every control primary I had on multiple factions and watched and times survivability, then switched to controllers in the flavor of earth, grav, fire, elec... ALL were sueprior. I could hold and stuff a large group of high level foes indefinitely on a controller without using any of my secondary. Not possible with the mind primary on a Dom, because when total Dom and mass confuse are down, it's danger time, with so little defense or resist. I'm convinced now, that Mind is sub par and has some substantial, yet easy to fix, issues. *Gulp* here we go... Mind primary Terrify On paper, is amazing. I practice, the alpha pot shots are murderous. Terrify should mitigate that, with SOMETHING. Debuff tohit, 3 second stun in the beginning... Anything to cut down on the return fire. Total domination follows the generic nerfage that all AoE holds had, but in this case it should be changed for this set. Mind lacks significantly in the hard control, it needs a faster recharging total domination. TeleK is worthless. I have no idea what would be best for this, maybe mass levitate style like psi assault. Really, this is a terrible power. Maybe even just nix the repel. Mass hypnosis Where do I begin... With sets like electricity around, pulsing sleep, this power is a straight purple set mule, and MAYBE a situational power for AVs, but for most normal play, it's limited. Shut off a tsoo sorc, sure... But, so much lost potential. It should pulse like elec or apply a massive tohit, anything to add value. Mass confusion Now, this is just about amazing. Until you wait 60 damned seconds with 180% recharge... Just to use it again. I'm not saying it should be up in 20 seconds, but the fact that it's 60 seconds makes this a power that is just not very fun. It REALLY should recharge in 30 seconds at 180% recharge. He'll, domination comes up sooner! Psi secondary Hoo boy. Way too low damage. Much too resisted. We know the resisted part isn't going away, too much work to change and balance issues, but damn. It's terrible! Sure, a few attacks, like the snipe, hit very hard. The others? Meh. Add secondary effects to one or two of the powers to make this set have vlaue. Psi shockwave I have this on my DP/mental blaster, it's a great AoE layer. Here? Somehow worse, due to the lower damage scale. Psi scream should apply a damage resist debuff or stun or knockdown. Something to add survivability or damage. Psi Lance This attack is actually solid, I like this one and it works well. Mental blast and subdue Gee, this is like a song where the 3rd verse is a repeat of the second. Like, we just couldn't be bothered to come up with one more goodie for psi... Heck, just copy, rename and add a paltry secondary switch up. One of these needs a rework, and a big secondary add, like dam resist debuff. Psi scream A cone. Ok, that's cool. Low damage. Meh. I like this attack, other than it suffers from being more of a tickle to MOBs. It needs, more oomph. Drain psyche Very good power, nothing bad about it as far as I am concerned. Really, the only reason to take psi, at the moment. The other single target attacks are just... There. In the end, oddly, mind and psi are not as synergystic as I would hope and mind suffers from very sub par control, mitigation and damage. Psi suffers from low damage potential, no solid secondary effects and repetitive carbon copy powers. Mind absolutely needs a rework. -
Blackfeather's Mind Control Updates v1
SwitchFade replied to Blackfeather's topic in Suggestions & Feedback
Posting this here, so as to keep suggestions and what not centralized. On live, I had a mind/kin controller I took to 40ish. She stagnated. After a time, I felt like resurrection, not just of this thread, but of the mind controller. However, I became curious about dominators. After reading a good deal and finding very little concerning mind/psi Dom's, I rolled one. Mind/psi/psi. I trudged that all the way to 50 with a very expensive build. It was very un-fun. The damage was low, the control was poor, even in perma Dom and she died easily from mass aggro. I was disheartened. I read more, looked at other epics and decided on ice. Reroll! This was markedly better. The debuff in sleet helped damage. Yet, even in Teams she was fragile. Solo, it was torture. I played and played, reworked and stared at mids. Ranged defense is 45% and recharge is 171%. Perma Dom, perma hasten, all the goodies. Now, I love controllers and this was my first Dom. My earth/storm controller is absolutely amazing. The stunny boom boom. Huge control, massive holds, stuns and knockdown. Tons of damage and all typed defenses at 43%+. She's a Monster, transforming any team she's on. She was potent from lvl 25 on. I kept trying to love mind/psi, and doms, and just really had not much fun. I became curious if it was me, the sets or doms. So I rolled am earth/earth Dom. Good Lord, instantly 100 times better. From lvl 6 on, the set is potent! Control, damage, mitigation... It's all there. She's only lvl 24 and already more capable. Enough of that, this is about mind. So, this made me even more curious. I recall seeing so many threads about mind, why this, fix that and so forth. Was psi that bad of a pairing? Was something else more synergistic? Now, I have many controllers. Earth, fire, grav, elec and all of them are able to control and mitigate well using just the primary. Sure, the secondary can make a big difference, yet, every controller I have can lock, hold and afk. That made me just determined. I went back to the mind/psi Dom and built, rebuilt, respecced again and again, to no avail. In perma Dom, the control ability of a Dominator should be second to none. And, mind just....... ISN'T. I tried every attack chain, every combination and every rotation. I opened with terrify, bad the pot shot retaliation is just brutal. I opened with mass hypnosis, to cut retaliatory alpha down and while this helps, it's not very effective. Both mass confusion and total domination are great openers, and recharge solo slowly... Opening with total Dom or mass confusion is great alpha mitigation. The issue with that is the absolutely snail pace one plays at waiting for one or the other to recharge. On top of that, total Dom doesn't last long and the abysmal damage that mind/psi does overall (due to being so heavily resisted late game) means the MOBs are out and unloading attacks, forcing an attempt to try and use mass confuse all the time, or try and hold and confuse targets one at a time rapidly... While being just attacked. I tried everything. Play at range, avoid the big attacks. Hybrid ranged/melee and get drain off at 5-6 stacks minimum for big regen. All melee to really use psi scream... Nothing worked WELL. If I'm on a team, I can contribute and help a bit, but I'm basically along for the show. Not much to offer. I sat and spammed every control primary I had on multiple factions and watched and times survivability, then switched to controllers in the flavor of earth, grav, fire, elec... ALL were sueprior. I could hold and stuff a large group of high level foes indefinitely on a controller without using any of my secondary. Not possible with the mind primary on a Dom, because when total Dom and mass confuse are down, it's danger time, with so little defense or resist. I'm convinced now, that Mind is sub par and has some substantial, yet easy to fix, issues. *Gulp* here we go... Mind primary Terrify On paper, is amazing. I practice, the alpha pot shots are murderous. Terrify should mitigate that, with SOMETHING. Debuff tohit, 3 second stun in the beginning... Anything to cut down on the return fire. Total domination follows the generic nerfage that all AoE holds had, but in this case it should be changed for this set. Mind lacks significantly in the hard control, it needs a faster recharging total domination. TeleK is worthless. I have no idea what would be best for this, maybe mass levitate style like psi assault. Really, this is a terrible power. Maybe even just nix the repel. Mass hypnosis Where do I begin... With sets like electricity around, pulsing sleep, this power is a straight purple set mule, and MAYBE a situational power for AVs, but for most normal play, it's limited. Shut off a tsoo sorc, sure... But, so much lost potential. It should pulse like elec or apply a massive tohit, anything to add value. Mass confusion Now, this is just about amazing. Until you wait 60 damned seconds with 180% recharge... Just to use it again. I'm not saying it should be up in 20 seconds, but the fact that it's 60 seconds makes this a power that is just not very fun. It REALLY should recharge in 30 seconds at 180% recharge. He'll, domination comes up sooner! Psi secondary Hoo boy. Way too low damage. Much too resisted. We know the resisted part isn't going away, too much work to change and balance issues, but damn. It's terrible! Sure, a few attacks, like the snipe, hit very hard. The others? Meh. Add secondary effects to one or two of the powers to make this set have vlaue. Psi shockwave I have this on my DP/mental blaster, it's a great AoE layer. Here? Somehow worse, due to the lower damage scale. Psi scream should apply a damage resist debuff or stun or knockdown. Something to add survivability or damage. Psi Lance This attack is actually solid, I like this one and it works well. Mental blast and subdue Gee, this is like a song where the 3rd verse is a repeat of the second. Like, we just couldn't be bothered to come up with one more goodie for psi... Heck, just copy, rename and add a paltry secondary switch up. One of these needs a rework, and a big secondary add, like dam resist debuff. Psi scream A cone. Ok, that's cool. Low damage. Meh. I like this attack, other than it suffers from being more of a tickle to MOBs. It needs, more oomph. Drain psyche Very good power, nothing bad about it as far as I am concerned. Really, the only reason to take psi, at the moment. The other single target attacks are just... There. In the end, oddly, mind and psi are not as synergystic as I would hope and mind suffers from very sub par control, mitigation and damage. Psi suffers from low damage potential, no solid secondary effects and repetitive carbon copy powers. Mind absolutely needs a rework. -
Clearly, you're not an Equilibrium fan 😋 The animations are awesome
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Perhaps you missed the mention... Devs themselves brought up the resource constraint multiple times. This validates the consideration being discussed. There's no 'defending the devs', this is a matter of voicing a preference. Voicing that this change is undesired AND time intensive is valid. Further, even if it were desired, as I mentioned previously, this would then move to a priority list of changes, where in it would be very low ranking. All of a sudden, no one is allowed to voice a position on the preferential use of the limited resource? Wouldn't that be EXACTLY what a society is supposed to do, vote for what changes they want and don't and best use of resources? I mean, if there's X amount of time and Y amount of Capital, wouldn't we vote on what infrastructure project best serves the greater good through majority vote? I mean, now, I'm NOT allowed to have a voice?!
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Aside from work... Had a client that worked at blizzard. Just one of several examples I could reference, but a good one. He began during Diablo 2. Moved on to wildstar. He led the team that did environmental art, design, etc. Of course there's a user interface, post art rendering he would design, create and manipulate landscapes, interiors, maps and so forth. The sheer time it took to change something at a location, from artwork and placement to spawn npc spawn and scale were not in the hours, this was the better part of days. This was a team of 5 people. This doesn't even include the coding to assure that every occurence of every map at every location it could spawn was addressed. For every version, if there were random instances. This was just placement. Multiply that by every occurence that had to be changed. Now, at work... When an engineer has to do basic work, not even at that level, for 4 corner, endurance, HTCB, burn in, current draw, consumption, back end performance, overprovisioning, latency, noise, rail measurements loss, or any of a number of tests we perform, these are weeks long ordeals, for a team of 12. That's not even discussing firmware. That's just base level hardware performance. When we get to GUI, this is months to create, implement and debug. At the highest level of systems change, which requires a well defined interface, just changing systems that involve projects, PLM, ECO, ERP systems, supply chain systems, analytics systems... That's months to years. Of course, none of this is video game programming. Even if the UI that was used to change a map from one to another were as simple as AE, imagine every map, every contact, every story arc, every MOB spawn point, every arc... So on... You know, referring to people who are actually intelligent, capable and POSSIBLY well informed as the 'Peanut Gallery' is wholly uncalled for. As valid as your "how do you know" questions is... How do you know that I don't know?
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I like the current animations
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Confirmed now as well, I'm seeing it on live as week. 50+ blaster, HoB only against even con minions, doing much less damage than it should.
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Yomo's Whizbang Potpourri Extravaganza of a Giveaway!
SwitchFade replied to Yomo Kimyata's topic in General Discussion
Hmm. 20 millimeters of influence. That's .78 inches of influence! Good move, 'cuz if you were to have given them an inch... They would ask for a mile!- 168 replies
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50+ earth/storm controller here... Amazing combo.
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I'm sorry, didn't you say "I don't want to hear it from anyone but devs"? You did. Further, the devs have brought up the resource themselves, validating it as a consideration of discussion. The matter being presented as a consideration from the playerbase is VALID as it indicates to the devs what they prefer the available resource be used for. Your whole premise of "this is just used by naysayers" is invalid, very sorry. By voting no and that one prefers the limited resource be spent elsewhere, we're indicating out preference. Your issue with that is inconsequential, as it is a valid disposition. Pointedly, you are the one advocating for a change. We're your audience, it's not our job to convince ourselves. If you're trying to persuade us, it is absolutely your burden to do so. Sorry, your argument and data are not persuasive, try again.
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The idea of changing the caves is prohibitively labor intensive. Due to this fact, the priority of such a change, even if the majority wanted it, places this idea squarely at 9,999,999 out of 10,000,000 in priority ranking. The devs have mentioned that time resource is scarce numerous times. That RIGHT THERE makes it a norm to discuss things in the scope of said limited resource. If that helps, I rephrased as well. The simple logic of it can't be dispelled by the argument that we're not allowed to make it. That's like saying only Pythagoras can use his theorem. Hard no vote: I like blue caves, and I don't need to justify my likes. Hard no vote: resource prohibitive.
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Ice>>>>>>>>dp 11 days a week and 3 times on Sunday if you want ST DP is just meh in sentinels.
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I'm trying to steer us into the blue caves. Because, whyforso? Because blue is @Troo And caves are nice. Nice like 🥧
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Rewards Beyond Vet 99+ (Relates to Inf Nerf - but not)
SwitchFade replied to Zeraphia's topic in Suggestions & Feedback
*Hands out peg leg* There, a leg to stand on. -
Pie. I vote pie. 🥧
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Rewards Beyond Vet 99+ (Relates to Inf Nerf - but not)
SwitchFade replied to Zeraphia's topic in Suggestions & Feedback
I think it's very important to ask... @Captain Yesterday What do you think? -
I think I was just trolled. Good show!
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@MTeague and @justicebeliever So, I've never edited my profile to do that, I have no idea how that got there. Funny, I can't see a title above my avatar or either of yours on mobile. I DID look at my page and it says "Rank: Economics Professor" and I'm sure I can't assign that! So, I have no clue how that got there!
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Straw men are less than likely to withstand scrutiny and reason. I'm sorry, but, this makes me much less willing to consider your perspective as valid.