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Ukase

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Everything posted by Ukase

  1. If that's the case, you may want to consider flipping the packs back on the AH either before they go on sale, or after the sale ends. Quick 15m profit.
  2. If you re-read what I wrote, that's exactly what I do. 🙂
  3. So, does a rose by any other name still smell as sweet? Not in this game.
  4. Thanks, Mac/Not Mac. I am pretty sure I can afford 10k inf, lol
  5. Well, I was - but the badge required door missions. It's annoying to turn toggles on. I wish they were all auto. Tough, weave, prestige power slide, Super speed, combat Jumping, scorpion shield, maneuvers, assault, tactics. 9 toggles. If I had my way, they would never turn off. I skip the intro to dark astoria and go direct to heather townsend in DA specifically to avoid being de-toggled. Hate it.
  6. @America's Angel I thought those things turned off your toggles. I know the last time I got a void skiff, it de-toggled me - essentially making it worthless. No toggles in a pvp zone is not a good idea in my experience. Thanks for the tip, though.
  7. On the whole, there's far more good than bad - at least from where I sit. I was going for the new badge and hit my key bind to toggle the jet pack...and I was thinking at first, I'd let time expire. I checked and saw all the temps that were disabled and immediately ordered a pineapple covered pizza in a clear act of passive-aggressive hunger.
  8. Maybe it's my age, being busy ...but this last patch had a lot of good things..some things to get used to, for sure. But I went to bloody bay for the new badge (one door mission in each of the lower level pvp zones) and my jet pack didn't work. I paid good inf for it - and it doesn't work...and if that was in the patch notes, I missed it. Probably because I don't believe pvp is worth considering. But I might have read it anyway if there wasn't so much information about everything else. Can we go back to pushing out a page or two instead of a whole issue?
  9. Sure, the lrtp recharge could be shorter, but here's what I think you may not be taking into account: Before: click sg base macro - load in (5-10 seconds, depending on your system) run to the portal for where you're going (5-10 seconds, depending on base set up) go to desired zone, page load for another 5-10 seconds After: LRTP - go direct to zone - 5-10 seconds. So, we do save 15-30 seconds depending on variables with the lrtp. Again, yeah, I get the point on a 10 Min recharge. Don't really see why it wasn't instant. BUT - if you have day job for monitor duty, and you get the base porter from p2w, as well as the sg portal temp, you're going to be able to move around just about as quickly as before, if not faster - once you get used to it. Maybe not in all cases, but in more than a few. And yeah, I get that it can be annoying to get all the explores for a zone and one badge in each zone you'd want to go to. Fortunately for me, I love the merits and do that with all my characters anyway. 26 zones, 5 reward merits each..that's not chump change if you sold 390 converters from those merits. (or used them to convert trash into gold like I do) I have to continually remind myself that the base macro was something we were told we weren't supposed to have. I heard rumors about how it got out - and see a tip in mission loading screens telling us about it...so while that's confusing and maybe contradictory, (in my head), I'm grateful I got to use it as long as I did, and I can still use it within the new parameters. It really isn't that bad, I promise!
  10. I agree on the maps. I had more fun solo than on a team. On the team it seemed to take forever. Like 5 hours. It was only 75 minutes, but it felt much longer. Solo it was 40 minutes and lot more fun for me.
  11. I think a better suggestion is to remove them entirely. No colons followed by a closing paren (is paren what you call one of them?) No odd < or O/. We are mostly civilized people blessed to have language and the written word. Let's use full words, complete sentences and try to cut back on a lot of these abbreviations, too! Half the newer players have no idea what they mean in the first place. On the one hand, I get it - you're fighting while recruiting and trying to keep the team full. Who's got time to type all that stuff out? But on the other hand, you're there, walking your ugly dog and in my yard. On my lawn! YOU CLEAN THAT UP AND GET OFF MY LAWN!
  12. I checked to see if winter packs had gone on sale. They had not. Logged in my badger, got most of the badges, then took a break, and got the rest, then started on the second badger. Still day jobs and what not, so no real rush on that one or the others.
  13. If you had every badge - you need to make sure you also have done Freakalympics.
  14. I anticipate the packs to go on sale this coming Tuesday. I intend to take note of how many are available for sale before the shut down, if I can. I'll be really curious to see how many are bought - and then, when the sale ends - how many go back up for sale for the easy 15M profit ---that may not be realized for a few months.
  15. I agree, it makes sense. It just seems like a lot of things to have accomplished prior to getting a badge. Even folks who get "ALL" the badges may not have done the Freakalympics arc. It's a lot, especially if you look at how involved something like an accolade is - but with the accolade, there's a permanent buff. Of course, nobody put a gun to my head and said - "You must get this badge!", but when you're a badger, just having a new badge is pretty much just like that. 🤣
  16. lol, I think the problem is that with the new patch - many teams now are all blasters. I'm not sure what you mean by the part I put in bold. Unrewarding for who? you, as the designer, or us, as the players? Jack Emmert, the original dev, made everything with teaming in mind. I never agreed with that, because teaming is more often that not a crap shoot. When you find a good core group of folks that beat the odds (which you wouldn't find without teaming) it becomes more enjoyable. But sifting through PUG after PUG to find that core group (or SG)...that's not fun at all. And even when you do find them, not everyone is available at the same time on a routine basis. This is why all content should be made without teaming or soloing in mind. How's that done? Beats me! I just hate to see content geared towards teams. Not everyone is a social butterfly. Is it odd that I found doing it solo more fun than on a team? Probably, lol.
  17. When you are a badger, you tend to eagerly anticipate new badges. This was no different for me. While there was a lot to be desired with both arcs - I fully acknowledge I only have myself to blame. I couldn't be bothered to test the arcs on Beta. If I had, I might have mentioned that pitfall about Mistah-Static or whatever his name was, from the Freakalympic arc not being part of a badger's usual leveling path. But then - that's the beauty of it, isn't it? If each new badge were as simple as an exploration badge, most badgers would get bored. If everyone can get them easily, then there's really not much point in having them. I suffered through the Graveyard Shift on a team of 4 earlier today. Later, when solo, it was much more enjoyable as the mission holder. The maps were crazy - but fun, simply because most of them were either rarely used in game, or very different. It could be because when solo, I can take more time to look around, as opposed to trying to zip through. I think it's fair to say that both dev teams, old and new, have done fantastic things - and some things that leave many players scratching their heads wondering what kind of drugs were being used. In HC's case - these folks are not getting paid. I am grateful, as are most people to just be able to play. An SG I belong to had an AE origin story contest for our characters...and I made one. I promise you - creating cohesive arcs that are entertaining without being too easy, nor too hard - that's not a simple thing. If you think it is - I strongly encourage you to do some AE arcs that aren't fire farms. We could use some! (that is not to suggest my own AE effort was at all cohesive or entertaining. I did it for laughs) I get that the OP is trying to be constructive. The problem is - when you preface a comment with "as a new player", it can be difficult for other players to buy in to your perspective. But maybe we need to try harder. Without new players...the community doesn't grow.
  18. My apologies. On discord, someone said the cells were full...but when we ran a second time, we were missing the freak from Freak-olympics. That arc offers no badge, so I never ran it. So, ran freak-olympics and re-ran the arc and got the badge. The requirements for this badge are kind of ridiculous, when you think about the steps we take to get the passive hp/end boosting accolades - which aren't as involved as this one badge. That said - the immature PPs are over the top and the best thing about both arcs.
  19. This is really the most ridiculous badge requirement I've come across.
  20. I think the issue maybe the order in which we originally dealt with Sun Xiong. It was over a year ago - no recollection on what order. But looking now to see who's missing, if any.
  21. Every jail cell was full - no badge upon completion, other than the one for arc completion. And, I had every badge prior to this issue, so I know I've done all those.
  22. Ukase

    Microfilaments

    I don't know whether it was a bunch of those bids folks use to stash influence, or if someone really thinks a level 53 HO micro is worth 250 million..but that's what they're selling for now.
  23. It's been a long day. I knew only about 10% of read the forums, but I guess it never dawned on me how true that guess was until today. If I had a nickel for every player that thought their SG macro was broken, I would have a lot of damn nickels. Without exaggerating, at least 100 players. After about 15, I made a macro explaining it. Can we please have a pop up, upon logging in, to explain to the returning players who had no idea what was in the new patch regarding the SG base macro? or a link to the patch notes that explain it? Something?
  24. Some get 'em, some don't. If they don't get them, it's because I'm trying the character out - I have no idea if I'm even going to play it the next day, if ever. So, I don't bother wasting time with it.
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