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Ukase

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Everything posted by Ukase

  1. In the level 30-40 section, No exit button when you complete.
  2. I thought about putting this in the bug section, but I don't remember the name of the tip mission.************** ******************** Edited: The tip mission is a vigilante tip mission, "Investigate Longbow Base". I'll add it to the bug section. ******************* It's in the level 30-40 range, as my character is 39. The tip was in founders, entered it - and all the longbow were friendly until I clicked on a glowie. When I cleared the ambush, and clicked on the second one - I heard the mission complete sound, but no exit button. So, I've seen this suggested when others have had an inability to exit the map through using the exit button. /requestexitmission I typed it in - I got an error message. So, I checked the help section, thinking I remembered the slash command incorrectly. I didn't. There it is - clearly in the list of slash commands - but it doesn't work. The game doesn't even recognize it as a valid command. So, my suggestion is that the help section get some attention so that newer players can more easily help themselves.
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  3. Is there a way to buy Super/Winter packs on Brainstorm? Or does my character need to have them in inventory and then transfer to Brainstorm with them? I know some time ago, Bopper (I think) opened a ton of packs to showcase odds of getting certain items. I was wanting to get some Frostbites and needed some Candy Canes to get them - or direct from winter packs, But the character I was on didn't have any. I was able to get accomplished what I wanted to do - but the question remains - where would you get packs on Brainstorm?
  4. So, I'm running an ouro arc, and I get a prismatic after completing a mission. And..there I am, all ready to get a pre-made costume from the vendor..and I see this: While I completely understand if I were in a TF that my team might be bothered by my doing tasks like this - this is just me on an ouro arc. I'm an adult. I ought to be able to do this transaction in the middle of any content if I want to. (I wouldn't do so on a team, that'd be rude. Unless my own costume was just THAT bad and they asked me to do so.) For something like this, I think the ol' TF warning should go the way of other ideas that have since worn out their welcome - like converting emps to reward merits. Just a suggestion.
  5. So..it's just a thought - no idea if it's worth the time to code it, but we have two options - arcane and tech. I think I made a mistake going with arcane, because there's this Merit Vendor that looks like an ATM, and a crafting bench...well...they just don't look arcane at all. At least not to me. I suppose there would be a way to hide all but the screens, but since the thread does ask for complaints, this would be a minor one.
  6. That is a very interesting macro image - and honestly, I have no memory of who or where I got it from. But, I use it as my base macro icon image. image "Badge_OGTH2 So, in context of the base passcode macro it looks like this: /macro_image "Badge_OGTH2" "Teleport: Indoor Rowing Club" enterbasefrompasscode ROW2000K-233 And...feel free to look at the most boring base in the world - function over fashion, for sure.
  7. I think, aside from my lack of experience in base building - beyond basic functionality - the biggest complaint I have is the arcane teleport beacons. Now, it could be my graphic settings, but they're awful. I look at the tech beacons, and I pretty much can recognize the zone from the picture. With the arcane beacons, I can't even make out a picture. Lately, I have dabbled a bit into things beyond functionality and was able to place an object on top of another object. It felt like I dinged 50! Well...no, not really. But it was tedious and I felt much relief. I don't know who invented the base design system, but despite the amazing things I've seen done with it, I don't think it's a very good system. If it were not for [ctrl-z], I would have likely thrown something at my screen.
  8. Well, I reserve the right to be crazy, even if it isn't just me.
  9. I'm glad you have found a way to make some music with an ice tank. I can only play the notes, but no music.
  10. Yeah, but my characters are running with SOs, starting at level 2. Still, I figured it was something along those lines. Not like I have a whole ton of slots.
  11. I just wanted to know if it was just me. Some of my lowbies are coming across these time capsules, and for my challenge characters that are starting with zero - I figure it's a nifty thing to sell the anniversary tokens. But, my level 4 character, a brute - took forever to dispatch 3 "even con freaks". And then, when I clobbered each of them, they each paid me less xp than a -1 Hellion. Now, that's not a super big deal, didn't do it for the xp - but what got my attention is how much more resilient these npcs are against my lower level characters. They might be conning even, but they have more of a boss feel, as far as the # of attacks it takes to whittle them down. Anyone else noticing this?
  12. We cannot put enhancements in the vault.
  13. You really can't know how pleased I am to read this. Before stone blast came out, I was on Brainstorm, running a few missions at level 5, then 10, then 15, and then when I got to 20, it went live...I just didn't have the time to get on to try it earlier. To be honest, I was kind of irritated, because from the outside looking in, with my limited time to do that kind of thing with note-taking and stopping to analyze combat logs ...well, it just seemed like I heard about it 2 weeks after the announcement it was in beta to be tested, and then poof - it hit the server. I had no idea what specifically to test, so I figured I would just level up the character as I might normally do, only skipping every few levels to expedite things, as not much is going to change. Hard to really evaluate a power until it gets some slots - but how it performs with just a few is also important - at least to me. So, I'm thrilled someone is taking this approach. Thank you!
  14. I'm just putting this out there. I read a while back how some folks had their SG robbed. As of right now, the default permissions on a storage bin are for the two top ranking members: I don't know how various SGs make these permissions. Cosmic would have it so the more time you were in the SG, the more permissions you had. But even that wasn't perfect for any number of reasons. What about a switch for each given bin that designated if Player X puts the item in, only Player X can take it out? This way, individual members can stash some stuff in the bins and nobody else can take them out. (except the SG leader, who could turn the toggle back off - just in case the member put a bunch of level 5 training enhancements in the bin and was taking up space for too long) This is a feature I could actually use if I should ever invite folks into my solo SG. Wouldn't you feel better if you could drop your loot in and know someone couldn't just remove them?
  15. ATC's pop menu certainly has this, as shown below. The tiny macro button, where all you see is the "Po" before the pop menu covers it up is what I click to show this: Now, it would certainly be useful to have a zone or some other specific /loc with a zone reference, but this nifty pop menu that ATC put together is already fantastic and I wouldn't dream of asking for more than they've already put together. That said, it would be useful if HC actually incorporated these pop menus into the game the same way they put the Fast Travel Pop Menu in the game. This thing here: If they can do it for the teleporters, not sure why they can't do it for the badges.
  16. True story, back on retail, maybe around issue 6, I was reading the forums and I read @olepi's guide to ice/ice blasting. I have never forgotten the way his enthusiasm carried through his writing and I made one, got to 60 and proceeded to make more ice/ice blasters on several other servers. I remade the first ice/ice blaster here on HC and have never regretted it. The DPA is quite good. If people tell you fire is better, tell them they don't know that, because they have no idea what's under the hood of every fire blaster and every ice blaster in the game. Some folks can play the notes of a song, but some folks can make music. (In other words, build and player skill do matter) No doubt, fire is excellent, but ice is fantastic with excellent mitigation tools that fire just doesn't have. And I'll give you one guess which powerset would get the nod for an advanced mode Lady Gray, all other things being equal. I actually saw Olepi running stuff in PI last evening. Glad to see they're still around! Oh - you get 1000 slots. Why haven't you just made 1 of every combo yet?
  17. Anecdotally, I have seen more people (whose names I don't recognize) leading. Just 6 months ago, the idea of someone forming for a BAF while someone else is forming for UGT was a bit silly to consider. It would take some time to fill both back then, if they both filled at all. Still takes a few minutes, but they both get filled now. But, with a higher population comes more very nice, helpful people and also a few more jerks. Is the culture changing? I'm not entirely sure. I do think the game is on a path to more challenging content and I don't think any amount of cheering or booing is going to change that. I also recognize that prices in the AH are falling on most items. That could be more returning players who are market savvy, competing for that inf, and driving prices down. Or it could be the newer players are reading Yomo's guide, or the invention tutorial popping up when players hit level 10 is getting their attention and they're learning how to self-fund. Hard for me to pin that down. There seems to be a more casual leadership - colorful recruiting, but when the team is formed, very little, if anything else is said. But, that's just anecdotal as stated up top. Other than that, seems like the same game.
  18. So, I have been on a fair number of iTrials with LB3K. He is a chill leader, for the most part. Certainly a better disposition than mine as far as averages go. My jokes are better because Brain really doesn't put puns in his pop menus. But I digress. There was a time when Brain was promoting a discord he used; not sure if Brain still uses it, but he hasn't promoted its use at the beginning of Master iTrial runs like he has in the past. See, on Discord, when a player is crashing, they can let you know. Without it - they can't. About 2-3 years ago, doing an MoUGT with Cosmic Council, the server had a hiccup and shut the game down on all of us. Without Discord, I'm not sure I could have remembered every player's global to /tell them to "rejoin event already in progress". With Discord, I was and we did get the MoUGT a few moments later. Now, I'm not schilling for Discord. My headphones with the built in mic - they're noise cancelling. And in the Gulf Coast, especially during summer, they make my ears very uncomfortable. I don't like them, but I spend more money than I'm comfortable stating in writing, so I will use them until the break. Thankfully, the cord is super long and I'm likely to trip over it and rip it in two one of these days. But I digress. The replies to Brain make it clear they don't think it's a good idea, and some have even shared why. I don't know what a good solution is, because there's been many times when I've been on master TF or Trial runs and things have happened to other players. Sometimes they come back and explain bad weather or whatever, and sometimes they don't. I certainly understand LB3K's frustration at players who don't see the badge part of the game as a short term commitment of time. And focus. Certainly, a newer player may not understand how other players might feel about it. And it's also a valid perspective that some players just don't care. Their girlfriend came in the room wearing nothing, the tv show they forget about suddenly popped in their minds, they got hungry...anything could have happened that may have been more interesting or entertaining than whatever CoH was offering in that moment. There's a lot of players that will point blank tell you they don't owe any team a damn thing. If they want to quit, they'll quit and won't sweat it even a tiny bit. Back on retail, I don't know how it started or how it spread, but it was considered a major social blunder to quit a tf and leave your team hanging - even if you had no idea who they were. That may have more to do with how delicate team compositions were back then. Now, except for the advanced mode content and certain Master TFs, it really doesn't matter if someone drops - unless maybe your team is already small and they had a key role in being able to complete the effort, whatever it might be. Unfortunately, I think the best way to prevent such things is the rating system that's already built in. Right click, 1 star, with a note as to why. For someone like Brain who tends to lead with the same character repeatedly, there wouldn't be an issue of whether or not alts can see these ratings. (I'm just not sure if they do at the moment) It would add an extra few second to each player he invites, and I can see why any leader would want to avoid this process. But, until someone smarter comes up with a FAIR solution that doesn't screw other players over, it's probably the best we're going to get.
  19. To me, this is the best method. I hear so often about how threads drop so much more, etc..and while that's true, you need 25X as many threads as shards, so they should drop more. (That's 5 incarnate slots that need threads. You need 60 threads for the t-1 compared to only needing 12 shards for the t-1) But- as I've stated a number of times, if you're only doing iTrials, shards will never drop - so by all means, use threads. I use threads to get my t-3 as soon as I unlock alpha. Then I hoard the shards until I can get t-4. Just makes sense to me.
  20. The dilemma is it's problematic to determine what to put into the data set to determine average. We have speeders. Speeders tend to document their speed times. Folks who just do a TF because it's the weekly or whatever..some kill most, some kill-through. Really tough to determine how long a TF will take without knowing the details. You want Kill Most? Kill through? An average of everything?
  21. So, it could be that I just haven't noticed this before, but because of a particular challenge I'm doing with a character, I noticed. And it's probably a known bug that I didn't know about. When trying to convert Overwhelming Force (within set, of course because there's no other set to convert into) it only costs me 2 converters. Just in case I was thinking I was special, I logged into my super secret 4th account and that account was also able to get the conversion for 2 converters. Mind you, I don't mind at all, but for consistency's sake, felt I should report it.
  22. You pretty much say here part of what I was thinking. No offense taken at all.
  23. Like yourself, I'm no expert either. But, let us suppose for the sake of argument you are correct and there is no obligation to appease the players. How do you think that plays out over time? Will it be like Comcast, where droves of people cancel as soon as they can get an alternative, but nobody at Comcast notices because they're just so gigantic, and new people move in the areas they cover every day so it looks on paper like they never lose anyone? Or will it be like when ...what was that game...Star Wars Old Republic or something. I remember when that game came out the population certainly seemed to drop. Subscriptions may have been consistently paid, but there were a lot fewer folks playing. After the Burn nerf, way back in issue 5 was it? They put an element of fear in it way back when and a lot of folks just stopped their sub and never came back. Now, before people think I'm shouting "dooooom!", it's not that bad - - yet. The HC Devs WILL continue to read, but they discount opinions at the peril of HC. There's probably a reason or two why they heed the voices of certain folks and not others. One reason might be a good one, and another reason might not be so good. No idea. I'm on the outside, but I do hear whispers now and then about what's going on. So, I'm not too worried about selective direction based on the voices of the chosen few. It's a concern. But it's not an actual worry, if that makes any sense. I'm still delighted to enjoy the changes that were made to blasters apparently during the shutdown. I certainly never had 1847.3 HP on any blaster I had before. There's a great deal that's been done that I'm delighted with. /enterbasefrompasscode is one of my favorite changes. Null the gull, Schweinzer...like those two NPCs aren't visited more often than any other contact, except maybe Maria Jenkins and Tina Mac. (Imperious and Yin and Positron might rank in there somewhere, I guess) It's not all doom and gloom. But, that freem stuff...great, silly name. But the mechanic itself is annoying. But, I'll soon get my characters to adapt so it doesn't happen anymore.
  24. Contact: Mr. G Mission 4.1.4 of Criminals of War "Arrange your First Meeting" The way point on the map is in the wrong spot. It should be at [196.4 -16.1 51.7] in St. Martial
  25. This is just anecdotal experience. Yes, there's a taunt cap of 16. But...the game doesn't care which 16. If the blaster on your team, or defender or whatever is in over their heads from a boss tank smacking them on the noggin, you simply taunt that tank. If the teammate in question isn't firing at them, they will turn around and come to you, allowing your teammate to back up, maybe use an insp and get "balanced' or "reset"- - whatever term folks are using now to be ready for battle. Yes, by doing that, you've lost aggro from at least one other npc. Don't worry, they'll die soon enough. I mean, for me, that's it really. Just a faster recharge on taunt. As a blaster, there's nothing better than teaming with a tank. I don't need the heals or the buffs if there's a tank. They really don't even have to do anything, as long as I can just run by them as I'm running for my life from the +4 boss or lieut. (on those occasions that I can't just dispatch them myself for whatever reason) I understand the desire for efficiency in aggroing multiple groups. With the AoE some teams have, it's usually a non-issue. Some teams however will struggle. And, as stated, this is how they learn. It's how I learned.
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