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Ukase
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These players are very likely in the minority, not the majority. The idea is a good one, on the surface. But let's say they are stackable, as suggested. The grant invis gives only 25 feet of invis. With SS, that would give 60 feet of invis, as it stacks. How would this impact other facets of the game? Eh...there are some that would likely forgo a celerity in lieu of one of these buffs. But I suspect those are just a few. It would probably take a year for it to become standard practice, if it ever did. People are lazy. There's a fair number of folks who have zero desire to make their own sg base for any purpose, let alone make use of a temporary buff ( that might as well be permanent, because for 8 hours, this is an easy time investment to make) The hitch is how these buffs are handled in advanced mode tfs - and they do work in the 1* - not sure about the 4* cuz I haven't been that crazy yet. So, in a nutshell, while I like the convenience of letting them stack, I am not smart enough to know how clever some folks are when it comes to squeezing out all the juice for more power. But, whatever that would be, they can do it now, but just for an hour, instead of 8. Ultimately, it's not that big of a deal, I don't think. But, what the heck do I know? I like it. And if some folks don't like it, I have to wonder why not? If they think it makes the game too easy, they certainly don't have to use them. But an option that might go over well is use it as an inf sink, which the game needs more of. The more hours you stack, the greater the cost. First hour is free. After that, a rising inf cost. 100k, 2nd hour 200k 3rd hour 400k 4th hour 800k 5th hour 1.6M 6th hour 3.2M 7th hour 6.4M 8th hour. It certainly doesn't have to be doubled each additional hour, nor does it have to start at 100k. That's just an example of how to make an inf sink out of it.
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Hey, no worries here. It's only that Leisure Suit Larry - arrow keys. Centurion: Defenders of Rome - mouse control - just clicking, really. And Chess, well that's more of a click and drag. None of the games I've played ever required any kind of directional movement, except for LSL - and that was arrow keys. Mind you, aside from chess - those games are from 1986-87. If they had games that required directional movement beyond that - I probably was too broke to afford them.
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So, on Excelsior, there's more than a few that are chasing the loot that GMs have to offer. Before I dig out a menu file and edit it - do we have one of these yet? I am thinking of a pop-menu that you would click on and scroll to the GM name you're looking for and create the macro for you, on the fly as you zone into the appropriate zone. I know that such a thing is possible, because I've got one for various TFs; I would just need to edit it. As some of you are aware - one errant key stroke and it may not work properly. That's why I figure I might just ask before I spend time on it. Thanks!
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In the interest of...well, my own self-interest, really. I apologize for what is really a rambling mess of my experience doing the 1star lgtf on Brainstorm, taking full advantage of the buff/damage toggle macros found in the freebie menu. There is no way I would have been able to observe anything without these tools. Even as it was, some parts were quite chaotic, and hard to really get a feel for what's actually happening. You get these messages that pop across the screen, but in some cases, you've no idea what the message means, or what can be done to avoid the doom that awaits. Get your beverages, take a read at this rambling mess. It's likely every bit as chaotic as the TF itself. I am currently on Brainstorm, taking advantage of what I would call some fantastic cheat codes, known as the QA commands and powers. Insta-win buttons, practically. The motivation is, having been on 2 LGTFs, both 1* efforts, there are a number of details missing that would allow me to lead one of these with any measure of confidence, let alone competence. First mission. Since I'm set to 0/1, the adventure here will be much different. Easier to stealth, speed than it otherwise would be. Suits: In the standard LGTF, it's customary to tackle Famine first. Something about the end drain, I imagine, but just going off what every LGTF effort has led to - take out Famine first. What's the prevailing wisdom on this strategy for the 1 star? And does it change with the 4 star? The nullifier fields are the same for each suit. Let me elaborate - suit for the named Assault Suits, War, Famine, Pestilence and Death. When you defeat one, it produces a nullifier field that gives you a -60% resist debuff to all categories, and a -32% defense debuff to all categories - at least, that's what it looked like in my combat stats. It also floors regen, recovery, toHit. So, good advice is to avoid being in the nullifier field. Take courage, melee friends. When you leave the field, the debuff goes away. It takes a second or two for your stats to come back up. The AV Death Rider seems to dish out negative energy damage. Add to that, once you enter the mission, you begin to take a small amount of damage every 5 seconds. Maybe a 4.5% of your hp? My hp is 1847.3, and the pulse I'm taking every 5 seconds is 83.41. So, that's like 4.5%...but not sure if that's what the number is based on. It's not the regen rate, I don't think. I am unclear if the usual strategy applies - focus on Famine, Pestilence, War, and then the AV? Team composition might make a difference in what order. Death Rider does seem to have some serious regen. 28,272 hit points, I guess even his base regen is pretty good. After completing the mission with the death rider, I find myself with the option to rescue 6 psy chicks (or was it psychics?) that provide some advantage. I'm not clear as to what that advantage is just yet. Anecdotally, most folks seem to dislike the chattiness of Infernia when she's rescued. Who knew she lived in Overbrook in an apartment before the invasion? But, she's making her rescue worth my while - she's gonna buy me a steak dinner. If I can just learn to listen, it might not be such a bad time. The cut scene, presumably helping to tell the story, occurs when Glacia is rescued. The fight with Kong is interesting. I did find the 4 psychics I was looking for, in the same room as Dra'gon. I'd looked all over the map for them, and then there they were. If/when you get defeated, it may be smart to use the hospital to rez - but when you do - you're stunned. It's not immediately evident, but all you have to do is leave the "chamber" you spawned into, and the stun goes away. From the hospital, there are two doors - a hallway exit and a lab exit. No idea which way I'm supposed to go, because the only thing the map shows is the hospital. Using the lab exit, there was some green field there. If you see that - don't use it - it kills you. Hallway exit was safe. When you are in the hallway, there's a portal. You click to enter, get a warning and ignore it and enter anyway. There's a ton of monkeys. There's Kong. And there are these Primate Psychic npcs. Use a macro to find the Primate Psychics. It may be useful to have a couple of folks specifically using AoEs on the monkeys, and a couple of folks looking for primates, while the rest dodge Kong and attack at range. It's a very confusing battle - this part. Even with the insta-win buffs, there is no insta-win. Sure, I could have just 3 shot Kong, but I wouldn't have learned anything. And, the only thing I can grasp from this fight is you go in, you use AoEs for efficient clobbering of monkeys and clobber the primates - all while avoiding Kong until the primates are down. Then focus on kong. And pay attention to the messages on the screen. I suspect it will take folks like myself multiple runs to get comfortable with this chaos. Next up is Hami. The drop ship is a bit of nonsense in my opinion. It's not apparent, what can be done, if anything to avoid it. Perhaps not disturbing the pylons. Pylon take down seems to be the trigger. But, there's nothing that beats me over the head and says -"Hey - do this, not that". In any event, hami is still weakened, just like the standard lgtf, and, it's mostly familiar - as I've done hami raids countless times, and maybe 20-30 lgtfs total in my time playing CoH. It is not a TF I enjoy because even when you speed it, it's a bit long. And Rikti are not my favorite npc to fight because of the constant mez. But, sometimes, we have to "embrace the suck". Just like in real life, in game, we can do difficult things. Not sure why we want to in a game, but I think for more than a few folks, doing the hard things in game provides a measure of interest that a mindless button mashing of a no-lag zone event cannot provide. It's easy for me to forget that some folks have done everything in this game hundreds of times with hundreds of characters. 20 years is a lot of time playing. Although, for me, I didn't have access to the secret servers, so it hasn't been that long for me. But, I digress. Finale: This is a bit very confusing. While it's evident we have to defeat Ukon Gr'ai and Hro'Dotz, the events going on during this battle are truly chaotic. I don't understand how folks are supposed to do this with discord, let alone without it. I mean, I'm buffed to the gills with the super macro/toggles, and I'm still getting clobbered because I don't want to kill the AVs, because I'm trying to get some sense of what's going on in this room. It's just mass chaos. Monkeys, psychic primates, feral krakens, oh my! I don't have red slippers with this costume. Where's the Wizard? Wait..that's a different adventure. It was easy enough with the insta-win buttons to defeat these AVs. But, what's not so easy is determining what's supposed to be done during this 30 second timer, or was it 1 minute? Can't recall. I had no idea what I was supposed to do during that time. Then Hero 1 makes an appearance. I don't even remember him in the legit run this morning, prior to maintenance. There's a lot I must have been carried through in that run. Still, I've learned a lot more than I knew before. Hero 1 seemed to be a straightforward fight - finally. I'm still not clear on how to get the badge "Doesn't look at explosions". My understanding (probably a misunderstanding) was that you were supposed to follow some green line out of the mission. I was unable to do this. Thankfully, I ran it this morning on the Excelsior shard and got this badge, but I'm still not clear what's required here. I saw some green lines, I followed one, an odd, ominous looking object in the center of the room. So, I click and it has a lot of words, something about well of furies and incarnates..but nothing that says Do this or that. I go another path - I get instantly dead. I go back to the red thing, notice some kind of pylon looking structure, kill it, and the tf ends. For all I could tell, the timer expired. I was like a rat in a maze. I just had no idea where to go. I mean, I never even found the original map. Guessing from a lore perspective, I was on Delta 294 Mothership. Look folks, I'm not the smartest guy in every room. But, in real life, I make a good living being the smartest guy in the room. (Do I mention I work from home and am the only person in the room most of the time?) One disadvantage for me is CoH is the only MMO I've ever played. I strongly suspect many folks are pulling their knowledge and experience from other games to manage the chaos in this TF, but I can't say that with any degree of certainty. My gut tells me that on the closed beta, various players gathered and got talked through this and most of the information was passed along. It just hasn't gotten to me yet. I do not think most players would enjoy it very much without that walk-through from someone. But that's just my opinion. I'm really looking forward to a legit guide to this advanced mode tf that will help me make sense of the more chaotic parts. So far, I haven't seen any guides to this by anyone who has any insights. But, I remember when The Underground iTrial came out. The Dev who created it essentially wrote a guide for it, detailing everything from the 150 foot remote triggering of the detonation charges to the discordant spheres that would trigger every 30 seconds and leave you confused for 15 seconds - essentially confusing folks for half the time if they didn't have clarion or stacked tactics or fairly large break frees. Now, there are probably some folks who really find the problem solving part the most interesting. I understand that. For me - the most fun I have during this game are 2 distinct times - hunting for that last hostage to rescue on a large map, whether it be a city section or a cave map, and dodging pink patches of psionic damage in the MoM, light blue patches in Apex, or the crackling lightning from Tyrant in Magisterium. Problem solving is fine for me at a desk. Problem solving while playing dodgeball, I'm not so sure I'm up for that. The creativity that went into this advanced mode is on a very high level, I'll say that. But, I do think I'm not alone when I say we could use some more information.
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I have it on good authority that are all the same person. Well, maybe not.
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League Running, Scaling Enemies, and Annoyance
Ukase replied to SpookTheHerd's topic in General Discussion
For one, you are absolutely correct in thinking the npc/GM scales up or down, depending on each player's respective level. How it does that is beyond me. But, from someone who just finished playing a tank, I was really focused on my hitpoints. The more HP I have, the more regen I have. The more hits I can take, etc. So, if I'm level 40, and then get myself on a league and suddenly I'm 22, then yeah, I'm thinking about that. Am I going to ask to be promoted? Probably not. It's just a GM fight that's going to be over in 20-30 seconds. But the hitpoints are really the only reason I can think of why it would matter. -
So, it's probably the folks that don't have their chat configured to monitor this stuff in the first place - but - I do think it would be nice if when I logged in, I could see if there were any zone events in progress - like MS in Nerva, Nemesis Invasion in Skyway, etc. I'm sure I'm not the only one who must have seen a good 2 dozen folks asking where MS event was when they logged in. And, at least half the time, the event message had just popped maybe 5 minutes before. And, even tonight, I log in after supper, thinking I might have this one last chance of the event to grab a vet level or two - but have no idea where the event is. So, I figure if you folks like the idea, you have a year! 🙂
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I can't speak for any of you - but I think this mapserver event has really driven demand up for all sorts of enhancements. From 10pm central time to 6am central time, I sold a TON of IOs. For over a billion. Again. I am seeing how much someone is paying for items that normally go for just a pinch more than 1/3 of what they just paid. I'm grateful, but I'm wondering if they're stoned, or just don't know any better, or just don't care.
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Amazing! You captured pretty much how that entire effort felt - except for the hami part. That was fairly straightforward.
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So, is the base of a stalker's toHit a smidge higher than everyone else's? I dunno about this math here. The values clearly have 2 decimal places - which are zero. I know this may not be a world where 75+6=81, but ...
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This magic number varies widely for me. After all, profit is profit. But, the AH slots are somewhat limited, at least per character. Initially, I didn't market much, but used merits to get catalysts - back when they were selling for 5m each. And then, I found a different sort of niche, where I would just catalyze ATOs and winter-Os and sell those. That was a very profitable time, as it was all before the winters ever went on sale. The ATOs were selling for 6-8M, and the Superior versions, particularly Brutes, were going for 15-20M The Winters were selling for about 18-24, and the Superiors were selling for 27-35M. It was tedious grabbing unslotters and catalysts from email then, just as it is now, but you could go a little faster before it stopped letting you take more. Finally, I had enough to do actual manufacturing, as opposed to improvements or just conversions of merits to items to sell. And I had enough to do it on a decent scale, and finally to an obscene scale. Just this morning, I discovered 3 of 5 alts that were selling stuff had each made over 1B overnight. Mind you, that doesn't happen every night, of course, but it does happen. And, since the MS event, it's been happening faster- that is, in some niches, one alt was able to sell 197 items for almost 1.5B, and relist another 160 or so items, all within 10 hours. I am not sure if my competition in this area is just taking advantage of the MS by playing and not marketing, if they gave up, or if the demand has seriously increased. Perhaps both. But you asked about margins. Prior to page 5, my margins were about 5M per transaction. Now, it's closer to 3.5M. As far as percentages go, it's sometimes a bit more than 50%, and sometimes a bit less.
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Please understand - I am not in the majority. At least, I wouldn't think so. My favorite task force is dependent upon the AT I'm playing. If I'm on a ranged character, I cannot think of anything more fun than Apex. Particularly the battle with Battle Maiden. Dodging the patches, is for me, a lot of fun. There's a brief warning, and if you aren't stuck in a lengthy animation, plenty of time to get out and keep firing. For me, that's a hoot. But, if I'm melee, I don't particularly enjoy jousting to avoid these patches, and I'm not certain how my characters would fare if I left them in the patch. So, my melee characters tend to avoid that trial. The things I like in a task force are straight lines - like the paths in the Eden Trial. You're at a point, you're going forward, tackling what's in the way. I don't really like having to zig and zag. I certainly don't want to enter a map that's a portion of one of the zones, unless it's a narrow part of it without having to jump over buildings to proceed. I like silly dialog from the npcs. I don't particularly like cut scenes. It would be great if once you had Master of TF, the cutscene would not show. Or simply tell the story in another way. The best trial in the game is Eden Trial. I don't mind speeding it, but I don't mind clearing it, either. Mind you - that takes a lot more time.
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I am not certain what circles you run in, but I don't think I've EVER seen a team with most having leadership toggles running. Certainly not a pug. I could see a fairly cohesive SG that relays various build suggestions prior - but certainly not a pug.
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I can see what you're saying. Sure. For me...here's my thinking, and while a LOT of people would despise it, let's take note of the idea we don't have our lore, nor our destiny level shifts outside of incarnate content. Would it be so bad to simply disable judgement outside of incarnate content? And for that matter - why can we use lore in non-incarnate content? We don't get the level shift from lore, why do we get to keep the pets? And yeah, I personally LIKE having judgement and lore pets available outside of incarnate content. But, I get it. Fighting Adamastor, we had 3 teams, and suddenly I'm surrounded by lore pets. Why? Not like we need them. If it were a team of 3 or 4, sure. But 24 supers tackling a dummy like Adamastor? Overkill.
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I have to say, this post just boggles my mind. Truly. Of course, these days, that doesn't take much. Saiyajinzoningen - thank you very much for the break down of how things used to be. I tend to be one of those that just hit the nuke button and don't think about any of that. Some of you may not be aware, but the OP is smart. And he's not deliberately trying to troll. Now, I do think he's made an error, perhaps conflating what he would appreciate with something else. I can't say with certainty. I do trust that his heart is in the right place. There's a lot of things that "ruin" the game for me. Some are really bitter-tasting pills that take me a while to choke down. But, ultimately, I digest them, as disagreeable as the taste was. I have to continually remind myself that I'm not willing to invest the resources of time and money into making my own server just to do it my way. Thankfully, within reason, I'm allowed to point out reasons why I think something shouldn't be the way it is, or the way it might become. As to nukes, personally, when I use blizzard, it's not usually the opener. I'm still expecting an endurance crash, and am always a bit surprised when I can keep my toggles on. The changes that have occurred for just the blaster AT are numerous. Most of those changes have been for the better - and when I say better, I mean that my character is easier to play, survives when in earlier times, it might not have fared so well. Inferno seems like a riskier proposition to me. The idea of nerfing a power that is already quite laden with risk doesn't make sense to me, despite the effort to explain it. Our OP mentions a problem with the end game. I am wondering what problem he is wanting to solve. If a nuke or judgement takes down a group - there is another group after that. If your team is so nuke heavy that the clear times are just ridiculous, I say "Well done!" If it is not broken, please don't fix it.
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14. When you are not level 50 and are participating in a zone event, and you suddenly find that you who are NOT level 50 and are suddenly the team lead - recognize your league leader cannot promote the 50 on your team to be the team lead. But YOU can! And should!
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Shhh...don't let that get out. The pleas for donations will go up!
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issues The Guide to Issues aka "When did they add/change that?"
Ukase replied to Trickshooter's topic in Guides
Thanks. I'm getting a little queasy; thinking about what must be over 100K enhancements crafted...and I could have been getting a 25% crafting discount. Granted, it's not really a big deal. I've got characters with those badges, but only certain characters craft. I only saw these discount coupons by chance. I just never paid attention to the perks of those day jobs, because, well, so often they're meaningless. Like "Out of combat end recovery". Like, who cares about that? I don't need end recovery when I'm out of combat. (although, back on retail, I did run out of end trying to tp across Indy port - perhaps I could have used it then.) I'm more shocked and embarrassed about not knowing about it than anything else. I mean, I market a lot. I craft hundreds of enhancements a day. I should have known. -
issues The Guide to Issues aka "When did they add/change that?"
Ukase replied to Trickshooter's topic in Guides
So, I saw this just today. Ordinarily, I have a few characters that I didn't enjoy playing so much reserved for crafting and such, because my more active characters will tend to have their loot just dropped off, rather than deal with it. In any event, one of my characters that I had stashed at various day jobs sees this: No, not boasting about a purple drop - wondering about this "use discount option" What I don't know is how many discount coupons I have, nor how I got them in the first place. I thought Wentworth's, but that day job gives brainstorm ideas. So, unless it's giving them both - I've no idea. I did a search and came up dry. What patch notes carry this information? -
Without giving a lengthy history of playing habits, I took advantage of the MS event a couple of times - generally in the 30's when I grew impatient for those 3 slots. So many things needed slots! A character I hadn't played in 3.5 years, I was just loading in because I wanted to keep the name, and it already had all the day jobs, and I was going to make a tank next, so why not this one. All those days job powers made for some nice buffs, too. I really didn't remember MS giving tons of xp from last time, because I am pretty sure I was on a 50 for it. I had 2xp running, and in 3 minutes, I went from level 9 to 16. I was a bit irritated, because it never occurred to me to delete the 2xp buff. I didn't remember any 10x XP, I just knew my farmer couldn't PL my alts this fast. That XP bar was feeling faster than heal other from an emp at one point! So, I quit and spent some time playing. Then I got smart and used it to unlock my incarnate slots in lieu of the Alpha unlock arc. Then I got smarter and used it to get more vet levels for more emp merits on alts that already had t-4 in everything. Having more emp merits means more choices. Some days, I don't mind going to DA and running through those arcs. Some days, I don't mind doing an iTrial or three. They're fairly fast, except for UGT, (my personal favorite) But, some days, I don't want to do either. Having the emps stashed means I can make t-4's of something on the fly, if I need to, such as the advanced lgtf. It's also a fine time to grab those leadership badges and healing badges. And damage taken badges, etc. While I do enjoy the ingenuity of the poultry pick-up and the green costume change, and can appreciate the creativity of the appearances and names of the npcs, my melee characters do not enjoy these events because of targeting issues. Targeting through a pet, and then hitting f...and by the time I get there, that target is dead. It was strange to me that I could keep the GM targeted, and attack it easily without using a pet. But the others, they'd appear, fade, then appear again. Ranged characters, no problem. But for melee, it just wasn't that much fun. I do intend to take advantage of gaining more vet levels, to a degree, but I also have another couple of characters I need to try. But I've already written about 4 more paragraphs than people like to read. Can't help it. I tend to over-explain.
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I'm pretty sure that was me who said that. And it really is a tiny amount compared to the stacks many of us have. And when I say "us", I'm referring to those who frequent the market forum to share what they know (usually strategically - in the sense that they've taught you everything you know about the market, but not everything they know) and share some insights or some tips/tricks/blunders. And, if you read through this forum carefully, (and are capable of learning) and are willing to invest the time, in short order, you'll realize I'm right. It's next to nothing. And the best part, it's not real cash. So, you can give it away, and while you can't deduct it on your taxes, you can feel like you've helped someone in some sense. I've never bought an unslotter. This is why: And that's just one of a few accounts that have bought winter packs and hero/villain packs. Anytime I read someone talking about how they need these, I am always willing to give them away, if I can bring myself to take them out of the email. One at a time. Very tedious. That's why I haven't listed them myself. I use them every so often - like to take out attuned pvps from a character that just dinged 50, and replace them with level 50 equivalents, rather than do a respec.
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So, let me try to give some pointers - based on experience from my "only slot what drops, no AH or merit vendor challenge" characters. And I've made quite a few. Fastest way to 50 solo - I did all those runs solo, by the way, because it wouldn't be proper to team with anyone without enhancements. Missing a few is fine. Team buffs can cover a lot of ills, and nobody has ever commented about me missing a target, because (even with the best enhancements, that will happen) nobody is really paying attention to when you miss. They'll notice big dps numbers, but the whiffs, no. Anyway, around level 11-12, you'll begin to run out of endurance more quickly. This is generally because 1) you have more attacks 2) you have nothing in stamina - and honestly, you probably don't have but one or two yellow DOs. And certainly no SOs, unless you did a DFB, but since you're going solo, that's out. Pro-tip: Check the AH for enhancements you might want - because they might be a lot cheaper than at the vendor. Like 100 inf might get it. Now, it may not, but it might. It's worth a look. But, you said fastest. If you insist on melee, Bio armor is the way, because you can switch your armor to efficient mode once you get Adaptation. (level 10 for a brute). I suggest brute because it's just higher damage in the early levels because of fury, and well, despite a tanks superior cones, it's just more damage in general. Mind you - without many enhancements, you're only going off the odd damage DO or SO that drops that you can slot. Fury is a great source of extra damage, and efficient armor can help keep you going more than just about any other armor set. If you prefer range, while the blaster is great once they get the sustain, you're likely going to fare better with a defender. Defenders that are solo get a 30% damage buff. And well, it kind of makes up for not having scourge, which is what a corruptor has. The rule of thumb used to be if solo, go defender. If teaming, go corruptor. Anecdotally, a lot depends on how you slot, but since you're going bare bones, the type of defender or corruptor you go (no to controllers and doms - too end heavy, and you said you wanted fastest. These two ATs can go pretty fast in the higher levels. At lower levels...it's not even close. Not saying you shouldn't, it's just my experience they don't fare well because candidly put - Endurance modification enhancements very rarely drop. It's like 75 to 1 odds of those nifty blue enhancements dropping. So, if you go corruptor or defender, you'll likely want something like radiation..because of AM being available so early. Like level 4 early! Level 2 for the defender. AM gives both ATs the same base recovery of 30%. Kind of like actually having an end mod slotted. Still, it's barely enough once you start trying to get attack chains going. If you do spend any inf on any enhancements - end mods are the ones you'll want to buy. Damage, Resists, defense, accuracy, end reduction...all that stuff drops fairly often. But not end mod! There are some missions/content you'll want to go out of your way to do. First - the invention tutorial. That should give you a free Invention enhancement that will not expire on you. The buff you get from it at level 10 is very low. You'll want to do this tutorial around level 22..so you can get the 25. Ideally, you'd wait until level 40, but surely by that time you'll have 2 pennies to rub together. It's a solo thing, so no problems there. Also - if you don't have one - make an SG base. The only thing you really SHOULD have are the buff stations, or empowerment stations. You use surplus salvage for fairly nifty buffs - like 10% recharge, stamina, run speed, even "Grant invisibility" - if you have the salvage for this -grab it. And use it for your Signature story arc, Who Will Die part 1. An option for a reward is 20 reward merits or (lol) one Accuracy SO. My challenge guys weren't allowed to use the merit vendor, so I grabbed the SO. But - since you can literally piss your merits away on an SO, you'd definitely want the 20 merits. But don't blow a reward merit on an SO, please. That's the worst possible return. You can take those 20 merits, visit a merit vendor, get 60 converters and sell them for 60-70k each. If you want the inf right away, 60k. If you can wait, aim for 70k, and list them for 66k or some such. Might not get 70 without listing for 69,002 or some such, but you can certainly get that inf in that range. That's 3.2M after fees. At least. I'm sure the idea of marketing isn't what you had in mind, but it's not really marketing. It's just getting rid of stuff to get other stuff. Nothing you wouldn't do if you had billions of inf. You probably have your reasons for going solo. I would encourage you to team up every so often for things like Summer Blockbuster. The reward is a nice enhancement that you can actually use until your 50, as it's "attuned" and levels with you. or you could sell it for a very low 5m. But, if you can't do that, then you can't do that. Either way, hope my words didn't bore you too much. And, hope you find your way to an easier time than you might think.
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Interesting. I wasn't using the analyzer at that moment, but I was using it a few minutes prior.
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what is more powerful/fun grav/nrg or nrg/grav?
Ukase replied to Snarky's topic in General Discussion
It'd be nice, but you cannot put both on auto-fire. You can trigger one to try to fire with movement or something slick like that - but if the power is not recharged, you hear that awful noise. It works, but it just doesn't work for me, if that makes sense. -
While waiting for Adamastor to spawn, I wanted to check on something. And..lo and behold, I now have zero influence. Or do I? No, I do not have zero influence. But that is the value that combat attributes is showing me. It is an intermittent problem, no doubt the blame goes to the mapserver event. The poor hamsters must be exhausted.