
Ukase
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Posts posted by Ukase
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1 minute ago, Doc_Scorpion said:
You've submitted a bug report?I did, at least a year ago when it happened. I ran that TF like the day after the patch hit, just to see if I could, now that the inspirations were supposed to work for pets. Time wasted.
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1 hour ago, Astralock said:
@Ukase , the Crystal Titan does unique damage which will always hurt and destroy Phantom Army. This also includes Hamidon and Dark Watcher in the ASF's Vanguard heroes fight. (It's always amusing to see Phantom Army versus his Phantom Army, but I digress.) Also, Ambrosia and Essence of the Earth inspirations only work on Mastermind henchmen, not regular pets. Controllers and Dominators are still useful without their pets... Masterminds without their henchmen, not so much.
If I'm remembering correctly, the patch notes clearly stated that Ambrosia would work for pets. They made no distinction.
As shown here, from issue 27 page 2 patch notes:So, again, the Eden Trial is borked in this regard. The Ambrosia is supposed to work for pets. They do not work for any pets. Not lore pets, not phantasm, not PA. Where do you think a controller gets most of its damage from? Spectral wounds? Pfff. Damn things can barely out punch a level 7 hellion at level 50.
I solo'd most of that map, until I got to the Titan. Even with my rad secondary, I just couldn't do enough damage because the trial didn't let me pets live due to the foolishly implemented auto-hit.
In fairness, I remember a change in Hamidon Raids regarding Phantom Army on live. The playerbase solved the problem that was Hamidon, and the Paragon devs decided to change things up, to make Illusion controllers more useless than they already were. But there wasn't such a change to PA in the Eden trial that I remember, but that was a long time ago.
Still, the patch notes were clear. But in practice, they are incorrect.
Ergo - the trial should be adjusted to protect all pets. It really is that simple, as far as conclusions go. But I already know you won't see it like that. That's your right, of course, but I disagree. I'm the schmuck that blew 90 minutes of time in that trial to walk away empty handed because of this mistake. -
So...my problem is my phantom army pets still get killed by the crystal titan, even though the selling point is they're supposed to be impervious to harm. And my phantasm doesn't get any benefit from ambrosia - which I had thought was supposed to be fixed.
So, yeah, even when it's not a master attempt, the trial is not working the way it's supposed to - at least not for illusion controllers.
These crazy powers devs have this idea that everyone wants these challenges that used to be rather simple for some folks, challenging for some folks to be challenging for the folks it was simple for, and nigh impossible for the ones that found it challenging before the change.
Truth is, if I put myself in their shoes (which wouldn't fit and make their shoes stinky) - I can see why. Like minded folks will find each other. These guys like things to be challenging. They remember how hard things used to be before IOs, and probably want these master badges to mean more than they have recently.
When I think back to how things were during live...maybe 4 people across all the servers had all the badges, at least, maybe 4 folks had them posted through Beefcakes verification site, whatever that was. Badgewhore? I forget. Now, each server has a badgers post, and dozens have completed all the badges. Some folks have dozens of badgers that have earned all the badges. They see this and think it's a testament to how easy the game is, and not a testament to the mental disorder this kind of badging really is. I can't imagine the compulsion to torture one's self to do all those ouro badges a dozen time. Let alone "Avoids the Green Stuff".
In that time, before inventions, team composition did matter to most teams. For some reason, just speculating here, these power devs want team composition to matter again. I don't think they remember the annoying times when you couldn't find a tank. You couldn't get a decent empath or debuffer. And oddly, some days, although rarely, you couldn't find a blaster or scrapper for the dps you wanted. This was abated a good bit with invention enhancements and the morality alignment system, so the villain and hero ATs could mix and match. Apparently, these guys have a solid core of teammates to choose from when they decide to do any type of content. They are blissfully unaware that some folks have vision issues, Some folks are hearing impaired, and some folks simply lack the temperament to deal with others or go afk too much to be useful to a team. These folks generally understand they won't be able to do everything in game, but these moves forward will not make things better for those folks, certainly.
But yeah, the powers devs, and they know who they are, even though we don't - they might throw the casual player a bone - but it usually comes with the comment, "It's supposed to be hard, noob!" (the noob part is my own inserted sarcasm, because their actions suggest they think of the casual player in this way, at least, to me)
This is going to become a game where the casual player will be relegated to being carried through by others, or just not doing certain tasks unless some of the more casual players find their way in the closed beta and become firm, logical and clear about why certain changes should not be proposed. From what I hear, a powers devs makes a suggestion and everyone agrees. Nobody has a dissenting view. Now - that's just one person that made that observation to me, and no idea how valid that is, but one thing is clear - we need more casual players in the closed beta to help right the course, because the game is not going in the right direction from what I see. But that's mostly speculation on my part - I'm no insider. Yet. But if they insist on secrecy, it'll never happen, because I want everyone to know fully, ahead of time spent coding.
Doesn't matter if a movie or tv show keeps plot lines secret for fear of a spoiler - this community needs those spoilers. That way - being fully informed, I can decide now if I want to still play.
Suppose "they" choose to have the game change to where nobody could solo a task force again. Would I still invest my time getting badges on characters? New characters? Would I even still play? Because I would assume eventually, new task forces would be created. But to not have the option to solo them, or worse - have the option, but it automatically scaling to 8 players, even if solo...that's not where I would have the game go.
I do not think CoH is supposed to be viewed as City of Hard Mode. I think HC got it right at the beginning - City of Options. These power devs are guilty of the same flaw I have myself. Assuming my way of thinking is typical of everyone else. It isn't.
Pull your heads out of your asses, power devs. It stinks in there. The CoH world doesn't revolve around me, but it shouldn't revolve around you, either. Expand the orbit so we're all included.-
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16 minutes ago, Sneakers said:
I noticed this in game after the patch. I don't fire farm much anymore I had gotten away from it even before the patch.
But I heard the commotion, and I loaded up my fire spines brute. Sure enough I could tell a difference.
Couldn't AFK farm like I used to. Even had to change the way I approached and fought enemies.
Don't really matter much to me. I can see how the farmers are upset.
I am sure with a bit of build change and even maybe some new AE missions using mobs that don't even have a ranged attack might could solve these new challenges.
Once I altered my attack pattern, I didn't have a problem fire farming myself.
I've experimented in the past with enemies that don't have a ranged attack. It's difficult to max the exp on them but its possible with the right power sets.
Glad you don't have the need to farm.
I really don't farm anymore myself, although sometimes, I do prefer to afk the vet levels, rather than suffer through the same itrials or DA arcs over and over.
I understand the reason for the changes. But I still would have preferred they just left it alone. In the overall scheme, I don't think the reason was really anything to worry about - but I guess snowballs can build in size if you let them roll down a snow covered mountain. It's weird. I get it, but at the same time, I think it was much fuss over nothing. (the reason for the change)
As for the difference between a page 4 AE map and pre-page 4 maps, the XP differences can be quite startling comparing the two types of maps, particularly if you're looking at multiple maps over time.
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1 hour ago, Grouchybeast said:
With software, it's generally a good idea to fix bugs. Especially with a codebase as old and convoluted as this, you never know when ignoring an apparently trivial bug could have bad consequences further down the line. The more that code doesn't work how it's supposed to work, the more it doesn't work how people expect it to work, or it doesn't match the design, the more potential there is for things to go wrong.
What you really don't want is for someone to devote a huge chunk of their time to tracking down and fixing an issue, and then when they finally solve it someone else says, oh yeah, I noticed that last year but I thought it didn't matter so I left it alone.
I haven't seen this code. I want so much to download it and look at it, but I shudder to think of how much space it would take up on my machine.
That said, not having seen the code, my first mind told me that it was simply a math error. No doubt that's presumptuous of me. But, it makes sense. It's an easy error to make, depending on how the formula was initially laid out. I guess what I'm saying is, it wasn't a bug. It was just an incorrect value used instead of the proper one. That's my theory anyway.
Anyone know how many terrabyte of room I'd need to download the code and my system still function? -
16 minutes ago, Number Six said:
Nobody reported it. It was discovered somewhat accidentally when a developer set the AE XP scale on their local box to *0* for a different test (don't freak out, it's not what you might think) and found, much to their surprise, that they were still getting XP.
Turned out to be because a booster was active, and investigating that led to discovering that the way the separate XP scale for AE was implemented was completely wrong and boosters stacked additively with it instead of multiplicatively. There was some initial disbelief that it could possibly have been wrong the whole time without anyone noticing, but at that point it was tested on live to confirm and sure enough turned out to be the case.
I think we need a historian to keep these interesting tidbits available so we can look at them later.
So, it was discovered by accident. And fixed on purpose.
Generally, as an outsider looking in, every change comes from someone. And if we're all players, the impetus for the change came from a player. So, the question is still worth asking.
The person that discovered it - do they not play the game? Did they not see how it would impact the perceptions of players?
On the other hand, with 2xp(fixed version) giving plenty of XP, I don't want to overact - but still, why would anyone fix this? If they level up their characters, they'd have to appreciate the boost. And if they PL to 50, they'd certainly appreciate the saved time.
I just don't see it as a win/win fix. More like a lose/lose fix. But that's just my opinion.
I'm of the mind that we should have insta-50 as an inf sink for a nominal 10m to 50M inf cost. I understand why some folks would be against it, but I certainly get why some folks want it.
See, if I were in that closed Beta and this discrepancy was brought up, I would have suggested they forget about changing it until we get another 50 lower level story arcs in place, which would give a reason for many folks who farm to 50 to level up organically. But, that's just me. Other opinions would vary, as they should.-
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32 minutes ago, Bionic_Flea said:
I almost never sell rare salvage unless I've accumulated a bunch of a certain type and its clogging up my salvage.
Occasionally, I will put them in storage or in email for other characters to craft.
And I also almost never buy rare salvage. But I don't do volume like some of you guys. I just play, craft/convert/sell what drops and maybe buy cheap stuff to convert.
I would think that you have a gazillion brainstorms from packs. Have you used those all up, saving them for a rainy day, have them in unopened packs, or just don't want to slow click to get them?
I tend to hoard those BS Ideas for when I'm doing a ton of crafting - like 100 recipes, and the characters simply don't have the salvage. So, it's either let this marketer squeeze 100-200k out of what should be my profits, or just tab out, farm for tickets and get what's needed. The problem is, getting what's needed would be a full time job, and adds to what's already tedious enough.
The Winter Packs I've got...I still have about 1500 left to open, maybe 2k. So many characters have them, I'm really not sure. And this is a process I wish I could afk, lol. Just [Ctrl + click] the macro I have that opens them, but it seems it's impossible to do that to a macro button.
I sure would like an "Open all" or a "claim all" button, which I put in the suggestions sub-forum. -
25 minutes ago, biostem said:
It's not hard to test - take a sub-50, defeat 1 enemy, note the XP, then go and get the double XP buff, defeat another enemy of the same type, and note the XP. If the one from the 2nd test is twice that of the first, it's working correctly. Next you need to examine the farm you're using, or if you don't have access to it, note the exact powers the mobs are using, and try to create a similar enemy in your own AE mission, and see what % of XP they grant, because that has been lowered unless they have more powers. Lastly, enemies beyond the aggro cap will still fling ranged attacks at you, unless there are other player characters in range of them, so that will account for increased incoming damage.
It's not a question of difficulty of testing for me. It's seeing a need to test it in the first place. Why would anyone do this? Further, why would they report it?
As a real life example, if I notice I got more xp than I expected to get, I might retry it, just to confirm. And if I did, I would say to myself, "interesting". But in order for me to see it as an actual exploit worthy of reporting, it would have to give me a f**kton. Like, 50 to 100X for me to even notice it.
The only time I notice XP is when I'm not getting any, (for whatever reason, like the game somehow turned it off, or for whatever reason, I turned it off) and when I complete a story arc, I make a note of how much I got, to see if the story arc is worth repeating on the next character. For whatever reason, some pay more than others.
I cannot fathom what kind of person said to themself "Hey! This is too much XP. We better put a stop to this!" And then that same person actually reports it as if they were doing the game a favor. It's just being insane. We were all doing fine with it, oblivious to the fact it was more than we're supposed to get. It's like a kid in elementary school raising his hand to be the hall monitor, ratting on his classmates. A legit nerd. I just hope they got bug hunter for such nerdish behavior. If not, shame on the devs. Because if it was bad enough to fix, then it's good enough to reward the badge.-
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So, after getting distracted by countless posts about Page 5, I'm finally settling in here, where things feel more like home!
It's no secret that one, some or maybe all of you are working your magic with the rare salvage. I honestly couldn't do what you do, too damned tedious for me. I've had hundreds of bids for rare salvage at 500K, and not one of them has gone through since. Color me impressed.
To get my salvage, I've done a number of things. Run AE for tickets. I spend more time setting and resetting because the ticket cap per map is so very low, but I do get my salvage for free. At the cost of recipe drops and..other salvage. But, I can select precisely what I want.
So, I've thought about Brain Storm Ideas. 20 of them, and I can make a random rare salvage. If I don't get the ones I want, I can sell them and get more than 500k. Seems like a no-brainer.
But..earning brain storm ideas...I'm telling you - it's easier to buy the winter packs and get them from the packs, even with the delay "please wait a moment" message.
You have to spend two full weeks, one week to get the badge, then log in - to actually get the badge, then log out for a week to get a full 2 hours of a brain storm dropping after each mission. It's quite annoying having to stop playing a given character to re-fill the timer on the bonus. I've got three of them doing it, and I need more still, lol.
But, it all begs the question - why is this such a tiny reward? 1 brain storm idea after each mission. So, 20 missions and you essentially get a free rare. A random rare, which you may not need. And if you think you can buy the rare for the same price as you sell it, think again.
I sell them for 500K, get 545k and when I try to buy them, it's closer to 650K. (well, who has patience when you're trying to craft?)
So, I'll do AE for them, lest I fund the very same market shenanigans I'm trying to avoid.May I ask - what is the marketer's work around for this hostage taking of the rare salvage? It's lowering my profit margins to the point where I'm just not going to do it.
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9 minutes ago, Yomo Kimyata said:
Since no one asked me again, I'm going to say that @Ukase initial assumption was probably a pretty good assumption. There *is* a clear trend of moderators selectively moderating threads. That's your right. This is your version of the game.
Now as more information came forward, Ukase apologized. I'm still keeping my eyes open for @Number Six's apology for their reply, listed above. Telling people that assuming that moderators are doing things similar to what they have recently done is "why we can't have nice things" is gaslighting and deflecting blame for non-inclusive behavior to others.
Frankly, I'd love it if we all could say, "I see why you think that. Let me try to do better next time." Because if this IS only us, then we need to make it all us and not us v. not us.
My two inf.
Thanks, @Yomo Kimyata But I don't think his comment really needs one. We're all human, and man, even though I think some of the abuse is self-inflicted - Six isn't the problem. The problem is...well, it's us. Or Zuul, whatever the f**k that is.
I was unaware, blissfully so, that we had a closed beta system that developed somewhat organically through Discord. And the folks that seem to be guiding our CoH "ship", to continue with that analogy, is .."us". Not me. But other players.
I know that I've teamed with GMs. I have a reasonable assumption that folks like @Bopper and maybe even @macskull might know enough code to be in that volunteer group of "power devs". I might have teamed with Mac a couple years ago, or done some hami raiding with him. But that was a long time ago. And we all know Bopper is mathematically gifted, with a penchant for number crunching, and has shared builds, insights on procs, and a host of other guides for helping the average player learn more about what's really going on behind the combat attributes and attack mechanics.
I don't know why these players aren't coming out and sharing why they wanted to go the path they went. Maybe they're busy. And there is a small chance they know better. They certainly know more about coding. I'm just a null pointer exception looking for garbage collection. I probably goofed up that joke, too.
I can't pretend to know what in the world is going on behind the scenes.
For me - some days, I want to get on my high horse and trumpet that they're screwing things up by not consulting the player base. Some folks, who I respect, tell me that it's customary and counterproductive to be so transparent. I vehemently disagree, but I respect their view. I will continue to trumpet that all things should be disclosed prior to coding. Just because folks are great at coding doesn't mean they should be the only ones to pilot this figurative ship.
It should be kind of like Oprah.
"You get a say, and you get a say, and you , and you and you get a say! Everybody gets a say".
The sane part of my brain is fully aware that there would be problems with that - because what happens if @Bionic_Flea insists on a band of wandering minstrels playing behind him as he travels through zones and @Snarky insists they be in front, heralding his arrival? How would such conflict be resolved? And it's that conflict - that's why we can't have nice things. Too many of us want what we want, and may or may not be thinking about the long term for HC:CoH and what that looks like.
But, there's nothing rational about playing this game. Spending hours with nothing tangible to take into the real world. Except frustration from changes that we cannot control. Only a tiny voice, after the changes have been "Proposed". So, the crazy part of me says, "Screw it. I want to know. I want us all to know. Now."
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On 10/8/2022 at 11:04 PM, Snarky said:
I seriously used to take a level 1-50 in 3 hours like clockwork, just me solo. There were three of us farmers pulling one guy for almost an hour and got two levels
Bottom line… I am not buying the 2x was 3x but it is fixed. It does not take the ability to do calculus to know there was a way bigger nerf than a 50% difference.
They nerfed the crap out of farming from what I just saw.
So, while you were in WoW, a lot of things occurred that had a genuine impact on afk farmers, for sure. And active farmers were also impact, but to a lesser degree. At least, with an active farmer you can gobble a purple insp or some reds or maybe a green if you need them.
With these changes - and tons of heated debate that went with them - we learned that incoming damage is now going by a different set of rules, and it's not terribly clear to me what those rules are - I just know my afk farmers could no longer afk farm without a respec. And after the next patch, given the proposed changes to the procs in irradiated ground, they may (or may not be) tenable any longer for afk purposes. For me, not a real big deal. I've already made my loot. For others, yeah, it's going to bug them.
Consider your afk farmers as the baby, and the concept of afk-farming as the bath water.
Well...that may be too harsh. Some folks will adjust and still be able to afk-farm, most likely.
So, there is this whole 3x to 2x fix...and candidly, I didn't think it was broken. But I never paid attention. It's still faster xp than we had on live, so I'm all for that.
Rather than rehash all the stuff that I've been in words with so many people about on these forums, ask me about it over discord and I'll do my level best to explain what they've done, why they've done it and my best guess as to why they're going the direction they're going.
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3 minutes ago, Grouchybeast said:
I'd just like to point out that after the changes that removed XP --> Inf, @Jimmy spent a lot of time in the thread about it, repeatedly explaining the devs thinking no only behind the changes that had been made, but also their policy towards farming, marketeering and the game economy in general, and that generated 80+ pages of wailing and gnashing of teeth. I mean, personally I'd love to hear more about the devs plans and strategy because I'm sure it would be very interesting, but I'm pretty sure that it would do nothing to cut down the volume of angry posts. Probably quite the reverse.
And that would be more information.
Sure - some of us might go off track.
But the points to be made would be in there to absorb and discuss.
Nobody said it would be easy. Nothing worthwhile ever is. (so they say. I can think of a couple of dates that were exceptions to that rule)
And what's wrong with angry posts? They're more fun than an MSR or a Hami Raid, for sure. As long as we can avoid labeling people, it should be fine. So what if someone attacks me or you? If their opinions had any validity, we wouldn't be arguing, right? (that's a joke)
Sometimes, people need to vent. I can't tell you how many pages of ranting I've written out and deleted. And still a lot of that trash makes its way here. So what?
Sometimes, feedback is that annoying pitching tone that comes out of the speakers. But you have to suffer through that sometimes to hear the music. -
17 hours ago, Snarky said:
I’m on Excelsior. It looks to me way deader
Please forgive our undead friend. He has been out of the loop. He probably had no idea that there were, at one time, 4 instances of PI this Saturday, while there was an Trick or Treating going on in those zones, as well as in Kallisti Wharf and in RWZ.
I can see from the lfg there are plenty of people doing different things on Excelsior. Blapperella is leading stuff through ouro, Oklahoman is still doing his thing on a newer alt called Okie. Bright Phoenix is still doing his Hami raids in the Abyss.
And there are still several people on brainstorm tinkering around with the new sentinel stone proliferation and other things. I took my sentinel out yesterday on brainstorm to try out the increased damage. My problem was - that very Sentinel was my first 50. I looked at the build and realized that I've come a long way in making sturdy characters. That build was trash, lol.
On Everlasting, there were at least 20 people in Atlas with another 30 or so in PD. They were just standing around. There were a few folks in Kings Row, and they were doing ToT in PI as well.
I think there may be some drop, but I don't think it's the drastic drop in population. But perception is reality.-
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9 hours ago, Troo said:
Sorry Ukase and thanks. You've been taking the brunt of a lot off stuff lately. It has to be exhausting. My bad in this case.
If I have, I haven't noticed. I'm kind of feeling badly for Number Six. Poor fellow probably feels more Number two when I finished my post prior to my apology.
And he is right - we need to try to get into more of an "us" as opposed to the "us vs them" mentality.
In their favor, it is true that it's our own fellow players that are taking us for this ride. We just need our own players to recognize some things, while those of us not in the closed beta also recognize other things. If we can bridge that information gap from both sides, we'll all be singing Kumbaya in time for American Thanksgiving.-
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2 hours ago, Shadeknight said:
I disagree with the bolded.
I don't think bogging development down with "Here's what we are thinking", when it's entirely their show, is the way to go - it's simply not a guarentee that what they're thinking will make it past Alpha/Closed Beta. Things do get scrapped, and it would create a false hope if what they're thinking aligned with people's wants...only for it to be scrapped for reasons. The way we have things isn't broken, so why change it?But it IS broken. Didn't the 40 pages of the weeping and gnashing of teeth tell you anything?
Now please understand - I'm not very good at being clear, so I'm going try harder than my usual effort.
Some of you have experience not only playing other games, but working for the publishers in some capacity or another. I do not. So certainly some of you have this idea of "how things are done", and you genuinely are coming from a good place, and believe these things are done that way for good reasons, whatever they may be.
Whatever you may think about "how things are done", there is no rule of law that says they should be done that way in this situation. While it is true there are a key handful of people who released the code, and some have added to the code, and some are continuing to add to it. And some of these key people created the Torchbearer server and in dealing with the burdens of that server from the playerbase, they set up an additional server, and eventually set up three more.
I do not know this, but I suspect that these key people are not the same people that are making these changes in the closed beta. At a minimum, some of the people in there are not the same folks that opened things up for anyone and everyone to play. I suspect they got some kind of invite due to having certain coding skills and a willingness to contribute. And that's great! But that does not mean that they should be able to steer the figurative CoH ship in whatever direction they wish.
This is just the way I feel - and I am reluctant to share it, lest I be labeled as entitled, which is kind of creepy for an old curmudgeon of 55 years. I do not really feel like this is "their game and I'm just a guest". While that is a realistic statement, and the world could care less how I feel - like many of the rest of you who may not share my view - I have invested hundreds of hours in this game since HC came out. Those hours were mostly in 5-6 characters, the ones that either have all the badges, or have all the badges but one. Because of that time investment in various characters, some of which have back stories - and even a costume that wasn't created by the RNG, I feel like this game IS mine. Or at least partly mine. I did pay for it, after all. I bought the CoH game from Circuit City in 2002. I bought CoV, and the Praetorian set - both the same month they came out. And I was a VIP subscriber until the shut down.
Now -that has nothing to do with this alpha/closed beta stuff - but I still feel invested. This idea that we're all supposed to just blindly accept the direction these key people who've somehow, someway found themselves steering this ship is unacceptable to me, and to many others. We don't know who they are. We don't know what qualifies them to make these calls. You may be quite alright with these people making these decisions, but for all I know - you're one of them. So of course you'd be okay with it.
Rules without relationship reap rebellion. We cannot blindly accept direction from people who are hiding behind a wall. Let them show themselves, and explain themselves. And let them allow us to help steer the ship. Some of us have a lot of knowledge about the game, the in-game economy, various mechanics. It's foolish of any of these folks to think they can't benefit from our knowledge, or dare I say it my knowledge.
But this idea of keeping things hush-hush in closed beta is unacceptable. We deserve to know, and none of this "entitlement" label some like to throw around takes that away. As people who have been holding the torch for over a dozen years, we have earned the right to know where the game is headed and who's steering the ship.
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For me, I found it a bit harder than I wanted to when I did it solo on my blaster and corruptors. My tank had an easier time of it, though damage being a bit low, the bosses and ebs took longer than I would have liked.
I did appreciate the new maps, or at least, maps that were new to me. I ran this a couple of times with my SG, and we never really pay attention to difficulty until someone faceplants. I can't remember if that happened or not. We're too busy correcting each other's pronunciation, and telling stale jokes.-
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18 minutes ago, Number Six said:
I checked the moderation logs. It was not hidden by a GM. The OP deleted their own thread and it took all the replies with it.
But way to go assuming the worst. This is exactly why the initial testing stages are done with an opt-in group. Developers have enough demands on their time and don't need to have to deal with this crap too.
This is why we can't have nice things.
I blame @Troo. I didn't know he deleted it. And given all the heated debates, it was a fair assumption. I apologize if it bugged you.
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On 10/7/2022 at 8:09 AM, Zhym said:
Yes. If I were lead dev, my prime directive would be, "No powerset changes until the respec system is revamped."
I am getting a big hit of nostalgia, and not in a good way. It's taking me back to the days of the forums complaining about each round of changes and Jack Emmert saying, essentially, "This is the game design I want; deal with it."
It would be great if the process of making changes to the game involved the players more. Beta seems lately to be purely testing to see whether anything breaks; maybe it's only my impression, but feedback about planned changes seems more likely to lead to minor tweaks than big changes. Maybe we need an Alpha server where the devs can have players try things out and see what we think before committing to them.
The actual Page 5 changes mostly look good to me at first glance, FWIW. But it would be nice if the dev process were more, "Here's what we're thinking of doing, what does everyone think?" and less, "This is what we're going to do."
I don't always agree with @Zhym but he just put things in such a polite way without insulting anyone, and did so in a lot fewer words than I would have. And I agree with what he said completely. I added emphasis to the part that should be repeated in every post by every player until the HC team catches on.
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On 10/6/2022 at 3:36 PM, Glacier Peak said:
I can understand your point. My opinion is that respecs are the easiest that they have EVER been in the life of this game. I am not the only one who remembers running Terra Volta respecs before they started handing them out like candy. The game has come a long way to making the process of updating powers and letting players make their desired changes. Again, I can understand your point though.
I don't want to misunderstand you - or presume anything - but I think you're missing the pain point. It's not earning or acquiring the ability to do the respec, it's the respec process itself.
For me - the primary reason I don't PL my characters to 50, is I can't stand the leveling screen. And I hate doing respecs because sometimes, I have to do 2 of them because we only get 70 slots to drop the trays in and at level 50, most of us have at least 94 enhancements in the previous build.
I can understand changing things a little here and there. But when the HC team really screwed up the sorcery pool - I still have a dozen characters that I don't feel comfortable playing because they were built to have Rune of Protection recharge as close to perma as I could get it. It was this change that made me aware that I have no idea what our HC team is doing when they're not turning me into a trash can in the hive, or completely removing an entire thread I was quoted in.
When your chosen power no longer accepts an IO that's still in the power, yeah, it requires at best an enhancement unslotter, but for most players, most of the time, it requires a respec. An annoying respec that didn't need to be necessary. But some closed beta tester got tired of masturbating and decided to screw with the rest of us. Nobody asked, they just did it. It stunk then, it stinks now. All the pablum where they said "But squishies aren't supposed to be immune from mez..." can just fall on deaf ears, because their ears might as well have been deaf when they implemented a change most did not want. And they would have known this, but they didn't have the courage to ask. After all, better to ask for forgiveness than permission, right?
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On 10/8/2022 at 1:03 PM, blue4333 said:
T4 Musculature for most ATs. From Blasters to Masterminds it increases kill speed so much 🙂
Huh? You've got to be kidding me. I've taken this on several blasters, brutes...I can't tell the difference with or without it. If there is a difference, I can't discern it.
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I can only presume our moderation team is censoring us again and a thread was removed simply because it was popular.
Folks, this is an error you're making. There's no harm in lively debate.Secrets are bad. Let it out. You'll feel better.
@Glacier Peak took the time to reply to my post - and now I can't see it. If you're going to hide an entire thread, take away the notifications, too. Then I can be blissfully ignorant and have no idea what you did. Now this fine person will think at best he got the last word in and I agreed, or at worst, I was rude to not reply or answer a question.
Closing threads is one thing. Removing posts altogether is just rude. What are you afraid of? Rebellion? We're gonna egg your sg base or cover it with rolls of toilet paper?
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I tried to make one of these just a week ago and I couldn't. I know it's got something to do with holding both blades and the shield being a no-go...but ...what if someone was able to make it? And play it? Or was that just on Brainstorm?
Someone PLs their new tank to 50, goes through some incarnate trials...logs in to find half the characters powers are wiped out and replaced with...what? -
13 minutes ago, Wavicle said:
I shouldn't see "the devs don't respond to feedback or revoke any changes the players don't like" EVER AGAIN.
But I will.You won't see it from me.
I was prettyvocalverbal about the proposed change in page 4 where vet levels wouldn't be earned in AE. Then they changed it to remove the emp->reward merit conversion.
I specifically made a point to laud the fact that I felt like I was listened to and my opinion felt like it mattered.
Some of these forum folks - they reply to my comments as if I'm completely in error in my thinking because their thinking is accurate. They really bring out the worst in me sometimes.-
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51 minutes ago, Shadeknight said:
Burn got changed.
And there was much rejoicing!
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Christ, what'd they do to the Crystal Titan?
in General Discussion
Posted
Thank you for that thorough response. It IS useful to see why something so reasonable was abandoned instead of just saying the patch notes were in error. So, the spaghetti code wins another battle.