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Everything posted by srmalloy
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Put there with an update -- it's the penultimate mission in Gordon Stacy's arc, not the last one, and mentioning the tall building in Eden that you can circle for the one or two Paragon Protectors per spawn around it as you go around and around (amusingly, I got ten Paragon Protectors from one spawn there with my AR/EM Blaster -- she hovered above the spawn, sniped a PP, who came up, was defeated, fell back into the spawn, and was rezzed by a Crey medic, then came back up... again and again).
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For heroes that have boomed past Gordon Stacy's level range for whatever reason, normally the best way to get the Infiltrator badge for 200 Paragon Protectors (often the sticking point for the Conspiracy Theorist accolade) is to go to Ouro and run the 'Revenant Hero Project' arc that Stacy gives out, with the penultimate mission at -1x8 to present lots of Paragon Protectors at a more manageable level. You can go to Eden where there is a tall building surrounded by a depressed area that has spawns around it where you can usually find one or two Paragon Protectors per spawn, but that's a slow, annoying drag orbiting the building again and again, sometimes only getting five per loop. There is an alternative that you may find more effective. Go to Null the Gull, and change your alignment to Vigilante, then go to an SG base computer and, under 'Threat Level 40', get the villain tip "Merlin's Magical Minute". This mission has you defeating the Security Chief in the mission, reprogramming a console, then defeating the Security Chief again -- so as long as you don't touch the console, you can't accidentally complete the mission. And the mission is populated with nothing but Paragon Protectors, so you can run this single mission at -1x8 to get your badge limit on them, resetting the mission if you clear it before getting the badge, and don't have to run through five missions of the Revenant Hero Project story arc to get to the one mission full of Paragon Protectors; you miss out on the souvenir, though. Scanning
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For heroes that have boomed past Gordon Stacy's level range for whatever reason, normally the best way to get the Infiltrator badge for 200 Paragon Protectors (often the sticking point for the Conspiracy Theorist accolade) is to go to Ouro and run the 'Revenant Hero Project' arc that Stacy gives out, with the final mission at -1x8 to present lots of Paragon Protectors at a more manageable level. There is an alternative that you may find more effective. Go to Null the Gull, and change your alignment to Vigilante, then go to an SG base computer and, under 'Threat Level 40', get the villain tip "Merlin's Magical Minute". This mission has you defeating the Security Chief in the mission, reprogramming a console, then defeating the Security Chief again -- so as long as you don't touch the console, you can't accidentally complete the mission. And the mission is populated with nothing but Paragon Protectors, so you can run this single mission at -1x8 to get your badge limit on them, resetting the mission if you clear it before getting the badge, and don't have to run an entire story arc; you miss out on the souvenir, though.
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Percent sign % at end of mission goal name wrecks AE save files
srmalloy replied to Almafeta's topic in Bug Reports
There is a quirk in the text parsing where '%' is interpreted as a special command (I forget which off the top of my head), so when a text file containing a '%' character is read, the '%' is prefixed by another '%', so that the parser understands that it's really just a '%' character. The problem is that the prefixes aren't stripped out of the text after the parsing, so that what you saved as '%' becomes '%%' when read back in, and then if you don't clean it up manually, it saves as '%%', so that when it's read in again, each'%' gets its own prefix, becoming '%%%%', doubling with each uncorrected save. -
And a game quirk that still exists, but because of the target and aggro limits, is no longer exploitable the way it used to be. The quirk is that while mobs have a collision surface around them, they do not have collision surfaces above or below them. This means that, when you got aggro and had mobs clustered around you three deep, some of the mobs at the edge would jump over the intervening mobs to get closer, and drop down into the mobs closest to you. This was used to greatest effect in the dumpster-diving wolf mission, where the mobs chasing the tank, who had jumped into a dumpster, would jump in after him and, because there was no collision check when they were landing in the dumpster, could pack the entire map's worth of mobs into the dumpster to be ground down by PBAoE attacks.
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The tip mission "An Unstable Trigger", taken as Vigilante, drops me in the map "5th_Column_Flashback_45_Layout_02". When exposed with Reveal, the minimap has a gap in the map diagram:
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This is one of the reasons why, some months ago, I made the suggestion to remove the "are you sure?" confirmation popups from the zone transfers other than to the PvP zones. First, there's nothing useful that they do except force an extra mouse click when, as you say, you've already told the game you want to change zones (I have the same issue with the program Process Explorer, which has a 'do you really want to restart?' confirmation, just to make sure I didn't accidentally click on File, then click on Shutdown, then click on Restart). Second, the confirmation prompt is inconsistently applied. RWZ is a coop zone, and you get the confirmation when going red- or blue-side if you are not full villain/hero -- but if you go from RWZ to a base, and then use a base portal to go red- or blue-side, you just transport to the zone. Similarly, leaving Ouroboros doesn't have any confirmation prompts, nor does the TUNNEL system -- you just aren't given the option to travel to a zone you're not a proper alignment for. Removing the prompts altogether streamlines play a bit for the people who play characters of more... flexible... alignments.
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introducing 4-5 rl nerd friends to homecoming and coh
srmalloy replied to Relvinian's topic in General Discussion
If they're PC gamers, it can depend on what game(s) they're familiar with. ESO, for example, is very aggressively built for console players despite having been ported to the PC, with your character potentially having dozens of abilities, but being limited to six at a time with a "front bar/back bar" swap mechanism that is clearly based around the limited number of buttons on a console controller. Having direct access to thirty ability slots and indirect access to many more via binds, popmenus, and bar swaps may be initially confusing, although they'll acclimate quickly. -
AI integration with NPC's would be interesting.
srmalloy replied to speczero's topic in General Discussion
Why are you making denigrating comparisons about pigswill? I've abortively watched some YouTube videos that make pigswill look like Cordon Bleu -- for example, an audiobook narration of Larry Niven's Flatlander that, in the AI-created thumbnail image, stated "Flatlander is a visually stunning exploration of rural Dutch life"; another was a video that, from the title, was about the WWII Japanese amphibious light tank Type 2 Ka-Mi, but had AI illustrations of modern MBTs with the narration going on about the putative features of the K1A1 tank without once mentioning that it was a Korean tank. So far I've told YouTube to block six entire channels from recommendation because their videos are utter clickbait that seem to be determined to redefine "AI" as 'Artificial Ignorance'. -
Just having the escortees ignore allied stealth won't prevent you from losing them; all you have to do is move fast enough to get out of their 'follow' radius. There are very few rescuable NPCs in missions that completely ignore range-to-escort.
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[Let's Brainstorm] The Last 4 Incarnate Slots
srmalloy replied to ThatGuyCDude's topic in Suggestions & Feedback
With the additional four levels of incarnate boosts, the devs would have had to completely rebuild the way the missions worked, and likely would have had to introduce gatekeeping to each level, because the uprating of the mobs you'd be facing would likely "tear you a structurally superfluous new behind" (to quote the Engineer) if you didn't have the appropriate upgrades. I suspect that it would have been a balance nightmare that the devs could poke at for years without ever getting right, but being unwilling to admit was never going to be workable. -
I was citing the wiki page on Electrical Affinity: And yes, 'Galavanic' is a typo on the wiki page.
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You might as well complain about the people who keep posting location coordinates in chat without bothering to include a zone -- Jurassik may spawn only in Crey's Folly, but "Babbage [340.5 -145.2 2341.6] could be either Skyway City or Boomtown (or the end of a Kronos swarm in Talos), and seeing just "Kronos [3434.2 144.7 1124.7]" tells you nothing about where to go. People will always look for shortcuts to get what they want for the least effort possible -- the continued LFG messages asking for farms they can join is proof. You just have to take a little care with what you accept, and learn from your mistakes. If you dislike assisting someone else complete their goals at a disadvantage to yourself, stop doing it.
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Inherent Power Swift Unenhancable
srmalloy replied to DIGITAL_JEDII's topic in Suggestions & Feedback
It isn't impossible to do escort missions if you have stealth or invisibility running; it just becomes immensely painful, as you're limited to moving about five feet at a time, then waiting for your escortee to follow you before you move again. I suspect at least part of the reason why sets were removed from allowed enhancement types in Sprint was to eliminate what would be an interminable series of "I can't get the hostage to follow me out" trouble tickets, where the GMs would have to investigate the character the ticket was about to see if they had a stealth IO in Sprint, instead of the smaller number of "I can't slot sets in this power that doesn't take any sets" trouble tickets. -
He just got bad directions. MAGI's "will call' window is on the outside east wall of City Hall -- it's where the Banished Pantheon pick up the pieces of the Wheel of Destruction after you collect them, for example.
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The Dev vision for Masterminds wasn't helped by the way that Masterminds were forced to resummon their henchmen after each door entrance, then had to individually buff each of them. This took up time that the rest of the team would often use to clean up the map while the Mastermind(s) were busy, dropping the Tank role into the hands of the Brutes by default. By the time that MM henchmen were able to survive mission doors, and the buffs were made AoE, Brutes chasing Fury had become the team pointmen.
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I would have to go back and trawl through the archive of the Live forums, but I remember that it was the Mastermind archetype that was intended to be the closest analogue to Tankers in the CoV archetype list. Whether it's worked out that way in practice is definitely arguable.
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Stop the blocking of Oro exit with Team Transport vehicles
srmalloy replied to Wavicle's topic in Suggestions & Feedback
Paste the following macro into your chat: /macroimage "WheelofFortuneFortune" "LvOro" "enterdoor 259 670 -764 P" This creates an icon that, when clicked near the front portal in Ouroboros, brings up the Ouroboros departure destination menu. It doesn't directly address the issue of people being jerks by parking TT vehicles, BP Ravagers, Longbow Cataphracts, or any other huge object on top of the portal, but it does let you activate it without having to fumble around the crush of bodies to get the little hand icon.- 1 reply
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Voltaic Sentinel turns off and has to be restarted every time your character changes zone. Galvanic Sentinel, like Phantom Army, Dark Servant and Barrier Reef, has a duration, and will despawn automatically when its duration runs out. Its duration increases with the number of stacks of Static the character has when they summon the Galvanic Sentinel.
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The Origin of Power missions used to send you to four of [War Witch (Magic), Positron (Technology), Synapse (Science), Manticore (Natural), and Penny Yin/Sister Psyche (Mutant)], chosen randomly and in random order (although War Witch was first more often than not), with your getting a more detailed conversation from whichever one matched your origin (if the RNG didn't leave them out). I'm not sure precisely when it happened, but it was on Live when Positron got dropped from the possible talkity-talk contacts for the arc, so it was just the other four in a random order.
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Seems to have trickled off due to all of the people spamming LFG asking where the mapserver is; this morning, there was a SS/Shield Brute standing at the spawn point with Foot Stomp on auto; he was there from at least forty minutes before Adamastor could be summoned (when I logged in on a character I park on the platform for a quick timer check), and was still there stomping away when Adamastor was summoned and spanked forty minutes later. There was some discussion in local where the rest of us determined that no one had a Teleport Other power to be able to drop him over the edge of the platform to the next level down (assuming he didn't have confirm teleport on), though.
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Respecs for Incarnate Abilities / Powers
srmalloy replied to Squid Vicious's topic in Suggestions & Feedback
Or a T1 that you picked because it gave you a bonus you wanted more than the T1 of the line you really wanted, and then kept only until you got the other line up to where it gave you the bonus(es) you wanted, at which point you sacked the interim T1. -
I've not experienced it myself, but on two occasions I've either logged in on the character I keep parked on the summoning plateau (when the first I find out about it is a two-minute warning) or arrive on a character from the Ouro portal, and seen someone in chat asking for people to move away from the summoning point because the last time the spawn came up there were too many mobs at the spawn point and Adamastor didn't spawn. The PBAoE autofire Brute/Tank has thankfully trickled off, but I remember a period of two weeks, during which I rotated about a dozen characters through Echo:DA (only for four or five summons each day, though) when the respawn timer ran down, and saw the same character in the same spot doing the same autofire PBAoE attack, sometimes (when I misjudged the timer) watching them repeating the same attack for fifteen minutes before the spawn timer ran out, and continuing as most of the people who'd showed up ran off after Adamastor went down.
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The groups collecting to summon and defeat Adamastor have taken to, more often than I have seen in the past, clustering on top of the area that Adamastor spawns on, crowding the area that it has, in more than one instance, caused the summoning to fail due to being no space for Adamastor to spawn on. What I would like to throw out as a suggestion for comment is that, as an additional bit of threat added to Adamastor, is to have his summoning include his new "BEGONE" effect as an integral part -- the summoning bringing Adamastor to this plane, but accompanied by an eldritch blast of energy that hurls nearby heroes away. This would make clustering on top of Adamastor's spawn point unwise, as you would make yourself vulnerable to being hurled off the platform. It would also serve to hinder the practice I have seen (much less often since the 20-hour lockout on all the rewards but XP) of parking a melee character at the spawn point with a PBAoE attack on autofire to, first, evade the AFK idle disconnect timer, and second, to automatically engage Adamastor while the player is doing something else, possibly while dual-boxing and playing CoH on another account, or simply with CoH in the background. Characters left at the spawn point with a PBAoE attack on autofire would find themselves flung well away from the spawn point, after which they would have to manually be brought back to the spawn point, so just leaving them there for hours or days wouldn't work any more.
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How can Radiation heroes justify using their powers?
srmalloy replied to Zombra's topic in General Discussion
"Power corrupts. Absolute power is kind of neat."